The Angband Ladder: Aurim, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.2.1 Character Dump]

 Name   Aurim         Age    3,638       Str   7 =  3  +1      +3
 Sex    Male          Height   6'6       Dex  11 =  4  +2      +5
 Race   Noldor        Weight   142       Con   8 =  4  +1      +3
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   26,271   Melee (+14,1d10)   Melee       14 =  0 +11  +2  +1
 Exp Pool     2,431   Bows   (+31,2d9)   Archery     31 = 18 +11  +4  -2
 Total Exp   81,431          (+31,2d9)   Evasion     25 =  9 +11  +5
 Burden        97.1   Armor [+25,6-19]   Stealth     18 = 14 +11  +1  -8
 Max Burden   358.0                      Perception  19 =  9  +3  +7
 Depth           0'   Health     85:85   Will        13 =  8  +3  +1  +1
 Min Depth       0'   Voice      17:34   Smithing     8 =  2  +3  +3
 Light Radius     8   Song   Sharpness   Song        18 = 15  +3

 You are one of several children of a warrior from the house of
 Fingolfin. You have light grey eyes, straight black hair, and a fair
 complexion.





  [Last Messages]

> You begin a whetting song about things that cut deep and true.
> You have 48 Arrows of Piercing (n).
> The Arrow of Piercing pierces Carcharoth, the Jaws of Thirst!
> The Arrow of Piercing breaks.
> You have 47 Arrows of Piercing (n).
> The Arrow of Piercing pierces Carcharoth, the Jaws of Thirst!
> The Arrow of Piercing breaks.
> You have 46 Arrows of Piercing (n).
> The Arrow of Piercing pierces Carcharoth, the Jaws of Thirst!
> The Arrow of Piercing breaks.
> You have 45 Arrows of Piercing (n).
> The Arrow of Piercing hits Carcharoth, the Jaws of Thirst!!
> Carcharoth, the Jaws of Thirst dies.
> The Arrow of Piercing breaks.
> You have found a trap.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
b) a Longbow of Quickness (+1,2d6) 3.0 lb
   It grants you the ability: Rapid Fire.  It can shoot arrows
   20 squares (with your current strength).
c) a Jet Ring of Dexterity <+2>
   It increases your dexterity by 2.  It sustains your dexterity.
   
d) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Galvorn Armour of Maeglin [-1,1d8] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
h) a Cloak of Stealth [+2] <+3>
   It improves your stealth by 3.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) The Great Helm of Dor-Lomin [-2,1d4] <+1>
   It increases your strength by 1.  It improves your will by 1.
   It provides resistance to fear and stunning.  It cannot be
   harmed by the elements.  
k) a Set of Gloves of Archery [+0,1d1] <+3>
   It improves your archery by 3.  
l) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 68 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 45 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 9 Dark Green Herbs of Rage
b) 3 Pale Green Herbs of Healing
c) 8 Fragments of Lembas
d) 10 Golden Potions of Healing
e) 4 Brown Potions of Strength
f) a Pale Green Potion of Dexterity
g) a Willow Staff of Freedom (7 charges)
h) an Aspen Staff of Warding (2 charges)
i) a Beryl Ring of Strength <+2>
   It increases your strength by 2.  It sustains your strength.  
   
j) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
k) a Robe of Stealth <+3>
   It improves your stealth by 3.  
l) a Cloak of Warmth [+2]
   It provides resistance to cold.  
m) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
n) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
o) The Bastard Sword 'Anglachel' (+1,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It does extra damage when wielded
   with both hands.  
p) a Mattock of Belegost (-5,5d2) <+3> 10.5 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
q) a Dragon-horn Bow of Doriath (+0,1d10) 2.0 lb
   It slays wolves and spiders.  It can shoot arrows 18 squares
   (with your current strength).
r) 8 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
s) 53 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Aurim of the Noldor
Entered Angband on 30 Jan 2014

   Turn     Depth   Note

      0     50 ft   (Weaponsmith)
    791     50 ft   Made a Longbow (+0,2d5)  2.5 lb
    802     50 ft   Made 24 Arrows  2.4 lb
    813     50 ft   Made 24 Arrows  2.4 lb
    874    100 ft   (Careful Shot)
    890    100 ft   (Lore-Keeper)
  1,900    150 ft   (Lore-Master)
  2,720    200 ft   (Point Blank Archery)
  4,108    300 ft   (Dodging)
  4,460    300 ft   Fell into a chasm
  4,468    400 ft   (Sprinting)
  4,980    400 ft   Found The Longsword 'Orcrist'
  5,385    350 ft   (Flaming Arrows)
  5,981    400 ft   Encountered Orcobal, Champion of the Orcs
  6,026    400 ft   Slew Orcobal, Champion of the Orcs
  6,141    400 ft   (Leaping)
  6,863    400 ft   Found The Great Helm of Dor-Lomin
  6,938    400 ft   Great vault, but it was hard to crack...lucky for me I 
  6,938    400 ft   was about to line everyone up in a long corridor: ) 
  7,799    500 ft   (Dexterity)
  8,346    550 ft   (Keen Senses)
  8,544    550 ft   Found The Arrow 'Dailir'
  8,618    550 ft   (Clarity)
  8,905    550 ft   Encountered Gilim, the Giant of Eruman
  8,922    550 ft   Slew Gilim, the Giant of Eruman
  9,281    600 ft   (Hardiness)
  9,454    600 ft   (Poison Resistance)
  9,669    700 ft   Nice Vaults on this level...
  9,870    700 ft   (Precision)
 10,218    700 ft   (Disguise)
 10,349    700 ft   I actually escaped a Kemrauko go me. I almost
 10,349    700 ft   died too. But I wanted to see the vault...
 10,695    750 ft   (Exchange Places)
 10,697    750 ft   Fell through a crumbling stair
 10,804    750 ft   Encountered Umuiyan, the Doorkeeper
 10,823    750 ft   Encountered Tevildo, Prince of Cats
 10,827    750 ft   Slew Tevildo, Prince of Cats
 10,828    750 ft   Encountered Oikeroi, Guard of Tevildo
 10,832    750 ft   Slew Oikeroi, Guard of Tevildo
 10,848    750 ft   Slew Umuiyan, the Doorkeeper
 11,406    850 ft   (Dexterity)
 11,450    850 ft   Encountered Turkano, Balrog of the Hosts
 11,717    850 ft   (Vanish)
 11,829    850 ft   Encountered Dagorhir, the Elfbane
 11,879    900 ft   Found The Bastard Sword 'Anglachel'
 11,928    900 ft   Found The Dagger of Azaghal
 12,315    900 ft   (Focused attack)
 12,757    950 ft   Encountered Thuringwethil, the Vampire Messenger
 13,246    950 ft   Found The Set of Gauntlets of Gamil Zirak
 13,391    950 ft   Holy shit. Had a ceiling collapse on me next to a red D
 13,391    950 ft   He go 1 hit and I had 2hp left....lucky me I had healing 
 13,505    950 ft   (Concentration)
 13,529    950 ft   Found The Battle Axe of Hurin
 15,167    950 ft   (Song of Slaying)
 15,538    950 ft   Encountered Smaug the Golden
 16,485    950 ft   Encountered Shelob, Spider of Darkness
 16,502    950 ft   Slew Shelob, Spider of Darkness
 16,927    950 ft   Slew Thuringwethil, the Vampire Messenger
 16,929    950 ft   Found The Bat-Fell of Thuringwethil
 17,486    950 ft   Found The Shortsword 'Dagmor'
 17,665    950 ft   Encountered Draugluin, Sire of Werewolves
 17,678    950 ft   Slew Draugluin, Sire of Werewolves
 17,678    950 ft   Found The Wolf-Hame of Draugluin
 18,098    950 ft   Encountered Lungorthin, Lord of Balrogs
 18,099    950 ft   (Song of Sharpness)
 18,112    950 ft   Destroyed Lungorthin, Lord of Balrogs
 18,382    900 ft   Fell through a false floor
 18,424    950 ft   Encountered Vallach, Balrog of Sudden Flame
 18,476    950 ft   Destroyed Vallach, Balrog of Sudden Flame
 19,009    950 ft   Entered the Cat Fortress
 19,697    950 ft   Encountered Ancalagon the Black
 19,697    950 ft   Found The Pair of Boots of Finrod
 19,796    950 ft   Slew Ancalagon the Black
 20,247    950 ft   Made 24 Arrows  2.4 lb
 20,257    950 ft   Made 24 Arrows  2.4 lb
 20,267    950 ft   Made 24 Arrows  2.4 lb
 20,383    950 ft   Found The Ring of Melian
 21,013    950 ft   Destroyed Turkano, Balrog of the Hosts
 21,065  1,000 ft   Entered Morgoth's throne room
 21,180  1,000 ft   Encountered Morgoth, Lord of Darkness
 21,310  1,000 ft   Encountered Ungoliant, the Gloomweaver
 21,438  1,000 ft   Encountered Glaurung, the Deceiver
 21,870  1,000 ft   Slew Ungoliant, the Gloomweaver
 21,885  1,000 ft   Found The Massive Iron Crown of Morgoth
 22,173  1,000 ft   Cut a Silmaril from Morgoth's crown
 22,205  1,000 ft   Slew Morgoth, Lord of Darkness
 22,205  1,000 ft   Found The Mighty Hammer 'Grond'
 22,205  1,000 ft   Found The Dagger 'Angrist'
 22,379  1,000 ft   Cut a Silmaril from Morgoth's crown
 22,388  1,000 ft   Cut a Silmaril from Morgoth's crown
 22,439  1,000 ft   Slew Glaurung, the Deceiver
 22,527  1,000 ft   Slew Dagorhir, the Elfbane
 22,751    900 ft   Fell through a false floor
 23,000    950 ft   Found The Cloak of Maglor
 25,045    400 ft   (Crippling Shot)
 26,179     Gates   Entered The Gates of Angband
 26,181     Gates   Encountered Maeglin, Betrayer of Gondolin
 26,187     Gates   Slew Maeglin, Betrayer of Gondolin
 26,187     Gates   Found The Galvorn Armour of Maeglin
 26,252     Gates   Encountered Carcharoth, the Jaws of Thirst
 26,256     Gates   Slew Carcharoth, the Jaws of Thirst

 26,271     Gates   You escaped the Iron Hells on 30 January 2014.
 26,271     Gates   You brought back all three Silmarils from Morgoth's 
                    crown! 




  ['Score' 141373729]


Posted on 31.1.2014 07:09
Last updated on 31.1.2014 07:09

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60. on the Sil Ladder (of 2253)

Comments

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On 31.1.2014 07:09 Fendell Orcbane wrote:
Another archer...one that managed to kill Morgoth and get all 3 Sil's granted I was lucky enough to find two sharpness weapons : ) I had a lot of lucky with artifacts too...even with out an artifact bow. I pumped up singing a bit so that my sharpness was as sharp as possible.
Even with the curse the escape was easy. With Morgoth not breathing down your neck it generally is because you can kill anything in your path. Being able to raid the Cat Fortress was a big help too. Another thing that makes an archery build easier is that you can find more light items and use them. With a Melee build you need things that help you kick as much ass as possible. Not so much with a stealth archer.

On 31.1.2014 07:09 Fendell Orcbane wrote:
Another archer...one that managed to kill Morgoth and get all 3 Sil's granted I was lucky enough to find two sharpness weapons : ) I had a lot of lucky with artifacts too...even with out an artifact bow. I pumped up singing a bit so that my sharpness was as sharp as possible.
Even with the curse the escape was easy. With Morgoth not breathing down your neck it generally is because you can kill anything in your path. Being able to raid the Cat Fortress was a big help too. Another thing that makes an archery build easier is that you can find more light items and use them. With a Melee build you need things that help you kick as much ass as possible. Not so much with a stealth archer.

On 31.1.2014 15:08 half wrote:
Since you play so many archers, how have you found the revised Dragon-horn Longbows? Too good? Too bad? About right? The basic plan is that a vanilla DH Longbow is typically better than a vanilla Longbow or Shortbow, but in practise you will usually have a fine or special Longbow or Shortbow by that point. Similarly, fine or special DH Longbows are meant to be about as good as fine+special Longbows or Shortbows, or artefact bows.

On 31.1.2014 20:17 Fendell Orcbane wrote:
Half :
Now that you mention it...I've actually been playing a lot of Melee lately....but they just seem to die a lot and I don't always post them. But since you ask...I like the new Dragon Horn bows. The only reason I didn't use the one that I found was that this bow had Rapid fire and it was just better.
I went on a speed run with this character btw. Which is why I posted it.
I think the Dragon Horn bow are about right I would say.

On 31.1.2014 20:19 Fendell Orcbane wrote:
I didn't see Dailir...ARRRAAGGHHHH. I would have loved to have it : ( But in the end I really didn't need it : )

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