The Angband Ladder: Thoth Amon, Human Sorcerer by Roch

  [PosChengband 3.1.4 Character Dump]
              ***LOSER***

 Name       : Thoth Amon                   ========== Stats ==========
 Sex        : Male                               STR  :        11
 Personality: Mighty                             INT  :        12
 Race       : Human                              WIS  :        12
 Subrace    : None                               DEX  :        14
 Class      : Sorcerer                           CON  :    18/124
                                                 CHR  :    18/189

 Level      :       32                           HP   :    -7/353
 Cur Exp    :   279534                           SP   :   209/237
 Max Exp    :   279534                           AC   :        78
 Adv Exp    :   320000                           Speed:     +0+10

                                           ========== Skills =========
 Gold       :   250284                     Melee      : Bad
 Kills      :     2760                     Ranged     : Bad
 Uniques    :       60                     SavingThrow: Heroic
 Artifacts  :       18                     Stealth    : Superb
                                           Perception : Superb
 Game Day   :       12                     Searching  : Superb
 Game Time  :    17:28                     Disarming  : Good
 Play Time  :    14:15                     Device     : Heroic


============================= Character Equipment =============================

a) a Wizardstaff (Trump) (1d2) (+7,+8) (+2 to searching) {Sr;SoNx;DmFaSdRgTe/*,
.}
b) a Mirror Shield of Protection [10,+34] {Li;Rf}
c) a Harp (+2) {Ch}
d) an Elemental Ring [+9] {Ac|A}
e) a Ring of Protection [+6] {Bl}
f) an Elemental Charm {ElFiCoPo}
g) The Stone of Lore
h) The Cord Armour 'Rubber Coat' [6,+11] (+1) {Ch;AcElFiCoPoNx}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) a Jingasa of Domination [4,+6] (+1) {Ch;Fe(Ch}
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
l) a Pair of Metal Shod Boots of Elvenkind [6,+5] (+2 to speed) {SpSl;Ca;Lv}


              \[}=="*((]]]                              \[}=="*((]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : ...+...+.....  65%           Speed      : ...........+#
 Elec       : .....+.+.....  65%           Free Act   : +.......+.+..
 Fire       : .....+.+....#  72%           See Invis  : ........+....
 Cold       : .....+.+....#  72%           Warning    : .............
 Poison     : .....+.+.....  65%           SlowDigest : +............
 Light      : .+........+..  65%           Regenerate : +............
 Dark       : .............   0%           Levitation : ...........+.
 Confusion  : .............   0%           Perm Lite  : ..........+..
 Nether     : .............   0%           Reflection : .+...........
 Nexus      : +......+.....  65%           Hold Life  : ........+....
 Sound      : +............  50%           Sust Str   : .............
 Shards     : .............   0%           Sust Int   : .............
 Chaos      : ...........+.  50%           Sust Wis   : .............
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : ..........+..
 Blindness  : ....+........  50%           Sust Chr   : .........+...
 Fear       : .........+...                Dec Mana   : +............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ........+....


              \[}=="*((]]]                              \[}=="*((]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : ........+....
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : ...+.........                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : ........+..+.
 Vampiric   : .............                Searching  : +.......+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : +............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


              \[}=="*((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .............     14  0 -5  2  0     11
        INT : .............     14  0  0 -2  0     12
        WIS : .............     16  0 -2 -2  0     12
        DEX : .............     12  0  2  0  0     14
        CON : ..........s.. 18/114  0  0  1  0 18/124
        CHR : ..2....1.1...  18/79  0  6  1  4 18/189


==================================== Melee ====================================

 Hand #1: a Wizardstaff (Trump) (1d2) (+7,+8) (+2 to search Accuracy
 Weight : 4.0 lbs                                            AC Hit
 To Hit : 7 + -10 = -3                                       25  5%
 To Dam : 8 + -10 = -2                                       50  5%
 Blows  : 1.00                                               75  5%
 Damage                                                     100  5%
 Crits  : 1.03x + 0.00                                      125  5%
 Normal : 0 (-1-0) [1.03x]                                  150  5%
 Evil   : 1 (0-2) [2.06x]                                   175  5%
 Acid   : 1 (0-3) [2.57x]                                   200  5%


=================================== Shooting ==================================

 Shooting: a Harp (+2)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 3 + 0 = 3
 To Dam  : 3 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Eat Magic             25    1  22% 


==================================== Spells ===================================

Realm: Life

     [High Mass]             Profic Lvl  SP Fail Desc
  a) Remove Curse             ![Ma]  16  11   0% 
  b) Fasting                  ![Ma]  17  12   0% 
  c) Cure Critical Wounds     ![Ma]  18  13   0% heal 8d10
  d) Resist Heat and Cold     ![Ma]  19  13   0% dur 20+1d20
  e) Sense Surroundings       ![Ma]  20  14   0% rad 30
  f) Turn Undead              ![Ma]  23  16   0% 
  g) Healing                  ![Ma]  30  21   0% heal 300
  h) Glyph of Warding         ![Ma]  35  48  35% unknown

Realm: Sorcery

     [Beginner's Handbook]   Profic Lvl  SP Fail Desc
  a) Detect Monsters          ![Ma]   1   1   0% rad 30
  b) Phase Door               ![Ma]   1   2   0% range 10
  c) Detect Doors and Traps   ![Ma]   3   2   0% rad 30
  d) Light Area               ![Ma]   3   2   0% dam 2d16
  e) Confuse Monster          ![Ma]   4   3   0% power 48
  f) Teleport                 ![Ma]   5   4   0% range 160
  g) Sleep Monster            ![Ma]   6   4   0% power 48
  h) Recharging               ![Ma]   7   5   0% power 128

     [Master Sorcerer's Hand Profic Lvl  SP Fail Desc
  a) Magic Mapping            ![Ma]   9   5   0% rad 30
  b) Identify                 ![Ma]  10   5   0% 
  c) Slow Monster             ![Ma]  11   5   0% power 64
  d) Mass Sleep               ![Ma]  13   5   0% power 128
  e) Teleport Away            ![Ma]  18   8   0% power 64
  f) Haste Self               ![Ma]  22   8   0% dur 32+1d52
  g) Detection True           ![Ma]  28  14   9% rad 30
  h) Identify True            ![Ma]  33  21  29% unknown

Realm: Chaos

     [Sign of Chaos]         Profic Lvl  SP Fail Desc
  a) Magic Missile            ![Ma]   1   1   0% dam 9d4
  b) Trap / Door Destruction  ![Ma]   1   2   0% rad 1
  c) Flash of Light           ![Ma]   2   2   0% dam 2d16
  d) Touch of Confusion       ![Ma]   5   4   0% 
  e) Mana Burst               ![Ma]   9   4   0% dam 3d5+48
  f) Fire Bolt                ![Ma]  13   6   0% dam 14d8
  g) Fist of Force            ![Ma]  14   6   0% dam 14d8
  h) Teleport Self            ![Ma]  15   6   0% range 160

     [Chaos Mastery]         Profic Lvl  SP Fail Desc
  a) Wonder                   ![Ma]  17   7   0% random
  b) Chaos Bolt               ![Ma]  19   8   0% dam 16d8
  c) Sonic Boom               ![Ma]  21   9   0% dam 54
  d) Doom Bolt                ![Ma]  23  11   0% dam 17d8
  e) Fire Ball                ![Ma]  25  11   0% dam 87
  f) Teleport Other           ![Ma]  25  13   0% power 64
  g) Word of Destruction      ![Ma]  30  14  25% 
  h) Invoke Logrus            ![Ma]  32  28  36% dam 163

Realm: Crusade

     [Ways of War]           Profic Lvl  SP Fail Desc
  a) Scatter Evil             ![Ma]  17  11   0% power 100
  b) Holy Orb                 ![Ma]  17  10   0% dam 3d6+48
  c) Exorcism                 ![Ma]  21  13   0% dam 1d32
  d) Remove Curse             ![Ma]  23  14   0% 
  e) Sense Unseen             ![Ma]  26  17   0% dur 24+1d24
  f) Protection from Evil     ![Ma]  29  16   2% dur 25+1d96
  g) Judgment Thunder         ![Ma]  34  22  42% unknown
  h) Holy Word                ![Ma]  40  24  60% unknown

Realm: Armageddon

     [Book of Elements]      Profic Lvl  SP Fail Desc
  a) Lightning Bolt           ![Ma]   1   2   0% dam 11d8
  b) Frost Bolt               ![Ma]   3   2   0% dam 12d8
  c) Fire Bolt                ![Ma]   5   3   0% dam 13d8
  d) Acid Bolt                ![Ma]   7   4   0% dam 13d8
  e) Lightning Ball           ![Ma]   9   5   0% dam 68
  f) Frost Ball               ![Ma]  11   6   0% dam 73
  g) Fire Ball                ![Ma]  13   8   0% dam 78
  h) Acid Ball                ![Ma]  15   9   0% dam 83

     [Earth, Wind and Fire]  Profic Lvl  SP Fail Desc
  a) Shard Bolt               ![Ma]  17   9   0% dam 15d8
  b) Gravity Bolt             ![Ma]  20  12   0% dam 13d8
  c) Plasma Bolt              ![Ma]  22  13   0% dam 19d8
  d) Meteor                   ![Ma]  23  17   0% dam 92
  e) Thunderclap              ![Ma]  25  17   0% dam 72
  f) Windblast                ![Ma]  30  19   5% dam 72
  g) Hellstorm                ![Ma]  32  21  11% dam 192
  h) Rocket                   ![Ma]  34  28  17% unknown


=================================== Dungeons ==================================

 Angband         : level  37
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  60
 Castle          : level  24
 Anti-melee cave : level  43
 Lonely Mountain : level  40

 You were killed by Smaug the Golden on level 40 of Lonely Mountain.

 Last Message: We won't live to fight another day.



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 14
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 17
  The Sewer                                (Danger  level:  15) - level 17
  Orc Camp                                 (Danger  level:  15) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Doom Quest 1                             (Danger  level:  15) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  The Vault                                (Danger  level:  30) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  Gachapin                                 (Dungeon level:  24) - level 30
  Vapor Quest                              (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31

< Failed Quest >
  Nothing.


 Arena: 20 Victories


============================== Defeated Monsters ==============================

You have defeated 2760 enemies including 60 unique monsters in total.

< Unique monsters top 20 >
  M. Bison                                 (level  40)
  The Minotaur of the Labyrinth            (level  35)
  King Koopa                               (level  34)
  Arthur Pendragon                         (level  32)
  Sir Lancelot                             (level  30)
  Sir Gawain                               (level  29)
  Rich, the Thief                          (level  29)
  Jaian, the Boss of the Kids              (level  29)
  Gachapin                                 (level  29)
  Sir Gareth                               (level  28)
  The Ultimate Dungeon Cleaner             (level  28)
  Grendel                                  (level  27)
  Ulwarth, Son of Ulfang                   (level  26)
  Kharis the Powerslave                    (level  26)
  Red Helm, the King of Bear               (level  25)
  Poor, the Thief                          (level  25)
  It                                       (level  24)
  Sangahyando of Umbar                     (level  24)
  Angamaite of Umbar                       (level  24)
  Hagen, Son of Alberich                   (level  24)


================================== Mutations ==================================

Your mind randomly expands and contracts.
You are unyielding and gain extra hp.


============================= Character Inventory =============================

a) 2 Armageddon Spellbooks [Book of Elements]
b) 2 Armageddon Spellbooks [Earth, Wind and Fire] {50% off}
c) 2 Crusade Spellbooks [Ways of War]
d) a Chaos Spellbook [Sign of Chaos]
e) a Chaos Spellbook [Chaos Mastery]
f) 2 Sorcery Spellbooks [Beginner's Handbook]
g) 2 Sorcery Spellbooks [Master Sorcerer's Handbook]
h) 2 Life Spellbooks [High Mass]
i) 3 Pieces of Elvish Waybread
j) 8 Potions of Cure Critical Wounds
k) a Potion of Restore Mana {!k!q}
l) 12 Potions of Clarity
m) 17 Scrolls of Teleportation
n) 4 Scrolls of Teleport Level
o) 7 Scrolls of Word of Recall
p) a Wand of Striking (6 charges)
q) 2 Staffs of Teleportation (2x 8 charges)
r) a Staff of Power (5 charges)
s) a Knight's Shield of Elemental Protection [10,+15]


================================ Home Inventory ===============================

 ( page 1 )
a) a Crusade Spellbook [Rites of Initiation]
b) 2 Daemon Spellbooks [Dark Incantations]
c) 4 Daemon Spellbooks [Immortal Rituals]
d) a Craft Spellbook [Grade Holder's Book]
e) an Arcane Spellbook [Minor Arcana]
f) an Arcane Spellbook [Major Arcana] {50% off}
g) an Arcane Spellbook [Manual of Mastery]
h) 2 Trump Spellbooks [Deck of Many Things]
i) a Death Spellbook [Black Mass]
j) a Nature Spellbook [Nature Mastery]
k) a Mushroom of Restoring {!E}
l) 17 Potions of Speed {!k!q}

 ( page 2 )
a) 11 Potions of Resist Heat {!k!q}
b) 2 Potions of Resist Cold {!k!q}
c) 9 Potions of Healing {!k!q}
d) a Potion of Life {!k!q}
e) a Potion of Restore Mana
f) a Potion of Enlightenment
g) 3 Potions of Resistance {!k!q}
h) 28 Potions of Curing
i) a Potion of New Life {!*!*}
j) 6 Scrolls of Teleport Level
k) 5 Scrolls of *Identify*
l) 10 Scrolls of Monster Confusion

 ( page 3 )
a) 2 Scrolls of Destruction {!*}
b) a Scroll of Mass Genocide {!*}
c) 6 Scrolls of Wall of Stone
d) a Rod of Detection
e) an Elemental Ring {ElFiCoPo}
f) a Ring of Protection {FaSiWr~D}
g) an Elemental Charm {AcElFiCo}
h) a Sacred Pendant [+14] (+1) {Wi;Bs}
i) a Barbarian Talisman (+1) {St;-In}
j) The Phial 'Silverlight' (+4 to searching) {Sr;Si}
k) The Phial of Galadriel (+1 to searching) {Sr}
l) Bronze Dragon Scale Mail (-2) [40,+18]

 ( page 4 )
a) Soft Leather Armour of Celestial Protection [4,+17]
b) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
c) The Cloak of Icarus [1,+30] {Dk}
d) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
e) a Small Leather Shield of Endurance [3,+9] (+1) {Cn}
f) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St}
g) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
h) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
i) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDx;-St}
j) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy/Good}
k) The Set of Gauntlets 'Paurnimmen' [2,+7]
l) a Pair of Soft Leather Boots of Stealth [2,+6] (+3 to stealth) {Sl}

 ( page 5 )
a) a Pair of Hard Leather Boots of Levitation [3,+2]
b) The Dagger of Rilia (2d4) (+4,+3) (+1 to speed) {Sp;PoDi;Th|P/o}
c) The Dagger 'Narthanc' (1d4) (+4,+6) (+1 to speed)
d) The Small Sword 'Sting' (1d6) (+7,+8) (+3) {AtStDxCn;PoLi;FaSiLu/*oL~oTP}
e) The Cutlass 'Witchfire' (1d7) (+18,+16) (+3) {cursed, CnDg;-WiCh;Di/D}
f) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3)
{InWiLf;NtNxCaDi;SiHlRgBs/*DULZ}
g) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
h) The Lajatang 'Blue Steele' (2d7) (+8,+20) {/XL/oU}
i) The Lance of Joshua (2d8) (+14,+19) (+4)
j) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {Fi;Lu|F}
k) a Wizardstaff of Venom (1d2) (+4,+4) {99% off, Po;Dm|P}
l) a Harp (+2) {Ch}



================================ Last Messages ================================

> You have a bad feeling...
> You hear a door burst open!
> Target Aborted.
> You feel yourself moving much faster!
> You feel resistant to cold!
> You feel resistant to fire!
> The Young multi-hued dragon is ticked off!
> The Young multi-hued dragon is hit hard. <x2>
> The Young multi-hued dragon flees in terror!
> The Young multi-hued dragon recovers its courage.
> The Young multi-hued dragon snarls with pain.
> The Young multi-hued dragon flees in terror!
> The Young multi-hued dragon dies.
> You see a Broad Sword (2d5) (+0,+0).
> Auto-destroying a Broad Sword (2d5) (+0,+0).
> You have found 174 gold pieces worth of emeralds.
> You have found 109 gold pieces worth of gold.
> You have found 44 gold pieces worth of gold.
> You have found 617 gold pieces worth of adamantite.
> Target Aborted.
> It casts a lightning bolt.
> Smaug the Golden breathes fire.
> The Warg dies.
> The Cave ogre dies. <x2>
> The Warg dies.
> The Cave ogre dies.
> The Djinni dies.
> You stand your ground!
> We won't live to fight another day.
> Goodbye, Thoth Amon!
> Character dump successful.


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "ba7f77f431027cd8ef"]


Posted on 25.4.2014 08:28
Last updated on 28.4.2014 06:48

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10964. on the Ladder (of 19090)
919. on the PosChengband Ladder (of 2395)
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Comments

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On 25.4.2014 08:28 Roch wrote:
Meng You did me a solid by dropping Jack's cloak. That solves two major problems for this sorcerer, telepathy and stealth. Hit points are the perpetual Achilles heel though.

On 25.4.2014 13:37 chris wrote:
Unyielding?

On 25.4.2014 18:22 Roch wrote:
Maybe, but I'd really like to not tick things off...

On 25.4.2014 18:23 Roch wrote:
And it's always fun when your AC matches your character level.

On 26.4.2014 04:44 debo wrote:
https://www.youtube.com/watch?v=K8syTIxbG6U&t=39

On 26.4.2014 10:01 Roch wrote:
Well, unyielding it is. That plus a con boost at level 30 only netted me about 50 hps, but I guess I'll take it. Life rating is decent, as is intrinsic con, so this is what I'm looking at going forward.

But now at least I have a healing spell.

On 27.4.2014 09:37 Roch wrote:
CL:32 Not a single dungeon spell book seen yet . . . so I'm thinking of giving Smaug a go . . .

On 28.4.2014 06:48 Roch wrote:
Well, I didn't handle that well. I teleported into a big room with Smaug at the far end, ogres, and wargs. I thought maybe Smaug was asleep. So far so good, but then something pesky breathed lightning at me from a dark part of the room and I moved to try to see it (it wasn't detected by telepathy), and Smaug fried me in one breath. Had I not been slightly wounded I probably could have taken the breath, not sure though.

On 28.4.2014 08:41 krazyhades wrote:
Ouch. I was rooting for this guy.

Yeah I definitely have trouble telling which monsters are awake/asleep in PosChengband. The Vanilla support for windows that have the monsters with their waking status and location (and similar for items) is really nice, and I miss it every time I play this game. This is especially true when not physically noticing a monster (offscreen or hard to see) because it makes me feel like I'm supposed to be eXanmining every tile on the map every turn so as to not get randomly dicked. And it's worse when I sense a monster and can't tell if it has line of effect to me. There is a monster listing capability that's not supported in the roguelike keyset, so I cannot use it, and I don't think it says anything about wakefulness, certainly not about location or visibility. The item listing capability could also take a page out of V's book. Separately from that, squelching >>> autodestroy.

tl;dr Maybe this character would have survived had you the Vanilla interface. Sad day.

On 28.4.2014 08:41 krazyhades wrote:
*examining

On 28.4.2014 17:36 chris wrote:
Why would you say squelching >>> autodestroy?

In vanilla, can you tell the game to leave all corpses of monsters whose level is greater than 30 while destroying all other corpses?

Can you tell the game to show you all potions of healing in the map mode?

Can you tell the game to show you all dice boosted weapons? All shooters of extra might? To pick up stat potions?

Can you tell the game to only keep ego weapons of a certain damage threshold?

BTW, Hengband had all of this a half dozen years before Angband got squelch. There is more to object management than what you *don't* want. You also need to manage what you *do* want.

autopicker >>> squelching :)

On 28.4.2014 22:04 krazyhades wrote:
I haven't practiced using the PosChengband autosquelch mini-language, though I know some of its capabilities from reading the help files. It's certainly much more powerful than V's version, but it's also much less friendly to use. I would bet that 4 out of 5 PosChengband players have never customized their squelching outside of the Autodestroy prompt. It's certainly more powerful, but it's also irrevocable. I killed a character by accidentally destroying his stack of !CCW instead of !Poison, and couldn't unsquelch the change. But the point in this post was primarily that V's system tells you where each item is relative to you.

On 28.4.2014 22:07 krazyhades wrote:
Plus being able to squelch !CLW but then use Unignoring mode when you're blinded in hopes of finding a stack nearby is very nice, and does not work in PosCheng. I squelch a lot of marginally useful consumables in V and then situationally look around to find them. Recently this saved me butt when I found a !rFire in the same room as an out of depth red dragon.

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694th in PosChengband (3.4.5) by grodrigues (14%)

SLAYITBOI, L28 High-Elf Sorcerer
1216th in PosChengband (3.4.5) by <slayitboi@mailinator.com> (14%)



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