The Angband Ladder: Never, Hobbit Warrior by Snarka

  [Z+Angband 0.3.3 Character Dump]

Name     : Never                Age             22     STR:   40+
Sex      : Male                 Height          34     INT:   31.0
Race     : Hobbit               Weight          56     WIS:   28.0
Class    : Warrior              Social Class     1     DEX:   40+
                                Turn       5222502     CON:   36.0
Title    : Lord                                        Chr:   21.8   29.0

+ Accuracy      69     Level                47     Max Hit Points     791
+%Deadliness   480     Experience      3748601     Cur Hit Points     -96
+ To AC        161     Max Exp         3748601     Max SP (Mana)        0
  Base AC       62     Exp to Adv.      101399     Cur SP (Mana)        0
                       Gold            1160924

                         (Miscellaneous Abilities)
Fighting    : Chaos Rank     Perception  : Good           Blows/Round : 6
Bows/Throw  : Chaos Rank     Sensing     : Very Good      Shots/Round : 2.0
Saving Throw: Amber [2]      Disarming   : Chaos Rank     Avg.Dam./Rnd: 830
Stealth     : Chaos Rank     Magic Device: Superb         Infra-Vision: 80'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    92 (4600')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0  -2   5  14   40+          .2..4....44..
Int:   28.0   2  -2   3   31.0         12...........
Wis:   28.0   1  -2   1   28.0         1s...........
Dex:   28.0   3   2  17   40+          .2.7.....4.4s
Con:   28.0   2   2   4   36.0         s...s....4...
Chr:   28.0   1  -1   1   29.0   21.8  1............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  1..7.2....... 
Search :  1....2....... 
Infra  :  .2...2....... 
Tunnel :  ............. 
Speed  :  ..*.......... 
Blows  :  ........1.... 

        abcdefghijkl@
Acid  : .......+.+...
Elec  : +....+.+.+...
Fire  : .......+++...
Cold  : +....+.+.+...
Poison: .......+.....
Fear  : .+..+.......+
Light : ........++...
Dark  : ........+....
Shard : ......+......
Blind : .........+...
Conf  : +............
Sound : ......+......
Nether: ..........+..
Nexus : .....+.......
Chaos : ......+......
Disnch: ....+.+......

           abcdefghijkl@
Reflect  : ........+....
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ....+........
SeeInvis.: .........+...
Hold Life: ........+....
Telepathy: .........+...
SlwDigstn: ........+....
Regen.   : .............
Levitate : ...+.........
PermLite : .....+...+...
Mutate   : .............
Patron   : .............
Good Luck: .............
 eirdLuck: .............
 ass Wall: .............
 hulTouch: .............

           abcdefghijkl@
Pr Animal: +............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : +............
Pr Orc   : .............
Pr Troll : +............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .+...........
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 14579 enemies.


  [Top 10 deepest kills]

 1 Lungorthin, the Balrog of White Fire Level 94 (4700')
 1 Eric the Usurper                     Level 94 (4700')
 1 Great Wyrm of Many Colours           Level 90 (4500')
 1 Caine, the Conspirator               Level 90 (4500')
 1 Corwin, Lord of Avalon               Level 90 (4500')
 3 Bronze golem                         Level 89 (4450')
 1 Gerard, Strongman of Amber           Level 89 (4450')
 1 Ungoliant, the Unlight               Level 88 (4400')
 1 Shadowlord                           Level 88 (4400')
 1 Bleys, Master of Manipulation        Level 87 (4350')


  [Character Equipment]

a) The Scythe of Slicing 'Reaper' (8d7) (+24,+130%) [+3] (+1)
{co,ec,stIWXpc,psATD,sCW @0!v}
   You have full knowledge of this item.  It increases your intelligence,
   wisdom, charisma, stealth and perception by +1.  It is especially deadly
   against trolls, demons and natural creatures.  It sustains your wisdom and
   constitution.  It provides resistance to electricity, cold and confusion. 
   It provides protection from natural creatures, demons and trolls.  It
   cannot be harmed by the elements.  You bought it in a Deep Warrior Hall in
   Nengil Town.  
b) The Long Bow 'Mangler' (x4) (+24,+140%) (+2) {SIDif,xx,sW .!v}
   You have full knowledge of this item.  It increases your strength,
   intelligence and dexterity by +2.  It increases your infravision by 20
   feet.  It provides 1 extra shots per turn.  It sustains your wisdom.  It
   provides resistance to fear.  It fires missiles with extra might.  It
   induces random teleportation.  It cannot be harmed by the elements.  You
   found it in a vault at 4300'.  
c) a Ring of Speed (+15) {@5!k!v}
   It increases your speed by +15.  You found it in a vault at 2950'.  
d) a Ring of Agility [+6] (+7) {Dst,lv i4@3!k!v}
   It can be activated for restore dexterity every 100-200 turns if it is
   being worn.  It increases your dexterity by +7.  It sustains your
   dexterity.  It allows you to levitate.  It cannot be harmed by the
   elements.  It was dropped by a Great hell wyrm at 4300'.  
e) an Amulet of Weaponmastery (+11,+50%) [+10] (+4) {S,sSC,FA,di !k!v}
   It increases your strength by +4.  It sustains your strength and
   constitution.  It provides immunity to paralysis.  It provides resistance
   to fear and disenchantment.  It was dropped by a Great swamp wyrm at
   4300'.  
f) The Star 'Angaer' [+3] (+2) {stpcif,ecnx @8!v}
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your stealth and perception by +2.  It increases your
   infravision by 20 feet.  It provides resistance to electricity, cold and
   nexus.  It provides permanent light.  It cannot be harmed by the elements. 
   It was dropped by a Spectral tyrannosaurus at 3350'.  
g) a Balance Dragon Scale Mail (-2) [30,+11] (charging) {840 soshxadi !k!v}
   It can be activated for breathe balance (840) every 30-60 turns if it is
   being worn.  It provides resistance to sound, shards, chaos and
   disenchantment.  It cannot be harmed by the elements.  You bought it in a
   Heavy Armoury in Nengil Town.  
h) The Cloak 'Colluin' [1,+15] {5,a:res !v}
   You have full knowledge of this item.  It can be activated for resistance
   (20-40) every 111 turns if it is being worn.  It provides resistance to
   acid, electricity, fire, cold and poison.  It cannot be harmed by the
   elements.  You found it in a vault at 2200'.  
i) The Shield of Deflection 'Zathduk' [14,+41] (+1 attack) {rfHL,lidaf !v}
   You have full knowledge of this item.  It provides 1 extra blows per turn. 
   It provides resistance to fire, bright light, magical darkness and life
   draining.  It slows your metabolism and reflects bolts and arrows.  It
   cannot be harmed by the elements.  You bought it in a Unique Shieldsman in
   Nengil Town.  
j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {TPSibl,SDC,4li,turn @9!v}
   You have full knowledge of this item.  It can be activated for turn
   monsters every 33-180 turns if it is being worn.  It increases your
   strength, dexterity and constitution by +4.  It provides resistance to
   acid, electricity, fire, cold, bright light and blindness.  It provides
   permanent light, allows you to see invisible monsters and gives telepathic
   powers.  It cannot be harmed by the elements.  It was dropped by a Great
   bile wyrm at 4300'.  
k) a Set of Cesti of Power (+3,+10%) [5,+20] (+4) {S,nh iA!k!v}
   You have full knowledge of this item.  It increases your strength by +4. 
   It provides resistance to nether.  It cannot be harmed by acid.  It was
   dropped by Khamul the Easterling at 4300'.  
l) The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4) {nx,FA,D,10sp
!v}
   This item may have hidden powers.  It increases your dexterity by +4.  It
   was dropped by Maeglin, the Traitor of Gondolin at 4550'.  


  [Character Inventory]

a) 21 Potions of Healing {!q!k}
b) 3 Potions of Enlightenment {!q}
c) 10 Scrolls of Teleportation {!r!k}
d) 5 Scrolls of Word of Recall {!r!k!k}
e) 2 Scrolls of *Destruction* {!r}
f) 19 Scrolls of Dimension Door {!r!k}
g) 4 Rods of Perception {@z4!k!v}
h) 3 Rods of Illumination (2 charging) {@z1!k}
i) 4 Rods of Enlightenment (2 charging) {@z6!k!v}
j) 7 Rods of Detection (3 charging) {@z3!k!v}
k) 5 Rods of Curing (4 charging) {@z9!k!v}
l) 3 Rods of Alchemy (1 charging) {@z8!k!v}
m) 8 Rods of Pesticide {@z5!k!v}
n) 9 Rods of Teleport Other {!k!v}
o) 5 Rods of Light {@z2!k!v}
p) 2 Wands of Stone to Mud (18 charges) {@a1}
q) a Flameproof quiver {!v!v!d!k}
   It cannot be harmed by fire.  You bought it in a Large Black Market in
   Gaereg Town.  
     Contents: 
     1) 11 Sheaf Arrows of Slaying (1d28) (+21,+75%) (318/636) {@f8}
     2) 17 Seeker Arrows of Returning (1d18) (+10,+50%) (196/392) {@f7}
       It returns when thrown.  You bought them in a Advanced Ammo Supplies in
       Glinruth Keep.  
r) a Staff of Curing (18 charges) {@u9}
s) a Staff of Genocide (5 charges) {!u}
t) a Ring of Elemental Protection [+10] {@5!k!v}
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  It was dropped by a Bile Demon at
   4300'.  


  [Home Inventory - Nengil Town]

a) 72 Potions of Healing {!q!k}
b) 10 Potions of *Healing*
c) 32 Potions of Enlightenment {!q}
d) 36 Potions of Resistance {!q}
e) 33 Potions of *Speed* {!q}
f) 40 Scrolls of Teleportation {!r!k}
g) 28 Scrolls of Word of Recall {!r!k!k}
h) 9 Scrolls of *Identify* {!r}
i) 6 Scrolls of Remove Curse
j) 22 Scrolls of Recharging
k) 8 Scrolls of *Destruction* {!r}
l) 82 Scrolls of Dimension Door {!r!k}
m) 9 Rods of Illumination {@z1!k}
n) a Rod of Enlightenment {@z6!k!v}
o) 49 Rods of Pesticide {@z5!k!v}
p) 11 Rods of Teleport Other {!k!v}
q) 59 Rods of Light {@z2!k!v}
r) 44 Wands of Stone to Mud (418 charges) {@a1}
s) 75 Wands of Frost Bolts (691 charges)
t) a Staff of Curing (5 charges) {@u9}
u) 9 Staves of Speed (9x 5 charges) {@u2!k!v}


  [Home Inventory - Furdush City]

a) a Mushroom of Cure Mutations {!E!k!v}
b) 2 Potions of Invulnerability {!q}
c) 2 Potions of New Life {!q}
d) 99 Potions of Detect Invisible {@q1}
e) 5 Potions of Speed
f) 99 Potions of Speed {!q}
g) 7 Potions of Life {!q}
h) 59 Potions of Curing {!q}
i) 2 Potions of Elemental Immunity {!q}
j) 7 Scrolls of *Remove Curse* {!r}
k) 24 Scrolls of *Enchant Armor*
l) 8 Scrolls of *Enchant Weapon*
m) 15 Scrolls of Rustproofing
n) 5 Scrolls of Genocide {!r}
o) 3 Rods of Healing {!z}
p) a Rod of Restoration
q) 3 Staves of Healing (3x 4 charges)
r) a Staff of Genocide (4 charges) {!u}
s) a Staff of Restoration (4 charges)
t) 11 Rings of Nexus Resistance {@3!k!v}
   It provides resistance to nexus.  You bought them in a Copper Jeweler in
   Tartal.  


  [Home Inventory - Tartal]

a) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {SX,4dasodi,geno !k!v}
   You have full knowledge of this item.  It can be activated for genocide
   every 500 turns if it is being worn.  It increases your strength and
   charisma by +4.  It provides resistance to acid, electricity, fire, cold,
   magical darkness, sound and disenchantment.  It cannot be harmed by the
   elements.  It was dropped by a Great wyrm of perplexity at 4300'.  
b) The Chain Mail of Command (-2) [14,+15] (+2) {SX,4lidi !v}
   You have full knowledge of this item.  It can be activated for mass charm
   every 600 turns if it is being worn.  It increases your strength and
   charisma by +2.  It provides resistance to acid, electricity, fire, cold,
   bright light and disenchantment.  It cannot be harmed by the elements.  It
   was in a chest at 2200'.  
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {pocobl,a,IWC}
   You have full knowledge of this item.  It can be activated for trap and
   door destruction every 10 turns if it is being worn.  It increases your
   intelligence, wisdom and constitution by +3.  It provides resistance to
   acid, poison, blindness and confusion.  It cannot be harmed by the
   elements.  You found it on the floor at 2800'.  
d) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2) {cosodi,4,SD}
   You have full knowledge of this item.  It increases your strength and
   dexterity by +2.  It provides resistance to acid, electricity, fire, cold,
   confusion, sound and disenchantment.  It cannot be harmed by the elements. 
   It was in a chest at 3250'.  
e) The Full Plate Armor of Isildur [25,+25] (+1) {C,4cosonx !v}
   You have full knowledge of this item.  It increases your constitution by
   +1.  It provides resistance to acid, electricity, fire, cold, confusion,
   sound and nexus.  It cannot be harmed by the elements.  It was dropped by
   a Great wyrm of thunder at 4300'.  
f) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4)
{luHL,5danh,IW,pE,heal !v}
   You have full knowledge of this item.  It can be activated for curing,
   heroism and heal (777) every 300 turns if it is being worn.  It increases
   your saving throws by +10.  It increases your intelligence and wisdom by
   +4.  It provides resistance to acid, electricity, fire, cold, poison,
   magical darkness, fear, nether and life draining.  It allows you to see
   invisible monsters.  It provides protection from evil monsters.  It cannot
   be harmed by the elements.  It was dropped by Gorlim, Betrayer of Barahir
   at 4300'.  
g) The Robe 'Full Metal Jacket' [2,+35] (+3) {DC,sS,flico !v}
   You have full knowledge of this item.  It increases your dexterity and
   constitution by +3.  It sustains your strength.  It provides resistance to
   fire, bright light and confusion.  It cannot be harmed by the elements. 
   It was dropped by Julian, Master of Arden Forest at 4300'.  
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {D,aposh !v}
   You have full knowledge of this item.  It increases your dexterity by +3. 
   It provides resistance to acid, poison and shards.  It cannot be harmed by
   the elements.  It was in a chest at 2500'.  
i) The Hagaromo 'Tenyo's Despair' [2,+20] (+4) {st,4nhda,sulv,500 !v}
   You have full knowledge of this item.  It can be activated for heavenly
   blessing and heal (500) every 1000 turns if it is being worn.  It
   increases your stealth by +4.  It sustains all your stats.  It provides
   resistance to acid, electricity, fire, cold, magical darkness and nether. 
   It allows you to levitate.  It cannot be harmed by the elements.  You
   found it in a vault at 2850'.  
j) The Cloak of Robustness [1,+26] (+4) {pc,auFE,epo,pT}
   You have full knowledge of this item.  It increases your perception by +4. 
   It provides resistance to electricity and poison.  It produces a fiery
   sheath and an electric sheath.  It provides protection from trolls.  It
   cannot be harmed by the elements.  You found it in a vault at 2200'.  
k) The Cloak of the Jester [1,+17] {cdaco,aPE,pD !v}
   You have full knowledge of this item.  It can be activated for protection
   from evil (112+ turns) every 230-460 turns if it is being worn.  It
   provides resistance to cold, magical darkness and confusion.  It provides
   protection from demons.  It cannot be harmed by the elements.  It was in a
   chest at 2850'.  
l) a Cloak of Aman [1,+8] (+2) {st,xa i4!k!v}
   You have full knowledge of this item.  It increases your stealth by +2. 
   It provides resistance to chaos.  It cannot be harmed by the elements. 
   You bought it in a Deep Warrior Hall in Nengil Town.  
m) The Fur Cloak 'Mechwarrior' [3,+29] (+2) {lu,SCpc,eflida,rg !v}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your strength, constitution and perception by +2.  It
   provides resistance to electricity, fire, bright light and magical
   darkness.  It speeds your regenerative powers.  It cannot be harmed by the
   elements.  You bought it in a Unique Armoury in Nengil Town.  
n) The Small Shield of Thorin [5,+25] (+4) {SC,imA,FA,soxadi !v}
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides immunity to acid and paralysis.  It
   provides resistance to sound, chaos and disenchantment.  It cannot be
   harmed by the elements.  You found it in a vault at 2950'.  
o) The Shield 'Odhtum' [6,+23] (+1) {rflv,fpolibl,Xstpcif,rgpl !v}
   You have full knowledge of this item.  It increases your charisma, stealth
   and perception by +1.  It increases your infravision by 10 feet.  It
   provides resistance to fire, poison, bright light and blindness.  It
   allows you to levitate, provides permanent light, speeds your regenerative
   powers and reflects bolts and arrows.  It cannot be harmed by the
   elements.  You bought it in a Unique Shieldsman in Nengil Town.  
p) The Shield 'Ayarush' [6,+23] (+4) {st,AM,lv,nh,pO !v}
   You have full knowledge of this item.  It increases your stealth by +4. 
   It provides resistance to nether.  It allows you to levitate.  It produces
   an anti-magic shell.  It provides protection from orcs.  It cannot be
   harmed by the elements.  You bought it in a Unique Shieldsman in Nengil
   Town.  
q) The Tower Shield of Anarion [8,+20] {su,4da !v}
   You have full knowledge of this item.  It sustains all your stats.  It
   provides resistance to acid, electricity, fire, cold and magical darkness. 
   It cannot be harmed by the elements.  It was in a chest at 4300'.  
r) a Dragon Shield [11,+14] {ashdinh k!v}
   You have full knowledge of this item.  It provides resistance to acid,
   shards, nether and disenchantment.  It cannot be harmed by the elements. 
   You found it in a vault at 4300'.  
s) The Iron Helm of Demos [5,+16] {TP,da,fasdor @9!v}
   You have full knowledge of this item.  It can be activated for phase door
   every 2-4 turns if it is being worn.  It provides resistance to magical
   darkness.  It gives telepathic powers.  It cannot be harmed by the
   elements.  You found it in a wilderness monster pit.  
t) The Set of Leather Gloves 'Cammithrim' [1,+10] {FA,sC,li,pl,3d6 !v}
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  It was dropped by Castamir the Usurper at 2900'.  
u) The Set of Cesti of Gordion [5,+26] (+2) {WDpc,FAHL,nh,acf !v}
   You have full knowledge of this item.  It increases your wisdom, dexterity
   and perception by +2.  It provides immunity to paralysis.  It provides
   resistance to acid, fire, cold, nether and life draining.  It cannot be
   harmed by the elements.  You found it in a vault at 2800'.  
v) The Set of Cesti 'Buzgath' [5,+13] (+1) {Xst,FA,co,pODr,sX,if !v}
   You have full knowledge of this item.  It increases your charisma and
   stealth by +1.  It increases your infravision by 10 feet.  It sustains
   your charisma.  It provides immunity to paralysis.  It provides resistance
   to confusion.  It provides protection from orcs and dragons.  It cannot be
   harmed by the elements.  It was dropped by a Young multi-hued dragon at
   2950'.  
w) a Set of Cesti of Thieves (+1,+10%) [5,+10] (+2) {Dpc,FA,lv iA!k!v}
   It increases your dexterity and perception by +2.  It provides immunity to
   paralysis.  It allows you to levitate.  It cannot be harmed by acid.  You
   bought it in a Expert Armoury in Dinbahz Town.  


  [Home Inventory - Ladhoth]

a) a Ring of Elemental Protection [+8] {@5!k!v}
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  You found it in a vault at 2700'.  
b) an Amulet of Reflection
   It reflects bolts and arrows.  It cannot be harmed by the elements.  It
   was dropped by a Great wyrm of perplexity at 4300'.  
c) an Amulet of Luck {TP @9!k!v}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It gives telepathic powers.  It was dropped by a Doom drake at
   2800'.  
d) an Amulet of Luck {HL}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to life draining.  You bought it in a Hidden
   Temple in Dinbahz Town.  
e) an Amulet of Luck {nh !k!v}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to nether.  You bought it in a Copper Jeweler
   in Boniz Town.  
f) an Amulet of Luck {xa}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to chaos.  You bought it in a Gold Jeweler in
   Nengil Town.  
g) an Amulet of Luck {so}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to sound.  It was dropped by a Ancient white
   dragon at 2600'.  
h) an Amulet of Luck {po !k!v}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to poison.  You bought it in a Large Black
   Market in Nengil Town.  
i) an Amulet of Luck {sh @6!k!v}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to shards.  You bought it in a Copper Jeweler
   in Tartal.  
j) an Amulet of Luck {co !k!v}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to confusion.  You bought it in a Copper
   Jeweler in Tartal.  
k) an Amulet of Luck {li}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to bright light.  It was dropped by a Mature
   multi-hued dragon at 3250'.  
l) an Amulet of Luck {da}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to magical darkness.  It was dropped by a
   Mature blue dragon at 2600'.  
m) an Amulet of Luck {FA !k!v}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides immunity to paralysis.  You bought it in a Large Black
   Market in Nengil Town.  
n) an Amulet of Luck {Si}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It allows you to see invisible monsters.  It was dropped by a Mature
   black dragon at 2700'.  
o) an Amulet of Luck {lv !k!v}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It allows you to levitate.  You bought it in a Gold Jeweler in
   Nengil Town.  
p) 6 Amulets of Hold Life {@6!k!v}
   It provides resistance to life draining.  You bought them in a Large
   Temple in Nengil Town.  


  [Home Inventory - Dinbahz Town]

a) 2 Rings of Permanence {suHL @3!k!v}
   It sustains all your stats.  It provides resistance to life draining.  You
   bought them in a Gold Jeweler in Nengil Town.  
b) a Ring of Accuracy (+18)
c) The Ring 'Ordur' (+2) {pc,enx,sI,away !v}
   You have full knowledge of this item.  It can be activated for teleport
   away every 300-600 turns if it is being worn.  It increases your
   perception by +2.  It sustains your intelligence.  It provides resistance
   to electricity and nexus.  It cannot be harmed by the elements.  It was
   dropped by a Mature black dragon at 3700'.  
d) a Ring of Light and Darkness Resistance
   It provides resistance to bright light and magical darkness.  It was
   dropped by a Mature green dragon at 2500'.  
e) a Ring of Confusion Resistance {@5!k!v}
   It provides resistance to confusion.  You bought it in a Copper Jeweler in
   Tartal.  
f) a Ring of Blindness Resistance
   It provides resistance to blindness.  You found it on the floor at 1000'. 
g) a Ring of Lordly Protection [+19] {FAHL,podiliso !k!v}
   You have full knowledge of this item.  It provides immunity to paralysis. 
   It provides resistance to poison, bright light, sound, disenchantment and
   life draining.  You found it in a vault at 2950'.  
h) a Ring of Lordly Protection [+22] {FAHL,podish !k!v}
   You have full knowledge of this item.  It provides immunity to paralysis. 
   It provides resistance to poison, shards, disenchantment and life
   draining.  It was dropped by a Horned Reaper at 4300'.  
i) a Ring of Lordly Protection [+20] {FAHL,podixa !k!v}
   You have full knowledge of this item.  It provides immunity to paralysis. 
   It provides resistance to poison, chaos, disenchantment and life draining. 
   It was dropped by a Great Wyrm of Law at 4300'.  
j) a Ring of Might [+5] (+5) {Sdig,sS,sd i4!k!v}
   It can be activated for restore strength every 100-200 turns if it is
   being worn.  It increases your strength and ability to dig by +5.  It
   sustains your strength.  It slows your metabolism.  It cannot be harmed by
   the elements.  You bought it in a Gold Jeweler in Nengil Town.  
k) a Ring of Knowledge [+4] (+5) {I,Si,sI i4!k!v}
   It can be activated for restore intelligence every 100-200 turns if it is
   being worn.  It sustains your intelligence.  It allows you to see
   invisible monsters.  It cannot be harmed by the elements.  It was dropped
   by a Shadow drake at 2800'.  
l) an Amulet of Resistance {4nh !k!v}
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and nether.  It cannot be harmed by the elements. 
   You found it on the floor at 2900'.  
m) an Amulet of Resistance {4,bl}
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and blindness.  It cannot be harmed by the
   elements.  You found it in a vault at 2500'.  
n) an Amulet of Resistance {4li}
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and bright light.  It cannot be harmed by the
   elements.  It was dropped by a Ancient green dragon at 3250'.  
o) an Amulet of Devotion (+3) {sWX,flida,HL,pl !k!v}
   It sustains your wisdom and charisma.  It provides resistance to fire,
   bright light, magical darkness and life draining.  It provides permanent
   light.  It was dropped by Itangast the Fire Drake at 3350'.  
p) The Incandescent Globe of Sawall (+3) {auEF,if @8!v}
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 30 feet.  It provides permanent light.  It
   produces a fiery sheath and an electric sheath.  It cannot be harmed by
   the elements.  It was dropped by Azog, King of the Uruk-Hai at 2000'.  
q) The Star 'Agkhi' (+2) {SWpc,efbl,sdpl}
   You have full knowledge of this item.  It can be activated for destroy
   doors every 25-50 turns if it is being worn.  It provides light (radius
   3).  It increases your strength, wisdom and perception by +2.  It provides
   resistance to electricity, fire and blindness.  It provides permanent
   light and slows your metabolism.  It cannot be harmed by the elements. 
   You found it in a vault at 1350'.  
r) The Jewel 'Bahzzar' (+2) {lu,DXst,clida !v}
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your saving throws by +10.  It increases your dexterity,
   charisma and stealth by +2.  It provides resistance to cold, bright light
   and magical darkness.  It provides permanent light.  It cannot be harmed
   by the elements.  It was dropped by Manbearpig at 3250'.  
s) The Jewel 'Sheet' (+1) {C,ecsh,pDr}
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your constitution by +1.  It provides resistance to electricity,
   cold and shards.  It provides permanent light.  It provides protection
   from dragons.  It cannot be harmed by the elements.  It was dropped by The
   King in Yellow at 3350'.  


  [Home Inventory - Boniz Town]

a) 58 Scrolls of Enchant Weapon Accuracy
b) 49 Scrolls of Enchant Weapon Damage
c) a Scroll of Weapon Branding
d) 16 Scrolls of *Enchant Weapon*
e) The Sabre 'Grayswandir' (2d7) (+20,+60%) (+4)
{SDC,HL,xanh,CB,FASi,psUEDDr,c,rg @0!v}
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +4.  It does extra damage from frost.  It is
   especially deadly against dragons, demons, the undead and evil monsters. 
   It sustains your strength and constitution.  It provides immunity to
   paralysis.  It provides resistance to cold, fear, nether, chaos and life
   draining.  It allows you to see invisible monsters, slows your metabolism
   and speeds your regenerative powers.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead, demons and dragons. 
   It cannot be harmed by the elements.  It was dropped by Corwin, Lord of
   Avalon at 4400'.  
f) a Diamond Edge (7d5) (+0,+0%) {!k!v}
   It is very sharp and can cut your foes.  You bought it in a Deep Warrior
   Hall in Nengil Town.  
g) The Scythe 'Thunderer' (5d9) (+17,+75%) { AB,lv,psUDG,Si,sIX,efc,rgsd @0!v}
   You have full knowledge of this item.  It does extra damage from acid.  It
   is especially deadly against giants, demons and the undead.  It sustains
   your intelligence and charisma.  It provides resistance to electricity,
   fire and cold.  It allows you to levitate, allows you to see invisible
   monsters, slows your metabolism and speeds your regenerative powers.  It
   has been blessed by the gods.  It provides protection from the undead,
   demons and giants.  It cannot be harmed by the elements.  It was dropped
   by a Bloodletter of Khorne at 4450'.  
h) a Scythe of Slicing (Trump Weapon) (8d4) (+11,+65%) (+2) {pc,psE,shnx,FA,rgsd
.@0!k!v}
   You have full knowledge of this item.  It can be activated for teleport
   every 50-100 turns if it is being worn.  It increases your perception by
   +2.  It is especially deadly against evil monsters.  It provides immunity
   to paralysis.  It provides resistance to shards and nexus.  It slows your
   metabolism and speeds your regenerative powers.  It induces random
   teleportation.  It provides protection from evil monsters.  It was created
   by reading a Scroll of Acquirement.  
i) a Scythe of Slicing (Vampiric) (8d4) (+4,+35%) {HL @0!k!v}
   It drains life from your foes.  It provides resistance to life draining. 
   It was created by reading a Scroll of Acquirement.  
j) a Sling of Buckland (x3) (+13,+105%) (+2) {D,xx iAF!k!v}
   It increases your dexterity by +2.  It provides 1 extra shots per turn. 
   It fires missiles with extra might.  It cannot be harmed by acid or fire. 
   You bought it in a Expert Weapon Smiths in Nengil Town.  
k) The Short Bow 'Bloodrain' (x3) (+23,+110%) [+3] (+4) {WD,sC,xa100,wild}
   You have full knowledge of this item.  It can be activated for chaos ball
   (100) every 30-60 turns if it is being worn.  It increases your wisdom and
   dexterity by +4.  It sustains your constitution.  Its shots are not
   hindered by trees.  It fires missiles with extra might.  It cannot be
   harmed by the elements.  It was dropped by a Ancient multi-hued dragon at
   3350'.  
l) The Short Bow 'Ulkhi' (x2) (+26,+135%) (+2) {D,xs,fpo,srp,Arc,pU,sd,pc !v}
   You have full knowledge of this item.  It can be activated for resist cold
   (57+ turns) every 95-190 turns if it is being worn.  It increases your
   dexterity and perception by +2.  It provides 1 extra shots per turn.  It
   is very sharp and can cut your foes.  It provides resistance to fire and
   poison.  It slows your metabolism.  It provides protection from the
   undead.  It cannot be harmed by the elements.  You found it in a vault at
   2300'.  
m) a Short Bow of Lothlorien (x3) (+20,+90%) (+1) {Dst,FA,wild !k!v}
   It increases your dexterity and stealth by +1.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  You bought it in a Deep Warrior Hall in Nengil Town.  
n) 25 Steel Bolts of Returning (1d15) (+5,+25%)
   It returns when thrown.  You bought them in a Ammo Supplies in Nengil
   Town.  
o) 31 Steel Bolts of Returning (1d15) (+2,+15%)
   It returns when thrown.  You bought them in a Fletcher in Boniz Town.  
p) 18 Sheaf Arrows of Returning (1d14) (+11,+60%) (156/312)
   It returns when thrown.  You bought them in a Arcane Fletcher in Paltal.  
q) 40 Iron Shots of Returning (4d2) (+6,+35%) {@f7}
   It returns when thrown.  You bought them in a Ammo Supplies in Nengil
   Town.  
r) 33 Iron Shots of Returning (4d2) (+3,+0%)
   It returns when thrown.  You bought them in a Ammo Supplies in Dinbahz
   Town.  
s) 8 Mithril Shots of Returning (6d2) (+6,+30%) {@f7}
   It returns when thrown.  You bought them in a Fletcher in Nengil Town.  
t) 2 Flameproof quivers
   It cannot be harmed by fire.  You bought them in a Large Black Market in
   Gaereg Town.  
u) 2 Large quivers


  [Home Inventory - Thalnel View]

a) a Bronze Dragon Scale Mail (-2) [30,+15]
   It can be activated for breathe confusion (400) every 50-100 turns if it
   is being worn.  It provides resistance to confusion.  It cannot be harmed
   by the elements.  It was dropped by Shelob, Spider of Darkness at 2600'.  
b) a Ring Mail of Elvenkind (-2) [12,+20] (+3) {st,4sh i4!k!v}
   You have full knowledge of this item.  It increases your stealth by +3. 
   It provides resistance to acid, electricity, fire, cold and shards.  It
   cannot be harmed by the elements.  It was dropped by a Ghoul at 2600'.  
c) an Elven Cloak of Electricity [4,+24] (+3) {stpc,e,auE i4!k!v}
   It provides resistance to electricity.  It produces an electric sheath. 
   It cannot be harmed by the elements.  You found it in a vault at 4300'.  
d) an Elven Cloak [4,+10] (+4) {stpc i4@2!k!v}
   It increases your stealth and perception by +4.  It cannot be harmed by
   the elements.  You bought it in a Expert Armoury in Dinbahz Town.  
e) a Shadow Cloak [6,+9] {lida iA@2!k!v}
   It provides resistance to bright light and magical darkness.  It cannot be
   harmed by acid.  You bought it in a Deep Armoury in Ninfun.  
f) a Shadow Cloak of Stealth [6,+2] (+2)
   It increases your stealth by +2.  It provides resistance to bright light
   and magical darkness.  It was in a chest at 2700'.  
g) a Small Shield of Resistance [5,+11] {5 i4!k!v}
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and poison.  It cannot be harmed by the elements. 
   You bought it in a Advanced Shieldsman in Nengil Town.  
h) The Shield of Celegorm [6,+20] {4lida}
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold, bright light and magical darkness.  It cannot be
   harmed by the elements.  You found it in a vault at 2600'.  
i) The Hard Leather Cap of Thranduil [2,+10] (+2) {TPbl,xa,IW @9!v}
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to blindness and chaos.  It gives
   telepathic powers.  It cannot be harmed by the elements.  It was dropped
   by a Stone troll at 2100'.  
j) a Set of Gauntlets of Power (+4,+15%) [2,+13] (+5) {S,co !k!v}
   You have full knowledge of this item.  It increases your strength by +5. 
   It provides resistance to confusion.  You found it in a vault at 2700'.  
k) a Set of Gauntlets of Power (+4,+15%) [2,+10] (+2) {S,so iA!k!v}
   You have full knowledge of this item.  It increases your strength by +2. 
   It provides resistance to sound.  It cannot be harmed by acid.  It was
   dropped by a Moaning spirit at 2000'.  
l) a Set of Cesti of Power (+1,+15%) [5,+12] (+2) {S,xa !k!v}
   You have full knowledge of this item.  It increases your strength by +2. 
   It provides resistance to chaos.  You bought it in a Unique Armoury in
   Nengil Town.  
m) The Pair of Hard Leather Boots of Gordion [3,+27] (+0) {imDa,alixa,sID !v}
   You have full knowledge of this item.  It sustains your intelligence and
   dexterity.  It provides immunity to darkness.  It provides resistance to
   acid, bright light, fear and chaos.  It cannot be harmed by the elements. 
   You found it in a vault at 3250'.  
n) a Pair of Hard Leather Boots of Free Action [3,+5]
   It provides immunity to paralysis.  You bought it in a Expert Armoury in
   Dinbahz Town.  
o) a Pair of Hard Leather Boots of Levitation [3,+8] {lv !k!v}
   It allows you to levitate.  You found it on the floor in a quest at 2300'. 
p) a Pair of Metal Shod Boots of Stealth [6,+10] (+4) {iA!k!v}
   It increases your stealth by +4.  It cannot be harmed by acid.  It was
   dropped by a Lizardman in the wilderness.  


  [Quests]

====Active quests==== 

Defeat the orc camp south-west of Furdush City.  

Defeat the undead camp west of Boniz Town.  

Defeat the undead camp north of Paltal.  

Defeat the giant camp south-east of Thalnel View.  

Defeat the orc camp north-east of Atarar.  

Defeat the troll camp north-east of Atarar.  

Defeat the troll camp south of Thalnel View.  

Defeat the undead camp south-west of Palith.  

Defeat the undead camp south-west of Boniz Town.  

Defeat the undead camp south-west of Paltal.  

Defeat the giant camp north of Narzhak.  

Defeat the orc camp west of Grodthon.  

Defeat the giant camp north-west of Grodthon.  

From a Warriors' Guild in Ladhoth (Danger level 12):
   A bunch of spiders have been running amok in the area near Ladhoth. 
Discover
their home and kill them all.  

From a Town Hall in Ladhoth (Danger level 14):
   Recently, spirits have been running amok in the area north-east of Ladhoth. 
Discover their lair and terminate them all.  

From a Rangers' Guild in Nengil Town (Danger level 18):
   Lots of spirits have been spreading evil in the area north of Nengil Town. 
Discover their stronghold and destroy them all.  

From a Keep in Gorsarn City (Danger level 19):
   A Giant black dragon fly has been running amok in the area east of Gorsarn
City.  Track it to its lair and terminate it.  

From a Warriors' Guild in Nengil Town (Danger level 26):
   Some living dead have been rampaging the area near Dinbahz Town.  Discover
their hideout and kill them all.  

From a Keep in Atarar (Danger level 26):
   Several cats have been rampaging the area south-west of Atarar.  Discover
their hideout and destroy them all.  

From a Castle in Boniz Town (Danger level 27):
   We have heard that a number of biting insects have been running amok in the
area near Boniz Town.  Discover their abode and kill them all.  

From a Keep in Tartal (Danger level 30):
   Clear 2 levels of a certain mine near Tartal.  

From a Warriors' Guild in Tartal (Danger level 30):
   Clear 2 levels of a certain underground city near Tartal.  

From a Warriors' Guild in Furdush City (Danger level 38):
   We have heard that a group of ghosts have been hiding in the area west
of Furdush City.  Discover their hideout and slay them all.  (2 levels)  

From a Castle in Glinruth Keep (Danger level 39):
   Bandtin, the Ghoul and his gang have been spotted in the area near Thalnel
View.  Find his home and terminate him.  

From a Warriors' Guild in Grodthon (Danger level 46):
   Clear 3 levels of a certain underground temple south of Gaereg Town.  

From a Keep in Narzhak (Danger level 49):
   Clear 3 levels of a certain cavern south-west of Narzhak.  

From a Rangers' Guild in Grodthon (Danger level 52):
   A group of ghosts have been terrorizing the area south-west of Gaereg
Town.  Discover their lair and slay them all.  (2 levels)  

From a Keep in Grodthon (Danger level 55):
   A number of arctic monsters have been lurking in the area north of Grodthon.

Discover their lair and terminate them all.  

From a Keep in Nadku (Danger level 63):
   Judge Fear and his followers have been killing people in the area north-west
of Nadku.  Find his abode and slay him.  

====Completed/failed quests==== 

From a Courier in Zumnala Watch (Danger level 0):
   Carry a message to Dridash the Strong in Palith.  (Delivered)

====Finished quests==== 

Defeat the troll camp north-east of Paltal.  (Finished)

Defeat the giant camp south-west of Furdush City.  (Finished)

Defeat the troll camp south-east of Zumnala Watch.  (Finished)

Defeat the troll camp west of Glinruth Keep.  (Finished)

Defeat the orc camp south-west of Nengil Town.  (Finished)

Defeat the troll camp north-east of Zumnala Watch.  (Finished)

Carry a message to Leiwthen the Lord in Nengil Town.  (Finished)

Carry a message to Loirin the Huge in The Deadly Yeek.  (Finished)

Carry a message to Flotsam the Seer in Gorsarn City.  (Finished)

Carry a message to Buggerby the Lord in Glinruth Keep.  (Finished)

Carry a message to Fazzil the Aged in The Orange Yak.  (Finished)

Carry a message to Falebrimbor the Handsome in Gaereg Town.  (Finished)

Carry a message to Fazzil the Poor in Nadku.  (Finished)

Carry a message to Corpselight the Beastly in Glinruth Keep.  (Finished)

Carry a message to Zzathath the Quiet in Tartal.  (Finished)

Carry a message to Atal the Neutral in The Fat Pony.  (Finished)

Carry a message to Malvus the Bloodthirsty in Dinbahz Town.  (Finished)

(Danger level 8):  Kill 5 Yellow lights.  (Finished)

(Danger level 8):  A Nurgling has been terrorizing the area east
of Ladhoth.  Track it to its lair and destroy it.  (Finished)

(Danger level 11):  Too many venomous insects have been spreading evil in the
area
south-east of Ladhoth.  Discover their den and kill them all.  (Finished)

(Danger level 15):  A Kamikaze yeek and its minions have been troubling the area
west
of Gorsarn City.  Find their den and terminate them.  (Finished)

(Danger level 18):  Galbel, the Dark Elven Acolyte and her followers have been
troubling the area south-east of Nengil Town.  Find her hideout and destroy
her.
 (Finished)

(Danger level 18):  A group of religious fanatics have been killing people in
the
area south-east of Nengil Town.  Discover their den and destroy them all. 
(Finished)

(Danger level 20):  Ufthak of Cirith Ungol and his followers have been
discovered in
the area near Furdush City.  Find his hole and kill him.  (Finished)

(Danger level 21):  Kill Grishnakh, the Hill Orc, who is guarding dungeon level
21.
(1050ft) (Finished)

(Danger level 23):  Kill 5 Hill giants.  (Finished)

(Danger level 23):  Kill 2 Illusionists.  (Finished)

(Danger level 28):  Kill the 5 Ball lightnings that are
guarding dungeon level 28. (1400ft) (Finished)

(Danger level 30):  A Ranger has been killing people in the area south of
Glinruth
Keep.  Track him to his home and slay him.  (Finished)

(Danger level 32):  A Hardened warrior has been killing people in the area
south-west
of Narzhak.  Track him to his home and destroy him.  (Finished)

(Danger level 39):  A Cave ogre and its minions have been spreading evil in the
area
south-east of Narzhak.  Find their hole and slay them.  (Finished)

(Danger level 42):  A Storm giant has been killing people in the area south of
Grodthon.  Track him to his den and kill him.  (Finished)

(Danger level 48):  A Gug and its followers have been running amok in the area
south-east of Grodthon.  Find their hole and kill them.  (Finished)

(Danger level 48):  A Half-troll and his legion have been seen in the area west
of
Bandgwath Town.  Find their hideout and kill them.  (Finished)



  [Message Log (last 1321 messages)]

You were wearing a Ring of Elemental Protection [+10] {@5!k!v$R} (c).
You are wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You find a Potion of Restore Life Levels.
There is a wall blocking your way.
You find a Ring of Knowledge [+5] (+5).
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of objects!
You sense the presence of monsters!
You find 24 Steel Bolts of Hurt Animal (1d15) (+11,+65%).
In your Flameproof quiver (r): 24 Steel Bolts of Hurt Animal (1d15) (+11,+65%).
You find The Broad Sword 'Nothung' (2d5) (+12,+80%) (+4).
Inscribing The Robe of the Thaumaturgist [2,+3] (+4).
You find The Broad Sword 'Nothung' (2d5) (+12,+80%) (+4).
Inscribing The Broad Sword 'Nothung' (2d5) (+12,+80%) (+4).
You find 2 Rings of Knowledge [+6] (+5).
2 Rings of Knowledge [+6] (+5) (v).
You find a Ring of Might [+6] (+7).
You drop The Robe of the Thaumaturgist [2,+3] (+4) {10 Ist,FA,coblnx$R} (w).
There are no more Robes of the Thaumaturgist [2,+3] (+4) {10 Ist,FA,coblnx$R}.
You find The Broad Sword 'Nothung' (2d5) (+12,+80%) (+4) {15 sell$R}.
You find The Robe of the Thaumaturgist [2,+3] (+4) {10 Ist,FA,coblnx$R}.
You find a Ring of Might [+6] (+7).
You cannot run in that direction.
You find a Ring of Knowledge [+5] (+5).
You find The Splint Mail of Troubleseeking (-2) [19,-26] {cursed}. <3x>
You find a Ring of Knowledge [+5] (+5).
You enter a maze of down staircases.
Autosaving the game...
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
You are surrounded by a white light.
You have found 288 gold pieces worth of adamantite.
You failed to use the rod properly.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of objects!
You sense the presence of monsters!
There is a wall blocking your way.
You hit the Halfling slinger. <2x>
You have slain the Halfling slinger.
You have found 224 gold pieces worth of adamantite.
You get in a shield bash!
The Halfling slinger is stunned.
You miss the Halfling slinger.
You strike the Halfling slinger.
You hit the Halfling slinger.
You have slain the Halfling slinger.
You find a Ring of See Invisible.
You destroy a Ring of See Invisible.
On the ground: no more Rings of See Invisible.
You get in a shield bash!
WHAMM!
You miss the Halfling slinger.
You hit the Halfling slinger.
You miss the Halfling slinger.
You hit the Halfling slinger.
You have slain the Halfling slinger.
You have found 70 gold pieces worth of silver.
You hit the Halfling slinger. <2x>
You have slain the Halfling slinger.
You get in a shield bash!
The Halfling slinger is stunned.
The Halfling slinger appears confused.
You hit the Halfling slinger.
You hack at the Halfling slinger.
You have slain the Halfling slinger.
You have found 480 gold pieces worth of adamantite.
You find a Ring of Blood {cursed}.
You destroy a Ring of Blood {cursed}.
On the ground: no more Rings of Blood {cursed}.
You hack at the Halfling slinger.
You strike the Halfling slinger.
You have slain the Halfling slinger.
You find a Golden Statue of Father Dagon.
You destroy a Golden Statue of Father Dagon.
On the ground: no more Golden Statues of Father Dagon.
You get in a shield bash!
You hit the Halfling slinger. <2x>
You have slain the Halfling slinger.
You find a Ring of Accuracy.
On the ground: a Ring of Accuracy (+19).
You destroy a Ring of Accuracy (+19).
On the ground: no more Rings of Accuracy (+19).
You miss the Halfling slinger.
You hit the Halfling slinger. <2x>
You have slain the Halfling slinger.
You strike the Halfling slinger.
You have slain the Halfling slinger.
You find an Amulet of Resistance.
You destroy an Amulet of Resistance.
On the ground: no more Amulets of Resistance.
You hit the Halfling slinger. <2x>
You have slain the Halfling slinger.
You find an Amulet of Brilliance.
You destroy an Amulet of Brilliance.
On the ground: no more Amulets of Brilliance.
You hit the Halfling slinger. <2x>
You have slain the Halfling slinger.
You have found 656 gold pieces worth of adamantite.
You get in a shield bash!
The Halfling slinger appears confused.
You hack at the Halfling slinger.
You have slain the Halfling slinger.
You hit the Halfling slinger.
You hack at the Halfling slinger.
You have slain the Halfling slinger.
You have found 37 gold pieces worth of copper.
You find a Ring of Blood {cursed}.
You get in a shield bash!
The Halfling slinger is stunned.
You hit the Halfling slinger.
You slash the Halfling slinger.
You have slain the Halfling slinger.
You destroy a Ring of Blood {cursed}.
On the ground: no more Rings of Blood {cursed}.
You find a Ring of Strength.
You destroy a Ring of Strength.
On the ground: no more Rings of Strength.
You get in a shield bash!
You hit the Halfling slinger.
You miss the Halfling slinger.
You hit the Halfling slinger.
You have slain the Halfling slinger.
You are surrounded by a white light.
The Tengu wakes up.
The Dark elven mage wakes up.
You find a Ring of See Invisible.
You destroy a Ring of See Invisible.
On the ground: no more Rings of See Invisible.
The Dark elven mage casts a stinking cloud.
You are poisoned!
You are no longer poisoned.
You enter a maze of down staircases.
Autosaving the game...
You failed to use the rod properly.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
You enter a maze of up staircases.
Autosaving the game...
You enter a maze of down staircases.
Autosaving the game...
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of objects!
You sense the presence of invisible creatures!
You sense the presence of monsters!
You enter a maze of down staircases.
Autosaving the game...
You enter a maze of up staircases.
Autosaving the game...
You enter a maze of down staircases.
Autosaving the game...
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of objects!
You sense the presence of invisible creatures!
You sense the presence of monsters!
You hit the Ogre shaman.
You have slain the Ogre shaman.
You are surrounded by a white light.
The Chimera wakes up.
You get in a shield bash!
WHAMM!
You have slain the Chimera.
You are surrounded by a white light.
The Ebony monk wakes up.
You tunnel into the magma vein.
You have finished the tunnel.
You get in a shield bash!
The Greater air elemental is stunned.
You hit the Greater air elemental.
You get zapped!
You hit the Greater air elemental.
You get zapped!
You strike the Greater air elemental.
You get zapped!
You hit the Greater air elemental.
You get zapped!
You strike the Greater air elemental.
You get zapped!
You strike the Greater air elemental.
You get zapped!
The Greater air elemental is no longer stunned.
The Greater air elemental misses you. <4x>
You hack at the Greater air elemental.
You get zapped!
You strike the Greater air elemental.
You have destroyed the Greater air elemental.
A line of blue shimmering light appears. <2x>
You are surrounded by a white light. <2x>
A line of blue shimmering light appears.
You were wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You are wearing a Ring of Elemental Protection [+10] {@5!k!v$R} (c).
You activate it...
You feel resistant to acid!
You feel resistant to cold!
You feel resistant to fire!
You feel resistant to electricity!
You were wearing a Ring of Elemental Protection [+10] (charging) {@5!k!v$R}
(c).
You are wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You find a Wand of Acid Bolts.
You hit the Shoggoth. <3x>
You miss the Shoggoth.
You hack at the Shoggoth.
The Shoggoth says: 'Mein Leben!'
You have destroyed the Shoggoth.
You find a Mithril Plate Mail [35].
You hit Maeglin, the Traitor of Gondolin. <2x>
You strike Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin. <2x>
Maeglin, the Traitor of Gondolin hits you. <2x>
Maeglin, the Traitor of Gondolin misses you. <2x>
You hit Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin. <3x>
Maeglin, the Traitor of Gondolin misses you.
Maeglin, the Traitor of Gondolin hits you.
Maeglin, the Traitor of Gondolin misses you. <2x>
You get in a shield bash!
WHAMM!
Maeglin, the Traitor of Gondolin is stunned.
You hit Maeglin, the Traitor of Gondolin. <4x>
You miss Maeglin, the Traitor of Gondolin.
You hack at Maeglin, the Traitor of Gondolin.
Maeglin, the Traitor of Gondolin is no longer stunned.
Maeglin, the Traitor of Gondolin misses you.
Maeglin, the Traitor of Gondolin hits you. <2x>
Maeglin, the Traitor of Gondolin misses you.
You slash Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin. <3x>
You hit Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin.
Maeglin, the Traitor of Gondolin hits you. <3x>
Maeglin, the Traitor of Gondolin misses you.
You miss Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
You strike Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin. <3x>
Maeglin, the Traitor of Gondolin misses you.
Maeglin, the Traitor of Gondolin hits you. <2x>
Maeglin, the Traitor of Gondolin misses you.
You miss Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
You hack at Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin. <3x>
You get in a shield bash!
Maeglin, the Traitor of Gondolin is stunned.
You miss Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin. <2x>
You miss Maeglin, the Traitor of Gondolin. <2x>
Maeglin, the Traitor of Gondolin is no longer stunned.
Maeglin, the Traitor of Gondolin hits you.
Maeglin, the Traitor of Gondolin misses you.
Maeglin, the Traitor of Gondolin hits you. <2x>
You hit Maeglin, the Traitor of Gondolin. <2x>
You miss Maeglin, the Traitor of Gondolin. <2x>
You strike Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin.
Maeglin, the Traitor of Gondolin hits you. <2x>
Maeglin, the Traitor of Gondolin misses you.
Maeglin, the Traitor of Gondolin hits you.
You get in a shield bash!
Maeglin, the Traitor of Gondolin misses you. <3x>
Maeglin, the Traitor of Gondolin hits you.
You miss Maeglin, the Traitor of Gondolin.
You hack at Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
Maeglin, the Traitor of Gondolin magically summons spiders.
The Phase spider commands you to return.
You feel very good.
There is a wall blocking your way.
You hit Maeglin, the Traitor of Gondolin.
You hack at Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
You strike Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin. <2x>
You slash Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin.
You strike Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
You gouge Maeglin, the Traitor of Gondolin!
Maeglin, the Traitor of Gondolin hits you.
Maeglin, the Traitor of Gondolin misses you. <3x>
You miss Maeglin, the Traitor of Gondolin.
You hit Maeglin, the Traitor of Gondolin.
You miss Maeglin, the Traitor of Gondolin. <3x>
You hit Maeglin, the Traitor of Gondolin.
Maeglin, the Traitor of Gondolin flees in terror!
The Lernean Hydra bites it.
It chitters.
The Lernean Hydra bites it.
It chitters.
The Lernean Hydra bites it.
It dies.
The Vore misses you. <2x>
Maeglin, the Traitor of Gondolin misses you.
Maeglin, the Traitor of Gondolin hits you.
Maeglin, the Traitor of Gondolin misses you. <2x>
You miss Maeglin, the Traitor of Gondolin.
You strike Maeglin, the Traitor of Gondolin.
You have slain Maeglin, the Traitor of Gondolin.
You feel something roll beneath your feet.
You hit the Vore.
You hack at the Vore.
You have slain the Vore.
You find a Staff of *Destruction*.
The Lernean Hydra casts a plasma bolt.
The attack bounces!
The Green jelly dies.
The Lernean Hydra misses you. <4x>
You hit The Lernean Hydra. <2x>
You hack at The Lernean Hydra.
You miss The Lernean Hydra. <3x>
It commands you to return.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
You hit The Lernean Hydra. <2x>
You miss The Lernean Hydra.
You hack at The Lernean Hydra.
You miss The Lernean Hydra. <2x>
You hit The Lernean Hydra.
You slash The Lernean Hydra.
You hit The Lernean Hydra.
You miss The Lernean Hydra.
You hit The Lernean Hydra. <2x>
The Lernean Hydra misses you. <3x>
The Lernean Hydra bites you.
You are enveloped in flames!
You hit The Lernean Hydra.
You hack at The Lernean Hydra.
You hit The Lernean Hydra. <2x>
You slash The Lernean Hydra.
You hit The Lernean Hydra.
You have slain The Lernean Hydra.
You feel something roll beneath your feet. <2x>
You have found 697 gold pieces worth of adamantite.
You find a Ring of Extra Attacks.
You find a Staff of *Destruction*.
You get in a shield bash!
You have slain the Phase spider.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
You are surrounded by a white light.
You find a Ring of Extra Attacks.
On the ground: a Ring of Extra Attacks (+1 attack).
You turn a Ring of Extra Attacks (+1 attack) to 1666 coins worth of gold.
On the ground: no more Rings of Extra Attacks (+1 attack).
You have found 13 gold pieces worth of copper.
You have found 153 gold pieces worth of diamonds.
You have found 142 gold pieces worth of mithril.
You have found 89 gold pieces worth of gold.
You have found 314 gold pieces worth of adamantite.
You have found 501 gold pieces worth of adamantite.
You were wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You are wearing a Ring of Elemental Protection [+10] (charging) {@5!k!v$R} (c).
You have found 246 gold pieces worth of adamantite.
You find a Wand of Acid Balls.
You destroy a Wand of Acid Balls.
On the ground: no more Wands of Acid Balls.
You find a Ring of Speed.
On the ground: a Ring of Speed (+7).
You turn a Ring of Speed (+7) to 7416 coins worth of gold.
On the ground: no more Rings of Speed (+7).
You find 2 Potions of Life.
2 Potions of Life (b).
You find a Pair of Soft Leather Boots [4].
You have no room for a Pair of Soft Leather Boots [4].
On the ground: The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4).
You find a Wand of Dragon's Breath.
On the ground: a Wand of Dragon's Breath (3 charges).
You turn a Wand of Dragon's Breath (3 charges) to 2600 coins worth of gold.
On the ground: no more Wands of Dragon's Breath (3 charges).
You find a Wand of Cold Beams.
You find a Soapstone Ring.
You destroy a Wand of Cold Beams.
On the ground: no more Wands of Cold Beams.
On the ground: The Ring of Tulkas (+4).
Inscribing The Ring of Tulkas (+4).
On the ground: no more Rings of Tulkas (+4) {SDC,haste$R}.
You find a Staff of *Destruction*.
You find a Scroll of Genocide.
On the ground: no more Scrolls of Genocide.
You find a Potion of *Healing*.
You find a Spruce Staff.
On the ground: a Staff of Power (3 charges).
You drop 2 Rings of Knowledge [+6] (+5) (w).
There are no more Rings of Knowledge [+6] (+5).
You find a Wand of Lightning Blasts.
You feel less resistant to acid.
You feel less resistant to electricity.
You feel less resistant to fire.
You feel less resistant to cold.
A line of blue shimmering light appears.
You find a Wand of Lightning Blasts.
You destroy a Wand of Lightning Blasts.
On the ground: no more Wands of Lightning Blasts.
Illegal object choice (tag)!
You find an Augmented Chain Mail [16].
You destroy an Augmented Chain Mail [16].
On the ground: no more Augmented Chain Mails [16].
You find a Potion of Wisdom.
You failed to use the rod properly.
You turn a Potion of Wisdom to 3333 coins worth of gold.
On the ground: no more Potions of Wisdom.
You find a Sky Blue Potion.
On the ground: a Potion of Ruination.
You destroy a Potion of Ruination.
On the ground: no more Potions of Ruination.
A line of blue shimmering light appears.
You find a Mithril Plate Mail [35].
On the ground: a Mithril Plate Mail (-3) [35,+0].
You turn a Mithril Plate Mail (-3) [35,+0] to 5000 coins worth of gold.
On the ground: no more Mithril Plate Mails (-3) [35,+0].
You find a Wand of Acid Bolts.
You destroy a Wand of Acid Bolts.
On the ground: no more Wands of Acid Bolts.
A line of blue shimmering light appears.
You find a Rod of Cold Balls.
You turn a Rod of Cold Balls to 2000 coins worth of gold.
On the ground: no more Rods of Cold Balls.
You were wearing a Ring of Elemental Protection [+10] (charging) {@5!k!v$R}
(c).
You are wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You miss the Horned Reaper.
You hit the Horned Reaper.
You miss the Horned Reaper. <4x>
The Horned Reaper magically summons a demon from the Courts of Chaos!
The Bronze golem misses you.
The Bronze golem hits you.
The Bronze golem is repelled.
The Bronze golem hits you.
You strike the Horned Reaper.
You hit the Horned Reaper.
You miss the Horned Reaper.
You hit the Horned Reaper.
You strike the Horned Reaper.
You miss the Horned Reaper.
The Horned Reaper misses you. <4x>
You strike the Horned Reaper.
You miss the Horned Reaper.
You strike the Horned Reaper.
You miss the Horned Reaper. <3x>
The Bronze golem misses you.
The Bronze golem hits you. <3x>
The Horned Reaper misses you. <2x>
The Horned Reaper hits you.
The Horned Reaper misses you.
You hit the Horned Reaper.
You miss the Horned Reaper. <2x>
You hit the Horned Reaper.
You miss the Horned Reaper. <2x>
The Horned Reaper magically summons a demon from the Courts of Chaos!
The Bloodletter of Khorne misses you. <6x>
The Bronze golem misses you.
The Bronze golem hits you.
The Bronze golem is repelled.
The Bronze golem hits you.
You hit the Horned Reaper. <2x>
You miss the Horned Reaper.
You strike the Horned Reaper.
You miss the Horned Reaper. <2x>
The Horned Reaper misses you.
The Horned Reaper hits you.
The Horned Reaper misses you. <2x>
You miss the Horned Reaper.
You hack at the Horned Reaper.
You hit the Horned Reaper.
You miss the Horned Reaper.
You strike the Horned Reaper.
You miss the Horned Reaper.
The Bloodletter of Khorne misses you. <6x>
The Bronze golem hits you.
The Bronze golem misses you. <2x>
The Bronze golem hits you.
The Horned Reaper misses you. <3x>
The Horned Reaper is repelled.
You miss the Horned Reaper.
You strike the Horned Reaper.
You miss the Horned Reaper.
You strike the Horned Reaper. <2x>
You have destroyed the Horned Reaper.
You find an Amulet of Luck.
You find a Potion of Constitution.
You find a Dagger (1d4).
You hack at the Bloodletter of Khorne.
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You destroy an Amulet of Luck.
On the ground: no more Amulets of Luck.
You feel very good.
You miss the Bronze golem.
You hack at the Bronze golem.
You hit the Bronze golem.
You miss the Bronze golem.
You hack at the Bronze golem.
You strike the Bronze golem.
You miss the Bronze golem. <3x>
You strike the Bronze golem.
You miss the Bronze golem.
You hit the Bronze golem.
The Bronze golem misses you.
The Bronze golem hits you.
The Bronze golem misses you. <2x>
You hit the Bronze golem.
You strike the Bronze golem.
You miss the Bronze golem.
You hit the Bronze golem.
You miss the Bronze golem. <2x>
The Bronze golem misses you. <4x>
You miss the Bronze golem. <2x>
You strike the Bronze golem.
You miss the Bronze golem. <4x>
You strike the Bronze golem.
You miss the Bronze golem. <4x>
The Bronze golem is repelled.
The Bronze golem misses you.
The Bronze golem hits you. <2x>
You slash the Bronze golem.
You hit the Bronze golem.
You miss the Bronze golem.
You hit the Bronze golem. <2x>
You miss the Bronze golem.
The Bronze golem misses you. <2x>
The Bronze golem is repelled.
The Bronze golem misses you.
You hack at the Bronze golem.
You miss the Bronze golem.
You strike the Bronze golem. <2x>
You hit the Bronze golem.
You have destroyed the Bronze golem.
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You hit the Bloodletter of Khorne.
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You turn a Potion of Constitution to 3333 coins worth of gold.
On the ground: no more Potions of Constitution.
You get in a shield bash!
The Bloodletter of Khorne is stunned.
The Bloodletter of Khorne appears confused.
You hit the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
a Pair of Hard Leather Boots [3] (w).
You have no room for a Dagger (1d4).
You destroy a Dagger (1d4).
On the ground: no more Daggers (1d4).
You were wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You are wearing a Ring of Elemental Protection [+10] (charging) {@5!k!v$R} (c).
The Bloodletter of Khorne misses you. <3x>
You hack at the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You destroy an Odachi (1d18).
On the ground: no more Odachis (1d18).
You hit the Bloodletter of Khorne.
You hack at the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You hit the Bloodletter of Khorne. <2x>
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You find a Flail (2d6).
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You destroy a Flail (2d6).
On the ground: no more Flails (2d6).
You find a Flail (2d6).
You hit the Bloodletter of Khorne.
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You destroy a Flail (2d6).
On the ground: no more Flails (2d6).
You hit the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
The Bloodletter of Khorne misses you. <3x>
You hit the Bloodletter of Khorne. <2x>
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You get in a shield bash!
The Bloodletter of Khorne is stunned.
The Bloodletter of Khorne is no longer stunned.
The Bloodletter of Khorne misses you. <3x>
You hack at the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You destroy an Augmented Chain Mail [16].
On the ground: no more Augmented Chain Mails [16].
You destroy a Battle Axe (2d8).
On the ground: no more Battle Axes (2d8).
You are surrounded by a white light.
The Bloodletter of Khorne is unharmed. <2x>
You miss the Bloodletter of Khorne.
You hit the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You find an Augmented Chain Mail [16].
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You destroy a War Hammer (3d3).
On the ground: no more War Hammers (3d3).
You destroy an Augmented Chain Mail [16].
On the ground: no more Augmented Chain Mails [16].
The Bloodletter of Khorne misses you. <3x>
You hit the Bloodletter of Khorne. <2x>
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You failed to use the rod properly.
You hit the Bloodletter of Khorne.
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
On the ground: a Blade of Chaos (6d5) (+0,+0%).
You hit the Bloodletter of Khorne. <2x>
You have destroyed the Bloodletter of Khorne.
You get in a shield bash!
The Bloodletter of Khorne appears confused.
You hit the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You have no room for a Pair of Hard Leather Boots [3].
You have no room for a Blade of Chaos (6d5) (+0,+0%).
You have no room for a Tower Shield [8].
You failed to use the rod properly.
You hit the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
On the ground: a Pair of Hard Leather Boots [3,+9].
You destroy a Pair of Hard Leather Boots [3,+9].
On the ground: no more Pairs of Hard Leather Boots [3,+9].
You turn a Blade of Chaos (6d5) (+0,+0%) to 1333 coins worth of gold.
On the ground: no more Blades of Chaos (6d5) (+0,+0%).
You hit the Bloodletter of Khorne.
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
On the ground: a Blade of Chaos (6d5) (+0,+0%).
You strike the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You destroy an Executioner's Sword (4d5).
On the ground: no more Executioner's Swords (4d5).
The rods are all still charging.
You find a Blade of Chaos (6d5) (+0,+0%).
You find a Tower Shield [8].
You get in a shield bash!
You hit the Bloodletter of Khorne.
You have destroyed the Bloodletter of Khorne.
You feel something roll beneath your feet.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
You find a Staff of Power.
You find an Adamantite Plate Mail [40].
On the ground: no more Staves of Power.
On the ground: an Adamantite Plate Mail (-4) [40,+0].
You turn an Adamantite Plate Mail (-4) [40,+0] to 5833 coins worth of gold.
On the ground: no more Adamantite Plate Mails (-4) [40,+0].
You find a Sling (x2).
You find a Potion of Restore Mana.
You find a Ribbed Plate Armor [28].
You destroy a Sling (x2).
On the ground: no more Slings (x2).
You destroy a Potion of Restore Mana.
On the ground: no more Potions of Restore Mana.
On the ground: a Ribbed Plate Armor (-3) [28,+13].
The rods are all still charging.
You find an Amulet of Greater Warding.
You find a Scroll of *Remove Curse*.
You destroy an Amulet of Greater Warding.
On the ground: no more Amulets of Greater Warding.
3 Scrolls of *Remove Curse* (f).
You find a Pair of Hard Leather Boots [3].
You find a Blade of Chaos (6d5) (+0,+0%).
You find a Tower Shield [8].
On the ground: a Pair of Hard Leather Boots [3,+8].
You destroy a Pair of Hard Leather Boots [3,+8].
On the ground: no more Pairs of Hard Leather Boots [3,+8].
The rods are all still charging.
On the ground: no more Blades of Chaos (6d5) (+0,+0%).
You destroy a Tower Shield [8].
On the ground: no more Tower Shields [8].
You find a Ribbed Plate Armor (-3) [28,+13].
You turn a Ribbed Plate Armor (-3) [28,+13] to 2216 coins worth of gold.
On the ground: no more Ribbed Plate Armors (-3) [28,+13].
You nearly faint as horrible visions of death fill your mind!
You find a Partial Plate Armor [22].
You destroy a Partial Plate Armor [22].
On the ground: no more Partial Plate Armors [22].
You find an Espadon (2d9).
You destroy an Espadon (2d9).
On the ground: no more Espadons (2d9).
You were wearing a Ring of Elemental Protection [+10] {@5!k!v$R} (c).
You are wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You drop 3 Scrolls of *Remove Curse* (f).
There are no more Scrolls of *Remove Curse*.
You drop 2 Potions of Life (b).
There are no more Potions of Life.
You find 3 Scrolls of *Remove Curse*.
Cannot select floor!
a Pair of Hard Leather Boots of Free Action [3,+13] {cursed} (u).
You destroy a Pair of Hard Leather Boots of Free Action [3,+13] {cursed}.
There are no more Pairs of Hard Leather Boots of Free Action [3,+13] {cursed}.
You find a Staff of Power.
You hit the Storm giant.
You get zapped!
You hit the Storm giant.
You get zapped!
You hit the Storm giant.
You get zapped!
You hit the Storm giant.
You get zapped!
You strike the Storm giant.
You get zapped!
You hit the Storm giant.
You have slain the Storm giant.
You have found 409 gold pieces worth of adamantite.
You find a Staff of Power.
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
The door is unlocked.
You get in a shield bash!
WHAMM!
You miss the Bone golem.
You hit the Bone golem.
You miss the Bone golem. <4x>
You hit the Bone golem. <2x>
You miss the Bone golem. <2x>
You hit the Bone golem.
You miss the Bone golem.
The Bone golem misses you.
The Bone golem hits you. <2x>
You feel weak for a moment, but the feeling passes.
The Bone golem misses you.
You miss the Bone golem. <2x>
You strike the Bone golem.
You slash the Bone golem.
You hack at the Bone golem.
You hit the Bone golem.
You miss the Bone golem.
You strike the Bone golem.
You miss the Bone golem.
You hit the Bone golem.
You strike the Bone golem.
You miss the Bone golem.
The Bone golem hits you.
The Bone golem misses you.
The Bone golem hits you.
You feel weak for a moment, but the feeling passes.
The Bone golem misses you.
You miss the Bone golem.
You strike the Bone golem.
You hit the Bone golem.
You strike the Bone golem.
You miss the Bone golem. <3x>
You hack at the Bone golem.
You hit the Bone golem.
You miss the Bone golem. <3x>
The Bone golem misses you. <3x>
The Bone golem hits you.
You feel weak for a moment, but the feeling passes.
You miss the Bone golem.
You gouge the Bone golem!
You hit the Bone golem. <3x>
You miss the Bone golem.
The Bone golem misses you.
The Bone golem hits you. <2x>
You feel weak for a moment, but the feeling passes.
The Bone golem misses you.
You miss the Bone golem. <4x>
You slash the Bone golem.
You miss the Bone golem.
You hit the Bone golem. <2x>
You have destroyed the Bone golem.
You find a Nature Spellbook [Nature's Gifts].
You destroy a Nature Spellbook [Nature's Gifts].
You feel more experienced.
On the ground: no more Nature Spellbooks [Nature's Gifts].
You were wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You are wearing a Ring of Elemental Protection [+10] {@5!k!v$R} (c).
You activate it...
You feel resistant to acid!
You feel resistant to cold!
You feel resistant to fire!
You feel resistant to electricity!
You were wearing a Ring of Elemental Protection [+10] (charging) {@5!k!v$R}
(c).
You are wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You feel very good.
You miss the Bile Demon.
You hit the Bile Demon.
You miss the Bile Demon. <2x>
You hit the Bile Demon. <2x>
You miss the Bile Demon. <2x>
You strike the Bile Demon.
You hit the Bile Demon. <2x>
You hack at the Bile Demon.
The Bile Demon misses you.
The Bile Demon hits you.
The Bile Demon misses you.
You miss the Bile Demon. <2x>
You strike the Bile Demon.
You slash the Bile Demon.
You hack at the Bile Demon.
You miss the Bile Demon.
You hit the Bile Demon.
You slash the Bile Demon.
You hit the Bile Demon.
You have destroyed the Bile Demon.
You get in a shield bash!
WHAMM!
You hit the Dracolich.
You miss the Dracolich. <3x>
You hit the Dracolich.
You miss the Dracolich.
The Dracolich misses you.
The Dracolich claws you.
The Dracolich bites you.
You keep hold of your life force!
The Dracolich misses you.
You strike the Dracolich.
You hit the Dracolich. <2x>
You hack at the Dracolich.
You hit the Dracolich. <2x>
The Dracolich creates a mesmerising illusion.
You disbelieve the feeble spell.
You miss the Dracolich.
You strike the Dracolich.
You miss the Dracolich. <3x>
You hit the Dracolich.
You get in a shield bash!
You miss the Dracolich. <2x>
You hit the Dracolich.
You miss the Dracolich.
You hit the Dracolich.
You have destroyed the Dracolich.
You find a Potion of Strength.
You miss the Vampiric mist.
You hack at the Vampiric mist.
You have slain the Vampiric mist.
You strike the Vrock.
You miss the Vrock. <3x>
You hit the Vrock.
You have destroyed the Vrock.
You feel something roll beneath your feet.
You find an Iron Helm [5].
You hit the Vrock.
You miss the Vrock.
You hit the Vrock.
You have destroyed the Vrock.
You find a Scroll of *Enchant Weapon*.
The door is unlocked.
You strike the Moon beast.
You have slain the Moon beast.
The door is unlocked.
The Ebony monk misses you. <4x>
You hit the Ebony monk.
You hack at the Ebony monk.
You have slain the Ebony monk.
You were wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You are wearing a Ring of Elemental Protection [+10] (charging) {@5!k!v$R} (c).
You have found 116 gold pieces worth of adamantite.
You are surrounded by a white light.
You find a Scroll of *Enchant Weapon*.
You find a Potion of Restore Constitution.
You find a Ring of Dexterity.
You destroy a Potion of Restore Constitution.
On the ground: no more Potions of Restore Constitution.
You destroy a Ring of Dexterity.
On the ground: no more Rings of Dexterity.
You find an Iron Helm [5].
You destroy an Iron Helm [5].
On the ground: no more Iron Helms [5].
You find a Ring of Slaying.
You find a Two-Handed Sword (3d6).
On the ground: a Ring of Slaying (+8,+60%).
You destroy a Ring of Slaying (+8,+60%).
On the ground: no more Rings of Slaying (+8,+60%).
You destroy a Two-Handed Sword (3d6).
On the ground: no more Two-Handed Swords (3d6).
You find a Scroll of *Enchant Weapon*.
You find a Potion of Strength.
You turn a Potion of Strength to 3333 coins worth of gold.
On the ground: no more Potions of Strength.
You find a Robe [2].
You destroy a Robe [2].
On the ground: no more Robes [2].
You find a Short Sword (1d7).
You destroy a Short Sword (1d7).
On the ground: no more Short Swords (1d7).
You find a Scroll of Logrus.
You find a Scroll of Satisfy Hunger.
You find a Wand of Lightning Balls.
A line of blue shimmering light appears.
You find a Wand of Lightning Balls.
You destroy a Wand of Lightning Balls.
On the ground: no more Wands of Lightning Balls.
You find a Scroll of Logrus.
You find a Scroll of Satisfy Hunger.
You destroy a Scroll of Logrus.
On the ground: no more Scrolls of Logrus.
You destroy a Scroll of Satisfy Hunger.
On the ground: no more Scrolls of Satisfy Hunger.
You find a Conjuration Spellbook [Energy Conjuring].
You find an Amulet of Greater Warding.
You destroy a Conjuration Spellbook [Energy Conjuring].
You feel more experienced.
On the ground: no more Conjuration Spellbooks [Energy Conjuring].
Illegal repeatable direction! <2x>
You destroy an Amulet of Greater Warding.
On the ground: no more Amulets of Greater Warding.
You feel less resistant to acid.
You feel less resistant to electricity.
You feel less resistant to fire.
You feel less resistant to cold.
You find a Blade of Chaos (6d5) (+0,+0%).
You turn a Blade of Chaos (6d5) (+0,+0%) to 1333 coins worth of gold.
On the ground: no more Blades of Chaos (6d5) (+0,+0%).
You find 3 Scrolls of *Remove Curse*.
You find a Staff of *Destruction*.
On the ground: a Staff of *Destruction* (3 charges).
You find a Potion of *Healing*.
You find a Staff of Power (3 charges).
a Staff of Power (3 charges) (s).
You find a Potion of *Healing*.
You find 3 Scrolls of *Remove Curse*.
You find a Staff of Power.
On the ground: a Staff of Power (5 charges).
a Staff of Power (5 charges) (s).
You find a Staff of *Destruction* (3 charges).
You have removed the rubble.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of invisible creatures!
You sense the presence of monsters!
There is a wall blocking your way. <2x>
You were wearing a Ring of Elemental Protection [+10] {@5!k!v$R} (c).
You are wearing a Ring of Speed (+15) {@5!k!v$R} (c).
You find a Staff of *Destruction* (3 charges).
You find 3 Scrolls of *Remove Curse*.
3 Scrolls of *Remove Curse* (e).
You find a Potion of *Healing*.
You have no room for a Potion of *Healing*.
You find 2 Potions of Life.
You find a Scroll of Genocide.
You find The Ring of Tulkas (+4) {SDC,haste$R}.
You find 2 Rings of Knowledge [+6] (+5).
You find The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4).
You find The Ring of Tulkas (+4) {SDC,haste$R}.
You find The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4).
You were wearing a Pair of Metal Shod Boots of Speed [6,+12] (+9) {iA!k!v$R}
(l).
You are wearing The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4)
(l).
Your pack overflows!
You drop a Pair of Metal Shod Boots of Speed [6,+12] (+9) {iA!k!v$R} (x).
There are no more Pairs of Metal Shod Boots of Speed [6,+12] (+9) {iA!k!v$R}.
You find The Ring of Tulkas (+4) {SDC,haste$R}.
You find 2 Rings of Knowledge [+6] (+5).
You have 4 charges remaining.
You have 3 charges remaining.
You combine some items in your pack.
You drop 2 Staves of Power (2x 3 charges) (t).
There are no more Staves of Power (3 charges).
You find a Pair of Metal Shod Boots of Speed [6,+12] (+9) {iA!k!v$R}.
a Pair of Metal Shod Boots of Speed [6,+12] (+9) {iA!k!v$R} (v).
Inscribing The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4).
You were wearing a Ring of Speed (+15) {@5!k!v$R} (c).
Inscribing The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4)
{D,nx,FA !v$R}.
You are wearing a Ring of Speed (+15) {@5!k!v$R} (c).
Cannot select floor!
You turn a Pair of Metal Shod Boots of Speed [6,+12] (+9) {iA!k!v$R} to 8525
coins worth of gold.
There are no more Pairs of Metal Shod Boots of Speed [6,+12] (+9) {iA!k!v$R}.
You find The Ring of Tulkas (+4) {SDC,haste$R}.
You find a Scroll of Genocide.
You find a Staff of *Destruction* (3 charges).
You find 2 Potions of Life.
2 Potions of Life (b).
You find 2 Rings of Knowledge [+6] (+5).
You find The Ring of Tulkas (+4) {SDC,haste$R}.
You find a Scroll of Genocide.
You find a Potion of *Healing*.
You find 2 Rings of Knowledge [+6] (+5).
You find The Ring of Tulkas (+4) {SDC,haste$R}.
The Ring of Tulkas (+4) {SDC,haste$R} (v).
You find a Staff of *Destruction* (3 charges).
The wall turns into mud!
You have 24 charges remaining.
The wall turns into mud!
You have 23 charges remaining.
The wall turns into mud!
You have 22 charges remaining.
You are surrounded by a white light.
You strike the Cave troll.
You have slain the Cave troll.
You find 18 Diamond Shots (8d2).
On the ground: 18 Diamond Shots (8d2) (+0,+0%).
You destroy 18 Diamond Shots (8d2) (+0,+0%).
On the ground: no more Diamond Shots (8d2) (+0,+0%).
You get in a shield bash!
You hit the Cave troll.
You have slain the Cave troll.
You strike the Cave troll.
You have slain the Cave troll.
You have found 65 gold pieces worth of diamonds.
You hit the Cave troll.
You have slain the Cave troll.
You strike the Cave troll.
You have slain the Cave troll.
You miss the Cave troll.
You hit the Cave troll.
You have slain the Cave troll.
You have found 22 gold pieces worth of copper.
You hit the Cave troll.
You have slain the Cave troll.
You hack at the Cave troll.
You have slain the Cave troll.
You find a Rusty Chain Mail [14].
The Cave troll misses you. <4x>
You get in a shield bash!
WHAMM!
You hit the Cave troll.
You have slain the Cave troll.
You get in a shield bash!
WHAMM!
The Cave troll is stunned.
The Cave troll appears confused.
You strike the Cave troll.
You have slain the Cave troll.
You find a Flail (2d6).
The Cave troll is repelled. <2x>
The Cave troll misses you. <2x>
You slash the Cave troll.
You have slain the Cave troll.
You get in a shield bash!
WHAMM!
The Cave troll is stunned.
You strike the Cave troll.
You have slain the Cave troll.
You get in a shield bash!
The Cave troll is stunned.
You strike the Cave troll.
You have slain the Cave troll.
You have found 106 gold pieces worth of adamantite.
You hack at the Cave troll.
You have slain the Cave troll.
You have found 118 gold pieces worth of adamantite.
You strike the Cave troll.
You have slain the Cave troll.
The Cave troll misses you. <2x>
The Cave troll is repelled.
The Cave troll misses you.
You hit the Cave troll.
You have slain the Cave troll.
You strike the Cave troll.
You have slain the Cave troll.
You get in a shield bash!
You slash the Cave troll.
You have slain the Cave troll.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
You find a Tower Shield [8].
You hit the Cave troll.
You have slain the Cave troll.
You have found 18 gold pieces worth of copper.
You get in a shield bash!
The Cave troll is stunned.
The Cave troll appears confused.
You hit the Cave troll.
You have slain the Cave troll.
You have found 97 gold pieces worth of adamantite.
You hit the Cave troll.
You have slain the Cave troll.
You get in a shield bash!
You strike the Cave troll.
You have slain the Cave troll.
You have found 373 gold pieces worth of adamantite.
You get in a shield bash!
WHAMM!
You miss the 9-headed hydra.
You hit the 9-headed hydra.
You strike the 9-headed hydra.
You have slain the 9-headed hydra.
You have found 605 gold pieces worth of adamantite.
You have found 146 gold pieces worth of mithril.
You are surrounded by a white light.
You have found 39 gold pieces worth of gold.
You have found 326 gold pieces worth of adamantite. <2x>
You have found 120 gold pieces worth of adamantite.
You find a Potion of *Enlightenment*.
You turn a Potion of *Enlightenment* to 5833 coins worth of gold.
On the ground: no more Potions of *Enlightenment*.
There is a wall blocking your way. <2x>
You are surrounded by a white light.
You find a Tower Shield [8].
You destroy a Tower Shield [8].
On the ground: no more Tower Shields [8].
You find a Rusty Chain Mail [14].
You destroy a Rusty Chain Mail [14].
On the ground: no more Rusty Chain Mails [14].
You find a Flail (2d6).
You destroy a Flail (2d6).
On the ground: no more Flails (2d6).
You find a Whip of Entanglement (1d6).
You destroy a Whip of Entanglement (1d6).
On the ground: no more Whips of Entanglement (1d6).
You have found 439 gold pieces worth of adamantite.
You find a Black Dragon Scale Mail [30].
On the ground: a Black Dragon Scale Mail (-2) [30,+2] {cursed}.
You turn a Black Dragon Scale Mail (-2) [30,+2] {cursed} to 3900 coins worth of
gold.
On the ground: no more Black Dragon Scale Mails (-2) [30,+2] {cursed}.
You enter a maze of down staircases.
Autosaving the game...
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of invisible creatures!
You sense the presence of monsters!
You are surrounded by a white light.
You find a Wand of Fire Beams.
You destroy a Wand of Fire Beams.
On the ground: no more Wands of Fire Beams.
You are surrounded by a white light.
You drop 2 Potions of Life (b).
There are no more Potions of Life.
You drop 3 Scrolls of *Remove Curse* (e).
There are no more Scrolls of *Remove Curse*.
You drop 24 Steel Bolts of Hurt Animal (1d15) (+11,+65%) (from (q)).
In your Flameproof quiver (q): no more Steel Bolts of Hurt Animal (1d15)
(+11,+65%).
You drop The Ring of Tulkas (+4) {SDC,haste$R} (t).
There are no more Rings of Tulkas (+4) {SDC,haste$R}.
An image of your surroundings forms in your mind...
3 Potions of Enlightenment {!q$R} (b).
Select a point and press space.
19 Scrolls of Dimension Door {!r!k$R} (f).
Nodens, Lord of the Great Abyss invokes a mana storm upon the Storm giant.
The Storm giant dies.
The Cherub cries out in pain.
The wall turns into mud!
You have 21 charges remaining.
You are surrounded by a white light.
The wall turns into mud!
You have 20 charges remaining.
The wall turns into mud!
You have 19 charges remaining.
You strike Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss. <3x>
You hit Nodens, Lord of the Great Abyss. <2x>
Nodens, Lord of the Great Abyss magically summons an angel!
You hit Nodens, Lord of the Great Abyss. <3x>
You miss Nodens, Lord of the Great Abyss. <2x>
You strike Nodens, Lord of the Great Abyss.
The Cherub gazes deep into your eyes.
You resist the effects!
Nodens, Lord of the Great Abyss concentrates on his body.
Nodens, Lord of the Great Abyss starts moving faster.
You hit Nodens, Lord of the Great Abyss.
You hack at Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You slash Nodens, Lord of the Great Abyss.
Nodens, Lord of the Great Abyss casts a mana bolt.
The attack bounces!
Nodens, Lord of the Great Abyss grunts with pain.
You strike Nodens, Lord of the Great Abyss. <2x>
You hit Nodens, Lord of the Great Abyss.
You gouge Nodens, Lord of the Great Abyss!
You strike Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
The Cherub gazes deep into your eyes.
You resist the effects!
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
You get in a shield bash!
You hack at Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss. <2x>
You miss Nodens, Lord of the Great Abyss. <2x>
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
You miss Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss. <2x>
You miss Nodens, Lord of the Great Abyss.
The Cherub misses you.
The Cherub hits you. <2x>
The Cherub misses you.
Nodens, Lord of the Great Abyss invokes a mana storm.
The Cherub screams in agony.
You feel very good.
21 Potions of Healing {!q!k$R} (a).
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
You hit Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
The Cherub hits you. <2x>
The Cherub misses you. <2x>
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
You miss Nodens, Lord of the Great Abyss.
You hack at Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
Nodens, Lord of the Great Abyss hisses, 'I'll send you beyond Known Space to
Azathoth!'
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
You strike Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss. <2x>
You strike Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
The Cherub concentrates on its wounds.
The Cherub looks completely healed!
Nodens, Lord of the Great Abyss points at you, screaming the word DIE!
You resist the effects!
You miss Nodens, Lord of the Great Abyss.
You hack at Nodens, Lord of the Great Abyss.
You slash Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
The wall turns into mud!
Nodens, Lord of the Great Abyss is unharmed.
You have 18 charges remaining.
The Cherub misses you.
The Cherub hits you. <3x>
You strike Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss. <3x>
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
You hit Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You strike Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
The Cherub misses you.
The Cherub hits you.
The Cherub misses you.
The Cherub hits you.
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
You activate it...
You breathe shards.
Nodens, Lord of the Great Abyss grunts with pain.
The Cherub writhes in agony.
You hit Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss. <2x>
You strike Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss. <2x>
The Cherub misses you. <3x>
The Cherub hits you.
Nodens, Lord of the Great Abyss concentrates on his wounds.
Nodens, Lord of the Great Abyss looks healthier.
You hack at Nodens, Lord of the Great Abyss.
You miss Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss. <2x>
You hack at Nodens, Lord of the Great Abyss.
You hit Nodens, Lord of the Great Abyss.
Nodens, Lord of the Great Abyss shrieks fit to wake the dead.
Nodens, Lord of the Great Abyss casts a mana bolt.
Nodens, Lord of the Great Abyss invokes a mana storm.
The Cherub dies.
Shall this fellow live?  You die.



Posted on 25.11.2013 04:06

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6696. on the Ladder (of 19090)
18. on the Z+Angband Ladder (of 120)
4. for this player (

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On 25.11.2013 04:06 Snarka wrote:
Same death as of my previous char, Helga! Again Nodens. But this time he was alone with me, no Destroyer at by side to help him. He hasted himself and then casted mana bolt and mana storm - 2 moves at ones. And my 'reflection' failed. I was at 600+ hp, and apparently the mana bolt took about 300 !?! and then the storm 400.

Well... the char was called Never out of desperation! Never won Z+A yet...

BTW, my weapon was made with the scroll of artifact creation :). Quite a success, eh? Tho... it couldn't save poor Never...

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