The Angband Ladder: Glindor, Edain Hador no-class by taptap

  [Sil 1.1.1 Character Dump]

 Name   Glindor       Age       18       Str   5 =  3  +2
 Sex    Male          Height   6'1       Dex   3 =  2  +1
 Race   Edain         Weight   166       Con   4 =  3          +1
 House  Hador                            Gra   3 =  1  +2

 Game Turn   21,006   Melee (+21,2d15)   Melee       21 = 20  +3  -4  +2
 Exp Pool     1,810   Bows    (+1,1d8)   Archery      1 =  0  +3  -2
 Total Exp   61,210   Armor [+20,6-15]   Evasion     20 = 17  +3
 Burden       149.3                      Stealth      0 =  0  +3  -3
 Max Burden   248.7   Health     41:41   Perception  10 =  7  +3
 Depth         850'   Voice      34:34   Will        15 = 12  +3
 Min Depth     800'                      Smithing     3 =  0  +3
 Light Radius     4                      Song         3 =  0  +3

 You are one of several children of a craftsman. You are a credit to
 the family. You have hazel eyes, straight brown hair, and an average
 complexion.





  [Equipment]

a) a Glaive of Final Rest (-2,2d9) [+1] 6.6 lb
   It slays undead.  It grants you freedom of movement.  It
   requires both hands to wield it properly.  It counts as a
   type of polearm.  
b) a Shortbow of Doriath (+0,1d7) 1.1 lb
   It slays wolves and spiders.  It can shoot arrows 12 squares
   (with your current strength).
c) a Topaz Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Bloodstone Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Driftwood Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison.  
h) a Cloak of Warmth [+2]
   It provides resistance to cold.  
i) (nothing)
j) a Jewelled Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) a Pair of Mithril Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 26 Arrows of Piercing
   They cut easily through armour.  They can be shot 12 squares
   (with your current strength and bow).
n) 65 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 9 Mottled Herbs of Rage
b) 2 Black Herbs of Healing
c) 2 Fragments of Lembas
d) 2 Clear Potions of Miruvor
e) a Violet Potion of Healing
f) 6 Copper Speckled Potions of Quickness
g) 2 Emerald Potions of Elemental Resistance
h) a Brown Potion of Strength
i) 2 Azure Potions of Dexterity
j) a Golden Potion of Constitution
k) a Silver Trumpet of Terror
l) a Mahogany Staff of Sanctity
m) a Beech Staff of Understanding (2 charges)
n) a Willow Staff of Foes (used 3 times)
o) an Ashen Staff of Warding
p) an Aspen Staff (used 1 time) {tried}
q) a Brass Lantern of True Sight (with 6999 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
r) The Round Shield of Angrod [+0,1d4]
   It provides resistance to fire, confusion, and stunning.  It
   cannot be harmed by the elements.  
s) a Kite Shield of Deflection (-1) [+2,1d6]
   It cannot be harmed by the elements.  
t) The Greatsword 'Calris' (-5,3d7) [+1] <+1> {uncursed} 11.0 lb
   It increases your constitution by 1.  It is branded with 
   flame.  It makes you more vulnerable to cold.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  
u) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (7 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
v) 3 Spears (-1,1d9) {@t1} 9.0 lb
   It can be thrown effectively (9 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
w) a Mattock (-4,5d2) <+2> 12.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Glindor of the Edain
Entered Angband on 22 Aug 2013

    Turn     Depth    Note

       0     50 ft    (Polearm Mastery)
       0     50 ft    (Throwing Mastery)
   2,241    200 ft    (Focused attack)
   2,706    200 ft    Violet mold next to downstairs.
   3,648    250 ft    Encountered Gorgol, the Butcher
   3,677    250 ft    Slew Gorgol, the Butcher
   6,868    350 ft    Encountered Boldog, the Merciless
   7,030    350 ft    Slew Boldog, the Merciless
   7,032    350 ft    Waw, that was hard.
   7,228    350 ft    (Blocking)
   7,631    350 ft    Extremely grindy so far. Due to low dex, build and 
                      weapons. 
   7,649    350 ft    (Concentration)
   8,323    400 ft    (Controlled Retreat)
   8,452    400 ft    Found The Spear of Boldog (from 350 ft)
   8,660    400 ft    Haven't been so slow for ages. But as Edain and 
                      polearm/throwing. 
   8,660    400 ft    I guess it is fine.
   9,373    450 ft    Encountered Orcobal, Champion of the Orcs
   9,379    450 ft    Slew Orcobal, Champion of the Orcs
   9,380    450 ft    Spear of Boldog + criticals rocks.
   9,593    450 ft    Found The Shortsword of Amrod
   9,594    450 ft    Amrod is a seriously good sword.
  10,182    450 ft    (Hardiness)
  10,929    500 ft    Found Calris...
  11,231    500 ft    Calris on the floor, str gauntlet from undead vault 
                      and my 1st glaive 
  11,282    500 ft    Ok, I drop Amrod and my bastard sword for Calris and 
                      the glaive. 
  11,409    500 ft    Another glaive. 6 lb instead of 7.
  11,571    500 ft    Got my grace drained by netherworms while looting 
                      mindlessly. 
  11,624    550 ft    Having your grace drained before meeting Sulrauko = 
                      bad. 
  11,634    550 ft    (Zone of Control)
  11,638    550 ft    (Keen Senses)
  11,831    550 ft    No. Staff of Understanding destroyed in acid trap!
  12,153    550 ft    Encountered Uldor, the Accursed
  12,190    550 ft    Slew Uldor, the Accursed
  12,258    550 ft    Uldor dropped spear of Doriath. I guess I stick to 
                      Boldog. 
  12,418    550 ft    Encountered Duruin, Least of the Balrogs
  12,497    550 ft    Destroyed Duruin, Least of the Balrogs
  12,501    550 ft    Used quickness and strength potion.
  12,724    550 ft    Encountered Gilim, the Giant of Eruman
  12,736    550 ft    Slew Gilim, the Giant of Eruman
  12,764    550 ft    Throwing mastery is really good against giants!
  12,801    550 ft    Herb of Restoration!
  12,867    550 ft    Fell through a false floor.
  13,605    600 ft    Encountered Ulfang the Black
  13,647    600 ft    Slew Ulfang the Black
  13,755    600 ft    Found The Round Shield of Angrod (from 550 ft)
  13,807    600 ft    1st cat in sight.
  13,813    600 ft    Many cats in sight.
  13,983    600 ft    Killed half a dozen cats but nothing worthwile in the 
                      vault. 
  14,085    600 ft    Again a non IDing feanorian lamp of brightness :(
  14,254    650 ft    (Critical Resistance)
  14,611    650 ft    Lost spears to fire drake... very short on throwing 
                      spears now. 
  15,118    650 ft    Found The Greatsword 'Calris' (from 500 ft)
  15,503    700 ft    1st greater werewolf.
  16,001    700 ft    Need to remember that Lembas restores grace.
  16,001    700 ft    Understanding staff but no unIDed items at the moment. 
  16,215    700 ft    First deathblade sighted.
  16,223    700 ft    Another deathblade.
  16,365    700 ft    Nicely weighted deathblade +1. I stick to spears.
  16,659    700 ft    Kemenraukos are hard for me.
  16,659    700 ft    My evasion is so low, it hits often.
  16,756    750 ft    (Power)
  16,756    750 ft    (Knock Back)
  16,866    750 ft    Hehe, knockback is cool!
  17,438    750 ft    1d1 crown of grace on floor vs. helm of brilliance?
  17,485    750 ft    Found The Shortsword 'Dagmor'
  17,485    750 ft    Too many cool swords this game. I won't use them.
  17,485    750 ft    Give me Aeglos, Gaurin, Sirion please!
  18,017    750 ft    Fell through a false floor.
  18,054    800 ft    Hehe, I can move the grotesque.
  18,056    800 ft    Maybe I can make strategies with grotesque instead of 
                      killing it. 
  18,441    800 ft    Encountered Tevildo, Prince of Cats
  18,444    800 ft    Encountered Oikeroi, Guard of Tevildo
  18,450    800 ft    Slew Tevildo, Prince of Cats
  18,472    800 ft    Slew Oikeroi, Guard of Tevildo
  18,482    800 ft    One herb of healing to survive initially + one 
                      quickness to even odds 
  18,482    800 ft    Main damage were focused polearm attacks. +19+4, 2d15
  18,647    800 ft    (Constitution)
  19,370    800 ft    Slain great cold drake with Spear of Boldog / Shield 
                      of Angrod 
  19,971    850 ft    Bastard sword of Nargothrond... not needed I hope.
  19,971    850 ft    A glaive or spears of Nargothrond would be welcome.
  20,025    850 ft    Glaive of Final Rest, slighty heavier. But additional 
                      free action. 
  20,025    850 ft    And help against vampires.
  20,038    850 ft    Encountered Belegwath, Balrog of Shadow
  20,133    850 ft    Lost potion of strength to ancient sapphire serpent
  20,490    850 ft    Found The Pair of Boots of Irime
  20,747    850 ft    Dragon horn longbow of Nargothrond. With 5 STR it 
                      would do damage. 
  20,982    850 ft    Encountered The Deathblade 'Delmereth'
  20,989    850 ft    Subdued The Deathblade 'Delmereth'
  20,989    850 ft    Found The Deathblade 'Delmereth'
  20,990    850 ft    Found Delmereth, Dagmor, another +3 deathblade and 
                      Amrod this game. 
  21,006    850 ft    Leave Irime and Delmereth behind.
  21,006    850 ft    850ft. almost cleared.



  ['Score' 017078994]


Posted on 23.8.2013 02:20
Last updated on 23.8.2013 23:03

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970. on the Sil Ladder (of 2253)

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On 23.8.2013 02:20 taptap wrote:
Didn't find a great spear or a glaive the whole game, but get some work out of the Spear of Boldog. A bit grindy and very slow - but I guess I should be happy to make progress with Edains at all.

On 23.8.2013 12:46 taptap wrote:
Now with glaive. Committing to a build before you know what you find is somewhat odd, but I wanted polearm mastery badly.
(The roundshield is blue, that is another artefact isn't it? But it doesn't identify.)

What next? I guess I need critical resistance / CON badly soon enough.

On 23.8.2013 12:56 debo wrote:
I think that shield is Angrod -- IIRC it's something like res stun, conf, fire? So fight something that does any of those things with it wielded I guess.

Actually I wonder if wearing the shield and bashing on a door until stunned would help ID it, or if it has to be stun from being wacked with something. Or you could just try to drink all your liquour :)

On 23.8.2013 13:07 taptap wrote:
With 4 STR I probably have trouble to find such a door, but I wait for the next Sulrauko.

On 23.8.2013 13:07 debo wrote:
Or the next baby D :)

On 23.8.2013 13:11 taptap wrote:
I am really afraid of cats with this kind of build. I guess critical resistance and careful positioning is the only thing I can do.

On 23.8.2013 13:16 debo wrote:
If it makes you feel better, werewolves will probably kill you before cats do.

On 23.8.2013 13:36 taptap wrote:
I am not sure for "small" werewolves. I took out some of them from a vault already. The whole polearm / throwing / perception connection does a lot of damage that doesn't show up in the plain stats. I also have poison resistance and the spear of Boldog, which is a very reliable weapon against all kind of wolves even one-handed.

On 23.8.2013 14:19 taptap wrote:
First cats, several werewolves, first greater werewolf... used moral effects to get by. Trumpet of terror was useful against cats when they got too close.

On 23.8.2013 15:20 debo wrote:
I find polearms to be quite good against cats actually, they are reasonably easy to hit with and they do good damage. As long as you kill them quick they're not a huge problem.

The terror trumpet is indeed super useful for that sort of thing too. Having a staff of majesty or slumber around for emergencies can also be quite handy.

On 23.8.2013 15:47 taptap wrote:
What would you do next? I consider Constitution, Knockback, Heavy Armour Use?

On 23.8.2013 17:07 taptap wrote:
Kemenraukos are indeed the worst enemies so far. Happy I kept Calris. Also - knockback + polearm is amazing. Maybe better than controlled retreat when there are few enemies around.

On 23.8.2013 17:10 taptap wrote:
Considered abilities: Constitution, Heavy Armour Use, Master Hunter (more perception is always good).

On 23.8.2013 17:36 debo wrote:
I might actually be erring on the side of will right now because vampires are going to be awful for you

If it was me I'd keep putting points in melee and evasion to 20 and increase will also towards getting con, you have tons of great abilities already imo

How are you dealing with fire resist so far? Do you just swap to calris or angrod when you need it? What will you do if a sapphire serpent and ruby serpent show up at the same time?

On 23.8.2013 17:52 taptap wrote:
My default weapon is the glaive, I swap to Boldog / Angrod when needed (just looted a silent watcher watched vault - good combination against them) and very rarely to Calris. I now have a cloak of warmth as well, so less problems with the sapphire, fire resistance only on the shield is my main problem and I avoid young red d's, baby d's were ok.

I feel really bad for leaving all the cool swords behind. Dagmor, Amrod are all wonderful weapons for the type of char I usually play.

On 23.8.2013 17:52 taptap wrote:
I only once was so deep with an Edain. So I am mentally not really prepared.

On 23.8.2013 17:55 taptap wrote:
I fear I might step by step erode my protection for cool stuff (already the cloak of warmth for cloak of protection, the grace +1 1d1 crown for the helmet next probably)

On 23.8.2013 17:58 taptap wrote:
For serpents I try to await them outside the line of fire and then hit hard with focused polearm attack.

On 23.8.2013 18:17 taptap wrote:
Tevildo and Oikeroi - I lost half my hp in the first hit, healed, quaffed quickness and then it went surprisingly smooth.

On 23.8.2013 22:28 taptap wrote:
With recent finds (another point of strength) and knockback finally a very strong build, white d / D's are doable with the spear of Boldog / shield of Angrod combination almost everything else with the glaive. (Left a ring of damage +1 behind.)

On 23.8.2013 23:03 taptap wrote:
Last update for today. I guess I should start thinking about the throne room. I am short on potions but not because I used a lot of them.

On 24.8.2013 14:23 half wrote:
Interesting character. I'm glad to hear that Knock Back is working. With the changes to KB in a recent version (i.e. dependence on monster constitution) there are some monsters that you can very reliably knock back, such as cats and vampires.

On 24.8.2013 14:56 taptap wrote:
Died on 950 ft. to double ancient ruby serpents. I could take out single ones due to knocking them back out of the line of fire. With two of them I couldn't - you don't get the polearm attack when you don't pass. Let him be remembered like this when he was still going strong. (I played around a bit more post-death with the same save-file so no death screenshot.) Still, my best Edain attempt so far.

Lack of fire resistance other than on the shield was his downfall. Probably should have kept more unIDing rings earlier for testing when I got the understanding staffs. So many armours / cloaks / helms / boots / gloves with fire resistance in the game, but you can't really rely on finding them. (In a post-death attempt I found the cloak of Thingol - what a difference that would have made.) Alternatively I could have had 2d8 or 2d4+rFire with a shield at that point - but one-handed spear works only against a limited range of opponents, white d / D or M.

Throwing mastery is quite strong early in the game, especially against giants it was great. It lost much of its appeal later on - I killed a baby d with a single spear throw once and they do well against d / D but all the fire diminishes your spear stocks fast, in inventory or on the floor - I guess I would go without next time.

Knockback is strong. It has a "weakness" against packs when they pile up in a corridor - you don't gain distance even when knocking back, but is great to avoid breath at a corner, subdue deathblades or against a wide range of high damage raukar/cats/vampires. (With 9 effective STR incl. the two-handed bonus I could knock back most things.)

I am not sure Zone of Control was worth the xp. It is great with light weapon flankers and maybe with polearm flanking as other people build it, it works fine as well. My idea of polearm mastery was more static.

Spear of Boldog is a seriously good weapon. It made it possible to deal comfortably with wargs, werewolves, greater werewolves. Glaives are quite rare. I found three in the whole game - two plain glaives at 500 ft. and one glaive of final rest later - I doubt I needed two free actions when I already had 15 will - so this was hardly a significant improvement but you never know what boots you find. I was a bit surprised when I realized that vampires don't count as undead for final rest, but still they were not too hard to dispatch.

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