The Angband Ladder: elliptic, Noldor Fingolfin no-class by elliptic

  [Sil 1.2.0-mpa Character Dump]

 Name   elliptic      Age    1,234       Str   6 =  4  +1      +1
 Sex    Female        Height   5'7       Dex   4 =  2  +1      +1
 Race   Noldor        Weight   144       Con   5 =  4  +1
 House  Fingolfin                        Gra   3

 Game Turn   31,014   Melee (+31,2d10)   Melee       31 = 25  +4  +4  -2
 Exp Pool       823         (+31,2d10)   Archery      9 =  0  +4  +4  +1
 Total Exp   91,823         (+33,1d12)   Evasion     35 = 24  +4  +7
 Burden       109.0   Bows   (+9,1d11)   Stealth      4 =  0  +4
 Max Burden   298.4   Armou  [+35,4-7]   Perception   3 =  0  +3
 Depth         950'                      Will         4 =  0  +3      +1
 Min Depth       0'   Health      0:49   Smithing     3 =  0  +3
 Light Radius     7   Voice      11:34   Song         3 =  0  +3

 You awoke on the shores of lake Cuivienen. You have light grey eyes,
 straight black hair, and a fair complexion.






  [Last Messages]

> It fires an arrow.
> The Cat assassin fires an arrow.
> It hits!
> The Gwathrauko flees down the stairs.
> The Cat assassin fires an arrow.
> It hits!
> It fires an arrow.
> The Cat assassin fires an arrow. <2x>
> It fires an arrow.
> It hits!
> It fires an arrow.
> It hits!
> It fires an arrow.
> It hits!
> You die.


  [Screenshot]

         
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  ......f
  ...@...
  ...>...
  .......
  ###'###


  [Equipment]

a) a Longsword of Hador's House (+1,2d7) [+1] 3.0 lb
   It grants you the ability: Follow-Through.  
b) The Dragon-horn Bow of Avernien (+1,1d9) 2.0 lb
   It slays dragons.  It fires shining arrows.  It cannot be
   harmed by the elements.  It can shoot arrows 16 squares (with
   your current strength).
c) a Bloodstone Ring of Accuracy (+3)
d) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
e) a Ruby Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Robe of Aredhel [+3]
   It sustains your grace.  It grants you freedom of movement.  
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
j) a Helm of Clarity [+0,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gauntlets of Strength [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 41 Arrows of Piercing
   They cut easily through armour.  They can be shot 16 squares
   (with your current strength and bow).
n) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 16
   squares (with your current strength and bow).


  [Inventory]

a) 7 Grey Herbs of Healing
b) 7 Russet Herbs of Restoration
c) 5 Fragments of Lembas
d) 9 Clear Potions of Miruvor
e) 6 Crimson Potions of Clarity
f) 14 Dark Green Potions of Healing
g) 12 Pale Green Potions of Quickness
h) 5 Yellow Potions of Strength
i) 3 Bright Orange Potions of Dexterity
j) a Green Potion of Constitution
k) 8 Violet Potions of Grace
l) a Mahogany Staff of Revelations (7 charges)
m) a Mahogany Staff of Revelations (4 charges)
n) 2 Moonstone Rings of Perception <+3>
   It improves your perception by 3.  
o) an Obsidian Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
p) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
q) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
r) The Leather Armour of Gorlim [+0,1d5]
   It causes you to panic in combat.  It cannot be harmed by the
   elements.  It grants you the ability: Exchange Places.  
s) a Crown of Brilliance [+0,1d1]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
t) The Pair of Greaves of the Helcaraxe [-1,1d3]
   It provides resistance to cold.  It sustains all your stats.  
   It cannot be harmed by the elements.  
u) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
v) a Mattock of Belegost (-5,5d2) <+3> 14.5 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Abilities]

Finesse
Charge
Zone of Control
Subtlety
Momentum
Rapid Attack
Two Weapon Fighting
Strength
Dodging
Parry
Sprinting
Flanking
Riposte
Dexterity


  [Artefacts]

The Serpentine Ring of Barahir (found)
The Pearl 'Nimphelos' (found)
The Robe of Aredhel (found)
The Leather Armour of Gorlim (found)
The Galvorn Armour of Maeglin (found)
The Mail Corslet of Fingon (found)
The Mail Corslet of Durin 
The Hauberk of Maedhros (found)
The Mail Corslet of Gundor (found)
The Kite Shield of Hador (found)
The Kite Shield of Fingolfin 
The Shortsword of Amrod (found)
The Longsword 'Glamdring' (found)
The Longsword 'Aranruth' 
The Deathblade 'Delmereth' (found)
The Spear 'Aeglos' (found)
The Glaive of the Sirion 
The Glaive 'Celebrist' 
The Helm of Curufin (found)
The Great Helm of Dor-Lomin 
The Wolf-Hame of Draugluin (found)
The Dragon-horn Bow of Avernien (found)
The Arrow 'Dailir' (found)
The Pair of Boots of Taur-nu-Fuin (found)
The Pair of Boots of Irime 
The Pair of Greaves of Orodreth (found)
The Pair of Greaves of the Helcaraxe (found)
The Set of Gloves of Celebrimbor (found)
The Massive Iron Crown of Morgoth (found)
The Mighty Hammer 'Grond' (found)


  [Notes]

elliptic of the Noldor
Entered Angband on 10 Jan 2014

   Turn     Depth   Note

    214    150 ft   Encountered Gorgol, the Butcher
    241    150 ft   Slew Gorgol, the Butcher
    576    250 ft   (Flanking)
    701    350 ft   (Dodging)
    852    300 ft   (Finesse)
  1,138    350 ft   (Zone of Control)
  1,592    400 ft   (Sprinting)
  3,759    400 ft   hm
  4,992    450 ft   uh
  4,995    450 ft   uhhhh
  5,237    450 ft   mm
  5,237    450 ft   (Two Weapon Fighting)
  5,736    500 ft   Encountered Ulfang the Black
  5,765    500 ft   Slew Ulfang the Black
  5,807    500 ft   Encountered Orcobal, Champion of the Orcs
  5,825    500 ft   Slew Orcobal, Champion of the Orcs
  6,883    550 ft   Encountered Gilim, the Giant of Eruman
  7,410    500 ft   Found The Serpentine Ring of Barahir
  8,578    600 ft   Encountered Nan, the Giant
  8,579    600 ft   bye
  8,707    550 ft   Encountered Uldor, the Accursed
  8,770    550 ft   Slew Uldor, the Accursed
 10,042    600 ft   what
 10,044    600 ft   ugh
 10,046    600 ft   (Parry)
 10,068    600 ft   well
 10,068    600 ft   Fell into a chasm
 11,128    750 ft   Fell through a false floor
 11,309    800 ft   Found The Mail Corslet of Gundor
 11,461    800 ft   oops
 11,655    800 ft   Found The Pair of Greaves of Orodreth
 11,777    800 ft   Encountered Turkano, Balrog of the Hosts
 11,786    800 ft   uhhh
 11,787    800 ft   uhhh
 14,067    750 ft   Encountered Tevildo, Prince of Cats
 14,067    750 ft   uhh
 14,068    750 ft   Encountered Oikeroi, Guard of Tevildo
 14,073    750 ft   Slew Tevildo, Prince of Cats
 14,082    750 ft   Slew Oikeroi, Guard of Tevildo
 14,084    750 ft   what
 14,085    750 ft   this is a lot of monsters
 14,121    750 ft   Found The Kite Shield of Hador
 14,383    750 ft   (Dexterity)
 15,474    800 ft   Encountered Scatha the Worm
 15,475    800 ft   Found The Helm of Curufin
 15,506    800 ft   (Charge)
 15,591    800 ft   ...
 15,672    800 ft   ugh
 15,684    800 ft   Fell into a chasm
 15,684    900 ft   (Momentum)
 15,974    900 ft   Fell through a false floor
 15,974    950 ft   well
 16,122    950 ft   (Strength)
 16,219    950 ft   Encountered Ancalagon the Black
 16,219    950 ft   Found The Spear 'Aeglos'
 16,219    950 ft   ...
 16,220    950 ft   hm
 16,243    950 ft   Slew Ancalagon the Black
 16,254    950 ft   mm
 16,556    950 ft   Encountered Vallach, Balrog of Sudden Flame
 16,570    950 ft   Destroyed Vallach, Balrog of Sudden Flame
 16,570    950 ft   Found The Dragon-horn Bow of Avernien
 17,084    950 ft   nice
 17,406    800 ft   that wasn't great
 19,775    950 ft   Encountered Dagorhir, the Elfbane
 19,780    950 ft   Slew Dagorhir, the Elfbane
 19,879    950 ft   (Riposte)
 20,320    950 ft   Found The Mail Corslet of Fingon
 20,979    900 ft   Entered the Chambers of Thu
 21,054    900 ft   Encountered Gorthaur, Servant of Morgoth
 21,060    900 ft   oh
 21,060    900 ft   this is gorthaur
 21,287    950 ft   Encountered Draugluin, Sire of Werewolves
 21,327    950 ft   Slew Draugluin, Sire of Werewolves
 21,327    950 ft   Found The Wolf-Hame of Draugluin
 22,159    950 ft   Encountered Maeglin, Betrayer of Gondolin
 22,182    950 ft   Slew Maeglin, Betrayer of Gondolin
 22,182    950 ft   Found The Galvorn Armour of Maeglin
 22,182    950 ft   Found The Longsword 'Glamdring'
 22,311    950 ft   Found The Leather Armour of Gorlim
 22,479    950 ft   Found The Pair of Greaves of the Helcaraxe
 23,498    900 ft   Found The Pair of Boots of Taur-nu-Fuin
 24,193    950 ft   Found The Pearl 'Nimphelos'
 25,079    950 ft   Found The Robe of Aredhel
 25,412    950 ft   Found The Set of Gloves of Celebrimbor
 25,885    900 ft   Fell through a false floor
 25,885    950 ft   fine
 26,744    950 ft   ugh
 29,190    950 ft   too late
 29,219    950 ft   Encountered The Deathblade 'Delmereth'
 29,237    950 ft   Subdued The Deathblade 'Delmereth'
 29,237    950 ft   Found The Deathblade 'Delmereth'
 29,588  1,000 ft   Entered Morgoth's throne room
 29,594  1,000 ft   Encountered Morgoth, Lord of Darkness
 29,606  1,000 ft   Encountered Gothmog, High Captain of Balrogs
 29,630  1,000 ft   Destroyed Gothmog, High Captain of Balrogs
 29,630  1,000 ft   Found The Shortsword of Amrod
 29,633  1,000 ft   Found The Massive Iron Crown of Morgoth
 29,634  1,000 ft   (Subtlety)
 29,634  1,000 ft   (Rapid Attack)
 29,695  1,000 ft   Slew Gorthaur, Servant of Morgoth
 29,727  1,000 ft   Slew Morgoth, Lord of Darkness
 29,727  1,000 ft   Found The Mighty Hammer 'Grond'
 29,736  1,000 ft   Cut a Silmaril from Morgoth's crown
 29,737  1,000 ft   nice
 30,080  1,000 ft   Found The Arrow 'Dailir'
 30,445  1,000 ft   Found The Hauberk of Maedhros
 30,733  1,000 ft   okay
 30,742  1,000 ft   Cut a Silmaril from Morgoth's crown
 30,809  1,000 ft   Cut a Silmaril from Morgoth's crown

 31,014    950 ft   Slain by a Cat assassin.
 31,014    950 ft   Died on 10 January 2014.




  ['Score' 121368986]


Posted on 10.1.2014 11:26
Last updated on 11.1.2014 05:40

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296. on the Sil Ladder (of 2253)

Comments

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On 10.1.2014 11:26 elliptic wrote:
Trying melee+evasion only. It's mostly been going well, but there was a nasty moment on 600' when I got sandwiched between a shadow and a shadow spider and had to use several healing herbs/potions while hitting stuff until I had an opportunity to move. Enough other monsters were coming that I still couldn't run away very far, but I was able to get to a chasm and jump in. I was then quickly forced to run to 750' and then false floored to 800', so I was definitely too deep for comfort for a while... but things seem to have stabilized again.

Getting momentum and using a 2.0 lb deathblade is pretty tempting...

On 10.1.2014 11:37 elliptic wrote:
I gather I shouldn't take riposte though unless I want to be instakilled by the cat warrior bug? Can someone point me in the direction of what to change to fix the bug, maybe?

On 10.1.2014 13:03 half wrote:
A simple work around is to turn Riposte off when cat warriors are around. A new version will be probably be out by the end of the weekend, so I wouldn't bother fixing in the source code.

On 11.1.2014 03:16 elliptic wrote:
About to enter throne room. Will probably attempt to kill Morgy... we'll see how it goes.

On 11.1.2014 05:40 elliptic wrote:
I'll count this as a success. Throne room went well (nothing could really harm me with 39 Evasion and once I got Morgoth alone I had plenty of damage output), though it took a ton of tries to cut all the sils with no sharpness (using Grond with 10 strength for the last one). Then I died on 950' by taking 30+ damage from cat assassins as I stepped onto a <. I would thank them for saving me the trouble of doing the ascent, but I actually had revelations this time so it wouldn't have been that bad probably. (Though this char also had a lot of trouble seeing hithraukar, which could have been a problem.)

On 11.1.2014 09:22 Philip wrote:
How did you have so many potions post-throne room?

On 11.1.2014 09:22 Psi wrote:
Congrats for getting out of the throne room alive with the big fellow down! Any problems with Gorthaur's entrancing?

I had Angrist on my melee/evasion run, but I think it broke on the second Sil so it took me 100 turns to get the next two out - so I can sympathise there. Hiths are an annoyance on the ascent, but Glamdring would probably have been enough to get you past them.

On 11.1.2014 16:01 elliptic wrote:
Philip: You end up with a lot of potions (even with the 1.2.0 nerf to potion generation) when you spend close to half the game near 950' and aren't using many potions there at all.

Psi: Gorthaur entrancing wasn't an issue with triple free action (which I needed to be immune to Morgy's slowness song).

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