The Angband Ladder: Tiril, Noldor Finarfin no-class by debo

  [Sil 1.1.1 Character Dump]

 Name   Tiril         Age    2,791       Str   2
 Sex    Male          Height   6'7       Dex   7 =  4  +3
 Race   Noldor        Weight   165       Con   4
 House  Finarfin                         Gra   7 =  4  +1      +2

 Game Turn   24,871   Melee  (+29,2d7)   Melee       29 = 21  +7      +1
 Exp Pool     3,931   Bows   (+10,1d8)   Archery     10 =  3  +7  -1  +1
 Total Exp   87,331   Armor [+19,5-16]   Evasion     19 = 13  +7  -1
 Burden       121.0                      Stealth      5 = 10  +7  -4  -8
 Max Burden   144.0   Health     -5:41   Perception  18 = 10  +7      +1
 Depth         750'   Voice    140:143   Will        16 =  4  +7  +5
 Min Depth       0'   Song     Mastery   Smithing    10 =  0  +7  +3
 Light Radius     9                      Song        30 = 21  +7  +2

 You are one of several children of a bard from the house of Finarfin.
 You have light green eyes, straight golden hair, and a fair
 complexion.





  [Last Messages]

> You have 6 Brilliant Blue Potions of Quickness (j).
> It has a gentle warmth, and a taste as of flowers.
> You feel much better.
> Your feel your power renew.
> You have 5 Clear Potions of Miruvor (e).
> Morgoth, Lord of Darkness hits you.
> It has a gentle warmth, and a taste as of flowers.
> You feel much better.
> Your feel your power renew.
> You have 4 Clear Potions of Miruvor (e).
> Morgoth, Lord of Darkness misses you.
> You hit the Ancient amethyst serpent!!!
> You hit the Ancient amethyst serpent!!!!
> Morgoth, Lord of Darkness hits you.
> You die.


  [Screenshot]

    #..  
    #..  
    #S#  
    #@#  
    #V#  
    #.#  
    #.#  


  [Equipment]

a) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> {@w1} 3.3 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
b) a Shortbow of Nargothrond (+1,1d7) 1.1 lb
   It slays dragons and raukar.  It can shoot arrows 12 squares
   (with your current strength).
c) a Pearl Ring of Dexterity <+2>
   It increases your dexterity by 2.  It sustains your dexterity.
   
d) an Onyx Ring of Free Action
   It grants you freedom of movement.  
e) a Golden Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Mail Corslet of Venom's End (-1) [-3,2d5]
   It provides resistance to poison.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) (nothing)
j) a Helm of Defiance [+0,1d2] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
k) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 28 Arrows of Piercing
   They cut easily through armour.  They can be shot 12 squares
   (with your current strength and bow).
n) 42 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 7 Russet Herbs of Rage
b) 3 Pale Herbs of Healing
c) a Grey Herb of Restoration
d) 2 Fragments of Lembas
e) 4 Clear Potions of Miruvor
f) 6 Crimson Potions of Healing
g) 2 Black Potions of Voice
h) 5 Pale Green Potions of True Sight
i) 5 Sky Blue Potions of Slow Poison
j) 6 Brilliant Blue Potions of Quickness
k) 7 Bright Orange Potions of Strength
l) 4 Grey Potions of Dexterity
m) 2 Golden Potions of Constitution
n) 6 Violet Potions of Grace
o) a Yew Staff of Revelations (6 charges)
p) a Birch Staff of Treasures (3 charges)
q) an Amethyst Ring of Warmth
   It provides resistance to cold.  
r) a Silver Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
s) a Crown of True Sight [+0,1d1]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
t) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
u) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
v) The Greatsword 'Glend' (-1,3d6) [+1] <+1> {@w3} 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
w) a Mattock of Belegost (-4,5d2) <+3> {@w4} 11.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Tiril of the Noldor
Entered Angband on 11 Jul 2013

    Turn     Depth    Note

       0     50 ft    (Finesse)
     526    100 ft    (Song of Elbereth)
   3,137    250 ft    (Song of the Trees)
   3,817    250 ft    FUCK
   3,837    250 ft    turned off trees, 2 turns later ran into violet mold 
                      lol 
   7,889    400 ft    Holy crap I didn't know elbereth could make trolls 
                      flee! 
   8,439    450 ft    (Lore-Keeper)
   8,439    450 ft    (Lore-Master)
   8,440    450 ft    I've been carrying treacherous paths since 50'
   8,525    450 ft    Found The Pair of Boots of Irime
   8,587    450 ft    Woot! Herb of restoration
   8,794    450 ft    Encountered Ulfang the Black
   8,941    450 ft    Slew Ulfang the Black
   8,942    450 ft    Damn that was tough
  10,434    500 ft    Encountered Duruin, Least of the Balrogs
  10,438    500 ft    fml
  11,582    500 ft    Encountered Orcobal, Champion of the Orcs
  11,673    500 ft    Slew Orcobal, Champion of the Orcs
  11,673    500 ft    Found The Pair of Greaves of Orodreth
  12,304    550 ft    woot, strength ring
  12,354    550 ft    Encountered Nan, the Giant
  12,373    550 ft    Can I kill Nan? I don't think so...
  12,399    550 ft    Slew Nan, the Giant
  12,399    550 ft    Found The Greatsword 'Glend'
  12,399    550 ft    Found The Cloak of Maglor
  12,400    550 ft    That was really dumb
  12,404    550 ft    Oh SWEET MAGLOR
  12,405    550 ft    PERFECT for this build
  12,782    550 ft    Encountered Gilim, the Giant of Eruman
  12,800    550 ft    Slew Gilim, the Giant of Eruman
  12,801    550 ft    Jesus
  13,248    600 ft    Found The Pair of Boots of Taur-nu-Fuin
  13,250    600 ft    lol, how many artefact boots can i find?
  13,250    600 ft    nether worms are eating the level, and I think 
                      orodreth is good 
  13,250    600 ft    for me
  13,502    600 ft    Encountered Othrod, the Orc Lord
  13,502    600 ft    sigh
  13,660    600 ft    I cant' properly describe how sick i am of nether 
                      worms 
  13,814    600 ft    (Song of Mastery)
  13,870    600 ft    OK, song of mastery is pretty baller
  14,750    650 ft    9 orc champions in othrod's escort. That seems a bit 
                      much. 
  14,966    650 ft    FFS Duruin is back
  15,026    650 ft    Not sure what I would have done without mastery down 
                      here 
  15,026    650 ft    This is off the hook
  15,314    650 ft    Elbereth is like a reverse-vanish if you run away fast 
                      enough :) 
  15,531    650 ft    (Subtlety)
  15,662    700 ft    Thank god, I killed a kemenrauko and he completely 
                      sealed me in rock 
  15,662    700 ft    There were a billion critters trying to kill me :)
  16,028    700 ft    eek. cold drake
  16,050    700 ft    He is really killing my buzz though
  16,672    700 ft    Jesus
  16,672    700 ft    Misundertood that I was blind and was singing wrong 
                      song 
  16,672    700 ft    Now I have no consumables :(
  16,827    700 ft    Whoa I got blinded next to a grotesque!
  17,319    700 ft    WHERE IS THE DOWNSTAIRS ERMEGAD
  17,693    750 ft    OK, so fire drakes are apparently out of the question
  17,878    750 ft    Encountered Tevildo, Prince of Cats
  17,878    750 ft    Encountered Oikeroi, Guard of Tevildo
  17,891    750 ft    Slew Tevildo, Prince of Cats
  17,901    750 ft    Slew Oikeroi, Guard of Tevildo
  17,902    750 ft    LOL
  17,995    750 ft    Young cold-drakes, however, are apparently ok
  18,041    750 ft    (Mind Over Body)
  18,238    750 ft    Woot! I think regen helps my voice replenish too!
  18,421    800 ft    Encountered Belegwath, Balrog of Shadow
  18,440    800 ft    Destroyed Belegwath, Balrog of Shadow
  18,441    800 ft    Killed him without buffing and losing 0 HP
  18,636    800 ft    Fell through a false floor.
  18,637    850 ft    FUCK FUCK FUCK
  18,637    850 ft    I was just in a room with a gazillion treasures :(
  18,706    850 ft    Encountered Umuiyan, the Doorkeeper
  18,717    850 ft    Slew Umuiyan, the Doorkeeper
  18,718    850 ft    LOL
  19,089    850 ft    (Grace)
  19,423    850 ft    (Precision)
  19,633    850 ft    Encountered Dagorhir, the Elfbane
  19,674    850 ft    Slew Dagorhir, the Elfbane
  19,675    850 ft    LOL
  19,824    850 ft    "A robe of majesty". So badass
  19,825    850 ft    I'm tempted
  20,434    900 ft    Encountered Smaug the Golden
  20,452    900 ft    Slew Smaug the Golden
  20,453    900 ft    Not bad!
  20,527    900 ft    Entered Gothmog's hall
  20,547    900 ft    Encountered Gothmog, High Captain of Balrogs
  20,547    900 ft    Fuck, Gothmog is here.
  20,565    900 ft    Luckily, elbereth works on him lol
  20,565    900 ft    Ugh, I don't know if I'm ready for this
  20,565    900 ft    Or if it's worth it
  20,694    900 ft    wtf silent watchers, holy hell
  20,801    900 ft    Z O M G TROLL GUARDS 
  20,856    900 ft    Found The Battle Axe of Hurin
  20,875    900 ft    I think I made Gothmog flee down the stairs???
  20,894    900 ft    Found The Studded Leather of Beor
  20,900    900 ft    Neat
  21,071    900 ft    Found The Longsword 'Glamdring'
  21,079    900 ft    Sure why not
  21,149    900 ft    Encountered Turkano, Balrog of the Hosts
  21,150    900 ft    le sigh
  21,179    900 ft    Destroyed Turkano, Balrog of the Hosts
  21,180    900 ft    LOL
  21,249    900 ft    None of the host got a turn
  21,249    900 ft    Sorry guys
  21,373    900 ft    (Disguise)
  21,373    900 ft    (Exchange Places)
  21,479    900 ft    Found The Set of Gauntlets of Gamil Zirak
  21,711    900 ft    Encountered Maeglin, Betrayer of Gondolin
  21,734    900 ft    Slew Maeglin, Betrayer of Gondolin
  21,734    900 ft    Found The Galvorn Armour of Maeglin
  21,762    900 ft    (Dodging)
  21,762    900 ft    (Sprinting)
  21,797    950 ft    Dagmor on this floor. I wonder if it's even worth it.
  22,104    950 ft    Found The Shortsword 'Dagmor'
  22,117    950 ft    Encountered Draugluin, Sire of Werewolves
  22,188    950 ft    Slew Draugluin, Sire of Werewolves
  22,188    950 ft    Found The Wolf-Hame of Draugluin
  22,302    950 ft    Oh I didn't realize dagmor was +1 gra
  22,433    950 ft    SUPER CLOSE CALL
  22,601    950 ft    Encountered Thuringwethil, the Vampire Messenger
  22,609    950 ft    Slew Thuringwethil, the Vampire Messenger
  22,609    950 ft    Found The Bat-Fell of Thuringwethil
  22,610    950 ft    Once again, had no idea it was her
  22,635    950 ft    (Grace)
  22,675    950 ft    Apparently i'm songza enough to lock down great drakes 
                      now 
  23,003    950 ft    Here we go
  23,004  1,000 ft    Entered Morgoth's throne room
  23,115  1,000 ft    (Vanish)
  23,188  1,000 ft    Encountered Morgoth, Lord of Darkness
  23,208  1,000 ft    Found The Massive Iron Crown of Morgoth
  23,210  1,000 ft    Encountered Gorthaur, Servant of Morgoth
  23,227  1,000 ft    Cut a Silmaril from Morgoth's crown
  23,245    950 ft    THAT WAS TOTALLY NINJA
  23,381    950 ft    (Song of Silence)
  23,435    950 ft    Entered Chambers of Thu
  23,616    950 ft    AHA! REVELATIONS
  23,616    950 ft    I used treasures to find it :)
  24,088    900 ft    THIS IS AWFUL
  24,373    850 ft    THIS IS REALLY REALLY AWFUL
  24,378    850 ft    How the hell is V always 3 steps away from me
  24,395    850 ft    Encountered Vallach, Balrog of Sudden Flame
  24,421    800 ft    Whew
  24,629    750 ft    First floor I escaped w/out V breathing down my neck
  24,659    750 ft    Encountered Delthaur, Balrog of Terror
  24,788    750 ft    Encountered Lungorthin, Lord of Balrogs
  24,793    750 ft    FFS

  24,871    750 ft    Slain by Morgoth, Lord of Darkness.
  24,871    750 ft    Died on 13 July 2013.




  ['Score' 025175129]


Posted on 12.7.2013 13:33
Last updated on 14.7.2013 03:45

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581. on the Sil Ladder (of 2253)

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On 12.7.2013 13:33 debo wrote:
Inspired by Scatha's song-based character a few days ago... I decided to go with a more moderate approach and to work up to Mastery. Just got it now, and it's helping a LOT. I took a huge risk fighting Nan, and it paid off when he dropped Maglor :)

Fun game, even if I am burning turns like crazy. Usually I hit 650' at min depth of 350-400 or so :)

I want to play this game using the other songs, so I think I'm going to forbid myself from taking song of slaying or sharpness. I'd like to try Este or Staying, especially since I'm taking a protection bent with this guy.

I suppose I should put some points in will at some point, also. :/

On 12.7.2013 13:47 Scatha wrote:
Nice going (and yes, Maglor is great). Definitely looks like it could be an easier route in than the one I took (I've tried my build a couple more times, and it's pretty fragile in the early game). I did take Aule -> Sharpness, which was powerful, but I needed more tricks to make up for my weak basic stats. Weaving Mastery with Elbereth can also be strong.

Now you have Mastery I'd be tempted to leave the shield aside and perhaps use Glend as a default weapon, to end fights faster. You can probably avoid putting any more points in Evasion for a good long while.

Maybe you could aim to pick up the point of Grace from the Perception tree? Extra voice is always useful when singing is your major control mechanism.

On 12.7.2013 13:52 debo wrote:
Yeah I'm trying to figure out how strong mastery is actually going to be past 650', because I've never really looked at the will scores of monsters before. I know cats are low-will, but what about serpents? Greater werewolves? Troll guards?

Also, I'm so noisy right now that there is a very real chance of a drake or a balrog waking up and squishing me like a bug, and I have no idea how much song I'd need to make it sit still :)

On 12.7.2013 13:52 debo wrote:
Song of mastery is just a straight song vs. will check, right? I do d10 + song, monster does d10 + will, and if I win, they lose a turn? Or does it decay with distance?

On 12.7.2013 14:03 Scatha wrote:
It decays with distance, and they get a +5 bonus as well. This is needed for balance; note that already you're already going to be getting a bonus on average as good as being fast against adjacent enemies with Will 16 or so, which covers almost everything outside the very depths. And it gets a lot better as their Will decreases, so you can really get a statue effect against some enemies (on the other hand, it's less predictable than speed, which can be annoying).

Cats and trolls are distinctly low Will, and shouldn't cause you problems. Serpents and Werewolves are medium Will (werewolves a bit higher, I think), but should still be pretty easy for you.

Raukar and Dragons (and a few deep uniques) are where you'll find higher Will scores. You have Loremaster, so I'd advise using the monster recall to keep an eye on things as they appear.

On 12.7.2013 14:06 debo wrote:
Thanks Scatha, that's exactly the sort of math I wasn't confident on doing on my own!

I can use Lore Master to inspect things as they happen, for sure, but that doesn't really help me plan my build right now :D I might go back to a different character with a more complete monster memory and see if I can get a feel for which bad guys are more hardheaded than others and by how much. I seem to remember a fair number of uniques and higher-tier monsters who were 20+ will.

On 12.7.2013 14:22 Scatha wrote:
From memory I think the only monsters at 20+ Will are:

Glaurung (21)
Gorthaur (21)
Gothmog (20? might be 19)
Morgoth (20, rising to 25 when he loses the crown)

Great fire drakes are 18 or 19, the highest of non-uniques.

Anyhow, doesn't Lore Master let you use the knowledge menu to browse through all monsters and see their stats in the monster memory window?

On 12.7.2013 14:23 debo wrote:
Oh and Grace from the perception tree is a super good idea, I forgot I was Finarfin!

On 12.7.2013 14:25 debo wrote:
OMG I didn't know Lore Master literally just spoiled the entire monster memory for you! That is awesome!!! hahahah

I understand now how it was implemented too :)

On 12.7.2013 18:35 debo wrote:
As is always the case when I try a build for the first time, things are getting a little bit hairy. Pretty manageable still, though.

I decided to go for subtlety to increase damage output since I'd found such a great longsword, but I kept Glend around for Kemenrauko.

The biggest problem is this sequence:

a) Enter new floor
b) I am noisy so things wake up
c) I sing mastery to kill them
d) Even more things wake up and come to kill me
e) goto c) until dying or out of voice

But I'm starting to figure it out now. One thing that does work sort of well is to position myself to one side of a room, sing Elbereth to scare all the monsters in one direction, and then run like hell in the other. Usually I can "vanish" this way, even being as noisy as I am. I might take sprinting for this reason.

Cats are basically cannon fodder at this point, and even rauko miss a fair number of turns. I scared Duruin away quite a few times with elbereth, although I think I could have taken him.

On 12.7.2013 18:37 debo wrote:
One particularly nasty trend:

I walk into a room and I see a shadow spider (or at least its dark cloud) about 1-2 squares away. I sing Trees, but in the same turn that I start the song, it dances up to me and bites while I'm still suffering the darkness penalty. I've had several:

> You begin a song of something something trees of valinor.
(spider moves once to get next to me b/c it's fast as shit)
> It bites you!!!
> You are blind!

and _then_ the light actually takes effect. Very nasty :)

Would be nice if the light was applied in the same turn I started singing, but I understand why it was done this way.

On 13.7.2013 08:00 debo wrote:
Well, this has gone way better than I expected. I hit my strength curve earlier than normal -- from 800' onward has been pretty easy.

Trying to figure out where to invest next -- starting to get to diminishing returns on melee. There aren't really any other melee abilities I want. I guess I could take dodging+sprinting. I've thought about going up the will tree too for Con, but I don't really see the benefit.

Regen amulet is super useful, probably more useful than my blessed realm one -- getting voice back quickly is awesome, and regen seems to help that.

I'm just entering the Land of the Way Too Many Gwathrauko, and I can't mix songs, so I may get into trouble trying to constantly swap Trees and Mastery. Let's see what happens. I can always take woven themes, I guess :)

On 13.7.2013 16:04 debo wrote:
Cleared gothmog's hall. I was worried about Gothmog and whoever else he had in there, but I elberethed everyone out and I think he fled down the stairs. Turkano showed up later, but his host didn't stand a chance, and he went down without getting a single turn.

I've decided I don't want to bother trying to kill V this time, so I took exchange places to deal with him if tries to trap me on the way up. Still no _rev thus far.

On 13.7.2013 16:23 debo wrote:
FYI a LOL after a unique kill signifies that it died without getting a turn.

On 13.7.2013 17:39 debo wrote:
I don't really have a plan for the throne room, but I think I might just go for it.



On 13.7.2013 19:15 debo wrote:
Well, that was nerve-wracking. I didn't have the confidence to turn on mastery and wade right into the throne room, so I decided to use Morgoth's secret hallway (the one that opens up behind his throne).

I woke everything up in the entryway, though, and then decided to fight my way through a few of them to get into the side passage. I had to sing mastery, which woke up an unrelenting horror. I could freeze it, but I couldn't kill it so I was forced to make some quick decisions.

I took vanish in the hopes of losing all the other bad guys, snuck behind the throne with the horror right on my tail, buffed up... only to discover that Morgoth had already made his way up to the north end of the throne room b/c of all the earlier commotion.

So, I ended up walking right into the middle of the throne room anyways, singing mastery. Luckily, most of the bad guys were pretty dispersed. I was able to get to V quickly, and I locked down V and Gorthaur with mastery. I used Glend + Str to get the Silmaril out, at which point I couldn't quite keep V under control anymore.

I fled through the rest of the group, strategically killing orc champions who were plugging up my route, and was able to escape relatively unscathed.

While that was super fun, I now have no _rev, am quite noisy, and V is alive and very angry. I am not looking forward to this ascent at _all_. :)

On 13.7.2013 19:18 debo wrote:
Oh derp I guess I could try song of slience!

On 13.7.2013 19:46 HallucinationMushroom wrote:
Sounds exciting! I like the stressful ascents best... well, er, after the fact.

On 14.7.2013 03:45 debo wrote:
Lost interest on the way up, got bored, got killed. I really dislike the ascent when V is alive now, it feels like a Looney Tunes cartoon or something.

I totally forgot I had exchange places, got caught between V and a serpent, and he pancaked me.

Fun game, the mastery build is great and I would do it again. Using song to move things around is awesome fun!

On 14.7.2013 05:05 HallucinationMushroom wrote:
Aww man. I'm kind of the opposite. I wish Morgoth never died and all the ascents were nail biters.

You always have the coolest notes.

On 14.7.2013 16:27 taptap wrote:
Sad end to a great char.

On 14.7.2013 16:40 debo wrote:
If the ascent was half as long, I probably could truck it out. But being at 750' and knowing there are still like 15 floors to go... I just couldn't hack it this time lol

I probably should have taken a break for a few days and then given it a shot. Oh wells.

On 14.7.2013 16:41 debo wrote:
The other thing was that on every single floor except 750, V spawned in the adjacent room and was on me right away. I wonder if Lorien would have been a better choice than Silence.

I also never tried Elbereth -- doubt it would work against him, but I never gave it a shot.

On 14.7.2013 23:18 HugoTheGreat2011 wrote:
Elbereth doesn't work against Morgoth, as per half.

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