The Angband Ladder: Natardo, Noldor Finarfin no-class by taptap

  [Sil 1.1.1 Character Dump]

 Name   Natardo       Age    3,608       Str   0
 Sex    Female        Height  5'10       Dex   5 =  4          +1
 Race   Noldor        Weight   136       Con   3
 House  Finarfin                         Gra   6

 Game Turn   10,184   Melee   (+2,2d2)   Melee        2 =  0  +5  -3
 Exp Pool        25   Bows    (+9,1d7)   Archery      9 =  3  +5      +1
 Total Exp   23,425   Armor  [+12,2-5]   Evasion     12 =  7  +5
 Burden        73.7                      Stealth     16 = 11  +5
 Max Burden   100.0   Health     -2:34   Perception  20 = 10  +6  +3  +1
 Depth         650'   Voice      40:59   Will         8 =  2  +6
 Min Depth     450'                      Smithing     6 =  0  +6
 Light Radius     0                      Song         9 =  3  +6

 You are the only child of a bard from the house of Finarfin. You have
 light grey eyes, straight golden hair, and a fair complexion.






  [Last Messages]

> The Cat warrior claws you!!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have been given a cut.
> It has a gentle warmth, and a taste as of flowers.
> The bleeding slows.
> You feel much better.
> You have no more Clear Potions of Miruvor (d).
> The Cat warrior claws you!!!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have been given a deep cut.
> You sound a loud note on the trumpet.
> The Cat warrior cowers.
> You die.


  [Screenshot]

         
         
   # #   
   ff@   
         
         
         


  [Equipment]

a) a Shovel (-3,2d2) <+1> 8.2 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 10 squares (with your current strength).
c) a Bloodstone Ring of Perception <+2>
   It improves your perception by 2.  
d) a Bloodstone Ring of Perception <+1>
   It improves your perception by 1.  
e) (nothing)
f) (nothing)
g) Leather Armour [-1,1d4]
h) a Cloak [+1]
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Boots [+0,1d1]
m) 50 Arrows (+3)
   They can be shot 10 squares (with your current strength and bow).
n) 40 Arrows (Poisoned)
   They are branded with venom.  They can be shot 10 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Mottled Herbs of Terror
b) a Grey Herb of Healing
c) 5 Fragments of Lembas
d) an Azure Potion of Clarity
e) a Black Potion of True Sight
f) a Dark Green Potion of Dexterity
g) 2 Yellow Potions of Constitution
h) a Golden Trumpet of Terror
i) a Yew Staff of Freedom (5 charges)
j) an Aspen Staff of Sanctity (2 charges)
k) an Aspen Staff of Sanctity (2 charges)
l) 2 Chalcedony Rings of Sustenance
   It reduces your need for food.  
m) a Golden Ring of Frost
   It provides resistance to fire.  
n) a Turquoise Ring of Warmth
   It provides resistance to cold.  
o) an Emerald Ring of Hunger
   It increases your hunger.  
p) an Ivory Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
q) a Round Shield [+0,1d3]
r) 3 Daggers (+1,1d5) 2.4 lb
   It can be thrown effectively (7 squares).  
s) a Shortsword (+0,1d7) [+1] 1.0 lb
t) a Longsword (+0,2d6) [+1] 3.6 lb
u) 3 Throwing Axes (+0,2d4) 4.5 lb
   It can be thrown effectively (5 squares).  
v) a Longbow (+0,2d5) [-1] 2.2 lb
   It can shoot arrows 15 squares (with your current strength).


  [Notes]

Natardo of the Noldor
Entered Angband on 17 Aug 2013

    Turn     Depth    Note

       0     50 ft    (Disguise)
       0     50 ft    (Keen Senses)
     302    100 ft    (Listen)
     302    100 ft    First floor needed running. Now second floor and 
                      finally listen. 
     739    200 ft    150 ft. ended in run to the stair too.
     834    200 ft    Molds are a major annoyance without light.
     880    200 ft    Perception +1. Every point helps.
   1,209    200 ft    Encountered Gorgol, the Butcher
   1,322    250 ft    Orc warriors spawned at stairs. Dodged around and 
                      descended. 
   1,322    250 ft    Con 3 = good idea.
   2,816    400 ft    (Vanish)
   3,047    400 ft    drained STR by dart trap now -1
   4,362    400 ft    I already passed by the downstairs.
   4,362    400 ft    I hope it will be easier in later floors with rooming 
                      monsters. 
   4,528    450 ft    (Lore-Keeper)
   4,528    450 ft    (Lore-Master)
   5,176    450 ft    I have to remember that I should hug walls in lighted 
                      rooms. 
   5,396    450 ft    Stupid spider. I lure it out, but it goes back to the 
                      corridor... 
   5,396    450 ft    Are they stationary like dragons?
   5,417    450 ft    Can't find or access downstairs. Hug the stairs for 
                      one up and down. 
   5,592    450 ft    Fell through a false floor.
   5,603    500 ft    Somehow there is a perception penalty to darkness.
   5,603    500 ft    I hit more traps than I am used to with 18 perception. 
   5,641    500 ft    I wish I would find some stealth equipment.
   6,074    500 ft    Almost killed by shadow bat. Saved by erratic 
                      movement. 
   6,074    500 ft    Sprinting or Lorien would help.
   6,443    550 ft    (Dexterity)
   6,990    550 ft    My perception definitely is too low.
   6,990    550 ft    Stealth 16, perception 18.
   7,024    550 ft    Not having Lorien severely limits me.
   7,599    550 ft    Encountered Gilim, the Giant of Eruman
   7,747    550 ft    Almost search whole floor and didn't find downstair.
   7,747    550 ft    Will hug stair < > and look again.
   7,785    550 ft    Encountered Ulfang the Black
   8,323    600 ft    Nearly run into werewolves while trailing a giant.
   8,370    600 ft    Too much rubble now - due to stair hugging.
   8,370    600 ft    (Song of Silence)
   8,370    600 ft    (Precision)
   8,654    600 ft    Netherworms are awful. It makes the layout so hard to 
                      recognize. 
   8,958    600 ft    Try to steal chest from barrow wight.
   9,051    600 ft    No chest.
   9,271    600 ft    Oh cats.
   9,284    600 ft    Deathblade at 600 ft! (high value vault?)
   9,311    600 ft    I can sometimes barely hear it through the door. Not 
                      more. 
   9,575    600 ft    Please move, haired friend.
  10,183    650 ft    (Channeling)

  10,183    650 ft    Slain by a fatal wound.
  10,183    650 ft    Died on 18 August 2013.




  ['Score' 013089816]


Posted on 18.8.2013 00:12
Last updated on 18.8.2013 13:50

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1318. on the Sil Ladder (of 2253)

Comments

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On 18.8.2013 00:12 taptap wrote:
She was always afraid in bright sunlight... (Lightless challenge character)

Don't want to play with song early - maybe in the endgame if I get that far.

On 18.8.2013 00:17 taptap wrote:
Playing in darkness changes stealth a lot - no wall hugging necessary, hiding in shadow mold darkness as strategy :) I hope I get a longsword of shadows or a shadow cloak.

When talking about adjacent tiles for stealth modifiers is it only orthogonally adjacent tiles or diagonals as well?

On 18.8.2013 00:20 taptap wrote:
I guess Lore Master next for extra experience, then some more perception and stealth, then sprinting (it does indeed help to avoid bumping cats and later wolves)?

On 18.8.2013 00:39 taptap wrote:
Playing in darkness changes stealth a lot - no wall hugging necessary, hiding in shadow mold darkness as strategy :) I hope I get a longsword of shadows or a shadow cloak.

When talking about adjacent tiles for stealth modifiers is it only orthogonally adjacent tiles or diagonals as well?

On 18.8.2013 01:50 debo wrote:
Things that breathe darkness are going to be awful :)

On 18.8.2013 03:35 HugoTheGreat2011 wrote:
*BEWARE* of Gwathraukar

On 18.8.2013 10:27 Scatha wrote:
I think 'adjacent' always includes diagonals.

On 18.8.2013 11:06 taptap wrote:
I am most scared of Grotesques. Once they see you they never fall unaware, can't be put to sleep and they move very quickly. I wonder whether I should try to dive past them or whether I can spot them from safe distance (which would that be?) with Listen and avoid them.

If I am really lucky I find Angrist and can slice them in a lighted area - but I wonder whether I find anything this way - it is really bad when you think about it, I could walk directly past Amrod or the boots of Taur-nu-Fuin or Luthien without noticing.

On 18.8.2013 11:19 taptap wrote:
I would be really happy about cloak, leather armour, boots of stealth or one of the hunting blades.

On 18.8.2013 12:20 half wrote:
Staves of light would be useful for Grotesques, if you don't count that as cheating...

I'm pretty sure diagonals count, and moreover, that they *always* count when we say 'adjacent'.

On 18.8.2013 12:48 taptap wrote:
Ok, this makes the darkness bonus to stealth (just by not having the negative modifiers) quite large, in fact it might be worth to do at times in a normal stealth run (I hope I read this correctly. When in darkness I am not in LoS regardless of doors, walls etc., right?)

Staff of light would at least stop them in a room and barely allow me to run away from grotesque a bit better. How well Listen works against them will be decisive - if I have a chance to avoid them, I will. Without higher perception I am not very optimistic, they have 10 stealth after all and don't roam around when undisturbed.

On 18.8.2013 13:50 taptap wrote:
Forgot I am bleeding. Maybe I could have survived with healing herb followed by a lucky round and then terror but I doubt it - 1 hp missing from survival.

On 18.8.2013 13:53 taptap wrote:
They came out of a stair and run into me while in a corridor - no chance to avoid them. Maybe I could have buffed up and use the staff a turn earlier.

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