[Sil 1.1.1 Character Dump]
Name Valcaria Age 3,284 Str 0
Sex Female Height 5'10 Dex 7 = 5 +1 +1
Race Noldor Weight 160 Con 2
House Finarfin Gra 7 = 5 +2
Game Turn 31,323 Melee (+3,1d6) Melee 3 = 0 +7 -5 +1
Exp Pool 7,937 Bows (+5,2d5) Archery 5 = 0 +7 -3 +1
Total Exp 62,837 Armor [+16,5-18] Evasion 16 = 7 +7 +2
Burden 92.4 Stealth 21 = 11 +7 +5 -2
Max Burden 100.0 Health 28:28 Perception 18 = 10 +7 +1
Depth 0' Voice 104:143 Will 11 = 0 +7 +4
Min Depth 0' Song Lorien Smithing 7 = 0 +7
Light Radius 6 Silence Song 30 = 20 +7 +3
You are one of two children of an archer from the house of Finarfin.
You have light grey eyes, straight golden hair, and a fair complexion.
[Last Messages]
> You have found a trap.
> Your grace returns to normal.
> You have found a trap. <2x>
> You are no longer hungry.
> You have 3 Pale Herbs of Restoration (a).
> You feel yourself moving faster!
> You have 9 Milky White Potions of Quickness (g).
> You feel more agile.
> You have 2 Sparkling Blue Potions of Dexterity (i).
> Carcharoth, the Jaws of Thirst falls asleep.
> You end your song.
> You feel yourself slow down.
> Your dexterity returns to normal.
> You begin a soothing song about weariness and rest.
> You add a minor theme of silence.
[Screenshot]
.......
~...#..
~~.....
.~.@...
.~~...#
..~~...
...~...
[Equipment]
a) a Broken Sword of Shadows (-2,1d6) <+3> 1.5 lb
It improves your song by 3. It creates an unnatural darkness.
b) a Longbow of Radiance (+0,2d5) [-1] 2.6 lb
It fires shining arrows. It can shoot arrows 15 squares
(with your current strength).
c) an Emerald Ring of Sustenance
It reduces your need for food.
d) a Jet Ring of Dexterity <+1>
It increases your dexterity by 1. It sustains your dexterity.
e) an Obsidian Amulet of Regeneration
It speeds your regeneration (which also increases your hunger).
f) a Silmaril
It sustains your grace. It grants you the ability to see
invisible creatures. It cannot be harmed by the elements.
g) The Leather Armour of Caranthir [+1,1d4] <+4>
It improves your stealth by 4. It creates an unnatural
darkness. It cannot be harmed by the elements.
h) a Cloak of Stealth [+2] <+3>
It improves your stealth by 3.
i) The Kite Shield of the Swan (-2) [+0,1d7] <+4>
It improves your will by 4. It sustains your dexterity and
constitution. It cannot be harmed by the elements.
j) a Mithril Helm of Brilliance [+0,1d4]
It lights the dungeon around you. It cannot be harmed by the
elements.
k) a Set of Gauntlets of Swordplay (-1) [+0,1d1]
It grants you the ability: Parry.
l) a Pair of Boots of Free Action [+0,1d2]
It grants you freedom of movement.
m) 80 Arrows
They can be shot 15 squares (with your current strength and bow).
n) 26 Arrows of Piercing
They cut easily through armour. They can be shot 15 squares
(with your current strength and bow).
[Inventory]
a) 3 Pale Herbs of Restoration
b) a Fragment of Lembas
c) 5 Clear Potions of Miruvor
d) 2 Brilliant Blue Potions of Clarity
e) 7 Yellow Potions of Healing
f) a Golden Potion of Voice
g) 9 Milky White Potions of Quickness
h) 2 Dark Potions of Strength
i) 2 Sparkling Blue Potions of Dexterity
j) 6 Grey Potions of Grace
k) a Brass Trumpet of Blasting
l) a Silver Staff of Revelations (1 charge)
m) a Maple Staff of Treasures (2 charges)
n) a Pearl Ring of Strength <+1>
It increases your strength by 1. It sustains your strength.
o) a Beryl Ring of Venom's End
It provides resistance to poison.
p) a Feanorian Lamp
q) The Robe of Aredhel [+3]
It sustains your grace. It grants you freedom of movement.
It cannot be harmed by the elements.
r) a Mithril Shield (-1) [+0,1d7]
It cannot be harmed by the elements.
s) The Jewelled Crown of Feanor [+0,1d1] <+3>
It improves your will and smithing by 3. It provides
resistance to fire. It lights the dungeon around you. It
grants you the ability to see invisible creatures, but it
also enrages nearby creatures. It cannot be harmed by the
elements.
t) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.3 lb
It improves your will by 2. It slays orcs, trolls, dragons,
and raukar. It cannot be harmed by the elements.
u) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb
It slays undead. It cuts easily through armour. It grants
you freedom of movement and the ability to see invisible
creatures, but it also draws wraiths to your level. It
cannot be harmed by the elements. It requires both hands to
wield it properly.
[Notes]
Valcaria of the Noldor
Entered Angband on 1 Aug 2013
Turn Depth Note
5 50 ft (Song of Silence)
408 100 ft (Song of Lorien)
903 150 ft (Keen Senses)
1,879 200 ft Encountered Gorgol, the Butcher
2,057 250 ft (Disguise)
4,595 300 ft Encountered Boldog, the Merciless
4,934 350 ft (Exchange Places)
7,505 450 ft Encountered Othrod, the Orc Lord
8,263 450 ft (Dodging)
8,263 450 ft (Sprinting)
9,422 450 ft (Lore-Keeper)
9,422 450 ft (Lore-Master)
9,422 450 ft Found The Robe of Aredhel (from 500 ft)
10,918 500 ft (Listen)
11,063 550 ft Encountered Gilim, the Giant of Eruman
12,323 600 ft (Vanish)
13,178 600 ft Encountered Duruin, Least of the Balrogs
13,298 650 ft (Unwavering Voice)
13,863 650 ft Encountered Delthaur, Balrog of Terror
14,489 650 ft Encountered Scatha the Worm
15,279 650 ft (Grace)
17,922 750 ft Found The Bastard Sword 'Anglachel'
17,946 750 ft Anglachel! Why couldn't it have been its twin?
17,946 750 ft Or a sharp dagger? Should I suffer so many levels in
danger?
17,946 750 ft I'll leave it, and hope for another path...
18,625 750 ft In deep trouble with a pack of greater werewolves.
18,625 750 ft Miruvor has taken away the poison, but at the cost of
breaking my
18,625 750 ft sprint. How to shake them off?
18,651 750 ft A new sprint, with occasional assistance from Lorien
was enough!
18,651 750 ft I've made it to the stairs and away.
18,678 800 ft (Dexterity)
18,909 800 ft I hit my first trap in ages -- a spiked pit, which was
almost enough
18,909 800 ft to kill me if I didn't use my healing.
18,909 800 ft I dread webs.
18,998 800 ft Encountered Turkano, Balrog of the Hosts
19,023 800 ft Turkano comes!
19,046 800 ft His horde advances, then turns. Time to leave.
19,671 750 ft This could well be my end. The corridor behind blocked
by a grotesque
19,671 750 ft a kemenrauko coming from ahead.
19,672 750 ft First quickness.
19,679 750 ft The rauko falls asleep, but blocks the corridor.
19,679 750 ft There is a single piece of quartz. Dare I try to find
a vein?
19,679 750 ft Would the song of silence allow me not to wake the
rauko?
19,679 750 ft Or should I try to slip past it, while the quickness
lasts?
19,683 750 ft I slipped past. It woke, but didn't have time to
attack. I'm away.
21,446 800 ft Found The Cloak of Maglor
21,476 800 ft A famed cloak! But my voice is already strong. I need
stealth and
21,476 800 ft silence more.
21,557 800 ft Found The Longsword 'Glamdring'
21,562 800 ft Turgon's blade! May it shine in dark times.
21,619 800 ft A deathblade!
21,619 800 ft I lured it to a room so I could escape it.
21,779 800 ft A chest of staves! 6 charges of recharging and 4 of
treasures.
21,779 800 ft Time to raid Morgoth's vaults.
21,809 800 ft I stumbled back into the deathblade and nearly saw my
end.
22,325 800 ft A web! The spider had not yet noticed me. I
immediately
22,325 800 ft broke free and ran.
22,532 800 ft The spider had blocked off the rest of the floor. I
had to get past.
22,532 800 ft With a few arrows, I lured it out and put it to sleep
in a room.
22,532 800 ft Now to try to get to that artefact greatsword...
22,767 800 ft Found The Greatsword of Saithnar
22,791 800 ft It is Saithnar! My chance at a Silmaril?
22,791 800 ft It is surrounded by raukar, werewolves and cat
assassins,
22,791 800 ft in the corner of a vault.
22,812 800 ft I carefully put them to sleep when they were not
standing on the
22,812 800 ft sword. I now have it, and my way forth is clearer.
22,886 800 ft I've returned to my warding glyph where I left my
grotesque.
22,886 800 ft Time to test this blade.
22,924 800 ft Success.
23,301 800 ft Encountered Umuiyan, the Doorkeeper
23,510 850 ft Time is catching up with me...
23,516 850 ft (Grace)
23,631 850 ft Encountered Tevildo, Prince of Cats
23,631 850 ft Encountered Oikeroi, Guard of Tevildo
23,706 850 ft Found The Leather Armour of Caranthir
24,293 850 ft Found The Jewelled Crown of Feanor
24,668 900 ft Encountered Belegwath, Balrog of Shadow
24,774 900 ft Found The Kite Shield of Fingolfin
24,783 900 ft A beautiful shield, but I'll have to leave it here.
24,814 900 ft I've detected something marvelous to the east.
24,814 900 ft I'll have to investigate.
25,086 900 ft Encountered Draugluin, Sire of Werewolves
25,238 900 ft Entered Hoard of the Worm of Greed
25,260 900 ft Encountered Glaurung, the Deceiver
25,261 900 ft Glaurung's lair!
25,261 900 ft The drakes are asleep.
25,261 900 ft I creep in, with silence on my breath.
25,334 900 ft And I'm out.
25,334 900 ft 2 miruvor, 2 quickness, a trumpet of blasting, a
feanorian lamp
25,892 900 ft Found The Kite Shield of the Swan
27,554 950 ft Entered Ungoliant's lair
27,585 950 ft I tire of waiting.
27,586 1,000 ft Entered Morgoth's throne room
27,603 1,000 ft Encountered Gothmog, High Captain of Balrogs
27,603 1,000 ft Encountered Morgoth, Lord of Darkness
27,659 1,000 ft (Woven Themes)
27,659 1,000 ft As I walk through the dark halls, everyone slumbers.
27,659 1,000 ft Except the dark lord himself.
27,659 1,000 ft Time for a second theme.
27,670 1,000 ft Found The Massive Iron Crown of Morgoth
27,673 1,000 ft At last he too slumps in dream.
27,721 1,000 ft Cut a Silmaril from Morgoth's crown
27,768 950 ft My staff reveals a stair in the very next room.
Onwards!
27,779 900 ft This time I see a vast elaborate vault.
28,009 900 ft Left without entering Chambers of Thu
28,014 850 ft With the silmaril's blazing light, I'm able
28,014 850 ft to don the broken sword of shadows
28,014 850 ft and Caranthir's leathers.
28,082 850 ft I shatter my way through the maze and reach the stair.
28,299 650 ft Encountered Vallach, Balrog of Sudden Flame
28,497 600 ft Encountered Lungorthin, Lord of Balrogs
29,130 550 ft Encountered Uldor, the Accursed
29,139 550 ft Ah! Morgoth!
29,139 550 ft I met him in a many pillared hall,
29,139 550 ft followed stealthily behind him as he vainly sought
29,139 550 ft for me, and sent him toppling to the ground in slumber
again!
29,643 500 ft A shaft!
30,445 150 ft Encountered The Deathblade 'Delmereth'
30,447 150 ft What horror is this? A named deathblade, here at 150
ft?
31,204 Gates Entered The Gates of Angband
31,264 Gates Encountered Carcharoth, the Jaws of Thirst
31,322 Gates You escaped the Iron Hells on 02 August 2013.
31,322 Gates You brought back a Silmaril from Morgoth's crown!
['Score' 041168677]
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Posted on 2.8.2013 13:29
Last updated on 2.8.2013 21:05
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463. on the Sil Ladder (of 2253)
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On 2.8.2013 13:29 half wrote: I hadn't tried a stealth character in a long time, and had never got past about 500 ft with one. I tried a Feanorian without Song, and then this House of Finarfin nightingale. This is one of my first times with Lore-master and it is very strong for a character like this who often can't reach the items she sees. Have a look in the notes to see more about her recent exploits.
On 2.8.2013 13:34 half wrote: Any idea what to spend my next experience on? I think I've got all the abilities I want in the skills I'm invested in. Perhaps just more Song, then more Stealth? I don't seem to need the Song of Silence any more, so my Stealth is very good. My lack of need for Silence in most occasions might mean that Unwavering Voice was a mistake, especially with my improved Grace (and the cloak I discarded!). I can't always put things to sleep as fast as I'd like though, so I see reason to get Song soon. Should I get any Will? Should I save to start Smithing if I find a new forge? I'm carrying mithril...
On 2.8.2013 19:25 Scatha wrote: Nice adventures. I enjoyed reading about extracting the sword of Saithnar. I guess I would have kept the black blade earlier, but I'm not sure.
I'd probably not take up smithing. It's somewhat dangerous (though I suppose you could sing Silence as you worked, which would help), and I'm not sure how large a benefit you could extract.
More Song is always great. Woven Themes could be useful: weaving Silence in can speed up putting high Perception foes to sleep significantly. I'm wondering if there are any other songs which would be more useful than a couple of extra points in Song. Mastery, Elbereth, or Freedom all seem like they'd be nice at times.
It might turn out a shame that you left Maglor's cloak: I can see it being a useful switch for when you really need to lull something to slumber (perhaps in the throne room).
Free Action should be enough to keep you safe from Webs. I would be more worried about dragons. Currently either flame or entrancement could spell your end in a single turn, and confusion would be awkward. You could work on protecting yourself from those, or just try never to let a dragon get a turn where it can see you. If the latter, perhaps Eye for Detail would be a good investment? Dragons probably won't notice you naturally, but an inopportune trap could go badly. Perhaps your Perception is high enough that this isn't needed.
Good luck!
On 2.8.2013 20:05 HallucinationMushroom wrote: Cool, thanks for pointing out the notes file Scatha, I forgot to look. Nice adventure! I have no good advice. Jes' watching from the bleachers.
On 2.8.2013 21:05 half wrote: Well, that was fun. A successful song/stealth character using only 4 skills (it would have been 3 if I'd found some boots of speed). I think I killed about 4 creatures in total, all of which were in the first few levels. While I didn't do it perfectly, I consider this a pacifist-style build.
Would you believe this is my first win since Sil was released?
On 2.8.2013 21:10 half wrote: I was seriously worried that it was all over at 150 ft when I stumbled into Delmereth. I escaped and then immediately moved into his detection circle again. Well, evasion 16 isn't too bad for only 7 points invested, so I suppose I had a few chances. I probably should have stuck to the robe and Glamdring for the escape, getting [+4] instead of +4 stealth, +3 song. I did enjoy being at Song 30 though.
On 2.8.2013 21:21 Scatha wrote: A well-won escape! Am I right in thinking this was your first success with a pacifist-type build?
I would probably have made the same choices as you with weapon and armour ... though it's actually a difference of [+6] with your gauntlets.
On 2.8.2013 23:41 half wrote: Yes, this was the first time I've got one past 500 ft or so. I think the total number of pacifists I've tried fits on one hand. Two hands at most.
It was a very tense game with a no-melee character who has only 28 health!
My most valuable Abilities were Song of Lorien and Listen. They are incredible, game-changing Abilities. Sprinting and Lore-Master were also very valuable. Song of Silence and Keen Senses (the pre-requisites) were useful early on, but became less relevant later. I assume Disguise was useful, but I got it so early it is hard to tell.
I don't think Vanish helped that much, as Lorien with a high Song score was better for all enemies that don't resist it (e.g. Oathwraiths). I'm not sure I needed Unwavering Voice or Woven Themes, though they were helpful. I don't think I *needed* Exchange Places, though I used it a couple of times and it might have been the only way out against the Kemenrauko. Grace, Grace, and Dexterity were nice, though inessential. Especially as they cost so much at that point.
I'd heard people say that experience runs short with pacifists. Perhaps, but you also don't need to spend as much. I felt I had enough from 500 ft onwards, and finished with a lot to spare.
On 2.8.2013 23:48 half wrote: Another observation: it is so strange when you are skipping half of the game mechanics. There were all kinds of interesting weapons and armour that I walked over to and looked at, but left on the ground. Indeed I had only 1d1 protection for most of the game (some fine gloves). I even managed to avoid putting any points into Will, though I did carry the Shield of the Swan and Glamdring for the Will bonuses.
My melee was so bad that I missed the crown multiple times with Saithnar. I hadn't even known this was possible! But after I took my potions of Dex and Str I finally got a good hit in (15 attempts total?). I wish I'd been strong enough to drag the crown further from Morgoth when doing all that. I did use potions of Strength earlier to drag chests away from their owners before opening them.
On 3.8.2013 14:05 debo wrote: I generally feel like I'm skipping most of the game mechanics when I play a stealth character, even if it's a stabby one :)
Good going with this one. I was quite surprised at how much XP you drummed up -- do you happen to remember how much you had before the throne room?
On 3.8.2013 16:08 half wrote: I had 56,000 before the throne room. I had good luck with a staff of treasures and some recharging. This works very well for a stealth character, particularly one with Lore-master, as I was able to find unidentified items to view and gain the experience.
I'm actually surprised by how well the game works with Stealth. It was always intended that extreme Stealth be a viable character build, but the whole Stealth system was put in pretty late and hadn't received much play testing or balancing before release.
On 3.8.2013 16:16 half wrote: Scatha, I'm pretty sure I was right to pass on Anglachel. I think Danger is pretty bad. I could have easily gotten Sharpness for about 5,000 experience if I hadn't chanced on any more sharp weapons.
Perhaps I am more anti-Danger than most people. I think it is only worth it if it improves you by more than the monsters improve in one dungeon level. I think this is more than by 1 skill point across the board (in melee/evasion it is more than 1 and there is extra damage, protection and special abilities), so I would actually prefer a vanilla weapon to a Feanorian one. It is even worse if you use swap weapons. If I'm right about this, we can (and must!) add more bonuses to Feanorian weapons...
On 3.8.2013 16:26 half wrote: Regarding some of the debates about rule-changes, in this game I found the escape about the right length -- perhaps a little too long. I never fell back a floor, had about 5 charges of revelations, and only got one shaft. I think having more up shafts in the deep dungeon would generally make this good. It seems that people prefer shorter escapes if they are experienced and win more often, which I'm happy to take account of. My plan is to have pretty much no crumbling stairs on the escape if people never go down stairs (so as usual it is a mechanic to ward against stair abuse, rather than penalising quick players). That aspect seems to be working.
I had a Mewlip wipe my memory once. I found it scary and fun (as usual). I find that if I am at some risk on the level, then it fills me with a sense of shock, horror, and vulnerability as my options to retreat are significantly curtailed (more chance of being trapped in cul de sacs when fleeing, or just having a few large hits on you by your pursuers as you fail to finesse the route). I find this similar to the sense of vulnerability when dropped through a false floor and needing to find a safety stair ASAP. I'll run a poll to find out which of these reactions is more common.
On 3.8.2013 19:47 debo wrote: I find the escape to be fine with stealthy types, regardless of whether V is alive or not. The ascent with low stealth characters when V is still alive has completely worn out its charm for me. I end up taking stealth abilities anyways (like exchange places), but regardless being at 850' and knowing I still have 17 floors to go is sufficiently demoralizing that I just sort of give up (see my recent mastery character as an example.)
On 13.8.2013 03:00 taptap wrote: Why do you people don't spend your XP on the ascent? Especially as a singer. I would, I guess, take more points in song over any bonus to a quite low evasion. Around 30 song you have a good chance to make most enemies unaware or even asleep in a single turn (not just to dodge one turn!). And each point helps and almost everything is strong enough to kill you with a good attack anyway. :)
And do you run so often that sprinting actually helps? Wouldn't herbs of terror (you don't want to fight anyway) or quickness potions be sufficient?
While you don't need vanish most of the time - vanish works against non-sleeping enemies (nasty undead) afaik and it also works better with distance than Lorien, which is unbelievable important against Morgoth during the ascent when he wakes up everything while coming towards you but if at all only falls unaware / asleep almost next to you w/ Lorien - with vanish you just close the next door, sing silence, rest and pray.
Can't danger be good with builds that don't have to engage but just look at the dangerous enemies? Or are they more as well?
On 13.8.2013 11:22 half wrote: I mainly hoarded the experience to show it was superfluous.
I found sprinting very useful. For example if I was next to an awake normal speed creature, it let me escape without it getting an attack. The 7 evasion was useful too, as in conjunction with my Dex and my robe, it let me survive several werewolf and deathblade attacks. It would have been more stylish to do it without evasion though, and I was impressed to see you managed that. You are right about herbs of terror. Though I didn't have to use them (had enough quickness), I was happy that my Will was so low!
I think Danger could conceivably be good at 950 ft to let you see the level 21, 22, 23 monsters. Otherwise, just go down another stair, which gives you the same monsters but better treasure.
On 13.8.2013 12:41 taptap wrote: My Nevorthie was admittedly never attacked by deathblades and werewolves - but so might you with additional stealth / perception / song. (I found both sprinting boots and softest tread, took the stealth bonus. I dropped a dexterity for a perception ring - never thought I will do so with other builds.) I tended to sing and rest (not run) and maybe quaffing grace potion as escape in the late game.
Sth. I wanted to ask: Can you disarm deathfall traps? I didn't dare to try (took song of freedom instead and went without digger).
On 13.8.2013 13:45 half wrote: I think you can disarm them, but I'm not completely sure. There are a few things you can't disarm (only those where it would be illogical).
You are right that a few more points of Stealth may have averted the need for Sprinting, but I'm not sure. I think the werewolves noticed me by moving into me and that the deathblades always notice anyone who steps into their radius (but again I'm not sure). There are a few things like this that can happen to you regardless of Stealth, so I like to have some escapes.
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