The Angband Ladder: Taramar, Noldor Finarfin no-class by taptap

  [Sil 1.1.1 Character Dump]

 Name   Taramar       Age    2,055       Str   2
 Sex    Male          Height   6'9       Dex   4
 Race   Noldor        Weight   168       Con   4
 House  Finarfin                         Gra   4

 Game Turn   10,997   Melee (+15,2d14)   Melee       15 = 12  +4  -2  +1
 Exp Pool     2,113   Bows    (+8,2d7)   Archery      8 =  3  +4      +1
 Total Exp   29,313   Armor [+18,3-10]   Evasion     18 = 14  +4
 Burden       141.8                      Stealth      2 =  0  +4  -2
 Max Burden   144.0   Health      0:41   Perception  16 =  7  +4  +4  +1
 Depth         550'   Voice      41:41   Will         9 =  5  +4
 Min Depth     450'                      Smithing     4 =  0  +4
 Light Radius     2                      Song         4 =  0  +4

 You are the only child of a warrior from the house of Finarfin. You
 have light grey eyes, straight silver hair, and a fair complexion.






  [Last Messages]

> You hit the Shadow worm mass.
> You miss it.
> You hit it.
> You have killed it.
> You hit it.
> You miss it. <2x>
> It bites you!
> Your vision quickly clears.
> It bites you.
> Your vision quickly clears.
> It bites you.
> Your vision quickly clears.
> The Shadow spider misses you.
> The Shadow spider bites you!
> You die.


  [Screenshot]

  w#    .
   #.....
   %#M###
   %.@...
   %.....
   #}....
  #%.....


  [Equipment]

a) a Glaive of Hador's House (-2,2d11) [+1] 6.6 lb
   It grants you the ability: Follow-Through.  It requires both
   hands to wield it properly.  It counts as a type of polearm.  
   
b) a Longbow (+0,2d5) [-1] 3.4 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Beryl Ring of Perception <+2>
   It improves your perception by 2.  
d) a Beryl Ring of Perception <+2>
   It improves your perception by 2.  
e) (nothing)
f) a Brass Lantern (with 6709 turns of light)
g) Studded Leather [-1,1d6]
h) a Cloak [+2]
i) (nothing)
j) a Helm of True Sight [-1,1d2]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
k) (nothing)
l) a Pair of Boots [+0,1d2]
m) 96 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 79 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) a Black Herb of Rage
b) 2 Fragments of Lembas
c) 4 Murky Brown Potions of Orcish Liquor
d) 2 Shimmering Potions of True Sight
e) 5 Dark Blue Potions of Slow Poison
f) 6 Emerald Potions of Quickness
g) 3 Golden Potions of Strength
h) a Brown Potion of Constitution
i) a Gnarled Staff of Light (2 charges)
j) a Twisted Staff of Sanctity (3 charges)
k) an Oak Staff of Understanding (4 charges)
l) an Oak Staff of Understanding (2 charges)
m) an Oak Staff of Understanding (2 charges)
n) an Ivory Staff of Majesty (5 charges)
o) 2 Wooden Torches (with 2000 turns of light)
p) a Wooden Torch (with 330 turns of light)
q) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
r) 3 Spears (-1,1d9) 9.0 lb
   It can be thrown effectively (5 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
s) a Great Spear of Gondolin (-1,1d13) [+1] {Gondolin} 7.3 lb
   It slays orcs and trolls.  It requires both hands to wield it
   properly.  It counts as a type of polearm.  
t) a Great Spear (-1,1d13) [+1] 4.2 lb
   It requires both hands to wield it properly.  It counts as a
   type of polearm.  
u) a Great Spear (-1,1d13) [+1] 4.4 lb
   It requires both hands to wield it properly.  It counts as a
   type of polearm.  
v) a Mattock of Belegost (-5,5d2) <+3> 9.8 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
w) 46 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Taramar of the Noldor
Entered Angband on 26 Oct 2013

    Turn     Depth    Note

       0     50 ft    (Polearm Mastery)
       0     50 ft    (Focused attack)
       0     50 ft    (Concentration)
   1,950    250 ft    (Precision)
   2,782    300 ft    Encountered Gorgol, the Butcher
   2,829    300 ft    Slew Gorgol, the Butcher
   3,613    300 ft    Exit in room fool of violet worms... I don't dare it.
   4,233    300 ft    Wow, so many violet molds this time. 
   4,233    300 ft    7 in total, killed 5, but that is when you repeat 300 
                      ft. 
   6,455    450 ft    (Inner Light)
   6,462    450 ft    Encountered Uldor, the Accursed
   6,498    450 ft    Slew Uldor, the Accursed
   7,870    450 ft    Yes. Orc thief dropped tons of lot incl. a 2d11 
                      hadorian glaive 
   8,098    500 ft    Encountered Othrod, the Orc Lord
   8,111    500 ft    Orthrod fled :(
   8,742    500 ft    Encountered Ulfang the Black
   8,819    500 ft    Slew Ulfang the Black
   9,026    500 ft    Almost died to a lurking horror, I always think it is 
                      still some worm 
   9,856    500 ft    Encountered Gilim, the Giant of Eruman
   9,903    500 ft    Slew Gilim, the Giant of Eruman
  10,092    550 ft    (Power)
  10,092    550 ft    (Knock Back)
  10,543    550 ft    More oil finally.
  10,898    550 ft    Got 3 understanding staffs now.

  10,997    550 ft    Slain by a Shadow spider.
  10,997    550 ft    Died on 27 October 2013.




  ['Score' 011089003]


Posted on 27.10.2013 01:35
Last updated on 27.10.2013 02:23

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1551. on the Sil Ladder (of 2253)

Comments

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On 27.10.2013 01:35 taptap wrote:
Taramar loves spears... but now he found a glaive.

I was going for great spears, but I can't ignore a 2d11 glaive. Off the picture I still have a defender longsword for low health situations (+3 evasion with the shield and more protection as well).

On 27.10.2013 01:50 taptap wrote:
With the light great spear I can do double criticals (I don't have power yet).

On 27.10.2013 02:23 taptap wrote:
Losing to stupid things again ... Light / noise (all the shadow worms) was a problem. I like the build, however. Didn't expect to get caught blinded (though this one had less will) and then took too long to disengage.

On 27.10.2013 17:11 debo wrote:
Wow, that glaive needs to be put in a hall of fame somewhere. Although, glaives are 2d9 base so I guess it's possible to get a 2d12 one w hador's or fury brand?

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