[Sil 1.1.1 Character Dump]
Name Nod Age 757 Str 5 = 3 +2
Sex Male Height 6'7 Dex 3
Race Noldor Weight 172 Con 6 = 5 +1
House Fingolfin Gra 3
Game Turn 16,591 Melee (+21,3d12) Melee 21 = 20 +3 -3 +1
Exp Pool 500 Bows (+3,1d8) Archery 3 = 0 +3 -1 +1
Total Exp 51,800 Armor [+14,8-22] Evasion 14 = 11 +3
Burden 143.6 Stealth 8 = 6 +3 -1
Max Burden 248.7 Health 59:59 Perception 10 = 7 +3
Depth 750' Voice 34:34 Will 16 = 12 +3 +1
Min Depth 650' Smithing 3 = 0 +3
Light Radius 3 Song 3 = 0 +3
You are one of several children of a warrior from the house of
Fingolfin. You have light grey eyes, straight black hair, and a fair
complexion.
[Equipment]
a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
It increases your strength by 1. It sustains your strength.
It cannot be harmed by the elements. It requires both hands
to wield it properly.
b) a Shortbow of Radiance (+1,1d7) 1.4 lb
It fires shining arrows. It can shoot arrows 12 squares
(with your current strength).
c) an Amethyst Ring of Protection [+0,1d2]
d) a Moonstone Ring of Venom's End
It provides resistance to poison.
e) a Dragon Tooth Amulet of Preservation
It sustains your constitution and grace. It reduces your
need for food. It cannot be harmed by the elements.
f) a Brass Lantern of Brightness (with 5932 turns of light)
It burns brightly, increasing your light radius by an
additional square.
g) a Mail Corslet of Protection (-1) [-2,2d5]
It cannot be harmed by the elements.
h) a Shadow Cloak of Warmth [+3] <+2>
It improves your stealth by 2. It provides resistance to
cold. It creates an unnatural darkness.
i) (nothing)
j) a Helm of Brilliance [-1,1d2]
It lights the dungeon around you.
k) a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>
It increases your strength by 1.
l) a Pair of Greaves of Free Action [-1,1d3]
It grants you freedom of movement.
m) 68 Arrows (+3)
They can be shot 12 squares (with your current strength and bow).
n) 97 Arrows
They can be shot 12 squares (with your current strength and bow).
[Inventory]
a) 3 Pale Herbs of Rage
b) 3 Wrinkled Herbs of Healing
c) 2 Russet Herbs of Restoration
d) 2 Fragments of Lembas
e) 2 Clear Potions of Miruvor
f) 9 Murky Brown Potions of Orcish Liquor
g) 7 Sparkling Blue Potions of Healing
h) 2 Sparkling Potions of Slow Poison
i) 6 Sky Blue Potions of Quickness
j) 7 Crimson Potions of Strength
k) 4 Black Potions of Dexterity
l) 2 Copper Speckled Potions of Constitution
m) 3 Dark Green Potions of Grace
n) a Beech Staff of Warding (8 charges)
o) a Brass Lantern of True Sight (with 6966 turns of light)
It provides resistance to blindness and hallucination. It
grants you the ability to see invisible creatures.
p) a Cloak [+2]
q) a Kite Shield of Protection (-2) [+0,1d7]
It cannot be harmed by the elements.
r) The Dagger 'Angrist' (+0,1d5) {@t1} 0.8 lb
It cuts very easily through armour. It can be thrown
effectively (17 squares). It cannot be harmed by the
elements.
s) a Longsword of Doriath (+0,2d5) [+1] 3.0 lb
It slays wolves and spiders.
t) a Longsword (Defender) (+0,2d6) [+2] {@w1} 3.7 lb
It cannot be harmed by the elements.
u) 10 Throwing Axes (+0,2d4) {@t1} 15.0 lb
It can be thrown effectively (14 squares).
v) a Mattock of Belegost (-5,5d2) <+3> 11.3 lb
It improves your tunneling by 3. It requires both hands to
wield it properly.
[Notes]
Nod of the Noldor
Entered Angband on 29 Jun 2013
Turn Depth Note
235 50 ft (Power)
994 150 ft Wow, helm of brilliance!
1,008 150 ft 3.0lb axe!
1,632 200 ft Brass lantern!
2,018 250 ft Wow my 50' potion was !Dex :/
2,088 250 ft Kite shield of protecion!
2,412 300 ft Very small levels so far
2,464 300 ft Another brass lantern!
3,161 300 ft Encountered Gorgol, the Butcher
3,679 300 ft lol found gauntlets of swordplay and a defender
longsword right next
3,679 300 ft to one another
5,093 350 ft Encountered Boldog, the Merciless
5,094 350 ft oh ho ho
5,106 350 ft (Crowd Fighting)
5,111 350 ft Slew Boldog, the Merciless
5,784 400 ft (Lore-Keeper)
5,784 400 ft (Lore-Master)
5,784 400 ft Found The Spear of Boldog (from 350 ft)
6,474 400 ft (Inner Light)
7,351 450 ft Encountered Ulfang the Black
7,388 450 ft Slew Ulfang the Black
7,388 450 ft Found The Pair of Boots of Irime
7,393 450 ft whoa!
7,613 450 ft Encountered Uldor, the Accursed
7,616 450 ft Man, why don't you ALL come to the party
7,707 450 ft Slew Uldor, the Accursed
8,155 450 ft (Blocking)
9,320 500 ft Found The Shortsword of Galadriel
9,324 500 ft Fuck.
9,324 500 ft Wrong build
10,037 550 ft Found The Dagger 'Angrist'
10,052 550 ft Sick
10,079 550 ft Nether worm masses are eating the level :(
10,477 550 ft (Hardiness)
10,683 550 ft (Critical Resistance)
11,185 550 ft Encountered Duruin, Least of the Balrogs
11,185 550 ft Ack.
11,293 500 ft Mega close
11,380 550 ft Encountered Othrod, the Orc Lord
11,435 550 ft Encountered Orcobal, Champion of the Orcs
11,439 550 ft (Heavy Armour Use)
11,442 550 ft Othrod and orcobol TOGETHER AT LAST
11,597 550 ft I think they both escaped :(
11,863 550 ft Found The Shortsword of Amrod
11,868 550 ft WRONG BUILD
12,063 550 ft Encountered Gilim, the Giant of Eruman
12,063 550 ft F
12,114 550 ft Slew Gilim, the Giant of Eruman
12,512 600 ft (Follow-Through)
12,512 600 ft (Opportunist)
12,673 600 ft Wargs? Still??
13,443 600 ft Encountered Nan, the Giant
13,444 600 ft Wow, does this guy only show up for bruisers or
something???
13,501 600 ft Slew Nan, the Giant
13,501 600 ft Found The Greatsword 'Glend'
13,502 600 ft I NEVER GET TO KILL HIM :D
14,014 700 ft Hmmn did I go down a shaft?
14,014 700 ft Yup I sure did
14,153 700 ft Creeping horror trashes my gloves and busted my 13
charge
14,153 700 ft treasures staff :(
14,153 700 ft pig fucker
14,925 750 ft I've killed a million amethyst and green serpents
14,925 750 ft I haven't seen a single ruby or cold one
15,033 750 ft (Constitution)
15,089 750 ft Encountered Umuiyan, the Doorkeeper
15,110 750 ft Slew Umuiyan, the Doorkeeper
15,156 750 ft Encountered Delthaur, Balrog of Terror
15,241 700 ft Well that was awful.
15,538 700 ft (Knock Back)
['Score' 015083409]
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Posted on 30.6.2013 00:27
Last updated on 30.6.2013 02:35
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On 30.6.2013 00:27 debo wrote: Trying to be a bruiser. HM, where do I go from here???
On 30.6.2013 00:36 HugoTheGreat2011 wrote: With Fingolfin bruiser builds, I look for a Greatsword ASAP and then go shield-less afterwards.
Right now, you're in cat warrior territory. I'd get Critical Resistance + Crowd Fighting, and then Poison Resistance as soon as possible. You'll start running into Greater Werewolves, and they can hurt a lot.
On 30.6.2013 00:43 HugoTheGreat2011 wrote: Actually, you probably don't need the Poison Resistance from the Wil tree until late game when you encounter Ancient Spiders and Ancient Emerald/Adamant Serpents.
On 30.6.2013 00:50 debo wrote: I think I might rush to crit resist. Im trying to decide which of opportunist, crit resist, heavy armor use, or just plain more melee I want the most.
I'd really love zone of control or flanking but both are sort of awkward to get at the moment. I want opportunist so I can potentially go rapid attack later, but I don't really want to go the follow-thru route. Or maybe I should...
On 30.6.2013 00:51 debo wrote: I already have antivenom on my corslet (for the time being) :)
On 30.6.2013 00:59 HugoTheGreat2011 wrote: Antivenom is cumulative, though.
I would get the abilities in this order:
1st Critical Resistance
2nd Heavy Armor Use (since you have Blocking)
3rd Opportunist
4th Just more melee
On 30.6.2013 01:00 HugoTheGreat2011 wrote: The Follow-Through route is a good idea, and advantageous.
On 30.6.2013 01:34 HallucinationMushroom wrote: You waited until I was drunk to post... not fair!
Hmmm. Argh! All those letters... merging, dizzying. Can't read. I will summarize my bruiser arc, which is different from Hugo's bruiser arc.
1. Focus on evasion, some melee, get to '9' evasion, take heavy armor mastery. Get melee to decent score, 10-14.
2. Mid-game, start piling on heavy armor as you find it, keep melee at 10-14 for time being, purchase stupid survivability things, like keen senses/inner light/hardiness/poisonresist/ all that crap.
3. Keep piling on armor, start buffing melee to 20, crit resistance.
4. Once melee hits 20, star removing armor for more killing power, as killing fast negates need to hide in armor.
5. Buy stupidly overpowered crap now, like listen, song of slaying/sharpness, rapid attack?,
6. Drink heavily.
7. Profit.
On 30.6.2013 01:41 HallucinationMushroom wrote: So... you need heavy armor use next. Then, find the most stupidly heavy crap you can wear. Think... 80 pound -4 to everything corslet. Ditch that stupid ass spear you aren't ever going to use that shit. And those fucking axes. Throwing sucks. You want the defender longsword if spiders aren't around. Arrows suck too. Get rid of that shortbow you've already identified it. Hold on to the +3 arrows to help you identify the next stupid special curved stick with a string you find.
On 30.6.2013 02:35 debo wrote: Well HM, I came to pretty much the same conclusion as you. It's working out well so far. It's astonishing how few consumables I have to use, after having had to play mega-carefully for so long on 0-stealth low-protection high-evasion chars!
I've only used one !quick and one ,rage so far, and that's it :) I imagine that will change soon.
I think I'll put a couple more pts in evasion and then go for song of slaying. My only concern is total lack of fire resist...
On 30.6.2013 03:33 HallucinationMushroom wrote: Awesome! Just... don't miss! hahaha. I'm always nervous when I decide to ditch shield for more offensive power after relying on protection for so long. I see you have the rpois ring. Good call. You will get poisoned a lot when you get hit all the time. I just buy it on the tree. Again, don't miss! +25 would be great.
On 30.6.2013 05:15 HugoTheGreat2011 wrote: This is the first time you ever had possession of Glend?
On 30.6.2013 14:36 debo wrote: Nah I had Glend before, but I've seen Nan maybe 3 times in my life, as compared to Gilim who I seem to find every single game.
So I killed this guy off in the stupidest way imaginable... I was cleaning out my inventory, had my armor off, went to eat the herb of sustenance that was on the floor... except I was on the wrong square and it was entrancement. Guess who showed up while I was sleeping? Belegwath :/
Don't play this game when you're sleepy, folks!
Anyhow, this seems like a pretty stable way to play. I like it, I'll probably do another run like this soon.
On 30.6.2013 14:41 debo wrote: Two questions for HM:
How high do you usually take evasion with these builds?
And how do you get melee any higher when wearing heavy armor? I don't fancy putting 25 pts in melee, that's so expensive. Song of slaying will help situationally, but..
I've seen how Hugo does it and that makes sense to me, but you usually have higher protection than he does I think?
On 30.6.2013 15:46 HallucinationMushroom wrote: 20d6 wall of text. The tl;dr, ... You need the shield... it's a war of attrition. If you focus on protection, you have to have protection. You can only 'come out of the shell', when you have way more than +21, 3d12. For example, buffed up fights in the throne room, or just ridiculous scores at the-very-end. Coming out of the shell isn't really part of the plan... it's a nice bonus if you get good gear or manage a lot of xp.
The long version:
With evasion, I often just stop at the 9 points. I usually buy crowd fighting sometime by 500, sometimes first, sometimes last. Toward the end of the game, I will pump a few points but 9 is good enough for a long time. It would be cool if the character posts would indicate point distributions as well as ability purchases.
Focused attack and concentration is really good if you don't mind waiting a turn then striking for 10 consecutive rounds for an eventual +10 melee bonus. I find a +10 perception bonus optimal, as by five wait-attacks the target is either dead, or the target is tough and you need to buff, starting the clock over. One of the main reasons I don't buy loremaster is to keep keen senses/listen/focus/conc affordable... I have to buy a lot of junk... but I know you love it. I'm on the fence about loremaster but I haven't taken it in a long time.
I don't ditch the shield unless I am certain I can hit 95% of the time and take more than half of everything's health with every connection. Your +21, 3d12 isn't good enough for that. It's pretty fun, no doubt, but not certain enough to remove what's kept you alive this long... your protection. It probably takes 3 attack rounds to kill a Kem, I would guess. Too deadly with only +14, 8-22.
For my playstyle, think... War of Attrition. You might not hit often at +16 melee bonus, but you will eventually win. I prioritize hitting at +20 last. A battleaxe and shield is optimal, or a good bastard sword, or a slaying longsword. The melee penalty is really only on the armor and shield and weapon. You can often find a good armor at -1, a shield at -1 and a weapon at -2... it's not terrible. My latest characters had a lot of luck finding black blades with the +1 accuracy, but usually, I'm focus attacking a battleaxe with a native +15-16 attack bonus until the last few floors.
On 30.6.2013 15:55 HallucinationMushroom wrote: When I said earlier about removing armor for killing power at +20 melee... I wasn't specific enough. I should have worded it like... consider taking small incremental protection losses for incremental increases in melee ability and deadliness. For example, my last character shed his 1d2 protection ring for +1 damage, then exchanged the 1d4 protection wolf-hame, for 1d1 prot cloak gradually as the game wound down.
On 30.6.2013 16:00 debo wrote: Yeah, I'm still trying to figure out that pulse of exchanging evasion or protection for damage.
With Glend, this was less of an issue -- I was actually roflstomping everything up to 800', including Kemenrauko. Most Kemen's I fought died in 1-2 hits. Having that teensy bit of stealth actually helps quite a lot too.
If I'd had to use the defender longsword with the shield, I probably would have taken momentum to get a bit more oomph.
Throwing axes, as much as you malign them, are helpful as well -- if I can take even 1/3rd of a target's health away with an axe before I engage, I can probably kill them in 1 hit instead of 2. :)
I still think I could have made it pretty far shieldless with this guy if I hadn't turfed myself doing stupid inventory shit. To add insult to injury, after belegwath hit me the first time, I went to drink quickness and drank slow poison instead :/
On 30.6.2013 17:13 HallucinationMushroom wrote: Cool! Yeah, I admit I don't understand how you guys take two handing so quickly. I would probably shoot arrows and throw weapons if I weren't so damn lazy. I can just one hand the numberpad and lay back and drink. You need two hands for the archery and throwing, and multiple keystrokes. Screw that. You guys can optimize turncount, I'm optimizing ergonomic drinking.
On 30.6.2013 17:46 clouded wrote: You can macro things to the keys around the numpad!!
On 30.6.2013 18:04 HallucinationMushroom wrote: I know, but, I'd have to learn how first. I never have made that initial macro/inscription/autopickup/squelch learning time investment. I'm too lazy to learn how to be better at being lazy. :/
On 30.6.2013 19:26 HugoTheGreat2011 wrote: I almost almost go go for Two-handed weapons as my repertoire because I like to brandish high damage with good accuracy whenever possible, even at cost of protection. More often not, I get access to Glend quite often. Regarding Evasion vs. Protection, I favor high Evasion > Protection, but DO want at least moderate protection, meaning the 2nd number at least 15-20. I prefer seeing monsters 'missing their hits' (high Evasion) as opposed to 'me soaking up hits' (high protection). If the monster hit manages to hit, I expect my moderate protection to soak it up. (Of course, HM and some others will disagree with me). There is really NOTHING WRONG with favoring very high protection. However, most of my high protection runs (namely the ones who found Nevrast) ran into *really bad* luck with monsters...In one case, protection with Nevrast in high 20s + Evasion in mid 20s didn't save me from Gothmog who killed me in one hit with an HP in the 40s, even with one layer of FireResistance.
My two cents.
On 30.6.2013 19:32 HugoTheGreat2011 wrote: With my runs, I do this for almost all my current end-games:
20 points (at least) Melee
20 points (at least) Evasion
6 points Stealth
6 points Perception
12 points Will
10 points Song (if I have enough EXP)
How about everyone else?
On 1.7.2013 15:45 debo wrote:
Do I really look like a guy with a plan?
On 1.7.2013 15:46 debo wrote: dammit, it edited out my fake HTML tags
*Joker voice*
Do I really look like a guy with a plan?
*/Joker voice*
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