The Angband Ladder: Ningil, Noldor Feanor no-class by meneldil

  [Sil 1.2.1 Character Dump]

 Name   Ningil        Age    1,108       Str   3 =  2  +1
 Sex    Male          Height  6'11       Dex   6 =  5  +1
 Race   Noldor        Weight   153       Con   4
 House  Feanor                           Gra   6 =  3  +3

 Game Turn   26,995   Melee  (+21,4d4)   Melee       21 = 18  +6  -3
 Exp Pool     5,674   Bows    (+6,1d8)   Archery      6 =  0  +6  -1  +1
 Total Exp   74,974   Armor [+24,7-18]   Evasion     24 = 18  +6
 Burden       135.8                      Stealth     -7 =  0  +6  -5  -8
 Max Burden   172.8   Health     41:41   Perception  11 =  5  +6
 Depth         900'   Voice      59:59   Will        16 = 10  +6
 Min Depth     950'   Song        Aule   Smithing    28 = 12  +6  +6  +4
 Light Radius     2                      Song        13 =  7  +6

 You are one of several children of a smith from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The War Hammer of Ningil (-2,4d1) <+3> 5.0 lb
   It improves your smithing by 3.  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   
b) a Shortbow (+0,1d7) 1.0 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Sapphire Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
e) a Ruby Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
g) The Mail Corslet of Gundor (-1) [-1,2d4] <+1>
   It increases your strength by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Crowd Fighting.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) The Round Shield of Angrod [+0,1d4]
   It provides resistance to fire, confusion, and stunning.  It
   cannot be harmed by the elements.  
j) a Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of the Forge [+0,1d2] <+3>
   It improves your smithing by 3.  
l) The Pair of Boots of Ningil [+0,1d1]
   It provides resistance to cold.  It cannot be harmed by the
   elements.  It grants you the abilities: Leaping and Sprinting.
   
m) 23 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 6 Wrinkled Herbs of Rage
b) a Dark Green Herb of Healing
c) 2 Yellow Herbs of Restoration
d) 3 Clear Potions of Miruvor
e) 4 Murky Brown Potions of Orcish Liquor
f) 13 Copper Speckled Potions of Healing
g) 5 Dark Potions of Slow Poison
h) 6 Bright Orange Potions of Quickness
i) 7 Green Potions of Strength
j) a Sky Blue Potion of Dexterity
k) 4 Violet Potions of Constitution
l) a Birch Staff of Understanding (used 1 time)
m) a Mahogany Staff of Treasures (used 3 times)
n) a Moonstone Ring of Damage <+1>
   It improves your damage sides by 1.  
o) a Crystal Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
p) a Brass Lantern of True Sight (with 4253 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
q) a Round Shield of Deflection [+2,1d4]
   It cannot be harmed by the elements.  
r) The Dwarf Mask of Ningil [-1,1d2] <+1>
   It increases your constitution by 1.  It provides resistance
   to fire, fear, and stunning.  It cannot be harmed by the
   elements.  
s) The Set of Gauntlets of Ningil (+1) [+0,1d1]
   It cannot be harmed by the elements.  It grants you the
   ability: Opportunist.  
t) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
u) The Bastard Sword 'Anguirel' (+1,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It increases your hunger.  It
   cannot be harmed by the elements.  It does extra damage when
   wielded with both hands.  
v) a Bastard Sword of Hador's House (-2,3d5) [+1] 4.0 lb
   It grants you the ability: Follow-Through.  It does extra
   damage when wielded with both hands.  
w) a Mattock of Belegost (-5,5d2) <+3> 12.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Ningil of the Noldor
Entered Angband on 14 Jan 2014

   Turn     Depth   Note

    709    100 ft   (Weaponsmith)
    709    100 ft   (Enchantment)
    709    100 ft   Oops, took weaponsmith rather than armoursmith
  1,388    300 ft   (Parry)
  2,748    400 ft   (Inner Light)
  2,797    400 ft   Found The Round Shield of Angrod (from 300 ft)
  3,070    450 ft   (Finesse)
  3,327    450 ft   Encountered Ulfang the Black
  3,388    450 ft   Slew Ulfang the Black
  3,501    450 ft   Found The Shortsword of Amrod
  5,101    500 ft   Encountered Uldor, the Accursed
  5,123    500 ft   (Riposte)
  5,572    500 ft   Encountered Gilim, the Giant of Eruman
  5,634    500 ft   Slew Gilim, the Giant of Eruman
  5,683    500 ft   Slew Uldor, the Accursed
  5,862    550 ft   (Keen Senses)
  6,144    550 ft   (Armoursmith)
  6,243    550 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
  6,411    550 ft   Made a Crown of Grace <+1>  3.0 lb
  6,762    550 ft   (Hardiness)
  7,341    550 ft   Made Leather Armour of Resilience [-1,1d4] <+1>  7.0 lb
  7,783    550 ft   (Jeweller)
  7,912    550 ft   Made an Amethyst Ring of Evasion [+2]  0.1 lb
  8,045    550 ft   Made a Bronze Ring of Accuracy (+2)  0.1 lb
  8,596    600 ft   Encountered Nan, the Giant
  9,331    650 ft   (Flanking)
  9,535    650 ft   Found The Bastard Sword 'Anguirel'
  9,855    650 ft   (Poison Resistance)
 10,836    650 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
 10,986    650 ft   Made a Crystal Amulet of Constitution <+1>  0.1 lb
 11,139    650 ft   Made a Driftwood Amulet of Grace <+1>  0.1 lb
 11,492    700 ft   Found The Longsword 'Glamdring'
 12,105    700 ft   Encountered Umuiyan, the Doorkeeper
 12,494    700 ft   Slew Umuiyan, the Doorkeeper
 12,816    700 ft   Found The Serpentine Ring of Barahir
 14,378    750 ft   (Artifice)
 14,673    750 ft   Made The War Hammer of Ningil (-2,4d1) <+3>  5.0 lb
 15,142    800 ft   Found The Pair of Boots of Irime
 15,696    800 ft   (Zone of Control)
 16,384    850 ft   Encountered Turkano, Balrog of the Hosts
 16,427    850 ft   Destroyed Turkano, Balrog of the Hosts
 16,431    850 ft   Found The Mail Corslet of Gundor
 16,433    850 ft   Sweet.
 17,526    850 ft   Encountered Oikeroi, Guard of Tevildo
 17,529    850 ft   Encountered Tevildo, Prince of Cats
 17,533    850 ft   Slew Oikeroi, Guard of Tevildo
 17,551    850 ft   Encountered Draugluin, Sire of Werewolves
 17,604    850 ft   Slew Draugluin, Sire of Werewolves
 17,616    850 ft   Found The Wolf-Hame of Draugluin
 17,773    850 ft   (Song of Aule)
 18,078    850 ft   Made The Set of Gauntlets of Ningil (+1) [+0,1d1]  3.0 
                    lb 
 18,629    900 ft   Enchanted forge!
 19,047    900 ft   Made The Dwarf Mask of Ningil [-1,1d2] <+1>  8.0 lb
 21,816    900 ft   Found The Set of Gloves of Rumil
 22,412    900 ft   (Mind Over Body)
 22,412    900 ft   Didn't want to have to take that :(
 23,823    900 ft   Made The Pair of Boots of Ningil [+0,1d1]  2.0 lb
 23,895    900 ft   Entered the Hoard of the Worm of Greed
 23,986    900 ft   Encountered Glaurung, the Deceiver
 24,013    900 ft   Slew Glaurung, the Deceiver
 24,018    900 ft   Easy
 24,225    900 ft   Encountered The Deathblade 'Delmereth'
 24,232    900 ft   Subdued The Deathblade 'Delmereth'
 24,232    900 ft   Found The Deathblade 'Delmereth'
 25,494    950 ft   Slew Tevildo, Prince of Cats
 25,795    950 ft   Found The Bastard Sword 'Anglachel' (from 900 ft)
 25,969    950 ft   Found The Shortsword 'Dagmor'
 26,969    900 ft   Enchanted Forge!



  ['Score' 018073005]


Posted on 15.1.2014 14:50
Last updated on 15.1.2014 15:29

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908. on the Sil Ladder (of 2253)

Comments

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On 15.1.2014 14:50 meneldil wrote:
My first moderately successful smith in 1.2.x. This is shaping up to be quite fun. It would be nice to find another forge before 1000ft, though also just putting more exp in melee/evasion would be good. Getting Mind Over Body may have been a mistake, but I had used _treasures, and saw a lot of loot I wanted, but not much food.

On 15.1.2014 14:58 HallucinationMushroom wrote:
Two black blades! Too bad they removed twoweaponing bastard swords.

On 15.1.2014 14:59 meneldil wrote:
Yeah. I'm just hanging onto it for the ID experience now ;)

On 15.1.2014 15:29 meneldil wrote:
Found an enchanted forge. Could take masterpiece to give possible 43 difficulty (or 45 if I take another point too). Any suggestions?

Current possibilities:
- Cloak [+1] +1 con, +1 dex (doesn't require Masterpiece) Could add regen with masterpiece
- Amulet +2 con, regen, light (difficulty: 43)
- Longsword (+1,2d6) [+2] branded with flame/frost (difficulty: 41/45)
- Round Shield (+1) [+1, 1d4] +2 con (difficulty: 42)

(More suggestions welcome!)

On 15.1.2014 16:58 Psi wrote:
I'd have thought your main concerns would be another source of FA for the throne room and doing more damage. Anguirel is probably the weapon of choice, so you prob want a ring with Dam/Str and FA.

On 15.1.2014 17:15 taptap wrote:
See Psi. It is easy to get carried away in smithing and go for max stats or whatever, when there are far more urgent things missing in your build.

I would make the crown of patching all holes in my defence.

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