The Angband Ladder: FtrThief, Noldor Feanor no-class by HallucinationMushroom

  [Sil 1.1.1 Character Dump]

 Name   FtrThief      Age    2,372       Str   5 =  3  +1      +1
 Sex    Male          Height   6'8       Dex   3 =  4          -1
 Race   Noldor        Weight   156       Con   9 =  4  +1      +4
 House  Feanor                           Gra   2 =  3          -1

 Game Turn   16,338   Melee (+16,2d10)   Melee       16 = 13  +3  -1  +1
 Exp Pool     1,385   Bows    (+3,1d8)   Archery      3 =  0  +3  -1  +1
 Total Exp   43,085   Armor [+13,7-18]   Evasion     13 = 13  +3  -3
 Burden       100.5                      Stealth     16 = 14  +3  -1
 Max Burden   248.7   Health    -2:103   Perception   2 =  0  +2
 Depth         700'   Voice      28:28   Will         2 =  0  +2
 Min Depth     650'                      Smithing     3 =  0  +2      +1
 Light Radius     5                      Song         2 =  0  +2

 Fighter Thief. Only Melee/Evasion and, icky Stealth.







  [Last Messages]

> You hit the Cat warrior.
> You hit the Cat warrior!
> You hit the Cat warrior...
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Amethyst serpent bites you...
> The Spider of Gorgoroth bites you!
> *** LOW HITPOINT WARNING! ***
> You fall into a deep trance!
> The Cat warrior claws you!!!!!
> *** LOW HITPOINT WARNING! ***
> The trance is broken!
> You have been given a cut.
> The Cat warrior claws you!!!
> You die.


  [Screenshot]

  .ffff#.
  .fffsf 
  .fCMs#!
  .ff@f."
  .ffff#.
  ..CC.. 
  +#'+###


  [Equipment]

a) a Longsword of Doriath (+0,2d5) [+1] {Spideys and wolvses} 3.3 lb
   It slays wolves and spiders.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Chalcedony Ring of Protection [+0,1d2]
d) a Chalcedony Ring of Protection [+0,1d2]
e) an Ivory Amulet of Constitution <+1> {Con}
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) a Mail Corslet of Protection [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) (nothing)
j) a Dwarf Mask of Brilliance [-2,1d2]
   It provides resistance to fire.  It lights the dungeon around
   you.  
k) a Set of Gauntlets of Strength (-1) [-1,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+2>
   It improves your stealth by 2.  
m) 28 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 3 Wrinkled Herbs of Rage
b) 2 Mottled Herbs of Sustenance
c) 5 Pale Herbs of Terror
d) 2 Grey Herbs of Restoration {Healing? From chest. Restore??}
e) 3 Fragments of Lembas
f) 4 Yellow Potions of Strength
g) 2 Crimson Potions of Dexterity
h) a Copper Speckled Potion of Constitution
i) 3 Sparkling Potions of Grace
j) an Elm Staff of Freedom (1 charge) {Freedom?}
k) an Ivory Staff of Sanctity (2 charges)
l) a Walnut Staff of Treasures (4 charges)
m) The Kite Shield of Hador (-1) [+0,1d6] {HODOR}
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
n) a Great Helm of True Sight [-2,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
o) a Pair of Greaves of Free Action [+0,1d2] {Free action, likely}
   It grants you freedom of movement.  
p) The Shortsword of Galadriel (+0,1d8) [+3] 2.0 lb
   It sustains your grace.  It cannot be harmed by the elements.
   It grants you the ability: Riposte.  
q) a Longsword of Nargothrond (+0,2d5) [+1] {Demonses and Dragonses} 2.2 lb
   It slays dragons and raukar.  
r) a Spear of Final Rest (-1,1d9) {Undead} 3.0 lb
   It slays undead.  It can be thrown effectively (9 squares).  
   It grants you freedom of movement.  It does extra damage when
   wielded with both hands.  It counts as a type of polearm.  
s) a Shovel (-3,2d2) <+1> 5.9 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

FtrThief of the Noldor
Entered Angband on 12 Jul 2013

    Turn     Depth    Note

       0     50 ft    (Assassination)
     552    100 ft    (Finesse)
   2,007    250 ft    Encountered Gorgol, the Butcher
   2,042    250 ft    Slew Gorgol, the Butcher
   2,061    250 ft    WOW. I sneakily killed all of Gorgol's archer cohorts
   2,061    250 ft    Without waking up anyone. Then damn near one-shot 
                      Gorgol. 
   2,061    250 ft    1d14 orc slaying spear! go stealth ninja assassin 
                      team! 
   2,796    350 ft    (Disguise)
   4,276    400 ft    Okay, back from the weekend.
   4,276    400 ft    What was I doing again???
   4,276    400 ft    Well, I'm double the clock. 400/200. Let's clear the 
                      level... 
   4,328    400 ft    Hmm, +1, 1d6 special daggers
   4,510    400 ft    Bashing down doors due to no perception is not very 
                      thiefly 
   4,589    400 ft    Man, where's the HUMAN slaying swords?
   4,920    400 ft    (Subtlety)
   5,164    400 ft    Okay, so I've got the knife. I've got subtlety.
   5,164    400 ft    Sooo, I guess I should get cruel blow next?
   5,185    400 ft    A !!!!!! strike against a venom spider... 4 stars 
                      left. 
   5,187    400 ft    Yeah, definitely cruel blow next.
   5,456    450 ft    (Cruel Blow)
   5,710    450 ft    Wow, a 10 ! strike against troll... he has 2 stars, 
                      but confused 
   5,735    450 ft    Okay, Debo says to raise melee, then stealth, then 
                      evasion 
   5,735    450 ft    While my inclination is the entire opposite
   5,811    450 ft    Okay, I have a whole wolf-pack on my heels
   5,862    450 ft    Argh! Some kind of dark thing is in here.
   5,862    450 ft    And I have a 3 light radius come on!
   5,893    450 ft    EVER SINCE ATARI 2600 'ADVENTURE' I HATE BATS
   5,936    450 ft    Encountered Uldor, the Accursed
   5,938    450 ft    Oh great, hi bastardface.
   6,043    450 ft    Dammit, I just want to go home!
   6,067    450 ft    Whew, fleeing the level
   6,133    400 ft    Let's do 400 again. Clock says 400/300
   6,623    400 ft    Encountered Boldog, the Merciless
   6,824    400 ft    Single most gratifying stealth kill yet...
   6,824    400 ft    Sneak attack killed an orc thief. I hate those guys.
   7,094    400 ft    Clock just turned 350, 400 almost clear
   7,866    450 ft    A FEANORIAN LAMP. YESH!
   7,961    450 ft    Note to self... Giants are well dangerous
   8,239    450 ft    Fell through a false floor.
   8,734    450 ft    (Dodging)
   8,734    450 ft    (Sprinting)
   9,262    450 ft    Encountered Orcobal, Champion of the Orcs
   9,269    450 ft    (Vanish)
   9,309    450 ft    Slew Orcobal, Champion of the Orcs
   9,836    500 ft    Okay, burned up all my extra time
   9,836    500 ft    500/450. 
   9,836    500 ft    Sooo... hit and run tactics, go?
  10,105    500 ft    WOW, 3 gauntlets of strength in a chest!
  10,108    500 ft    Two had 1d2
  10,426    500 ft    Slew Uldor, the Accursed
  10,459    500 ft    Fell through a false floor.
  10,460    550 ft    Dammit!
  10,885    550 ft    (Follow-Through)
  10,885    550 ft    (Momentum)
  10,885    550 ft    I'm not really hitting and running. It's hard not face-
                      tanking. 
  11,025    550 ft    Encountered Gilim, the Giant of Eruman
  11,025    550 ft    Hmmm.
  11,375    600 ft    Wow, items in inventory get outright destroyed by acid 
  11,375    600 ft    Lost my spare str gauntlets
  11,397    600 ft    Dang, I'm in a bad spot! 
  11,412    600 ft    Dammit, you hurt my gauntlets!
  12,118    600 ft    Well, I cleared 600ft
  12,384    650 ft    It's hard to not wear this protection armor
  12,395    650 ft    I wish I could find some healing. Any kind of healing. 
  12,395    650 ft    Also, I'm too deep... I need to get back to shallow 
                      water. 
  12,699    550 ft    Found The Amulet of Tinfang Gelion
  12,891    550 ft    Wow, Gilim didn't reel in pain with a quad crit 
                      strike. Is he immune? 
  12,893    550 ft    Okay, now he is reeling.
  12,895    550 ft    Slew Gilim, the Giant of Eruman
  13,174    550 ft    Encountered Ulfang the Black
  13,192    550 ft    Slew Ulfang the Black
  13,223    600 ft    Barely above the clock. 600/550
  13,255    600 ft    Hug the corners, don't wade in. Hug the walls, don't 
                      wade in... 
  13,475    600 ft    Found The Shortsword of Galadriel
  13,475    600 ft    WELL WELL WELL
  13,475    600 ft    IF IT ISN'T THE SWORD THAT MAKES EVERYONE WET
  13,475    600 ft    lol
  13,595    600 ft    Found The Shortbow of Celegorm
  13,605    600 ft    Oh snap
  13,963    600 ft    Man, I'm starting to get a little wet myself! This 
                      thing rocks! 
  14,395    600 ft    FACEPALM
  14,395    600 ft    It makes everybody hot to trot because you can take 
                      PARRY 
  14,395    600 ft    DUHHHHH
  14,400    600 ft    Wow, and my str gauntlets get a little worse
  14,679    650 ft    Man, this level has lots of goodies.
  15,805    650 ft    (Parry)
  15,872    650 ft    Encountered Delthaur, Balrog of Terror
  15,872    650 ft    Hmmmm
  15,890    650 ft    DAMMIT
  15,890    650 ft    I'm raging and I'm afraid!!! 
  15,900    650 ft    Destroyed Delthaur, Balrog of Terror
  15,914    650 ft    Encountered Scatha the Worm
  16,026    700 ft    Okay, back again after a day of mulling.
  16,026    700 ft    I've never broken up a character so much before
  16,026    700 ft    4th day of playing
  16,026    700 ft    I treasured before I left. Soooo... possible arty 
                      shortsword 
  16,026    700 ft    2 different un'id staves. 2 obvious vaulty things.
  16,026    700 ft    a chest.
  16,080    700 ft    Found The Shortsword of Amrod
  16,177    700 ft    Man, what gives? 2d9!!!!!!!!! fire drake, 4 stars 
                      left. 
  16,184    700 ft    Debo right about stealth mode attacks being very 
                      dangerous 
  16,184    700 ft    +5 not worth it, almost bitten in half
  16,264    700 ft    Oh, a ring of protection. That would be nice.
  16,264    700 ft    2 golden staves of, hopefully, identify, though revel 
                      would be good 2 
  16,306    700 ft    Starting to feel, actually... stealthy
  16,324    700 ft    OH HAI. I'm just in the middle of your vault, you 
                      know, sneakin' 
  16,324    700 ft    Cat warrior sees me, wakes up *lots* of everything

  16,338    700 ft    Slain by a Cat warrior.
  16,338    700 ft    Died on 17 July 2013.




  ['Score' 014083662]


Posted on 12.7.2013 22:49
Last updated on 17.7.2013 16:22

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1260. on the Sil Ladder (of 2253)

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Comments

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On 12.7.2013 22:49 HallucinationMushroom wrote:
After seeing the new character ideas on the ladder, I realized I've been playing the same character too many times. I did attempt many strange challenges and concepts a while back, so I'm guessing it's time to try some more. Maybe I'll finally learn my stealth ropes.

On 13.7.2013 19:25 debo wrote:
STEALTH ISNT ICKY

:D

On 13.7.2013 20:31 HallucinationMushroom wrote:
Icky stealth is icky. Icky I tell you. At what point does stealth become super jaw-smacking awesome? 20? 30?

I left stupid character at work. No FtrThief for me till Monday.

On 15.7.2013 22:18 HallucinationMushroom wrote:
Okay, this is very weird for me. I'm about to have to go into more fighter mode for the next fight, as I didn't KO some monsters with my poison dagger with insane crits. I might just need to try out level 400' again. Any advice welcome.

Sans advice, I'm just going to start pumping evade first, then stealth here and there.

On 16.7.2013 03:58 debo wrote:
Spears will still get good crits even without subtlety, and with two hands can do good damage. I don't think you need any more abilities right now, save maybe Momentum, but I'd concentrate on melee first, stealth second, evasion third, since you got assassination already and you want that first hit to count.

On 16.7.2013 16:18 HallucinationMushroom wrote:
Some stealth questions, observations.

So, how do I mitigate enemies bumping into me when I am in stealth mode? Since I am slow, the denizens double-move and it's hard to predict where I need to be and will often just get bumped and, doh, there goes my stealth attack. Am I missing something here? Is it possible to get bumped into and not lose stealth mode? If not, I think a backwards exchange places ability would be most welcome. In fact, I think this would be awesome. Essentially, you switch places with the moving unaware monster, but it's passively triggered. I would prefer this over the actual exchange places, which is very very good, but currently abusable by non stealth characters. Anyway, noob-stealth-player-stream-of consiousness-end.

Would zone of control be a good purchase? It seems the reeling monsters often just move 1 square over, so wouldn't that trigger zoc attacks? Apologies, but I also never take ZOC. Not a rhetorical question... does a monster who shuffles 1 step to the side get ZOC?

What should I purchase next? (Not that I followed your advice last time... I sort of just evenly distributed my points). :)

On 16.7.2013 16:28 debo wrote:
So, you should only be using stealth mode very situationally. It eats turns like a mofo and, as you noticed, it causes problems with mobility. If monsters are behind you, it's actually safe to stealth-mode into a elbow/corner most times, as they will move diagonally through corners rather than stepping into the corner space, but that's about it.

It's also a bad idea to stab monsters in stealth mode -- you get +5 to melee from the stealth bonus, but they generally get at least one hit on you in exchange, and if they're fast they'll get two.

You get a stealth bonus for:

a) having walls around you (the more the better)
b) resting (this one is huge, +7)

so you just sort of have to learn how to screw around with the stealth mechanics so you can move at normal speed and only use stealth mode as a desperation measure, or to sneak past a room full of bad guys.

Sneaking around in clear sight is also a bad idea.

If you can deal with breaking your stealth/melee/evasion pact, putting a few points into Song and taking Song of Silence can help a lot with noise, even at low scores.

You have high str and low perception, which leads me to believe you're probably trying to smash down doors also. That's not a good idea :) In general, low percept goes badly with high stealth. Once you start setting off traps, things will find you real quick.

If this was me, this would be the stage in the game where I go for loremaster. Listen is also super helpful for stealth builds, but you seem to dislike that idea :) Dodging + sprinting works well with vanishing (even if you don't have the Vanish skill), since you get out of LOS faster -- that might be a good next option.

On 16.7.2013 16:30 debo wrote:
I love that Atari2600 comment lol

On 16.7.2013 16:38 HallucinationMushroom wrote:
Okay thanks! Good stuff that I didn't know. I have been walking around in stealth mode for every turn possible. I think I understand you... since I'm slow, I'm essentially doubling my hunger and level clock for every move since I'm slow?

I was thinking of the dodge-sprint vanish combo too, after getting into some hairy fights.

Perception would be great, but I would want focused attack first, then keen senses/listen. I just don't mind the ID game anymore. I love listen, and have moved from the "i-need-light-and-more-light-camp" to, "I can just hear them and talk halvesies". I might break the conduct, but I'd like to see how far I can take this.

On 16.7.2013 16:44 debo wrote:
I don't know if stealth mode actually burns the game clock faster, but it definitely makes you consume light/fuel faster, which I guess doesn't matter to you since you have a Feanorian Lamp now. I am also not sure whether it consumes food faster too.

But basically walking around Slow is a bad idea just for safety reasons :) It's not so bad once you get sprinting, since you can stay in stealth mode while running in one direction, and the running bonus will cancel out the slowness. Not sure what happens if you assassinate someone in that state, that would be a neat way to get the +5 bonus without risking a double-hit in retaliation.

On 16.7.2013 16:47 HallucinationMushroom wrote:
Now that is a brilliant idea! Dodging, sprinting next! I can't help but to want to kill everything I see, and the +5 for stealth mode is just too tempting to pass up. Should I be using more discretion? Like, Should I *not* be trying to kill everything I see, *just* because it is there? It's hard for me to resist not killing things, even if I know they aren't worth anything, xp wise, just because it's fun.

On 16.7.2013 17:42 HallucinationMushroom wrote:
I need to pump my base skill #'s now. I hope I live long enough to see how 20+ stealth scores play out.

On 16.7.2013 18:05 debo wrote:
You're probably going to die trying to assassinate something you shouldn't be fighting. But that's how you learn :)

On 16.7.2013 18:12 HallucinationMushroom wrote:
The lure of the protection is too great to resist... I need you here to slap my hand.

On 16.7.2013 18:14 debo wrote:
*facepalm*

On 16.7.2013 18:24 HallucinationMushroom wrote:
Hey, I'm getting marginally better... I switched out a 1d2 pair of boots for 1d1 boots, that had +2 stealth with only minor irritation!

On 16.7.2013 18:25 debo wrote:
FYI cruel blow is dependent on monsters maxHP now, I think. The fatter monsters are harder to confuse.

On 16.7.2013 18:40 HallucinationMushroom wrote:
Ah, okay, good to know. I'll keep that in mind when I go to stealth attack a great dragon, should the situation arise.

On 16.7.2013 19:39 HallucinationMushroom wrote:
Okay, still creeping along. However, I have found the sword that makes everyone hot and bothered... Galadriel's sword! I have a hard time using it, since I have a slay for everything. However, +6 evasion is nothing to sneeze at!
I'll probably revisit this character tomorrow. And mull. This is waayyyy more work than just piling on armor, walking in the middle of the room, and bloodletting.

On 16.7.2013 21:06 Scatha wrote:
Cruel blow depends on monster Will, not health. You're thinking of knockback, which is now an opposed roll of Str against Con (where monster Con is inferred from max health).

On 16.7.2013 22:01 debo wrote:
Oops!

On 17.7.2013 03:38 HugoTheGreat2011 wrote:
Any thoughts on flanking?

On 17.7.2013 13:08 debo wrote:
I dunno for this guy, fighting in open spaces is sort of against the grain for stealth assassins -- you lose the walls bonus and you don't really want to be in LoS of wandering dudes. It helps to force 1-1 battles. Might work though!

On 17.7.2013 13:09 debo wrote:
Also Galadriel is more useful in 2-weapon builds rather than straight stabbers, IMO -- if you can find Dagmor, a good deathblade, or a good mithril longsword, that would be swell.

Ringil and Celeg Aithron would be ideal too :)

On 17.7.2013 16:22 HallucinationMushroom wrote:
As soon as I feel like I'm stealthy enough, I get caught DEEP inside a vaulty vault. I tried to get out, but it just wasn't going to happen. If I had crowd fighting, I *think* I might've made it out alive. I hastened, conned, then healed to max, but was taking too much damage. Or, if I had bought exchange places, I would've been just fine.

What a shame... I was finally starting to enjoy stealth in just the last few hundred turns. I learned some good things, and thanks for all the advice/comments.

About flanking... no, I hadn't considered it. I'm leaning towards a nah, but I can see how flanking would be good.

On 17.7.2013 16:26 debo wrote:
best fucking death photo ever lollllllll

On 18.7.2013 02:16 taptap wrote:
Oh yes the "let us assassinate this - the cats are sleeping" end.

I don't understand debo's comment on the sword of Galadriel. You use it only in the off-hand when two-weapon fighting? Personally I like the hunting blades too. Amrod in particular is really cool when you are playing a stealthy character. If you use perception (focus) as well doubly so.

Galadriel would probably have done even more damage to the red d. Not to talk of Amrod.

On 18.7.2013 02:50 debo wrote:
I use it in main hand when 2-weapon fighting for the parry bonus + riposte.

Galadriel is great for a stabby build, no doubt. But the way this guy was built, evasion was quite low anyways, so riposte is sort of not helpful. Once you take away the neato evasion bonus (which is good) and riposte, you just have an ideally weighted +0, 1d8 shortsword. You can forge that without too much trouble yourself.

Amrod and Dagmor are both way better for assassinating, IMO. Amrod give you effective +3 or 4 to melee when assassinating (can't remember what the base melee bonus on it is, and +2 stealth), and Dagmor is just badass b/c of +2, 2.0lb, and the point of grace and the light and all the other awesome. The goal with my stabbers is really to kill or completely cripple the enemy on the first hit. Galadriel is great if you need to follow-up with something :)

I tend to build stabbers with relatively low evasion too, which is fragile but immensely satisfying :)



On 18.7.2013 13:47 taptap wrote:
Admittedly I am not good with assassins, I am more into light weapon sustained fight (and Galadriel is amazeballs for that). But yes, I was surprised hm did leave Amrod as well. And stealth without perception always surprises me. How would anyone voluntarily omit focus and listen?

On 18.7.2013 14:05 debo wrote:
I didn't even see that Amrod was left behind. Maybe he was in the middle of clearing the vault when he got hisself killed.

He may have also been thinking about the weight, since amrod is only 1.5lbs.

On 18.7.2013 18:27 HallucinationMushroom wrote:
Why would I want Amrod? I picked it up, id'd it, and left it behind.

I was actually trying to just stealthily nab some loot in the back of the vault. I probably should've turned on sneak mode since I knew I would die with or without slowness anyway. Oh well!

I would normally use perception, but I arbitrarily said I would try to go with only melee/evasion/stealth, so I stuck with it.

On 18.7.2013 18:29 debo wrote:
Yeah vaults + hoards #1 stealth-assassin killer :)

On 18.7.2013 21:39 taptap wrote:
Assuming focus and your -1/-1 gauntlets it would net you 5 (1 actual bonus, 2 stealth, 1 perception, 1 from not wearing the gauntlet) more points for the assassination and criticals every 5.5 pts instead of 6 pts with Galadriel while reducing your damage sides to 1d10 from 1d12. But I guess both are good, for very high rolls Galadriel might be better while Amrod would give a more reliable assassination damage when the rolls are low.

And given that you died when spotted sneaking around the 2 bonus stealth may have had another more obvious effect.

On 19.7.2013 01:44 HallucinationMushroom wrote:
Oh! My first serious foray into stealth, poor as it is! I learned a good bit. It can be fun, but I think I missed the best parts by not fully committing. I was just starting to have some fun with it. This sounds silly, surely, but it is very difficult for me to do this. I'm forcibly trying, and this is the best I can manage. Ha, look, I'm still wearing heavy armor!

On 19.7.2013 13:14 debo wrote:
On the other hand, it's tricky to get this deep if you go heavy on stealth. I like to change things up so I'm melee/evasion focused until 500', possibly with heavy armor, and then start to pump stealth to match. I hope to have 15-20 stealth (usually due to equipment bonuses) by 700'-800'. Only once I hit 800' or so will I consider taking assassination, because otherwise I get myself into a lot of trouble.

Also, in recent stabber games I tried diving past CatLand entirely (dive from 650' to 850'), grabbing some XP and good stuff from the deep depths, and then going back up for the XP -- with mixed results. And by "mixed", I mean "dead".

This was a brave challenge, doing things without perception. I think you might be surprised at how much easier it gets if your perception goes up a bit.

I also wonder how rushing to listen would affect the early game...

On 19.7.2013 16:28 HallucinationMushroom wrote:
One of the things I've sort of grappled with when making wonky characters, is that of the character's identity. If I want to make a perception based warrior, for example, I feel inclined to start with foc/con attack even though straight mel/eva points are easier, cheaper and better. I have a lot of hang-ups. :)

I like your rush listen idea. I'll try a few and see what I can come up with.




On 19.7.2013 17:41 half wrote:
Great work HM! I come back to checking the ladder after a long absence and find you've taken a shine to stealth. I definitely encourage trying again and taking some perception. Keen Senses early on will help a lot with avoiding chance encounters in corridors, and sets you up for Listen (which is a great ability: like telepathy in Angband). Focused Attack is great for assassins. Perception in general will help with quiet door opening, and raiding chests.

On 19.7.2013 17:42 half wrote:
I also like to start my specialists with one of the abilities that will be core to them rather than skill points. Even if this is a bit weaker, it helps make the games more varied right from the start, which is a good thing.

On 19.7.2013 19:32 HallucinationMushroom wrote:
Cool! I'm trying to branch out, but it's not easy. I have to fight all natural impulses!

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