The Angband Ladder: Tadrieldor, High-Elf Rogue by <dat97mni@ludat.lth.se>

  [Angband 3.1.0 Character Dump]

 Name   Tadrieldor                               Self  RB  CB  EB   Best
 Sex    Male              Age       114   STR! 18/100  +1  +2  +7 18/200
 Race   High-Elf          Height    102   INT! 18/100  +3  +1  +2 18/160
 Class  Rogue             Weight    203   WIS! 18/100  -1  -2  +2  18/90
 Title  Master Thief      Status     33   Dex! 18/100  +3  +3  +0 18/160      9
 HP     -17/1105          Maximize    Y   CON! 18/100  +1  +1  +8 18/200
 SP     145/219           Preserve    Y   CHR! 18/100  +5  -1  +0 18/140

 Level           49       Armor     [39,+89]     Saving Throw     Heroic
 Cur Exp    9197815       Fight    (+18,+21)     Stealth          Superb
 Max Exp    9321048       Melee    (+40,+46)     Fighting      Legendary
 Adv Exp   10125000       Shoot    (+28,+19)     Shooting      Legendary
                          Blows       2/turn     Disarming        Heroic
 Gold       2640227       Shots       2/turn     Magic Device  Legendary
                                                 Perception    Very Good
 Burden   234.0 lbs       Infra        40 ft     Searching          Good

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, wavy black hair, and a fair complexion.




  [Last Messages]

> The Novice mage creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Novice mage blinks away.
> Feagwath, the Undead Sorcerer casts a nether ball.
> Feagwath, the Undead Sorcerer commands you to return.
> You hit Feagwath, the Undead Sorcerer. <2x>
> It was a great hit!
> Feagwath, the Undead Sorcerer invokes a mana storm.
> You hit Feagwath, the Undead Sorcerer. <4x>
> Feagwath, the Undead Sorcerer misses you.
> Feagwath, the Undead Sorcerer touches you. <3x>
> You hit Feagwath, the Undead Sorcerer.
> You miss Feagwath, the Undead Sorcerer.
> Feagwath, the Undead Sorcerer invokes a mana storm.
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!* 2000}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of the Haradrim (x4) (+10,+19) (+1) {!* 3050 giant pit}
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
c) a Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
d) a Ring of Speed (+8) {!* 3050}
   It increases your speed by 8.  
e) an Amulet of Weaponmastery (+3,+3) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Arkenstone of Thrain {!* 3050 Dwar}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {!* 1600 TRIWI}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Aman [1,+27] (+2 to stealth) {!* 2000 nether}
   It increases your stealth by 2.  It provides resistance to nether.  It
   cannot be harmed by the elements.  
i) The Large Leather Shield of the Haradrim [4,+15] (+2) {!* 3350 bilewyrm}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
    and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {!* 3150}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Power (+0,+2) [1,+5] (+2) {!*}
   It increases your strength by 2.  
l) a Pair of Metal Shod Boots of Free Action [6,+7]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions] {10% off}
d) 2 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {!d!k!v!s, 40% off}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k!v!s}
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {!d!k!v!s}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {!d!k!v!s}
   It cannot be harmed by the elements.  
i) a Potion of Ugliness
j) 7 Potions of Speed {10% off}
k) 12 Potions of Cure Critical Wounds {40% off}
l) 22 Potions of Restore Life Levels {50% off}
m) 17 Scrolls of Phase Door {40% off}
n) 12 Scrolls of Teleportation {10% off}
o) 8 Scrolls of Word of Recall {25% off}
p) a Rod of Speed {!* 500ft!!!!}
q) 2 Rods of Teleport Other {!*}
r) The Cloak 'Colluin' [1,+15] {!* 2000}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
s) The Large Metal Shield of Anarion [5,+20] {!* 2300}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {!* 3050 lessbalrog}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and it is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
u) 40 Seeker Bolts (4d5) (+9,+9)


  [Home Inventory]

a) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
b) 2 Potions of Speed
c) 6 Potions of Healing {25% off}
d) 5 Potions of *Healing*
e) 42 Potions of Restore Mana {25% off}
f) a Scroll of Rune of Protection
g) a Ring of Speed (+7) {!* 3150}
   It increases your speed by 7.  
h) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
i) an Amulet of the Magi [+5] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
j) The Amulet of Carlammas (+2) {!* 3050 giant pit}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!* 3350 bilewyrm}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
l) The Jewel 'Evenstar' {!* 2400}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
m) Chaos Dragon Scale Mail (-2) [30,+14] {!* 3050}
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!* 3650 perplwyrm}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
o) Leather Scale Mail of Elvenkind (-1) [11,+10] (+3 to stealth) {!* poison}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!* 3200 disen,shard}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
q) The Iron Helm 'Holhenneth' [5,+9] (+2) {!* 1850}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Steel Helm of Hammerhand [6,+20] (+3) {!* 1000ft}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) a Set of Cesti of Free Action [5,+5]
   It grants you immunity to paralysis.  
t) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {!* 1600 TRIWI}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
u) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
v) 17 Bolts of Flame (1d5) (+14,+10)
   It is branded with fire.  It cannot be harmed by fire.  
w) 28 Seeker Bolts (4d5) (+2,+9)
x) 65 Seeker Bolts (4d5) (+5,+5)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.5.2003 20:46
Last updated on 3.6.2003 16:10

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5711. on the Ladder (of 19092)
2338. on the Angband Ladder (of 6562)
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Comments

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On 1.6.2003 18:04 dat97mni@ludat.lth.se wrote:
Second time I find Ringil. Maybe this one will be a winner?

On 3.6.2003 16:10 dat97mni@ludat.lth.se wrote:
Sigh.. why didn't I phase..

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