The Angband Ladder: squarelos, Noldor Finarfin no-class by mnoqy

  [Sil 1.1.1 Character Dump]

 Name   squarelos     Age      568       Str   1 =  0  +1
 Sex    Female        Height  5'11       Dex   8 =  4  +1      +3
 Race   Noldor        Weight   137       Con   6 =  3          +3
 House  Finarfin                         Gra  13 =  6  +2      +5

 Game Turn   28,970   Melee  (+16,1d9)   Melee       16 =  7  +8      +1
 Exp Pool     1,386   Bows    (+7,0d0)   Archery      7 =  0  +8  -2  +1
 Total Exp   64,086   Armor [+23,5-21]   Evasion     23 = 10  +8  +5
 Burden        81.7                      Stealth     23 = 17  +8  +2  -4
 Max Burden   120.0   Health     55:59   Perception  26 = 10 +13  +2  +1
 Depth           0'   Voice    190:213   Will        27 = 10 +13  +4
 Min Depth       0'   Song      Lorien   Smithing    13 =  0 +13
 Light Radius     9                      Song        27 = 14 +13

 You are one of several children of an archer from the house of
 Finarfin. You have light grey eyes, straight golden hair, and a fair
 complexion.





  [Last Messages]

> The Troll guard falls asleep. <5x>
> You feel yourself moving faster!
> You have 11 Smoky Potions of Quickness (h).
> Carcharoth, the Jaws of Thirst falls asleep.
> The Troll guard falls asleep.
> Carcharoth, the Jaws of Thirst wakes up.
> The Troll guard falls asleep. <4x>
> Carcharoth, the Jaws of Thirst notices you.
> Carcharoth, the Jaws of Thirst bites you.
> You have been poisoned.
> Carcharoth, the Jaws of Thirst becomes unwary.
> Carcharoth, the Jaws of Thirst notices you.
> You recover from the poisoning.
> Carcharoth, the Jaws of Thirst becomes unwary.
> Carcharoth, the Jaws of Thirst falls asleep.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> {@w0} 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
b) (nothing)
c) a Jade Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Moonstone Ring of Free Action
   It grants you freedom of movement.  
e) a Bronze Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) Galvorn Armour of Venom's End [-1,1d8]
   It provides resistance to poison.  It cannot be harmed by the
   elements.  
h) a Shadow Cloak of Warmth [+4] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) The Kite Shield of the Swan (-2) [+0,1d7] <+4> {@w8}
   It improves your will by 4.  It sustains your dexterity and 
   constitution.  It cannot be harmed by the elements.  
j) a Crown of Brilliance [+0,1d1]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
k) a Set of Gloves of Strength <+1>
   It increases your strength by 1.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 6 Yellow Herbs of Sustenance
b) 7 Pale Herbs of Healing
c) 4 Fragments of Lembas
d) 12 Clear Potions of Miruvor
e) 10 Bright Orange Potions of Clarity
f) 15 Emerald Potions of Healing
g) 11 Brown Potions of Voice
h) 11 Smoky Potions of Quickness
i) 4 Shimmering Potions of Elemental Resistance
j) 4 Pale Green Potions of Strength
k) 6 Yellow Potions of Dexterity
l) 8 Green Potions of Constitution
m) 3 Dark Blue Potions of Grace
n) a Birch Staff of Revelations (0 charges)
o) a Bronze Ring of Venom's End
   It provides resistance to poison.  
p) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
q) a Mithril Shield of Frost (-1) [+0,1d6] {@w7}
   It provides resistance to fire.  It cannot be harmed by the
   elements.  
r) The Dagger of Azaghal (+1,1d6) {@w1} 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (8 squares).  It cannot be
   harmed by the elements.  
s) a Mattock of Belegost (-5,5d2) <+3> {@w9} 11.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

squarelos of the Noldor
Entered Angband on 3 Jul 2013

    Turn     Depth    Note

       0     50 ft    (Keen Senses)
       0     50 ft    (Listen)
      50    150 ft    (Disguise)
   1,276    350 ft    Fell through a crumbling stair.
   1,470    450 ft    (Lore-Keeper)
   1,954    550 ft    (Lore-Master)
   1,954    550 ft    (Exchange Places)
   1,989    550 ft    Encountered Uldor, the Accursed
   2,072    500 ft    Encountered Gilim, the Giant of Eruman
   2,072    500 ft    (Dodging)
   2,317    500 ft    Fell through a crumbling stair.
   2,911    550 ft    (Sprinting)
   3,253    650 ft    (Vanish)
   3,367    600 ft    Fell through a crumbling stair.
   4,908    850 ft    Encountered Draugluin, Sire of Werewolves
   5,602    750 ft    (Song of Silence)
   7,545    900 ft    Encountered Oikeroi, Guard of Tevildo
   7,546    900 ft    Encountered Tevildo, Prince of Cats
   7,770    900 ft    Encountered Maeglin, Betrayer of Gondolin
   7,989    900 ft    (Inner Light)
   9,060    950 ft    Encountered Dagorhir, the Elfbane
  11,012    950 ft    Entered Chambers of Thu
  11,570    950 ft    Encountered Lungorthin, Lord of Balrogs
  11,573    950 ft    Encountered Gorthaur, Servant of Morgoth
  12,266    900 ft    Found The Longbow 'Belthronding'
  14,963    850 ft    how did i end up on 850 did i take a shaft by 
                      accidentally 
  14,963    850 ft    that explains the grotesques at least i guess
  15,068    850 ft    hecka annoying
  15,500    900 ft    Encountered Turkano, Balrog of the Hosts
  15,554    900 ft    (Song of Lorien)
  16,514    900 ft    (Grace)
  17,918    900 ft    Encountered The Deathblade 'Delmereth'
  18,350    900 ft    (Grace)
  18,486    950 ft    Found The Dagger of Azaghal
  18,605    950 ft    Encountered Vallach, Balrog of Sudden Flame
  19,203    950 ft    Encountered Thuringwethil, the Vampire Messenger
  19,624    950 ft    Encountered Ancalagon the Black
  19,644    950 ft    Found The Serpentine Ring of Barahir
  20,764    900 ft    Found The Helm of Curufin
  22,413    900 ft    Found The Shortsword 'Dagmor'
  23,659    900 ft    (Hardiness)
  23,659    900 ft    (Critical Resistance)
  23,941    900 ft    Entered Gothmog's hall
  24,356    900 ft    Encountered Gothmog, High Captain of Balrogs
  24,450    900 ft    Found The Great Helm of Utumno
  24,619    950 ft    Found The Kite Shield of the Swan
  24,630    950 ft    (Majesty)
  26,061    950 ft    Found The Pair of Boots of Taur-nu-Fuin
  26,202  1,000 ft    Entered Morgoth's throne room
  26,253  1,000 ft    Found The Cloak of Maglor
  26,289  1,000 ft    Encountered Ungoliant, the Gloomweaver
  26,289  1,000 ft    Encountered Morgoth, Lord of Darkness
  26,293  1,000 ft    Found The Massive Iron Crown of Morgoth
  26,880  1,000 ft    Cut a Silmaril from Morgoth's crown
  27,204    800 ft    Encountered Belegwath, Balrog of Shadow
  28,167    300 ft    Encountered Smaug the Golden
  28,910     Gates    Entered The Gates of Angband
  28,956     Gates    Encountered Carcharoth, the Jaws of Thirst

  28,969     Gates    You escaped the Iron Hells on 03 July 2013.
  28,969     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041171030]


Posted on 4.7.2013 09:18

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432. on the Sil Ladder (of 2253)

Comments

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On 4.7.2013 09:18 mnoqy wrote:
Felt like playing a pacifist game, which I nearly accomplished.
I oopsed though and didn't get sharpness for 1000' so prising a sil was a bit of a pain and I ended up running around identifying the junk in chests and killing the Easterling spies to scrape up a bit of experience to dump into melee. It was still pretty painful to get the sil out but it ended up working out in the end.

I spent the early game diving to deeper levels and forgot the order in which I wanted to get abilities, so I messed up a bit there, but I guess it didn't really matter.
Once I got it up and running, though, this character felt pretty ridiculous; it could avoid nearly everything entirely with Listen, nothing noticed it up close, and anything unwary that might bump into it could quickly be immobilized with Lorien.

As for Morgoth, with a potion of grace, Lorien knocked him out in the throne room in 3 turns, which surprised me a bit.
And although ascent is a bit annoying and I didn't have the pleasure of slaughtering uniques on the way up this game, it was rather fun to Listen to Morgoth running the entirely wrong way on most of the occasions I encountered him.

Perhaps also of note, the <+1> strength gloves let me use my mattock of Belegost to tunnel through granite, which worked wonders combined with the song of silence (e.g. on a couple of occasions I broke into guarded quartz vaults and nothing noticed me), and hitting a wall without silence was a nice way to wake pesky sleepers up from safety.

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