The Angband Ladder: Anne, Noldor Fingolfin no-class by locus

  [Sil 1.2.1 Character Dump]

 Name   Anne          Age    4,264       Str   2
 Sex    Female        Height  5'11       Dex   3
 Race   Noldor        Weight   159       Con   6
 House  Fingolfin                        Gra   5 =  3  +2

 Game Turn   15,280   Melee (+19,2d11)   Melee       19 = 18  +3  -2
 Exp Pool     1,938   Bows    (+4,2d7)   Archery      4 =  0  +3      +1
 Total Exp   48,838   Armor [+22,6-11]   Evasion     22 = 14  +3  +5
 Burden       107.0                      Stealth     -5 =  5  +3  -1 -12
 Max Burden   144.0   Health     -8:59   Perception  12 =  7  +5
 Depth         800'   Voice      47:49   Will        16 = 10  +5      +1
 Min Depth     600'   Song     Slaying   Smithing     6 =  0  +5  +1
 Light Radius     4                      Song        10 =  5  +5

 You are one of two children of an archer from the house of Fingolfin.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Ururauko hits you.
> You are enveloped in flames!
> You miss the Ururauko.
> You hear grinding noises.
> The Ururauko hits you.
> You are enveloped in flames!
> You miss the Ururauko.
> The Ururauko hits you.
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You miss the Ururauko.
> The Ururauko hits you.
> You are enveloped in flames!
> You die.


  [Screenshot]

  #      
  #.#####
  #...<..
  #..@!..
  #...R..
  #......
  #-.....


  [Equipment]

a) a Glaive of Nargothrond (-2,2d9) [+1] 6.5 lb
   It slays dragons and raukar.  It requires both hands to wield
   it properly.  It counts as a type of polearm.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Marble Ring of Evasion [+2]
d) a Pearl Ring of Protection [+0,1d2]
e) a Driftwood Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Brass Lantern of Brightness (with 3575 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Leather Armour of Venom's End [+0,1d4]
   It provides resistance to poison.  
h) a Cloak [+2]
i) (nothing)
j) a Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of the Forge [+0,1d1] <+1>
   It improves your smithing by 1.  
l) a Pair of Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
m) 48 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 63 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) a Wrinkled Herb of Rage
b) a Pale Green Herb of Restoration
c) 3 Fragments of Lembas
d) 2 Flasks of oil
e) 2 Clear Potions of Miruvor
f) 6 Murky Brown Potions of Orcish Liquor
g) 3 Smoky Potions of Healing
h) 5 Brown Potions of True Sight
i) a Sparkling Blue Potion of Slow Poison
j) 2 Crimson Potions of Quickness
k) a Yellow Potion of Elemental Resistance
l) 4 Sparkling Potions of Strength
m) 3 Cloudy Potions of Dexterity
n) 3 Dark Green Potions of Constitution
o) a Mahogany Staff of Freedom (6 charges)
p) a Twisted Staff of Revelations (19 charges)
q) a Beryl Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
r) a Helm of Clarity [+0,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
s) a Helm of True Sight [-1,1d2]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
t) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (11 squares).  It cannot be harmed by the elements.  
u) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
v) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
w) a Mattock (-5,5d3) <+2> 14.5 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Anne of the Noldor
Entered Angband on 25 Jan 2014

   Turn     Depth   Note

  2,884    250 ft   Found The Dagger of Nargil
  3,028    250 ft   Fell through a false floor
  3,602    300 ft   Encountered Gorgol, the Butcher
  3,617    300 ft   Slew Gorgol, the Butcher
  4,407    350 ft   +1 EV helm of clarity
  4,500    350 ft   (Hardiness)
  4,591    350 ft   8/49 shadow mold
  5,853    350 ft   Fell through a false floor
  6,133    400 ft   (Finesse)
  6,466    400 ft   (Two Weapon Fighting)
  7,921    450 ft   (Lore-Keeper)
  7,921    450 ft   (Lore-Master)
  8,508    500 ft   (Poison Resistance)
  8,639    500 ft   Encountered Gilim, the Giant of Eruman
  8,668    500 ft   Slew Gilim, the Giant of Eruman
  8,763    600 ft   (Dodging)
  8,763    600 ft   (Sprinting)
  8,811    600 ft   Encountered Duruin, Least of the Balrogs
  8,834    600 ft   Destroyed Duruin, Least of the Balrogs
  8,839    600 ft   +1 EV leather armor of venom's end
  8,927    600 ft   Encountered Ulfang the Black
  8,982    600 ft   Slew Ulfang the Black
  9,437    600 ft   (Assassination)
  9,437    600 ft   (Cruel Blow)
 10,133    550 ft   Encountered Othrod, the Orc Lord
 12,052    650 ft   Found The Shortsword of Amrod
 12,555    650 ft   Encountered Nan, the Giant
 12,566    650 ft   Slew Nan, the Giant
 12,566    650 ft   Found The Greatsword 'Glend'
 12,694    650 ft   (Song of the Trees)
 14,028    750 ft   Encountered Oikeroi, Guard of Tevildo
 14,029    750 ft   Encountered Tevildo, Prince of Cats
 14,052    750 ft   Slew Tevildo, Prince of Cats
 14,072    750 ft   Slew Oikeroi, Guard of Tevildo
 14,140    750 ft   (Song of Slaying)
 14,233    750 ft   16/59 poisoned by werewolf
 14,540    750 ft   13/59 kemnrauko quake

 15,280    800 ft   Slain by an Ururauko.
 15,280    800 ft   Died on 26 January 2014.




  ['Score' 016084720]


Posted on 26.1.2014 01:13
Last updated on 26.1.2014 19:16

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1017. on the Sil Ladder (of 2253)

Comments

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On 26.1.2014 01:13 locus wrote:
Dual-wielder. I wish I had held off longer taking Poison Resistance.

On 26.1.2014 19:16 locus wrote:
Am I crazy or have Ururaukaur been buffed? 59 hp should have been enough to go toe-to-toe with *one*.

On 26.1.2014 19:38 debo wrote:
They were always this hard, people just forget because that have no HP. They hit 5d10 (at least) if you don't have fire res. I've had games where I killed 40 of them in a row with no trouble, and the 41st almost killed me.

I ran a scrape a few months ago and ururauko were the top killer of ladder characters :)

On 26.1.2014 20:13 HugoTheGreat2011 wrote:
My strategy is to Sprint + Charge into them. If I miss, Sprint away!

On 26.1.2014 20:21 Scatha wrote:
Yes, you would usually end up beating one, but they are a high variance 'glass cannon' enemy. We find both of these aspects have interesting gameplay effects. Here I think you were right to fight, but should probably have healed or run when seriously injured.

On 26.1.2014 22:44 half wrote:
Archery works wonders with them.

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