The Angband Ladder: Inent, Noldor Fingolfin no-class by taptap

  [Sil 1.2.1 Character Dump]

 Name   Inent         Age    3,471       Str   4 =  3          +1
 Sex    Male          Height   6'6       Dex   4 =  3  +1
 Race   Noldor        Weight   164       Con   7 =  5  +1      +1
 House  Fingolfin                        Gra   4 =  3  +1

 Game Turn   21,230   Melee (+19,3d13)   Melee       19 = 20  +4  -5
 Exp Pool     3,339   Bows    (+6,2d9)   Archery      6 =  3  +4  -2  +1
 Total Exp   66,939   Armor [+20,6-18]   Evasion     20 = 18  +4  -2
 Burden       106.4                      Stealth      2 =  0  +4  -2
 Max Burden   207.3   Health     -9:71   Perception  10 =  6  +4
 Depth         950'   Voice      41:41   Will        17 = 12  +4      +1
 Min Depth     800'                      Smithing    11 =  4  +4  +3
 Light Radius     2                      Song         8 =  4  +4

 You are one of several children of a bard from the house of Fingolfin.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You have 7 Crimson Potions of Quickness (g).
> Ancalagon the Black claws you.
> You hit Ancalagon the Black.
> You see a Pair of Greaves of Free Action [+0,1d3] 5.5 lb.
> Ancalagon the Black claws you...
> You hit Ancalagon the Black!
> Ancalagon the Black claws you.
> You hit Ancalagon the Black.
> You see a Pair of Greaves of Free Action [+0,1d3] 5.5 lb.
> Ancalagon the Black breathes fire.
> The Pair of Greaves of Free Action is unaffected!
> You hit Ancalagon the Black.
> Ancalagon the Black bites you!
> You are enveloped in flames!
> You die.


  [Screenshot]

  #  ##  
  ##..#  
   ##.#  
   #~@#  
   ]d]#  
   ..-#  
    _##  


  [Equipment]

a) a Battle Axe of Fury (-3,3d8) 4.5 lb
   It enrages nearby creatures.  It grants you the ability: 
   Whirlwind Attack.  It does extra damage when wielded with
   both hands.  
b) a Longbow of Doriath (+0,2d5) 3.0 lb
   It slays wolves and spiders.  It can shoot arrows 20 squares
   (with your current strength).
c) a Ruby Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Chalcedony Ring of Damage <+1>
   It improves your damage sides by 1.  
e) The Necklace of the Dwarves <+1>
   It increases your constitution and grace by 1.  It cannot be
   harmed by the elements.  
f) a Brass Lantern of Brightness (with 3785 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
h) a Shadow Cloak of Warmth [+3] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) (nothing)
j) a Great Helm of True Sight [-1,1d2]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
k) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 20
   squares (with your current strength and bow).
n) 29 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 10 Yellow Herbs of Rage
b) 4 Mottled Herbs of Restoration
c) 2 Fragments of Lembas
d) 6 Clear Potions of Miruvor
e) 5 Grey Potions of Healing
f) 7 Sparkling Blue Potions of True Sight
g) 7 Crimson Potions of Quickness
h) an Emerald Potion of Elemental Resistance
i) a Black Potion of Strength
j) 2 Shimmering Potions of Constitution
k) 4 Smoky Potions of Grace
l) a Tapered Horn of Terror
m) 3 Feanorian Lamps
n) The Set of Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
o) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
p) 2 Spears of the Vanyar (+0,1d10) <+1> 6.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (8 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
q) a Shovel (-3,2d2) <+1> 4.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Inent of the Noldor
Entered Angband on 4 Feb 2014

   Turn     Depth   Note

  1,147    150 ft   (Precision)
  2,323    250 ft   Encountered Gorgol, the Butcher
  2,348    250 ft   Slew Gorgol, the Butcher
  3,321    300 ft   (Finesse)
  3,321    300 ft   (Flanking)
  3,321    300 ft   (Dodging)
  5,219    350 ft   Fell through a false floor
  6,476    400 ft   (Keen Senses)
  6,540    400 ft   (Jeweller)
  6,615    400 ft   Made a Feanorian Lamp  1.0 lb
  6,706    400 ft   Made a Garnet Ring of Accuracy (+1)  0.1 lb
  6,764    400 ft   Fell through a false floor
  9,472    550 ft   Found The Shortbow 'Death's Sting'
 10,068    600 ft   (Follow-Through)
 10,177    600 ft   Encountered Duruin, Least of the Balrogs
 10,202    600 ft   Destroyed Duruin, Least of the Balrogs
 10,692    600 ft   (Sprinting)
 10,927    600 ft   Fell through a false floor
 11,591    650 ft   (Hardiness)
 12,271    700 ft   (Song of Slaying)
 12,331    700 ft   Encountered Nan, the Giant
 12,348    700 ft   Slew Nan, the Giant
 12,355    700 ft   Found The Greatsword 'Glend'
 12,898    700 ft   (Poison Resistance)
 13,714    750 ft   Found The Set of Gauntlets of Gamil Zirak
 13,746    750 ft   Found The Set of Gloves of Celebrimbor
 13,906    750 ft   Found The Dagger of Azaghal
 15,588    800 ft   Encountered Tevildo, Prince of Cats
 15,593    800 ft   Slew Tevildo, Prince of Cats
 15,597    800 ft   Found The Necklace of the Dwarves
 15,597    800 ft   Encountered Oikeroi, Guard of Tevildo
 15,629    800 ft   Slew Oikeroi, Guard of Tevildo
 16,627    850 ft   (Constitution)
 17,252    850 ft   Fell through a false floor
 17,869    900 ft   Found in total 1 strength and 0 dexterity potions so far 
 17,869    900 ft   Game very much dependent on _treasures I guess.
 17,869    900 ft   A lot of quickness though.
 19,048    950 ft   (Crowd Fighting)
 19,202    950 ft   You can not have enough lamps.
 19,878    950 ft   (Momentum)
 20,187    950 ft   Encountered Draugluin, Sire of Werewolves
 20,234    950 ft   Slew Draugluin, Sire of Werewolves
 20,291    950 ft   Found The Wolf-Hame of Draugluin
 20,955    950 ft   Belthronding under silent watcher, what to do?
 20,955    950 ft   (Strength)
 21,161    950 ft   Encountered Ancalagon the Black

 21,230    950 ft   Slain by Ancalagon the Black.
 21,230    950 ft   Died on 05 February 2014.




  ['Score' 019078770]


Posted on 4.2.2014 23:36
Last updated on 5.2.2014 21:57

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774. on the Sil Ladder (of 2253)

Related screenshot:
Principles of interior design (or: lamps, lamps, lamps)

Comments

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On 4.2.2014 23:36 taptap wrote:
Dabbling in smithing.

I quite like whirlwind.

On 4.2.2014 23:56 HugoTheGreat2011 wrote:
Good call on picking up Song of Slaying. Combining that with Whirlwind is fun. The main downside of Whirlwind is you have to stay in open spaces for it to work.

On 5.2.2014 00:03 Fendell Orcbane wrote:
Well with Flanking you want to stay in an open space anyway...

On 5.2.2014 00:17 taptap wrote:
Has anyone ever combined whirlwind with knockback?

On 5.2.2014 01:39 debo wrote:
Holy crap nice axe!

On 5.2.2014 10:33 taptap wrote:
Not used to low perception. I drop from floor to floor through traps.

Odd defence. Quite high armour and quite high evasion, but nothing really high. Hope this works out.

On 5.2.2014 10:39 taptap wrote:
I would very much like to have free action boots or greaves.

Tempted to do some amateur smithing at the next best opportunity (Mithril corslet?)

On 5.2.2014 11:59 debo wrote:
Is this guy the brother of ENOENT?

On 5.2.2014 12:01 debo wrote:
Your defense is sort of middle-of-the-road, but this usually happens with two-handers. Just get as much Str and Con as you can and win :) Definitely needs more Con.

On 5.2.2014 12:01 debo wrote:
Are you really dealing with darkness by dropping lamps? Doesn't this play havoc with you having to move around with flanking?

On 5.2.2014 21:57 taptap wrote:
Typical way to die for me... not choosing my fights, no patience. Should not have attacked Ancalagon or only after getting dragon bane for a layer of security.

On 5.2.2014 22:04 debo wrote:
rip best axe ever :(

On 5.2.2014 22:07 taptap wrote:
Died in a single 40 damage hit. The awkward quite high protection, quite high evasion is apparently not enough against dragons at least without dragon bane - I just can not bring myself to play rationally these days.

And yes, I use lamps that way. Usually I just dropped them in the room when something dark arrived. The corridor and with two lamps behind the gwathraukar was more showing off.

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