The Angband Ladder: Havetowin, Noldor Feanor no-class by Psi

  [Sil 1.1.1 Character Dump]

 Name   Havetowin     Age    1,806       Str   3
 Sex    Male          Height    7'       Dex   5 =  4          +1
 Race   Noldor        Weight   148       Con   5 =  4  +1
 House  Feanor                           Gra   5 =  3  +2

 Game Turn   25,676   Melee  (+27,2d9)   Melee       27 = 20  +5  +1  +1
 Exp Pool     6,066   Bows   (+5,1d10)   Archery      5 =  0  +5  -1  +1
 Total Exp   85,866   Armor  [-5,8-21]   Evasion     -5 = 20  +5  +4 -34
 Burden       129.1                      Stealth      9 =  6  +5  -2
 Max Burden   172.8   Health     -3:49   Perception  16 =  9  +5  +2
 Depth         950'   Voice      49:49   Will        11 =  6  +5
 Min Depth     900'                      Smithing    16 =  6  +5  +4  +1
 Light Radius     3                      Song        15 = 10  +5

 You are really not sure you can adjust your playstyle to achieve this







  [Last Messages]

> You hit the Great cold-drake!
> You see a Crown of Defiance [+0,1d1] <+2>.
> The Great cold-drake misses you.
> You hit the Great cold-drake!!!
> The Great cold-drake claws you.
> You hit the Great cold-drake!!
> You see a Crown of Defiance [+0,1d1] <+2>.
> The Great cold-drake misses you.
> You riposte!
> You hit the Great cold-drake!!
> You hit the Great cold-drake!!!
> The Great cold-drake stares deep into your eyes!
> You fall into a deep trance!
> The Great cold-drake bites you!!
> You die.


  [Screenshot]

    #'###
    #... 
  ###.!.!
    +@]..
  ###|D|.
    #####
        #


  [Equipment]

a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
b) a Shortbow of Radiance (+0,1d8) 1.3 lb
   It fires shining arrows.  It can shoot arrows 15 squares
   (with your current strength).
c) a Ruby Ring of Protection [+0,1d2]
d) an Amethyst Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Bronze Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Warmth [+4] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Dwarf Mask of Clarity [-2,1d2]
   It provides resistance to fire, confusion, stunning, and 
   hallucination.  
k) The Set of Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
l) The Pair of Boots of Irime [+1,1d1]
   It sustains your dexterity.  It lights your path behind you.  
   It cannot be harmed by the elements.  
m) 65 Arrows (Poisoned)
   They are branded with venom.  They can be shot 15 squares
   (with your current strength and bow).
n) 66 Arrows of Piercing
   They cut easily through armour.  They can be shot 15 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Thorny Herbs of Rage
b) 2 Fragments of Lembas
c) 10 Clear Potions of Miruvor
d) 5 Brown Potions of Healing
e) 8 Green Potions of Quickness
f) a Dark Green Potion of Elemental Resistance
g) 6 Brilliant Blue Potions of Strength
h) 2 Black Potions of Dexterity
i) 3 Copper Speckled Potions of Constitution
j) 4 Cloudy Potions of Grace
k) a Rosewood Staff of Sanctity (4 charges)
l) a Runed Staff of Revelations (4 charges)
m) a Twisted Staff of Foes (2 charges)
n) a Brass Lantern of Brightness (with 3000 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
o) a Cloak of Warmth [+2]
   It provides resistance to cold.  
p) a Jewelled Crown of Brilliance [+0,1d1]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
q) a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
r) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (12 squares).  It cannot be harmed by the
   elements.  
s) a Deathblade (+2,1d9) [+1] 2.3 lb
   It cannot be harmed by the elements.  
t) a Longsword of Nargothrond (+0,2d5) [+1] 2.2 lb
   It slays dragons and raukar.  
u) a Battle Axe of Fury (-2,3d6) 4.0 lb
   It enrages nearby creatures.  It grants you the ability: 
   Whirlwind Attack.  It does extra damage when wielded with
   both hands.  
v) a Mattock (-4,5d2) <+2> 12.8 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Havetowin of the Noldor
Entered Angband on 6 Oct 2013

    Turn     Depth    Note

     126     50 ft    Taking upstairs to generate forge at 50'
     501     50 ft    (Armoursmith)
     501     50 ft    (Artistry)
     600     50 ft    Made a Round Shield [+1,1d4]  4.6 lb
     727     50 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
     829     50 ft    Made Studded Leather [-1,1d7]  11.9 lb
   1,923    150 ft    Reset 150' after it was flooded with green worms 
                      before I found > 
   2,299    200 ft    Finally found a way off 150'
   2,614    200 ft    Violet mold...
   2,722    250 ft    (Finesse)
   2,883    250 ft    Annoyed about that violet mold. Had a lantern so no 
                      need to step 
   2,883    250 ft    next to it. Guess I am still too hasty on the keys
   3,419    250 ft    Herb of weakness...
   3,420    250 ft    (Follow-Through)
   3,558    250 ft    Made a Helm [+0,1d3]  4.6 lb
   3,630    250 ft    Made a Set of Gauntlets [+0,1d1]  3.0 lb
   3,656    250 ft    Found The Pair of Boots of Irime
   4,634    350 ft    (Jeweller)
   4,733    350 ft    Made a Ruby Ring of Protection [+0,1d1]  0.1 lb
   4,834    350 ft    Made a Ruby Ring of Protection [+0,1d1]  0.1 lb
   5,617    400 ft    (Opportunist)
   6,207    400 ft    Made a Sapphire Ring of Hunger  0.1 lb
   6,308    400 ft    Made a Dwarf Mask [-1,1d2]  8.0 lb
   6,388    400 ft    Made a Dragon Tooth Amulet of Haunted Dreams  0.3 lb
   6,782    450 ft    Encountered Uldor, the Accursed
   6,812    450 ft    (Crowd Fighting)
   6,987    450 ft    ~Sickness followed by !Con to restore 2 points. Phew
   7,247    450 ft    (Keen Senses)
   7,344    450 ft    (Zone of Control)
   7,365    450 ft    Made an Ivory Amulet of Adornment  0.3 lb
   7,456    450 ft    Made a Jet Ring of Free Action  0.1 lb
   7,549    450 ft    Also !Str so stats now restored.
   8,105    500 ft    "Grace +1. Surprising to find +1 so early.
   8,115    500 ft    Encountered Duruin, Least of the Balrogs
   8,137    450 ft    No way I can handle Druruin. Fled level.
   8,785    500 ft    (Dodging)
   8,876    500 ft    (Flanking)
   9,062    500 ft    Found The Longsword 'Orcrist'
   9,072    500 ft    Regret dumping the swordplay gloves now...
   9,226    500 ft    Grace drained by Nether worm
   9,265    500 ft    (Parry)
   9,927    550 ft    (Inner Light)
   9,927    550 ft    (Hardiness)
  10,997    550 ft    Encountered Othrod, the Orc Lord
  11,018    550 ft    Slew Othrod, the Orc Lord
  11,316    600 ft    Found The Set of Gloves of Celebrimbor
  11,898    600 ft    Encountered Ulfang the Black
  11,944    600 ft    Slew Ulfang the Black
  12,357    600 ft    (Riposte)
  12,859    600 ft    Made a Ruby Ring of Protection [+0,1d2]  0.1 lb
  13,042    600 ft    Made a Ruby Ring of Protection [+0,1d2]  0.1 lb
  13,152    650 ft    Encountered Gilim, the Giant of Eruman
  13,163    650 ft    Slew Gilim, the Giant of Eruman
  14,442    700 ft    Trapped in corridor by fs and Greater Cs. Didn't need 
                      consumables. 
  14,442    700 ft    That gives me (too much) confidence.
  14,590    700 ft    Handled a deathblade too. Really got to stay 
                      careful... 
  14,613    700 ft    Encountered Umuiyan, the Doorkeeper
  14,636    700 ft    Slew Umuiyan, the Doorkeeper
  14,736    700 ft    Found The Kite Shield of the Swan
  15,055    700 ft    Made an Emerald Ring of Sustenance  0.1 lb
  15,277    700 ft    I am playing tag with a lot at once now. Is this 
                      sensible? 
  15,340    700 ft    Three spiders of Gorgoroth at once. They didn't touch 
                      me as I danced 
  15,495    750 ft    Found The Kite Shield of Hador (from 550 ft)
  15,506    750 ft    Ururauko still dangerous. Ouch.
  15,506    750 ft    Used a !Healing
  15,506    750 ft    Bit more evasion perhaps?
  15,519    750 ft    Encountered Oikeroi, Guard of Tevildo
  15,520    750 ft    Encountered Tevildo, Prince of Cats
  15,528    750 ft    Slew Oikeroi, Guard of Tevildo
  15,532    750 ft    Slew Tevildo, Prince of Cats
  15,901    750 ft    Encountered Belegwath, Balrog of Shadow
  15,910    750 ft    Delthaur walked behind a grotesque and let it attack 
                      me! 
  15,977    750 ft    Destroyed Belegwath, Balrog of Shadow
  16,019    750 ft    That was dangerous. Delthaur's darkness let all sorts 
                      attack me 
  16,019    750 ft    whilst I was trapped. Had to use consumables and drop 
                      shadow cloak to 
  16,019    750 ft    survive! That was a tough spot.
  16,058    750 ft    (Rauko-Bane)
  16,137    750 ft    Another interesting fight... 3 Kemen, emerald serpent, 
                      Gorgoroth and 
  16,137    750 ft    shadow spiders. Had to switch out shadow cloak again.
  16,306    750 ft    Found The Mail Corslet of Fingon
  16,706    800 ft    Argh where is my staff of Treasures? Guess I must have 
                      fought 
  16,706    800 ft    Delthaur without rFire
  17,068    800 ft    Found The Dagger 'Angrist'
  17,068    800 ft    It was Angrist. Awesome!
  17,231    800 ft    (Master Hunter)
  18,665    900 ft    Host Balrog had left level before I could get over to 
                      him and 
  18,665    900 ft    his friends :(
  19,530    950 ft    Entered Hoard of the Worm of Greed
  19,673    950 ft    Encountered Glaurung, the Deceiver
  19,708    950 ft    Slew Glaurung, the Deceiver
  20,609    900 ft    Lamp of Brightness should help
  20,641    900 ft    Encountered Dagorhir, the Elfbane
  20,650    900 ft    Slew Dagorhir, the Elfbane
  20,692    900 ft    Found The Helm of Curufin
  21,294    900 ft    ...and now "Blessed Realm
  21,777    900 ft    Time to risk losing a =Prot for a =Damage
  21,865    900 ft    (Dexterity)
  22,158    950 ft    Encountered Ancalagon the Black
  22,203    950 ft    Slew Ancalagon the Black
  22,246    950 ft    Ancalagon was tougher than I remember. He seems to be 
                      fast. 
  22,896    950 ft    Encountered Draugluin, Sire of Werewolves
  22,922    950 ft    Slew Draugluin, Sire of Werewolves
  22,935    950 ft    Found The Wolf-Hame of Draugluin
  23,338    950 ft    Encountered Shelob, Spider of Darkness
  23,367    950 ft    Slew Shelob, Spider of Darkness
  23,663    900 ft    Encountered Turkano, Balrog of the Hosts
  23,684    900 ft    Destroyed Turkano, Balrog of the Hosts
  24,089    900 ft    Encountered Smaug the Golden
  24,117    900 ft    Slew Smaug the Golden
  24,991    900 ft    Entranced by cold D. Not nice.
  25,128    900 ft    Decided that Curufin scares me too much at this depth. 
  25,141    950 ft    (Song of Slaying)
  25,141    950 ft    (Song of Sharpness)
  25,142    950 ft    4 forges on this level... if only I were a proper 
                      smith... 

  25,676    950 ft    Slain by a Great cold-drake.
  25,676    950 ft    Died on 07 October 2013.




  ['Score' 019074324]


Posted on 6.10.2013 18:28
Last updated on 7.10.2013 10:54

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810. on the Sil Ladder (of 2253)

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On 6.10.2013 18:28 Psi wrote:
There was a comment on the forum a while back asking what you would do differently if your life depended on winning. This is my attempt at it. I'm posting it here to try and take it a little more seriously!

I've certainly played slower and more carefully than usual so far and I'm not sure I've ever crafted 1d1 protection rings before!

On 6.10.2013 18:33 Psi wrote:
Other things I've done differently:

- would usually discard Irime, but lighting the corridor you've just been down could prove useful.
- I never usually flee levels. Already done it twice.
- wouldn't normally wear a stealth cloak.

On 6.10.2013 21:21 Scatha wrote:
Pretty interesting to see you try this! Are you aiming for a single gem, or to get strong enough to take V at the bottom to make the escape safer? What do you think your odds of success are?

Would also be interesting to know when you started investing in Will and Stealth -- was this just at the point of wanting the relevant abilities?

On 7.10.2013 09:23 Psi wrote:
I'll probably go for V if strong enough as I don't know any other way - it also depends on one's definition of a "win" :)

Having eaten a ~Weakness with 0 points in will, I took three points before testing another mushroom. I then added the rest to take the ablities. I think stealth was all at once to get opportunist.

Had some interesting events this morning:

- My first Ururauko knocked me down to 16HP. Normally I would still risk another hit. Chugged a !Healing and when he missed me, I then attacked knowing I should be ok even if I missed.

- There was a Grotesque blocking a corridor. I swung a few hits with my battle axe to see if I could damage it. Then Delthaur came up behind it and the darkness effect let the Grotesque attack me! I backed away and then got stuck in the end of a corridor with Delthaur, the Grotesque, a vampire and a few Greater Werewolves blocking my escape. I had to drop my shadow cloak to let me see enough to fight my way into the corridor. I'd also forgotton I'd removed Hador when attacking the Grotesque so ended up taking on a Balrog without rFire! At the end of the fight it was just me and Delthaur dancing around a room with a Grotesque that kept vanishing into Delthaur's darkness radius. I won through, but I'm guessing that is when I lost my _Treasures.

Current level looks like it has Glaurung's den. Do I take it on...

On 7.10.2013 10:19 Psi wrote:
Glaurung cost me a _Treasures and _Freedom thanks to his brood, but he is defeated. Drauglin was also interesting as he managed to poison me. Wearing Curufin for now - not sure it is a good idea and will certainly drop before the throne room!

On 7.10.2013 10:54 Psi wrote:
Well that serves me right. Just started tapping keys like I usually would. I was just thinking of increasing will too as Gorthaur is on the level. I'm sure I would have won if I had not got complacent.

On 7.10.2013 10:57 Psi wrote:
Just noticed I was wielding the wrong weapon too - should have been the Nargothrond sword. Previous Ds had fled very soon after attacking them and I could chase them down. I found it so hard to stay focused when I feel so comfortable. If my live really did depend on it, I would have done that differently... wouldn't I?!!!!

On 7.10.2013 10:59 Psi wrote:
Didn't even think to sing sharpness either... my mind was elsewhere. Probably on the meeting I have in 1 minute...

On 8.10.2013 14:15 Scatha wrote:
Obviously that hurts ... and I think shows that it's hard to play as though your life depends on it when it does not.

If my life were on the line, I suspect I would push on Con and try to avoid going near any dragons.

On 8.10.2013 14:48 Psi wrote:
I think I would take a look at the code and work out what Will I need to avoid getting entranced. I thought having a source of FA was pretty much enough, except against Gorthaur. How does the calculation work?

On 8.10.2013 23:12 Scatha wrote:
You roll d10 + Will vs their d10+Will. You win on ties, and get a +10 bonus from Free Action. So you were guaranteed at least a 22, but a Great cold drake with 17 Will could get up to 27. Technically then you'd need another 5 Will to be completely safe, although if you're just a couple of points the odds are strongly in your favour.

The unique dragons are pretty high Will, too. Glaurung, like Gorthaur, has 21 Will.

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