The Angband Ladder: Beren, Edain Beor no-class by Gorbad

  [Sil 1.2.1 Character Dump]

 Name   Beren         Age       28       Str   1 =  2      -1
 Sex    Male          Height    6'       Dex   2
 Race   Edain         Weight   171       Con   3
 House  Beor                             Gra   2

 Game Turn    5,444   Melee   (+4,2d6)   Melee        4 =  4  +2  -2
 Exp Pool     2,639   Bows    (+1,2d6)   Archery      1 =  1  +2  -2
 Total Exp   15,239   Armor  [+18,3-8]   Evasion     18 = 10  +2  +5  +1
 Burden        67.5                      Stealth      2 =  0  +2
 Max Burden   120.0   Health     34:34   Perception   4 =  0  +2  +2
 Depth         400'   Voice      28:28   Will         2 =  0  +2
 Min Depth     250'                      Smithing     2 =  0  +2
 Light Radius     3                      Song         2 =  0  +2

 'The leap of Beren is renowned among Men and Elves.'







  [Equipment]

a) a Longsword (Defender) (+0,2d5) [+2] 2.0 lb
   It cannot be harmed by the elements.  
b) a Longbow of Gondolin (+0,2d5) 3.5 lb
   It slays orcs and trolls.  It can shoot arrows 18 squares
   (with your current strength).
c) (nothing)
d) a Ruby Ring of Perception <+2>
   It improves your perception by 2.  
e) a Golden Amulet
f) a Brass Lantern of Brightness (with 6367 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Robe
h) (nothing)
i) a Kite Shield of Deflection (-2) [+1,1d6]
   It cannot be harmed by the elements.  
j) a Crown
   It cannot be harmed by the elements.  
k) a Set of Gloves [+0,1d1]
l) a Pair of Boots of Softest Tread [+0,1d1] <+1>
   It improves your stealth by 1.  
m) 43 Arrows
   They can be shot 18 squares (with your current strength and bow).
n) 16 Arrows (+3)
   They can be shot 18 squares (with your current strength and bow).


  [Inventory]

a) 2 Russet Herbs of Sustenance
b) 3 Pieces of Dark Bread
c) a Mottled Herb
d) a Flask of oil
e) 2 Murky Brown Potions of Orcish Liquor
f) a Sparkling Blue Potion of Slow Poison
g) a Pale Green Potion
h) an Azure Potion
i) a Tapered Horn of Terror
j) a Silver Staff of Imprisonment (used 1 time)
k) a Yew Staff of Self Knowledge (used 1 time)
l) an Elm Staff
m) a Silver Ring {Hunger?}
n) The Dagger 'Angrist' (+0,1d5) {@t1} 0.5 lb
   It cuts very easily through armour.  It can be thrown
   effectively (9 squares).  It cannot be harmed by the
   elements.  
o) a Spear of Gondolin (-1,1d9) {@t1} 3.0 lb
   It slays orcs and trolls.  It can be thrown effectively (4
   squares).  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
p) a War Hammer of Final Rest (-2,4d1) 5.0 lb
   It slays undead.  It grants you freedom of movement.  It does
   extra damage when wielded with both hands.  
q) a Shovel (-3,2d2) <+1> 4.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Beren of the Edain
Entered Angband on 30 Jan 2014

   Turn     Depth   Note

      2     50 ft   Found The Dagger 'Angrist'
      2     50 ft   (Dodging)
      2     50 ft   (Leaping)
    162    100 ft   (Flanking)
  1,148    150 ft   (Parry)
  2,219    250 ft   Fell into a chasm
  2,855    300 ft   (Riposte)
  3,080    350 ft   (Finesse)
  5,444    400 ft   (Careful Shot)



  ['Score' 008094556]


Posted on 11.2.2014 11:19

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13. on the Competition No.152 Ladder (of 17)

Comments

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On 11.2.2014 11:19 Gorbad wrote:
I have no idea where to go from here... I read a lot about Zone of Control being good, but I can't see the synergy.

Anyone any tips?

On 11.2.2014 11:39 taptap wrote:
I find the "evasion only" chars intriguing. Seems to work better at this depth than a more even handed approach. Still, you probably want to increase melee drastically now, because you won't hit anything at all against a lot of enemies you face from 500ft onwards.

On 11.2.2014 13:07 debo wrote:
ZoC works well against erratic movers -- namely Wolves, Serpents, and Cats, which are all super bad otherwise.

On 11.2.2014 13:08 debo wrote:
Are you actually fighting things with 4 melee ?!?!? !? !? !? !! ?! ??

On 11.2.2014 14:31 Gorbad wrote:
So far just mostly dancing around them waiting for enough flanking attacks and ripostes to make them drop dead.

It's taking longer and longer indeed (although I at least die a lot less, due to not getting hit), which is why I was thinking what the best way forward was. I'll start investing in Melee skill points, perhaps keeping some points available for ZoC when I am frustrated enough by cat warriors.

On 11.2.2014 19:21 Nivim wrote:
Personally, I'm ?!?!? that you have careful shot; you sure don't look like an archer so far.

On 11.2.2014 19:22 Nivim wrote:
Also I am depressed I can recognize all your un-ided items from playing this save too much.

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