The Angband Ladder: Shameful Death, Skeleton Red-Mage by krazyhades

  [PosChengband 3.2.0 Character Dump]


 Name       : Shameful Death               ========== Stats ==========
 Sex        : Male                               STR  :     18/20
 Personality: Ordinary                           INT  :        18
 Race       : Skeleton                           WIS  :         5
 Subrace    : None                               DEX  :        18
 Class      : Red-Mage                           CON  :        17
                                                 CHR  :        12

 Level      :       15                           HP   :   189/189
 Cur Exp    :     2421                           SP   :     48/48
 Max Exp    :     2421                           AC   :        19
 Adv Exp    :     2898                           Speed:        +0

                                           ========== Skills =========
 Gold       :     1631                     Melee      : Excellent
 Kills      :      208                     Ranged     : Fair
 Uniques    :        1                     SavingThrow: Excellent
 Artifacts  :        0                     Stealth    : Bad
                                           Perception : Fair
 Game Day   :        3                     Searching  : Poor
 Game Time  :     7:52                     Disarming  : Fair
 Play Time  :    44:04                     Device     : Excellent


============================= Character Equipment =============================

a) a Halberd (3d5) (+4,+6)
b) a Small Metal Shield [5] {enchanted}
f) an Amulet {average}
g) a Brass Lantern (with 11935 turns of light)
h) Hard Leather Armour (-1) [6,+0]
i) a Cloak [1] {enchanted}
j) a Hard Leather Cap [2]
l) a Pair of Hard Leather Boots [3]


              /)   "~((] ]                              /)   "~((] ]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .............   0%           Speed      : .............
 Elec       : .............   0%           Free Act   : .............
 Fire       : .............   0%           See Invis  : ............+
 Cold       : ............+  50%           Warning    : .............
 Poison     : ............+  50%           SlowDigest : .............
 Light      : .............   0%           Regenerate : .............
 Dark       : .............   0%           Levitation : .............
 Confusion  : .............   0%           Perm Lite  : .............
 Nether     : .............   0%           Reflection : .............
 Nexus      : .............   0%           Hold Life  : ............+
 Sound      : .............   0%           Sust Str   : .............
 Shards     : ............+  50%           Sust Int   : .............
 Chaos      : .............   0%           Sust Wis   : .............
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .............   0%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............


              /)   "~((] ]                              /)   "~((] ]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  20'
 Quake      : .............                Stealth    : .............
 Vampiric   : .............                Searching  : .............
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


              /)   "~((] ]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .............     18  0  2  0  0  18/20
        INT : .............     15  1  2  0  0     18
        WIS : .............      8 -2 -1  0  0      5
        DEX : .............     17  0  1  0  0     18
        CON : .............     16  1  0  0  0     17
        CHR : .............     12  1 -1  0  0     12


==================================== Melee ====================================

 Hand #1: a Halberd (3d5) (+4,+6)                           Accuracy
 Weight : 19.0 lbs                                           AC Hit
 To Hit : 4 + 4 = 8                                          25 81%
 To Dam : 6 + 3 = 9                                          50 66%
 Blows  : 1.56                                               75 51%
 Damage                                                     100 36%
 Crits  : 1.07x                                             125 22%
 Normal : 28 (18-39) [1.07x]                                150  7%
                                                            175  5%
                                                            200  5%


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Restore Life          30   30 100% 
Double Magic          48   20   0% 


==================================== Spells ===================================

Realm: Arcane

     [Cantrips for Beginners Profic Lvl  SP Fail Desc
  a) Zap                      ![Sk]   1   2   6% dam 5d3
  b) Wizard Lock              ![Sk]   2   2   6% 
  c) Detect Invisibility      ![Sk]   3   3   6% rad 30
  d) Detect Monsters          ![Sk]   4   4   6% rad 30
  e) Blink                    ![Sk]   5   5   6% range 10
  f) Light Area               ![Sk]   7   7  10% dam 2d7
  g) Trap & Door Destruction  ![Sk]   8   8   6% 
  h) Cure Light Wounds        ![Sk]   9   9  20% heal 2d8


=================================== Dungeons ==================================

 Camelot         : level   6
 Labyrinth       : level  16

 Now, you are in Morivant.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12

< Failed Quest >
  Nothing.


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 208 enemies including 1 unique monster in total.

< Unique monsters top 1 >
  Bloodfang the Wolf                       (level   9)


=================================== Virtues ===================================

Your alighnment : Good

You have strayed from the path of Mysticism.
You are very virtuous in Valour.
You are somewhat virtuous in Unlife.
You are somewhat virtuous in Sacrifice.
You are the living embodiment of Temperance.
You have strayed from the path of Justice.
You are somewhat virtuous in Harmony.
You are somewhat virtuous in Diligence.


============================= Character Inventory =============================

a) an Arcane Spellbook [Cantrips for Beginners]
b) 2 Flasks of oil
c) 4 Potions of Speed {!k!q}
d) 2 Potions of Cure Critical Wounds
e) a Scroll of Phase Door {25% off}
f) 5 Scrolls of Teleportation
g) 2 Scrolls of Word of Recall
h) a Rod of Trap Location
i) a Wand of Light
j) a Staff (13 charges)


================================ Home Inventory ===============================

 ( page 1 )
a) an Armageddon Spellbook [Book of Elements]
b) The Corpse of Bloodfang the Wolf {Wanted!k!k!k}



================================ Last Messages ================================

> You destroy a Cloak [1] {cursed}.
> You have no more Cloaks [1] {cursed}.
> You are not very mystical.
> That was very harmonious.
> In your pack: a Broad Axe (2d6) (+0,+0) (n).
> In your pack: a Main Gauche (1d5) (+0,+0) (l).
> In your pack: a Tulwar (2d4) (+0,+0) (m).
> You do not have the gold!
> Selling a Main Gauche (1d5) (+0,+0) (l).
> You quickly agree upon the price.
> Done!
> You sold a Main Gauche (1d5) (+0,+0) for 20 gold.
> You have no more Main Gauches (1d5) (+0,+0).
> Selling a Tulwar (2d4) (+0,+0) (l).
> You quickly agree upon the price.
> Fine.
> You sold a Tulwar (2d4) (+0,+0) for 108 gold.
> You have no more Tulwars (2d4) (+0,+0).
> Selling a Broad Axe (2d6) (+0,+0) (l).
> You quickly agree upon the price.
> Agreed!
> You sold a Broad Axe (2d6) (+0,+0) for 197 gold.
> You have no more Broad Axes (2d6) (+0,+0).
> In your pack: a Dagger of *Slay* Troll (1d4) (+5,+8) (+2) {cursed} (k).
> Examining a Dagger of *Slay* Troll (1d4) (+5,+8) (+2) {cursed}...
> Selling a Dagger of *Slay* Troll (1d4) (+5,+8) (+2) {cursed} (k).
> You quickly agree upon the price.
> Accepted!
> You sold a Dagger of *Slay* Troll (1d4) (+5,+8) (+2) {cursed} for 1375 gold.
> You have no more Daggers of *Slay* Troll (1d4) (+5,+8) (+2) {cursed}.
> Character dump successful.


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       ENABLED
 Random Artifacts:   ENABLED

  [Check Sum: "ba1f77664f027cd8a1"]


Posted on 17.5.2014 01:41
Last updated on 19.5.2014 13:56

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17332. on the Ladder (of 19090)
2067. on the PosChengband Ladder (of 2395)
25. for this player (

Comments

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On 17.5.2014 01:41 krazyhades wrote:
I can't imagine this character lasting long, since I'm playing pretty sloppily. Still.

I'm posting because both of Shameful Death's predecessors both died (appropriately enough) to Freesia without escapes while descending to Camelot 5 for the Wargs Quest (couldn't afford escape scroll along with Word of Recall), but this iteration finally killed her. Good riddance.

On 17.5.2014 02:30 krazyhades wrote:
Dead. Didn't get a death dump. Died in the wilderness just barely outside of Morivanat while trying to earn 6 gold for a scroll of teleportation.

On 17.5.2014 02:54 krazyhades wrote:
Was lvl 14 at the time.

On 19.5.2014 13:56 krazyhades wrote:
Shameful Death attempts it again. I'm still planning to finish up my surviving entry into the comp before it ends, but indulging in the distraction of PosChengband for a bit.

On 19.5.2014 14:02 krazyhades wrote:
Nope, dead to a nasty !Recall landing spot on the 2nd floor of the Labyrinth. Ugh. A group of Uruks with good line of sight took me down pretty quickly.

On 19.5.2014 16:04 krazyhades wrote:
Hmm, maybe in retrostpect I should have just walked from Morivant back to the Labyrinth to ensure myself an escape stair, especially given that I was only on the second level of it. I'm still not really as smart as I should be in general about stair retreats in PosChengband, since in V I make a point of not going up my down stairs, even when I don't use disconnected stairs.

I haven't seen any other red mages from PosChengband on the ladder to maybe snipe some tips from, but I'm guessing I basically just need to play like a low stealth utility rogue with my early detection, phase, and clw spells. I doubt I'll ever get serious damage from magic, given how my 'P'erusal of the first Armageddon Book showed me high minimum levels (though I did get Lightning Bolt before my death this time). Thus, I'm not sure how much I can afford/have to prioritize Int over damage or con stats. Of course, even if Int isn't my damage, I don't really want high fail chances on my escapes, be they spell or device.

Is my guess correct that Red Mage tends to use books for utility and rely on slightly under-scaling combat (the whole unstealthy utility rogue thing)? What books sholud be (!!!) finds for me levels ~15-25? I need to check when I can start using the 2nd and further Arcane spellbooks too...haven't 'P'erused those so I haven't known if I'd been high enough level to cast them, and thus should have bought from shop if available.

I might keep playing Shameful Death runs for a bit, we'll see. Still need to finish my comp 156 run and hopefully slay M. Got ~1.5 days on that.

On 19.5.2014 17:32 chris wrote:
http://angband.oook.cz/ladder-browse.php?v=&r=&c=Red-Mage&n=&e=&s=0

Sad, only 11 on the ladder and I have the top 4! I think their melee is strong and they get every single useful end game utility spell you could want (Healing, Destruction, Haste, Detection, etc). They'll suffer from finishing woes that an 5 attack base melee build would, but I think there is enough stuff about these days that you could manage. Also, they are good with devices.

I would start with a melee build (17 Str/Dex 15? Int) and use early spells for utility (detect monsters) but not escapes. Throw your early stat boosts into fighting stats until you can survive stat gain and then park it until Int and Con catch up. Also, skeleton's are probably not the strongest choice and they have a huge end game liability you may not have noticed/realized yet. With Satisfy Hunger, perhaps a Balrog? Or if you like stealth, then High Elf or Vampire works. Or demigod, but they work with just about any class :)

On 19.5.2014 18:37 krazyhades wrote:
Is the lategame danger to skeletons from holy smiting spells? I didn't think they were vulnerable to light. I figured skeleton would have a relatively decent XP % combined with a couple of key resists to convert into a later game.

I'd like to know more about your advice on (when possible) not using mana on escape spells, since I'm used to a Vanilla playstyle for mages/rogues that spends mana primarily on escapes/movement. They can afford to there, because detect monsters is super cheap. At least, they can afford to until Haste, Teleport Other, and (to a lesser extent) Identify gobble up mana points.

On 19.5.2014 18:38 krazyhades wrote:
Yeah I also looked for red mages on the ladder already, but haven't yet read the dumps, since they looked to be old enough that I wouldn't know which information was still accurate. I'll give them a quick review though.

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