The Angband Ladder: Mirianna, Pixie Mage by Beirlis

  [Angband v3.5-dev-52-gb58b6f1-dirty Character Dump]

 Name   Mirianna                                 Self  RB  CB  EB   Best
 Sex    Female       Age             11   STR:     16  -5  -3  +0      8
 Race   Pixie        Height          21   INT:     17  +4  +3  +0  18/60
 Class  Mage         Weight          11   WIS:     10  +1  +0  +0     11
 Title  Spellbinder  Social       Known   DEX:     16  +7  +0  +3  18/80
 HP     44/44        Maximize         Y   CON:     12  -5  -2  +0      5
 SP     41/57                             CHR:     11  +6  +1  +0     18

 Level               25   Armor    [39,+62]     Saving Throw         67%
 Cur Exp          25052   Fight    (+24,+0)     Stealth           Superb
 Max Exp          25052   Melee   (+33,+12)     Fighting            Fair
 Adv Exp          31500   Shoot   (+33,+15)     Shooting            Good
 MaxDepth   1000' (L20)   Blows    2.0/turn     Disarming            66%
 Game Turns      982480   Shots      1/turn     Magic Device          79
 Standard Turns   94959   Infra       30 ft     Perception       1 in 18
 Resting Turns    13948   Speed      Normal     Searching            22%
 Gold             18979   Burden   88.6 lbs

 You are one of two children of a Pixie Druid.  You have brilliant
 multi-colored wings, flowing curly brown hair, light grey eyes, and a
 fair complexion.


rAcid:....+........ Nexus:.............
rElec:......+...... Nethr:.............
rFire:+............ Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:............+
rLite:..........+.. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....+.. Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:..........+.. Might:.............
HLife:............. S.Dig:.............
Stea.:..+.......... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Character Equipment]

a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 900 feet (level 18).
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 96.4%
     
     Combat info:
     2.0 blows/round.
     With +10 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 56.8 vs. creatures not resistant to fire,
     and 35.8 vs. others.
     
     Value: 6596 au
b) a Long Bow of Power (x3) (+9,+15)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Value: 2049 au
c) a Ring of the Mouse (+0,-5) <+3, +4>
     Found under some rubble at 800 feet (level 16).
     
     +3 dexterity.
     +4 stealth.
     Can be destroyed by electricity.
     
     Value: 500 au
d) a Ring of Accuracy (+17,+0)
     Found lying on the floor in a pit at 500 feet (level 10).
     
     Can be destroyed by electricity.
     
     Value: 657 au
e) an Amulet of Resist Acid
     Bought from a store.
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Value: 136 au
f) a Lantern (13823 turns)
     Found lying on the floor at 400 feet (level 8).
     
     Cannot be harmed by fire.
     
     Radius 2 light.
     Value: 364 au
g) Blue Dragon Scale Mail (-2) [12,+10]
     Bought from a store.
     
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Value: 2517 au
h) a Cloak [1,+7]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Value: 136 au
i) a Mithril Shield [16,+10]
     Found lying on the floor at 500 feet (level 10).
     
     Cannot be harmed by acid.
     
     Value: 1500 au
j) an Iron Helm [7,+4]
     Bought from a store.
     
     Can be destroyed by acid.
     
     Value: 224 au
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge.
     Your chance of success is 95.6%
     
     Radius 1 light.
     Value: 11176 au
l) a Pair of Leather Boots [2,+7]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Value: 177 au


  [Character Quiver]

n) 20 Arrows (1d4) (+0,+0)
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 53.5.
     35% chance of breaking upon contact.
     
     Value: 13 au
o) 40 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 53.5.
     35% chance of breaking upon contact.
     
     Value: 26 au
p) 15 Arrows (1d4) (+2,+5)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 69.5.
     35% chance of breaking upon contact.
     
     Value: 100 au
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@1}
     Can be destroyed by fire.
     
     Value: 16 au
b) a Book of Magic Spells [Conjurings and Tricks] {@2}
     Can be destroyed by fire.
     
     Value: 66 au
c) a Book of Magic Spells [Incantations and Illusions] {@3}
     Can be destroyed by fire.
     
     Value: 266 au
d) a Book of Magic Spells [Sorcery and Evocations] {@4}
     Bought from a store.
     
     Can be destroyed by fire.
     
     Value: 533 au
e) a Mushroom of Second Sight
     Found lying on the floor of a special room at 900 feet (level 18).
     
     Value: 133 au
     
     
f) 8 Potions of Cure Light Wounds
     Can be destroyed by cold.
     
     Value: 106 au
g) 4 Potions of Cure Serious Wounds
     Can be destroyed by cold.
     
     Value: 186 au
h) 4 Potions of Cure Critical Wounds
     Found lying on the floor at 950 feet (level 19).
     
     Value: 533 au
     
     
i) a Potion of Speed
     Dropped by a Brown yeek at 900 feet (level 18).
     
     Value: 50 au
     
     
j) a Potion of Heroism
     Value: 16 au
     
     
k) a Potion of True Seeing
     Found lying on the floor at 1000 feet (level 20).
     
     Value: 33 au
     
     
l) 4 Scrolls of Phase Door
     Can be destroyed by acid, fire.
     
     Value: 40 au
m) a Scroll of Magic Mapping
     Can be destroyed by acid, fire.
     
     Value: 43 au
n) a Scroll of Word of Recall
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Value: 83 au
o) a Rod of Treasure Location
     Found lying on the floor at 600 feet (level 12).
     
     Can be destroyed by electricity.
     
     Value: 666 au
p) a Rod of Lightning Bolts (charging)
     Bought from a store.
     
     Can be destroyed by electricity.
     
     Value: 1333 au
q) 4 Rods of Light
     Can be destroyed by electricity.
     
     Value: 1333 au
r) a Wand of Slow Monster (9 charges)
     Found lying on the floor at 900 feet (level 18).
     
     Value: 483 au
     
     
s) a Wand of Teleport Other (10 charges)
     Found lying on the floor in a pit at 500 feet (level 10).
     
     Can be destroyed by electricity.
     
     Value: 3500 au
t) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     Can be destroyed by electricity.
     
     Value: 117 au
u) an Amulet of Charisma <+2>
     Dropped by an Acolyte at 950 feet (level 19).
     
     +2 charisma.
     Sustains charisma.
     
     Value: 84 au


  [Home Inventory]

a) 12 Books of Magic Spells [Magic for Beginners] {@1}
     Can be destroyed by fire.
     
     Value: 200 au
b) 9 Books of Magic Spells [Conjurings and Tricks] {@2}
     Can be destroyed by fire.
     
     Value: 600 au
c) 3 Books of Magic Spells [Incantations and Illusions] {@3}
     Can be destroyed by fire.
     
     Value: 800 au
d) 3 Mushrooms of Second Sight
     Found lying on the floor of a special room at 900 feet (level 18).
     
     Value: 400 au
     
     
e) 2 Mushrooms of Vigor
     Found lying on the floor at 50 feet (level 1).
     
     Value: 266 au
     
     
f) 40 Potions of Cure Light Wounds
     Can be destroyed by cold.
     
     Value: 533 au
g) 23 Potions of Cure Serious Wounds
     Can be destroyed by cold.
     
     Value: 1073 au
h) 16 Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
     Value: 2133 au
i) 2 Potions of Restore Mana
     Found lying on the floor at 900 feet (level 18).
     
     Can be destroyed by cold.
     
     Value: 466 au
j) a Potion of Enlightenment
     Bought from a store.
     
     Can be destroyed by cold.
     
     Value: 533 au
k) 5 Potions of Heroism
     Value: 83 au
     
     
l) 4 Potions of Berserk Strength
     Can be destroyed by cold.
     
     Value: 266 au
m) 6 Potions of True Seeing
     Can be destroyed by cold.
     
     Value: 200 au
n) 2 Scrolls of Phase Door
     Can be destroyed by acid, fire.
     
     Value: 20 au
o) 11 Scrolls of Magic Mapping
     Can be destroyed by acid, fire.
     
     Value: 476 au
p) 2 Scrolls of Enchant Weapon To-Hit
     Dropped by a Forest troll at 900 feet (level 18).
     
     Value: 166 au
     
     
q) a Scroll of Enchant Armour
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Value: 83 au
r) 5 Scrolls of Deep Descent
     Value: 833 au
     
     
s) a Rod of Frost Bolts
     Bought from a store.
     
     Can be destroyed by electricity.
     
     Value: 1666 au
t) a Rod of Curing
     Found lying on the floor at 700 feet (level 14).
     
     Value: 666 au
     
     
u) a Ring of Strength <+2>
     Bought from a store.
     
     +2 strength.
     Can be destroyed by electricity.
     Sustains strength.
     
     Value: 744 au
v) a Ring of Damage (+0,+8)
     Dropped by a Dark elven priest at 900 feet (level 18).
     
     Can be destroyed by electricity.
     
     Value: 2944 au
w) an Amulet of Charisma <+4>
     Bought from a store.
     
     +4 charisma.
     Sustains charisma.
     
     Value: 156 au
x) 26 Arrows (1d4) (+4,+6)
     Dropped by Boldor, King of the Yeeks at 900 feet (level 18).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 72.6.
     35% chance of breaking upon contact.
     
     Value: 277 au


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     10649     50'    2   Reached level 2
     15522     50'    3   Reached level 3
     47444     50'    4   Reached level 4
     82342     50'    5   Reached level 5
     88163      0'    6   Reached level 6
    115454    100'    7   Reached level 7
    124259    100'    7   Killed Fang, Farmer Maggot's dog
    125293    100'    7   Killed Grip, Farmer Maggot's dog
    137041    100'    8   Reached level 8
    176374    100'    9   Reached level 9
    233425    200'   10   Reached level 10
    251006    250'   10   Killed Bullroarer the Hobbit
    254891    250'   11   Reached level 11
    287042    300'   12   Reached level 12
    307517      0'   12   Killed Farmer Maggot
    319519    300'   13   Reached level 13
    371239    400'   14   Reached level 14
    430314    450'   15   Reached level 15
    434825    450'   15   Killed Wormtongue, Agent of Saruman
    434868    450'   15   Found the Set of Leather Gloves 'Cammithrim'
    466628    500'   16   Reached level 16
    497938      0'   17   Reached level 17
    562161    600'   18   Reached level 18
    566658    600'   18   Killed Grishnákh, the Hill Orc
    575353    600'   18   Killed Brodda, the Easterling
    585104    650'   18   Killed Golfimbul, the Hill Orc Chief
    607902    650'   19   Reached level 19
    662680    600'   19   Killed Lagduf, the Snaga
    663381    600'   20   Reached level 20
    683364    600'   20   Killed Orfax, Son of Boldor (offscreen)
    731221    700'   21   Reached level 21
    751635    700'   21   Killed Ufthak of Cirith Ungol
    777875    750'   22   Reached level 22
    847470    900'   23   Reached level 23
    850371    900'   23   Found the Dagger 'Narthanc'
    887622    950'   24   Reached level 24
    905418    900'   24   Killed Ulfast, Son of Ulfang
    940306    900'   24   Killed Boldor, King of the Yeeks
    964065    900'   25   Reached level 25


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 26.9.2013 09:59
Last updated on 27.9.2013 07:53

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14873. on the Ladder (of 19090)
5516. on the Angband Ladder (of 6561)
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Comments

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On 26.9.2013 09:59 Beirlis wrote:
This is the highest I've ever gotten a pixie mage before without them dying. Level 20 and 34 hitpoints. Levelling is very hard right now because even at 600' (L12) priests and dark elf priests appear which can cause critical wounds (65) -- insta-death if they use that and I don't save.

On 26.9.2013 14:34 Therem Harth wrote:
Wait, Vanilla 3.5 has pixies?

AWESOME.

On 26.9.2013 20:23 chris wrote:
Pixies should get +10 base speed, no?

On 27.9.2013 07:50 Beirlis wrote:
Whoops! I forgot to turn on notifications and I didn't know that anybody commented! :)

Well, no pixies *yet*. I guess I have to have others interested, give their feedback and such, at least that's what the devs said (http://trac.rephial.org/ticket/1700). The patch set has changes since then as I've adjusted it a little after playing it more. What I don't have are compiled binaries, which I suppose I should churn out if I want anybody else to play test it.

Playing pixie is *hard*, they have a hit die of 4 and -5 con! The idea is that it would be a hard race to play, but have cute benefits to make it worth-while. I have their xp penalty set at 150% right now (that's +50%).

So yes, they do get a haste bonus, but it's +1 to +5 (from level 1 to 50), so you get an extra haste at levels 1, 13, 25, 37 and 50. This is pretty much just to survive, because with such a deep str penalty, you will usually be overweight.

Also, they get feather falling (naturally) and this "casts spells more easily" bonus. Basically, the failure rate is reduced by 33% (so a spell that would normally be 50% fail chance is now 37%, 5% becomes 3%, etc) and you have an innate chance to cast spells with less mana. The formula for is a little complex and will probably be changed (yet again), but all-in-all, you'll cast more spells before you run out of mana.

So anyway, I was going to post that I made it to level 25! And yes, with only 44 hit points! I haven't gotten deep enough to start getting CON items or potions, but I sure will be happy when I do. Right now, there are SO many mobs that can insta-death me with spells, the one I'm worried about the most right now are priests with the cause serious wounds (64). If this happens and I don't save, it's over (crossing my fingers, toes and eyes).

Also, I finally got some artifacts!

On 27.9.2013 07:53 Beirlis wrote:
So here she is now, still alive and at the dangerous depth of 1000'! I'll be so happy when I find some CON potions! :)

On 27.9.2013 11:01 Beirlis wrote:
Yes! Potion of toughness in the black market and it made me feel very ugly! It took me from 44 to 51 hit points! :)

On 1.10.2013 07:50 Beirlis wrote:
:( Ok, so that's one problem with playing a fragile character when you're pissed off at something. I was in a I don't give a shit mood and started meleeing with an elven lord... oops.

On 1.10.2013 07:51 Beirlis wrote:
oh yeah, and I didn't have that ring of fire on

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