The Angband Ladder: Merior, Noldor Fingolfin no-class by locus

  [Sil 1.1.1 Character Dump]

 Name   Merior        Age      875       Str   4 =  3  +1
 Sex    Male          Height   6'9       Dex   3
 Race   Noldor        Weight   168       Con   6 =  5          +1
 House  Fingolfin                        Gra   3

 Game Turn   16,403   Melee (+22,3d12)   Melee       22 = 14  +3  -2  +7
 Exp Pool     1,854   Bows  (+20,2d11)   Archery     20 =  9  +3  +1  +7
 Total Exp   48,554   Armor [+12,6-17]   Evasion     12 = 13  +3  -4
 Burden       114.4                      Stealth    -12 =  0  +3  -3 -12
 Max Burden   207.3   Health     -8:59   Perception  11 =  7  +3  +1
 Depth         750'   Voice      63:69   Will        16 = 12  +3      +1
 Min Depth     650'   Song     Slaying   Smithing     3 =  0  +3
 Light Radius     3                      Song        15 = 10  +3  +2

 You are one of several children of a bard from the house of Fingolfin.
 You have light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> The Kemenrauko hits you.
> You hit the Kemenrauko.
> The Troll guard hits you.
> The Kemenrauko misses you.
> You hit the Kemenrauko.
> The Troll guard hits you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Kemenrauko just misses you.
> You leap aside as its stony fist slams into the floor.
> The ground shakes violently with the force of the blow!
> The Cat warrior is hit by falling debris. <2x>
> The Troll guard is hit by falling debris.
> You are pummeled with debris!
> You die.


  [Screenshot]

  #      
   #   . 
  .#R#...
  ffT@...
  f%###%#
    #    
  # #    


  [Equipment]

a) a Greatsword of Hador's House (-2,3d6) [+1] 8.5 lb
   It grants you the ability: Follow-Through.  It requires both
   hands to wield it properly.  
b) The Longbow 'Belthronding' (+1,2d7) [-1] <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
c) a Jade Ring of Frost
   It provides resistance to fire.  
d) a Marble Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Golden Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) a Mail Corslet [-3,2d5]
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) (nothing)
j) a Mithril Helm of Clarity [-1,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  It cannot be harmed by the elements.  
k) a Set of Gloves of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Free Action [-1,1d1]
   It grants you freedom of movement.  
m) 18 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) 91 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 9 Russet Herbs of Rage
b) 2 Black Herbs of Healing
c) a Pale Herb of Restoration
d) 2 Fragments of Lembas
e) 4 Clear Potions of Miruvor
f) 9 Murky Brown Potions of Orcish Liquor
g) 2 Cloudy Potions of Clarity
h) 6 Dark Green Potions of Healing
i) 9 Brown Potions of Quickness
j) 4 Black Potions of Strength
k) 2 Pale Green Potions of Dexterity
l) an Emerald Potion of Constitution
m) a Yew Staff of Freedom (6 charges)
n) a Birch Staff of Revelations (6 charges)
o) a Pearl Ring of Perception <+3>
   It improves your perception by 3.  
p) an Emerald Ring of Protection [+0,1d2]
q) a Turquoise Ring of Warmth
   It provides resistance to cold.  
r) a Lesser Jewel
s) a Kite Shield of Protection (-2) [+0,1d7]
   It cannot be harmed by the elements.  
t) a Battle Axe of Doriath (-3,3d4) 5.5 lb
   It slays wolves and spiders.  It does extra damage when
   wielded with both hands.  
u) a Mattock of Belegost (-5,5d2) <+3> 12.9 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Merior of the Noldor
Entered Angband on 8 Nov 2013

    Turn     Depth    Note

     655    100 ft    (Power)
   4,842    300 ft    (Hardiness)
   5,856    400 ft    (Lore-Keeper)
   5,933    400 ft    Encountered Gorgol, the Butcher
   5,956    400 ft    Slew Gorgol, the Butcher
   6,130    500 ft    (Lore-Master)
   6,241    500 ft    (Song of Slaying)
   6,910    500 ft    (Poison Resistance)
   7,808    500 ft    Encountered Ulfang the Black
   7,856    500 ft    Slew Ulfang the Black
   8,088    500 ft    (Song of the Trees)
   8,125    500 ft    Encountered Uldor, the Accursed
   8,141    500 ft    Slew Uldor, the Accursed
   8,141    500 ft    Found The Cloak of Maglor
   8,291    500 ft    Encountered Othrod, the Orc Lord
   8,324    500 ft    Slew Othrod, the Orc Lord
   8,407    500 ft    (Precision)
   9,024    500 ft    Found The Longbow 'Belthronding'
  10,003    500 ft    Found The Dagger of Nargil
  10,324    550 ft    Encountered Gilim, the Giant of Eruman
  10,365    550 ft    Slew Gilim, the Giant of Eruman
  13,185    650 ft    (Critical Resistance)
  13,276    650 ft    Encountered Umuiyan, the Doorkeeper
  13,317    650 ft    Slew Umuiyan, the Doorkeeper
  14,640    650 ft    (Constitution)

  16,403    750 ft    Slain by an earthquake.
  16,403    750 ft    Died on 11 November 2013.




  ['Score' 015083597]


Posted on 10.11.2013 03:49
Last updated on 12.11.2013 04:24

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1136. on the Sil Ladder (of 2253)

Comments

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On 10.11.2013 03:49 locus wrote:
I've never found so much good stuff by 500' I don't think. I didn't know rings of damage even generated this shallow, lol.

On 10.11.2013 03:54 locus wrote:
Is it worth training up to use two-weapon fighting with the Dagger of Nargil?

On 11.11.2013 13:46 taptap wrote:
Not sure that it is, in particular because power reduces your critical hits - using the axe two-handed (without new abilities) may be more efficient if you simply want more damage. I would try to increase melee to be able to hit the high evasion enemies that arrive past 500' before I take any other melee abilities or alternatively put more points into archery now that you have the imo best bow of the game. All else looks fine to me. Maybe you want critical resistance before you meet cats.

On 12.11.2013 04:24 locus wrote:
Troll Guard and Kemnrauko tag team. Realized too late I forgot to put my ring of protection back on after killing a ruby serpent, it might have saved me.

On 12.11.2013 04:25 locus wrote:
Well, probably not, 1d2 doesn't add up to 9 hp in a hurry.

On 12.11.2013 11:55 debo wrote:
+12, 6-17 is sort of an awkward combo for evasion/protection at this depth, although I'm guessing you switched to the greatsword just to deal with the kemen?

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