The Angband Ladder: Sir Robin, Vampire Rune-Knight by UglySquirrell

  [PosChengband 3.2.0 Character Dump]
              ***LOSER***

 Name       : Sir Robin                    ========== Stats ==========
 Sex        : Female                             STR  :        14
 Personality: Nimble                             Int  :     18/20
 Race       : Vampire                            Wis  :        14
 Subrace    : None                               Dex  :         7
 Class      : Rune-Knight                        CON  :         3
                                                 Chr  :     18/39

 Level      :       28                           HP   :    -3/276
 Cur Exp    :   149403                           SP   :     0/132
 Max Exp    :   149403                           AC   :       129
 Adv Exp    :   150000                           Speed:        -3

                                           ========== Skills =========
 Gold       :     4377                     Melee      : Excellent
 Kills      :     5592                     Ranged     : Excellent
 Uniques    :       44                     SavingThrow: Superb
 Artifacts  :        8                     Stealth    : Heroic
                                           Perception : Excellent
 Game Day   :       27                     Searching  : Excellent
 Game Time  :    11:03                     Disarming  : Excellent
 Play Time  :    10:44                     Device     : Superb


============================= Character Equipment =============================

a) a Hatchet (Defender) (1d5) (+13,+7) [+7] <<Absorption>> (+1 to stealth)
{PoDkBlCfNx;Wr(Cn}
b) a Large Leather Shield of Elemental Protection [6,+6] <<Earth>> {AcElPoSh,
Doom Quest}
c) a Sling of Velocity (x2.25) (+8,+14)
d) a Ring of Protection {FaSiWr}
e) a Ring of Protection {Nt}
f) an Elemental Charm {Fi}
g) The Stone 'Lucky Star' <<Light>> (+4 to searching) (charging) {Sr;Li,
Polymorph}
h) Padded Armour of Elemental Protection [5,+13] <<Regeneration>> {AcElFiCo;Rg}
i) an Ethereal Cloak of Shadows [0,+17] (+6 to stealth)
j) The Steel Helm of Gondor [6,+15] {CfCaDi;Si}
k) The Set of Gauntlets 'Defender' (+3,+11) [2,+11] {FaLu}
l) a Pair of Metal Shod Boots of Levitation [6,+10]



              abcdefghijkl@                             abcdefghijkl@
 Acid       : .+.....+.....  65%           Speed      : ............+
 Elec       : .+.....+.....  65%           Free Act   : +..+......+.+
 Fire       : .....+.+.....  65%           See Invis  : +..+.....+...
 Cold       : .......+....+  65%           Warning    : +..+.........
 Poison     : ++..........+  72%           SlowDigest : .............
 Light      : ......+.-.... -50%           Regenerate : .......+.....
 Dark       : +.......+...+  72%           Levitation : ...........+.
 Confusion  : +........+...  65%           Perm Lite  : ..........+.+
 Nether     : ....+.......+  65%           Reflection : .............
 Nexus      : +............  50%           Hold Life  : ............+
 Sound      : .............   0%           Sust Str   : .............
 Shards     : .+...........  50%           Sust Int   : .............
 Chaos      : .........+...  50%           Sust Wis   : .............
 Disenchant : .........+...  50%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : +............
 Blindness  : +............  50%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : ............+ 3d4+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............



              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : ............. +35%
 Mana Brand : .............                Magic Res  : ............. +15%
 Sharpness  : .............                Infravision: .............  50'
 Quake      : .............                Stealth    : +.......+....
 Vampiric   : .............                Searching  : ......+......
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............



              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .............     10  3  2 -1  0     14
        Int : .............  18/04  3  2  1  0  18/64   18/20
        Wis : .............  18/30 -1  0 -1  0  18/10      14
        Dex : ............2      7 -1  1  2  2     11       7
        CON : s............      3  1  0 -1  0      3
        Chr : .............  18/58  2  1  0  0  18/88   18/39


==================================== Melee ====================================

 Hand #1: a Hatchet (Defender) (1d5) (+13,+7) [+7] <<Absorp Accuracy
 Weight : 6.0 lbs                                            AC Hit
 To Hit : 13 + 12 = 25                                       25 85%
 To Dam : 7 + 11 = 18                                        50 75%
 Blows  : 1.00                                               75 65%
 Damage                                                     100 54%
 Crits  : 1.05x                                             125 45%
 Normal : 21 (19-23) [1.05x]                                150 34%
                                                            175 24%
                                                            200 14%


=================================== Shooting ==================================

 Shooting: a Sling of Velocity (x2.25) (+8,+14)
 Range   : 160'
 Shots   : 1.25
 Mult    : 2.25x
 To Hit  : 8 + -1 = 7
 To Dam  : 14 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Vampiric Drain         2   10  95% dam 56
Earthquake            12   12  10% 
Panic Hit             10   12  95% 
Recall                17   50  31% 


=================================== Dungeons ==================================

 Angband         : level  25
 Camelot         : level  29
!Orc cave        : level  23
!Labyrinth       : level  28
 Castle          : level  31

 You were killed by starvation in Zul.

 Last Message: Life, life! Death, death! How curious it is!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 14
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 20
  Nar, the Dwarf                           (Dungeon level:  12) - level 21
  Orc Camp                                 (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Tengu and Death Swords                   (Danger  level:  25) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29

< Failed Quest >
  Grendel                                  (Dungeon level:  24) - level 29


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 5592 enemies including 44 unique monsters in total.

< Unique monsters top 20 >
  The Minotaur of the Labyrinth            (level  35)
  The Ultimate Dungeon Cleaner             (level  28)
  Ulwarth, Son of Ulfang                   (level  26)
  It                                       (level  24)
  Sangahyando of Umbar                     (level  24)
  Hagen, Son of Alberich                   (level  24)
  Azog, King of the Uruk-Hai               (level  23)
  Sir Kay                                  (level  22)
  Old Man Willow                           (level  22)
  Lugdush, the Uruk                        (level  21)
  Bolg, Son of Azog                        (level  20)
  Ugluk, the Uruk                          (level  20)
  Gorbag, the Orc Captain                  (level  18)
  Shagrat, the Orc Captain                 (level  18)
  Meng Huo, the King of Southerings        (level  18)
  Wutugu, the Chief of Southerings         (level  17)
  Nar, the Dwarf                           (level  17)
  King Mulu, the Chief of Southerings      (level  16)
  Ulfast, Son of Ulfang                    (level  16)
  The Ghost 'Q'                            (level  15)


=================================== Virtues ===================================

Your alighnment : Neutral Evil

You are the polar opposite of Honour.
You are virtuous in Valour.
You are a great champion of Temperance.
You are virtuous in Sacrifice.
You are the polar opposite of Compassion.
You are a champion of Justice.
You are very virtuous in Patience.
You are the polar opposite of Diligence.


 You were born as Snotling.
 You were a Human before.
 You were a Dwarf before.
 You were a Half-Troll before.
 You were a Amberite before.
 You were a High-Elf before.
 You were a Barbarian before.
 You were a Half-Giant before.
 You were a Yeek before.
 You were a Kobold before.
 You were a Nibelung before.
 You were a Dark-Elf before.
 You were a Golem before.
 You were a Skeleton before.
 You were a Vampire before.
 You were a Spectre before.
 You were a Ent before.
 You were a Archon before.
 You were a Balrog before.
 You were a Dunadan before.
 You were a Shadow-Fairy before.
 You were a Kutar before.


================================== Mutations ==================================

You can bring down the dungeon around your ears.
You can run for your life after hitting something.
You can travel between town and the depths.
You may be mutated, but you're recovering.
Your blood sometimes rushes to your muscles.
Your legs are short stubs (-3 speed).
Your body is enveloped in flames.
Your skin is made of steel (-1 DEX, +25 AC).
Your body is very limber (+3 DEX).
Your movements are precise and forceful (+1 STL).


============================= Character Inventory =============================

a) Rune <<Elemental Protection>> {!d!v!k}
b) 6 Mushrooms of Restore Strength
c) 14 Rations of Food {@E1}
d) 4 Potions of Speed {!k!q}
e) a Potion of Enlightenment
f) 5 Potions of Resistance {!k!q}
g) 11 Scrolls of Teleportation {75% off, @r8}
h) 2 Scrolls of Teleport Level
i) 24 Scrolls of Identify {@r0}
j) 6 Rods of Trap Location {@z5!d!v!k}
k) 2 Rods of Recall {@z1!d!v!k}
l) a Rod of Detection {@z6!d!v!k}
m) 3 Rods of Disarming {@z8!d!v!k}
n) a Rod of Drain Life {@z9!d!v!k}
o) 3 Rods of Lightning Balls {@z0!d!v!k}
p) 3 Wands of Teleport Other (32 charges) {@a6!d!v!k}
q) 5 Wands of Stone to Mud (59 charges) {@a7!d!v!k}
r) 6 Wands of Fire Bolts (90 charges) {@a0}
s) a Staff of Curing (8 charges)
t) an Elemental Charm (+3) {cursed}
u) The Phial 'Aquilon Lamp' <<Light>> (+2 to searching) {SrIf;Li}
v) a Broken Sword (1d2) (+1,+3)


================================ Home Inventory ===============================

 ( page 1 )
a) 6 Mushrooms of Cure Paranoia
b) 3 Mushrooms of Cure Serious Wounds
c) 6 Mushrooms of Restore Strength
d) 3 Mushrooms of Restore Constitution
e) 5 Pieces of Elvish Waybread
f) 4 Potions of Detect Invisible
g) 10 Potions of Speed {!k!q}
h) a Potion of *Healing* {!k!q}
i) a Potion of Life {!k!q}
j) a Potion of Restore Mana {!k!q}
k) 3 Potions of Restore Life Levels
l) a Potion of Restore Strength

 ( page 2 )
a) a Potion of Resistance {!k!q}
b) a Potion of Curing
c) 9 Potions of Clarity
d) 6 Scrolls of Teleport Level
e) 7 Scrolls of *Identify*
f) a Rod of Acid Bolts
g) a Rod of Lightning Bolts
h) 2 Rods of Fire Bolts
i) a Rod of Fire Balls
j) a Rod of Monster Location
k) a Wand of Acid Bolts (11 charges)
l) a Staff of Teleportation (9 charges)

 ( page 3 )
a) a Staff of Teleportation (8 charges)
b) a Staff of Perception (21 charges)
c) a Ring of Protection {Nx}
d) a Ring of Combat (+0,+5)
e) a Torc of the Hero (+2,+1) [+3]
f) a Barbarian Talisman (+1) {St;Fa[M}
g) a Feanorian Lamp <<Light>> {Li}
h) Paper Armour of Elemental Protection [4,+7] {CoPo}
i) The Soft Studded Leather of the Borg [5,+12] (+3 to stealth) {Sl;Sh}
j) The Cord Armour of R'lyeh [6,+14] (+1) {cursed, St;-ChLf;ElSh[E}
k) The Cloak 'Defender' [1,+15] (+4) {In(In}
l) an Elven Cloak [4,+5] (+2 to stealth)

 ( page 4 )
a) The Fur Cloak of Crystal [3,+7] (+3 to searching) {StDxCnSrIf;CfNt;Hl[T(Cn}
b) a Small Leather Shield of Reflection [3,+4]
c) The Large Leather Shield of the Dark Tiger [6,+8] {SoNtFe;Wr[M}
d) The Metal Cap of Divine Protection [3,+20] (+4) {cursed,
Wi;-Sh;FiCoPoDkCaFe}
e) The Metal Cap 'Camelot' [3,+16] <<Understanding>> {So;Wr}
f) a Dragon Helm [8,+14] {FiFe}
g) The Set of Gauntlets 'Nuts of Wisdom' (+8,+2) [2,+30] (+3) {-15%} {cursed,
StWi;-Md;AcCo;FaSi}
h) The Cutlass 'Blue Steele' (1d7) (+20,+17) {cursed, -El/p(InDx}
i) a Broad Sword (2d5) (+0,+0) <<Absorption>>
j) a Long Sword of Slay Evil (2d5) (+9,+5)
k) The Spear of Finndo (1d6) (+16,+19) (+4) {InDx;CoNt;Si/T(Dx}
l) a Mace (Defender) (2d4) (+9,+6) [+7] <<Absorption>> (+4 to stealth)
{LiDkShSoNt(Ch}

 ( page 5 )
a) The Flail 'Roarer' (2d6) (+14,+23) {/Z}
b) 16 Bolts of Hurt Evil (1d5) (+2,+7)



================================ Last Messages ================================

> You can move again.
> Gluttony is very unbecoming. <x2>
> You faint from the lack of food.
> You are paralyzed!
> You can move again.
> Gluttony is very unbecoming. <x4>
> You stand your ground!
> You faint from the lack of food.
> You are paralyzed!
> You stand your ground!
> Gluttony is very unbecoming.
> You can move again.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> *** LOW HITPOINT WARNING! ***
> You have no more Potions of Cure Critical Wounds {@q1}.
> Moderation in all things.
> You feel much better.
> Gluttony is very unbecoming.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> Gluttony is very unbecoming.
> *** LOW HITPOINT WARNING! *** <x4>
> You stand your ground!
> *** LOW HITPOINT WARNING! ***
> Gluttony is very unbecoming.
> *** LOW HITPOINT WARNING! *** <x2>
> Your Hatchet (Defender) pulsates sharply!
> Really want to go ahead? [y/n]
> What a noble sacrifice!
> Screen dump saved.
> Life, life! Death, death! How curious it is!
> Goodbye, Sir Robin!


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Random Artifacts:   ENABLED

  [Check Sum: "ba1f77664f027cd8a1"]


Posted on 5.5.2014 03:28
Last updated on 18.5.2014 20:47

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On 5.5.2014 03:42 UglySquirrell wrote:
The Snotling community has gathered the best and finest fighters throughout the land, and so begins the (probably short lived) adventures of Brave Sir Robin.....

Trying out another Snotling, this time a Rune Knight. Very interesting class so far, i like amount of runes and spells you get.

Of course there is the no mana regen thing other thatn through your sword. But that's pretty cool too, you just have to decide when you reaaalllly need to use a spell. Will probably change later when there are more casters.

Check out this Defender mace a Mace (Defender) (2d4) (+9,+6) [+7] <> (+4 to stealth)
{LiDkShSoNt(Ch} Damage is weak but resists are crazy on it.
Grishnakh on level 6 in angband dropped it.

On 18.5.2014 20:51 UglySquirrell wrote:
Hehe, i couldn't resist the Polymorph activation on my randart Light. I had a pretty good list of mutations going, but had my con switched with my charisma, so it was 3. I could have lived with that but my race was changed to Vampire and Vampiric Drain had a 95% failrate so i starved to death in town.

Still Rune-Knights are fun and i'll try another non Snotling run :)

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