The Angband Ladder: Tirya, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.2.1 Character Dump]

 Name   Tirya         Age    4,795       Str   4 =  3  +1
 Sex    Female        Height   6'7       Dex   5 =  4          +1
 Race   Noldor        Weight   165       Con   5 =  4  +1
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   22,094   Melee  (+21,1d8)   Melee       21 = 16  +5  -1  +1
 Exp Pool       278   Bows   (+5,2d10)   Archery      5 =  0  +5  -1  +1
 Total Exp   60,878   Armor [+19,6-16]   Evasion     19 = 13  +5  +1
 Burden        90.3                      Stealth     23 = 13  +5  +5
 Max Burden   207.3   Health      0:49   Perception  13 =  7  +3  +3
 Depth         950'   Voice      34:34   Will        16 =  9  +3  +3  +1
 Min Depth     800'                      Smithing     3 =  0  +3
 Light Radius     3                      Song         3 =  0  +3

 You are one of two children of a warrior from the house of Fingolfin.
 You have light green eyes, wavy brown hair, and a fair complexion.






  [Last Messages]

> You hear a loud grunt.
> You recover your footing.
> Gothmog, High Captain of Balrogs hits you.
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It has a gentle warmth, and a taste as of flowers.
> You feel much better.
> You have no more Clear Potions of Miruvor (d).
> The Troll guard moves through your zone of control.
> You hit the Troll guard...
> The Troll guard batters you.
> Gothmog, High Captain of Balrogs hits you!
> You are enveloped in flames!
> You die.


  [Screenshot]

  ##  . #
  ' T 0.#
  ##R.T.'
   ##@T.#
    #####
   } ##  
  #^ |#  


  [Equipment]

a) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
b) The Longbow 'Belthronding' (+1,2d7) <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
c) a Turquoise Ring of Free Action
   It grants you freedom of movement.  
d) a Jet Ring of Frost
   It provides resistance to fire.  
e) The Necklace of the Dwarves <+1>
   It increases your constitution and grace by 1.  It cannot be
   harmed by the elements.  
f) a Feanorian Lamp
g) Leather Armour [+0,1d4]
h) The Bat-Fell of Thuringwethil (-1) [+2] <+2>
   It improves your stealth by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Disguise.  
i) a Round Shield [+0,1d4]
j) a Great Helm of Defiance [-2,1d3] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+3>
   It improves your stealth by 3.  
m) 75 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) 38 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Mottled Herbs of Rage
b) 3 Black Herbs of Healing
c) 4 Fragments of Lembas
d) 5 Murky Brown Potions of Orcish Liquor
e) 3 Cloudy Potions of True Sight
f) 2 Milky White Potions of Quickness
g) a Pale Green Potion of Elemental Resistance
h) a Tapered Horn of Blasting
i) a Twisted Staff of Freedom (6 charges)
j) an Ivory Staff of Revelations (0 charges)
k) an Ebony Staff of Warding (3 charges)
l) a Jade Ring of Perception <+3>
   It improves your perception by 3.  
m) an Adamant Ring of Damage <+1>
   It improves your damage sides by 1.  
n) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
o) a Shortsword of the Feanorians (+1,1d7) [+1] <+1> 1.5 lb
   It increases your dexterity and grace by 1.  It makes you
   encounter more dangerous creatures (even when not worn).  
p) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
q) The Bastard Sword 'Anglachel' (+1,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It does extra damage when wielded
   with both hands.  
r) a Sceptre of Fire (-1,2d3) 5.0 lb
   It is branded with flame.  It lights the dungeon around you.  
   
s) a Shovel (-2,2d2) <+1> 5.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Tirya of the Noldor
Entered Angband on 22 Jan 2014

   Turn     Depth   Note

      0     50 ft   (Lore-Keeper)
  1,024    150 ft   (Dodging)
  1,496    200 ft   (Finesse)
  2,453    250 ft   Encountered Gorgol, the Butcher
  2,463    200 ft   (Sprinting)
  2,616    200 ft   Fell through a crumbling stair
  4,832    300 ft   (Lore-Master)
  5,022    350 ft   (Flanking)
  5,220    350 ft   (Charge)
  6,007    400 ft   Encountered Boldog, the Merciless
  6,388    400 ft   (Zone of Control)
  7,443    450 ft   Encountered Orcobal, Champion of the Orcs
  7,524    450 ft   Slew Orcobal, Champion of the Orcs
  8,528    450 ft   Encountered Othrod, the Orc Lord
  8,555    450 ft   Slew Othrod, the Orc Lord
  8,624    500 ft   (Clarity)
  9,208    500 ft   Encountered Ulfang the Black
  9,380    500 ft   Using a ward to keep Ulfang away as I pepper him with 
  9,380    500 ft   poison arrows. Even as a melee char. archery rules...
  9,392    500 ft   Slew Ulfang the Black
  9,972    550 ft   (Hardiness)
 10,088    550 ft   Encountered Gilim, the Giant of Eruman
 10,112    550 ft   Slew Gilim, the Giant of Eruman
 10,260    550 ft   (Poison Resistance)
 10,666    550 ft   (Disguise)
 11,308    700 ft   (Exchange Places)
 11,981    750 ft   Encountered Belegwath, Balrog of Shadow
 12,144    700 ft   Encountered Umuiyan, the Doorkeeper
 12,148    700 ft   Found The Longsword 'Glamdring'
 12,177    700 ft   (Dexterity)
 12,533    750 ft   Encountered Tevildo, Prince of Cats
 12,536    750 ft   Encountered Oikeroi, Guard of Tevildo
 12,545    700 ft   Fell through a crumbling stair
 12,629    850 ft   (Vanish)
 14,089    900 ft   (Assassination)
 14,508    900 ft   Encountered Maeglin, Betrayer of Gondolin
 16,265    950 ft   (Inner Light)
 16,511    950 ft   Encountered Ancalagon the Black
 16,511    950 ft   Found The Shortsword of Amrod
 17,857    950 ft   (Keen Senses)
 17,890    950 ft   Encountered Dagorhir, the Elfbane
 18,072    900 ft   Encountered Draugluin, Sire of Werewolves
 18,225    950 ft   Finally a feanorian lamp :) Also I can't kill anything.
 20,264    950 ft   Found The Bastard Sword 'Anglachel'
 20,267    950 ft   Found The Longbow 'Belthronding'
 20,353    950 ft   Encountered Shelob, Spider of Darkness
 21,043    950 ft   Encountered Thuringwethil, the Vampire Messenger
 21,153    950 ft   Left without entering Ungoliant's lair
 21,153    850 ft   Found The Necklace of the Dwarves
 21,597    950 ft   Entered Gothmog's hall
 21,702    950 ft   Encountered Gothmog, High Captain of Balrogs
 21,869    950 ft   I'm not even trying to mess with Gothmog...
 21,943    950 ft   Slew Thuringwethil, the Vampire Messenger
 21,943    950 ft   Found The Bat-Fell of Thuringwethil
 21,952    950 ft   (Critical Resistance)
 22,027    950 ft   THis is galling...if I were playing my usual style I'd 
 22,027    950 ft   kill Gothmog ....

 22,094    950 ft   Slain by Gothmog, High Captain of Balrogs.
 22,094    950 ft   Died on 22 January 2014.




  ['Score' 019077906]


Posted on 23.1.2014 02:54

Download this dump

784. on the Sil Ladder (of 2253)

Comments

Jump to latest

On 23.1.2014 02:54 Fendell Orcbane wrote:
I am just not getting the melee build down : ( Let me know what you think I'm doing wrong here...

On 23.1.2014 04:11 elliptic wrote:
Were you actually meleeing with Amrod? Shortsword + shield is rather bad damage output, even when stabbing sleeping monsters... you'd need Subtlety for it to be at all decent. I see you also had Anglachel and Glamdring in your pack, both of which are excellent weapons that would have been far better for regular melee.

I'm also generally not that keen on stealth in the first place, since it really eats a lot of xp that could be going to melee/evasion. For example you spent 14100 xp on stealth in this game, which could have purchased 2 points of melee and 6 points of evasion, say. (Your defenses were quite a bit worse than I'd like to have meleeing things at 950', but at [+25] or so they would be fine.)

It's certainly possible to make the stealthy melee playstyle work, but I've never had much success with it myself. You want a very different set of abilities to what you started out with on this char though, with stuff like subtlety, assassination, and cruel blow instead of flanking, charge, and zone of control.

On 23.1.2014 06:19 Fendell Orcbane wrote:
Nice I will try that out : ) I guess I was trying to give my archery template a melee make over : )

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:



Seen 771 times.



Submit your dump!