The Angband Ladder: sord....., Death-Sword Monster by Nivim

  [PosChengband 3.0.5 Character Dump]
              ***LOSER***

 Name       : sord.....                    ========== Stats ==========
 Sex        : Male                               Str  :        18
 Personality: Lucky                              INT  :         3
 Race       : Death-Sword                        WIS  :        11
 Subrace    : Death Sword                        DEX  :        16
 Class      : Monster                            Con  :        14
                                                 CHR  :         7

 Level      :       20                           HP   :    -7/197
 Cur Exp    :     6961                           SP   :       0/0
 Max Exp    :     6961                           AC   :        32
 Adv Exp    :     8100                           Speed:        +2

                                           ========== Skills =========
 Gold       :    20744                     Melee      : Superb
 Kills      :     1545                     Ranged     : Fair
 Uniques    :       12                     SavingThrow: Superb
 Artifacts  :        1                     Stealth    : Excellent
                                           Perception : Poor
 Game Day   :        4                     Searching  : Fair
 Game Time  :     5:00                     Disarming  : Excellent
 Play Time  :    14:01                     Device     : Superb


============================= Character Equipment =============================

a) a Long Sword (2d5) (+6,+10) {/XD/oTP}


              |                                         |
              a@                                        a@
 Acid       : .+  50%                      Speed      : .+
 Elec       : .+  50%                      Free Act   : .+
 Fire       : ..   0%                      See Invis  : .+
 Cold       : .+  65%                      Warning    : ..
 Poison     : .+  65%                      SlowDigest : ..
 Light      : ..   0%                      Regenerate : ..
 Dark       : ..   0%                      Levitation : ..
 Confusion  : ..   0%                      Perm Lite  : .+
 Nether     : ..   0%                      Reflection : ..
 Nexus      : ..   0%                      Hold Life  : .+
 Sound      : ..   0%                      Sust Str   : ..
 Shards     : ..   0%                      Sust Int   : ..
 Chaos      : ..   0%                      Sust Wis   : ..
 Disenchant : ..   0%                      Sust Dex   : ..
 Time       : ..   0%                      Sust Con   : ..
 Blindness  : .+  50%                      Sust Chr   : ..
 Fear       : ..                           Dec Mana   : ..
 Aura Fire  : ..                           Easy Spell : ..
 Aura Elec  : ..                           Anti Magic : ..
 Aura Cold  : ..                           Telepathy  : ..


              |                                         |
              a@                                        a
 Slay Evil  : ..                           Telepathy  : ..
 Slay Undead: ..                           ESP Evil   : ..
 Slay Demon : ..                           ESP Noliv. : ..
 Slay Dragon: *.                           ESP Good   : ..
 Slay Human : ..                           ESP Undead : ..
 Slay Animal: ..                           ESP Demon  : ..
 Slay Orc   : +.                           ESP Dragon : ..
 Slay Troll : +.                           ESP Human  : ..
 Slay Giant : +.                           ESP Animal : ..
 Slay Good  : ..                           ESP Orc    : ..
 Acid Brand : ..                           ESP Troll  : ..
 Elec Brand : ..                           ESP Giant  : ..
 Fire Brand : ..                           Device Pow : ..
 Cold Brand : ..                           Spell Pow  : ..
 Pois Brand : ..                           Spell Cap  : ..
 Mana Brand : ..                           Magic Res  : ..
 Sharpness  : ..                           Infravision: ..  30'
 Quake      : ..                           Stealth    : ..
 Vampiric   : ..                           Searching  : ..
 Chaotic    : ..                           Cursed     : ..
 Add Blows  : ..                           Rnd Tele   : ..
 Blessed    : ..                           No Tele    : ..
 Riding     : +.                           Drain Exp  : ..
 Tunnel     : .+                           Aggravate  : ..
 Throw      : ..                           TY Curse   : ..


              |
              a@   Base  R  C  P  E  Total
        Str : ..  18/01  2  0 -2  0  18/01      18
        Int : ..     10 -5  0 -2  0      3
        WIS : ..     17 -5  0 -2  1     11
        DEX : ..     18  0  0 -2  0     16
        Con : ..     15  2  0 -2  0     15      14
        CHR : ..      9  0  0 -2  0      7


==================================== Melee ====================================

 You    : a Long Sword (2d5) (+6,+10)                       Accuracy
 Weight : 13.0 lbs                                           AC Hit
 To Hit : 6 + 21 = 27                                        25 87%
 To Dam : 10 + 10 = 20                                       50 78%
 Blows  : 1.55                                               75 69%
 Damage                                                     100 61%
 Crits  : 1.10x + 0.75                                      125 52%
 Normal : 41 (34-48) [1.10x]                                150 44%
 Orcs   : 61 (40-82) [3.30x]                                175 35%
 Trolls : 61 (40-82) [3.30x]                                200 26%
 Giants : 61 (40-82) [3.30x]
 Dragons: 82 (48-116) [5.50x]


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Absorb Weapon          1    0   0% 
Detect Weapons         5    1   6% 
Identify Weapon       10   10  14% 



=================================== Essences ==================================

   Stats                  Total  Need Bonus
   ---------------------- ----- ----- -----
   Strength                   1     3    +0
   Intelligence               1     3    +0
   Wisdom                     3     9    +1
   Dexterity                  1     3    +0
   Constitution               2     3    +0

   Skills                 Total  Need Bonus
   ---------------------- ----- ----- -----
   To Hit                   250   255    +7
   To Dam                   253   255    +7
   Slaying                    3     8    +0
   Digging                   14    30    +3

   Slays                  Total  Need Bonus
   ---------------------- ----- ----- -----
   Slay Undead                1     2      
   Slay Dragon                2     2     Y
   Slay Human                 1     2      
   Slay Orc                   2     1     Y
   Slay Troll                 1     1     Y
   Slay Giant                 1     1     Y
   Brand Elec                 1     3      
   Brand Cold                 2     3      
   Brand Poison               2     3      
   Kill Dragon                1     1     Y

   Resistances            Total  Need Bonus
   ---------------------- ----- ----- -----
   Acid                       1     3    +1
   Lightning                  2     3    +1
   Cold                       3     7    +2
   Poison                     3     6    +1

   Abilities              Total  Need Bonus
   ---------------------- ----- ----- -----
   Free Action                2     1     Y
   See Invisible              2     1     Y

   ESP                    Total  Need Bonus
   ---------------------- ----- ----- -----
   ESP Orc                    1     2      
   ESP Troll                  1     2      
   ESP Giant                  1     2      
   ESP Dragon                 1     2      
   ESP Good                   1     2      

=================================== Dungeons ==================================

 Camelot         : level   1

 You were killed by a Cyclops on level 1 of Camelot.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 11

< Failed Quest >
  Old Man Willow Quest                     (Danger  level:  22) - level 15


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 1545 enemies including 12 unique monsters in total.

< Unique monsters top 12 >
  Meng Huo, the King of Southerings        (level  18)
  Meng You, the Brother of Meng Huo        (level  12)
  Dailai Dongzhu, Captain of Southerings   (level  10)
  Hobbes the Tiger                         (level  10)
  The Borshin                              (level  10)
  Brodda, the Easterling                   (level   9)
  The Wounded Bear                         (level   9)
  Mughash the Kobold Lord                  (level   7)
  Smeagol                                  (level   3)
  Freesia                                  (level   2)
  Wolf, Farmer Maggot's dog                (level   2)
  Grip, Farmer Maggot's dog                (level   2)


=================================== Virtues ===================================

Your alighnment : Neutral

You are an enemy of Mysticism.
You are a great champion of Valour.
You are an arch-enemy of Compassion.
You are a bitter enemy of Honour.
You are neutral to Patience.
You are the living embodiment of Temperance.
You are very virtuous in Harmony.
You are somewhat virtuous in Justice.


================================== Mutations ==================================

There is a white aura surrounding you.


============================= Character Inventory =============================

a) 2 Song Books [Apprentice Handbook]
b) 9 Pieces of Elvish Waybread
c) 7 Potions of Speed {!k!q}
d) 2 Potions of Resist Cold {!k!q}
e) 15 Potions of Heroism
f) 3 Potions of Cure Critical Wounds
g) 2 Potions of Restore Dexterity
h) a Potion of Resistance {!k!q}
i) 14 Scrolls of Identify {50% off}
j) a Scroll of Remove Curse {50% off}
k) 12 Scrolls of Blessing
l) 11 Scrolls of Monster Confusion
m) a Rod of Illumination
n) 2 Wands of Stone to Mud (14 charges)
o) 2 Wands of Stinking Cloud (0 charges)
p) a Wand of Fire Bolts (7 charges)
q) a Staff of Enlightenment (8 charges)
r) Bar Chain Mail (-2) [18,+0]
s) The Hard Leather Armour 'Guardian' (-1) [6,+14] (+4 to searching) [-20%]
{cursed}
t) Padded Armour [5,+0]
u) a Fur Cloak [3,+1]
v) a Hard Leather Cap of Seeing [2,+3] (+3 to searching)


================================ Home Inventory ===============================

 ( page 1 )
a) 19 Rations of Food
b) 3 Potions of Neutralize Poison
c) 3 Potions of Boldness
d) 7 Potions of Resist Heat {!k!q}
e) 7 Potions of Resist Cold {!k!q}
f) a Potion of Restore Intelligence
g) a Potion of Restore Charisma
h) 2 Scrolls of Teleport Level
i) 2 Scrolls of Word of Recall
j) 26 Scrolls of Identify {50% off}
k) a Scroll of *Identify* {25% off}
l) 5 Scrolls of Remove Curse

 ( page 2 )
a) a Staff of Perception (0 charges)
b) a Staff of Light (12 charges)
c) a Jewel Encrusted Crown of Seeing [0,+6] (+5 to searching)
d) a Steel Helm of the Valkyrie (+5,+1) [6,+6] (+2 to speed)
e) The Set of Leather Gloves 'Steelskin' [1,+14] (+4 to infravision)
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
g) a Capture Ball (empty)



================================ Last Messages ================================

> You hit the Dark elven warrior.
> How heroic!
> You have slain the Dark elven warrior.
> You hit the Novice ranger. <x2>
> You have slain the Novice ranger.
> You have found a trap.
> You have disarmed the discolored spot.
> You see a Broken Dagger (1d1).
> You have found 40 gold pieces worth of copper.
> You see a Broken Dagger (1d1).
> You absorb the power of a Broken Dagger!
> You grow stronger!
> You see no more Broken Daggers (1d1).
> There is a magma vein blocking your way.
> The Kobold hits you.
> The Kobold misses you.
> You hit the Kobold.
> You have slain the Kobold.
> You have found 25 gold pieces worth of copper.
> You miss the Cyclops.
> You hit the Cyclops.
> The Cyclops hits you. <x2>
> You stand your ground!
> The Cyclops hits you.
> You stand your ground!
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> The Cyclops hits you.
> Screen dump saved.
> You die.
> Goodbye, sord.....!
> Character dump successful.


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ON
 Unusual Rooms:      ON
 Arena Levels:       OFF

  [Check Sum: "bab22ef974027cd8ef"]


Posted on 17.3.2014 19:54

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16320. on the Ladder (of 19102)
1860. on the PosChengband Ladder (of 2395)
15. for this player (

Comments

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On 17.3.2014 19:54 Nivim wrote:
This was the game defined by eating a Westernesse (?) weapon shortly after entering the wilderness near town, followed by finding a Rod of Detection in the Thieve's Hideout, followed by scumming Camelot 1 with it-- that is, using it to avoid the really powerful looking creatures, disenchanters, and amberites, then taking on the weaker rooms and eating/collecting(/selling) loads of junk.
I maintained this momentum for a while, spending money on various survival supplies, nice (black market) weapons, and random curiosities, while learning all sorts of things about how the game works or does not.
I really need to figure out how to edit macros without using the menu tree for each keypress.

I had finished off a Yukionna, and I was tired, so I went into a vault without Detecting the whole thing, mostly because I didn't notice I hadn't. Then near the end of it I ran into Robin Hood and didn't get a turn before he took my Rod. Being tired, I proceeded to start searching the probably-still-quite-dangerous level for him in the hopes I could get it back (I don't know if it works that way, since money doesn't), when I ran into another one of the boss-like creatures of the level...shortly after running out of teleports and while tired. So there really isn't any surprise here.

sord..... will continue it's .jpeg artifacts in legend.

On 17.3.2014 19:55 Nivim wrote:
It also looks like I found an artifact, but I have no idea which piece of junk it is/was.

On 17.3.2014 20:30 HugoTheGreat2011 wrote:
You want to *identify* all artifacts to see what they do.

On 17.3.2014 22:10 debo wrote:
Melee damage on these guys always seems pretty unimpressive given that you are a frickin animated sword

On 18.3.2014 00:09 Nivim wrote:
Yeah, it felt like most of the things I was /supposed/ to be fighting had better offenses/defenses than me most of the time, despite having what I thought were decent stats and good skills.
I think early Deathsword might be a lot better if you could-- as a separate ability-- get the bonuses of weapons much faster and stronger, but also simultaneously more temporarily (like that part of your bonuses going away constantly with experience).

When I was first building the game I was thinking about picking some spellcasting class for entertainment, but then discovered "monster" races can't have classes. Somehow I had missed that. It wont stop me from later pretending to be another class though...

Also, the (non-existent) flavor text and some mechanics for this combination rubbed me wrong, even though I haven't seen firsthand what the rest of the game is like.

@Hugo: That would matter a lot more if I could absorb/catch badness from weapons and if I had any use for non-weapon artifacts at all beyond eventually-- someday-- reforging.
(I should note I've heard of reforging and read the post on its' mechanics, but I have no idea what can be reforged.)

On 19.3.2014 15:48 gorotsuki@yahoo.com wrote:
If you plan on giving Deathswords another shot, I'd strongly recommend trying the Mighty or Combat personalities - I've played several Lucky Deathswords and the early game is very rough with the stat penalties. On top of that, Deathsword stat boosts effectively top out at +6. A -2 in the core STR, DEX, CON may also be a big hindrance in the end game (I'm not certain - I think my highest level lucky Deathsword was 40).

Reforging for Deathswords is very lackluster. You don't have any weak slots to fill - you just want those tasty essences. Then again, the usefulness of items carried in stores decreases rapidly once your *KILL*s are filled out. Gold can be squandered on reforging (meh) or gambling for rods/staves to fill out a device gap (meh).

On 20.3.2014 01:00 Nivim wrote:
I don't really know how stats cap out, but I guess this is confirmation that you can't just keep pushing a stat to 18/**; penalties are always applied after.
I'll probably be finding out what gambling is my next Elyvilon, if it's in a town.

On 20.3.2014 14:20 gorotsuki@yahoo.com wrote:
I don't think there's anything special about negative modifiers in the stat calculation, it's just that in the unique case of Death Swords, they only receive bonuses from a single item slot, themselves. Due to the progressively increasing essence cost for each stat bonus it is an insurmountably long grind to get a bonus past +6 (and even that is a slog).

So to get from 18/100 to 18/** requires (I think) a total of +12. For STR and CON a Death-sword gets +5 Racial, +6 Equipment, with a need for a +1 from either personality or a good New-Life re-roll. For Dex, the situation is worse, +2 Racial, +6 Equipment, personality and re-roll require +4. Hmmm... maybe Combat is the best personality.

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