The Angband Ladder: Ronde, Noldor Feanor no-class by taptap

  [Sil 1.1.1 Character Dump]

 Name   Ronde         Age    1,379       Str   2 =  1  +1
 Sex    Male          Height   6'5       Dex   5
 Race   Noldor        Weight   167       Con   4
 House  Feanor                           Gra   4

 Game Turn   10,708   Melee  (+18,1d8)   Melee       18 = 12  +5      +1
 Exp Pool     2,290   Bows    (+7,2d7)   Archery      7 =  0  +5  +1  +1
 Total Exp   31,290   Armor  [+18,4-9]   Evasion     18 = 14  +5  -1
 Burden       108.0                      Stealth     10 =  3  +5  +2
 Max Burden   144.0   Health     -6:41   Perception  11 =  7  +4
 Depth         550'   Voice      41:41   Will        11 =  4  +4  +3
 Min Depth     450'                      Smithing    11 =  2  +4  +4  +1
 Light Radius     3                      Song         4 =  0  +4

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You hit the Shadow worm mass! <2x>
> You have slain the Shadow worm mass.
> You hit it!
> You hit it.
> It crawls on you.
> You hit it.
> It crawls on you.
> It crawls on you!
> You miss it.
> You hit it!
> It crawls on you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It crawls on you.
> You die.


  [Screenshot]

  #####'#
   .-    
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  . w@ww 
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     w ww
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  [Equipment]

a) a Shortsword (+0,1d7) [+1] {@w1} 1.0 lb
b) a Longbow (+1,2d5) [-1] 2.8 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Bloodstone Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Topaz Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
e) an Amber Amulet of Adornment
f) a Brass Lantern of Brightness (with 4965 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Leather Armour [-1,1d4]
h) a Cloak of Stealth [+1] <+3>
   It improves your stealth by 3.  
i) (nothing)
j) a Helm of Defiance [-1,1d2] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
k) The Set of Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
l) a Pair of Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 60 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 47 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 6 Thorny Herbs of Rage
b) a Pale Green Herb of Healing
c) 2 Pale Herbs of Restoration
d) 2 Pieces of Dark Bread
e) 3 Fragments of Lembas
f) a Clear Potion of Miruvor
g) 6 Murky Brown Potions of Orcish Liquor
h) 3 Bright Orange Potions of Slow Poison
i) a Black Potion of Quickness
j) 2 Milky White Potions of Constitution
k) a Brass Trumpet of Terror
l) an Ebony Staff of Freedom (6 charges)
m) an Ivory Staff of Sanctity (1 charge)
n) a Walnut Staff of Warding (4 charges)
o) a Brass Lantern (with 5998 turns of light)
p) a Round Shield [+0,1d3]
q) a Helm of Clarity [-1,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
r) a Curved Sword of Nargothrond (-1,2d5) [+1] 3.9 lb
   It slays dragons and raukar.  
s) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
t) a Longsword of Hador's House (+1,2d6) [+1] 3.0 lb
   It grants you the ability: Follow-Through.  
u) a Greatsword of Hador's House (-2,3d7) [+1] 9.0 lb
   It grants you the ability: Follow-Through.  It requires both
   hands to wield it properly.  
v) a Mithril Longsword of Doriath (+1,2d5) [+1] 1.6 lb
   It slays wolves and spiders.  It cannot be harmed by the
   elements.  
w) a Mattock (-5,5d2) <+2> 10.5 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Ronde of the Noldor
Entered Angband on 22 Jun 2013

    Turn     Depth    Note

       0     50 ft    (Weaponsmith)
       0     50 ft    6 melee/evasion, 2 smithing/perception, 1 stealth/will 
     662    100 ft    Made a Longsword (+0,2d5) [+1]  2.0 lb
     773    100 ft    Made a Shortsword (+0,1d7) [+1]  1.0 lb
     843    100 ft    Made a Mattock (-5,5d2) <+2>  10.5 lb
     859    100 ft    (Dodging)
   1,609    200 ft    (Finesse)
   2,669    300 ft    Encountered Gorgol, the Butcher
   2,780    300 ft    Slew Gorgol, the Butcher
   3,025    300 ft    (Flanking)
   3,273    350 ft    +13,2d6 / +11,4-12 - evasion too low.
   3,559    350 ft    (Subtlety)
   4,090    400 ft    Encountered Uldor, the Accursed
   4,118    400 ft    Slew Uldor, the Accursed
   4,119    400 ft    Uldor without visible escort?
   4,150    400 ft    Dropped a special +1 2d6 +1 sword.
   4,280    400 ft    (Lore-Keeper)
   4,311    400 ft    1.6 lb special Mithril longsword in vault... hmm.
   4,892    400 ft    Mithril longsword = Doriath.
   5,565    450 ft    1st cloak :)
   5,565    450 ft    Tough spot when in web. Need free action soon.
   5,943    450 ft    (Lore-Master)
   6,470    500 ft    +16, 1d8 / +14, 3-7 - many !, but quite vulnerable 
                      when pinned. 
   6,471    500 ft    Several nice swaps.
   6,485    500 ft    Encountered Orcobal, Champion of the Orcs
   6,497    500 ft    Encountered Ulfang the Black
   6,524    500 ft    Encountered Gilim, the Giant of Eruman
   6,531    500 ft    Gilim hit for 30 damage on first strike (against +19 
                      evasion). 
   6,531    500 ft    Have to retreat before I could follow fleeing Orcobal. 
   6,822    450 ft    Slew Orcobal, Champion of the Orcs
   6,957    450 ft    (Sprinting)
   7,618    500 ft    Found The Longsword 'Orcrist'
   7,623    500 ft    What to do with Orcrist? I really don't need it.
   8,198    500 ft    Encountered Duruin, Least of the Balrogs
   8,716    550 ft    Gilim escaped... :(
   9,542    550 ft    Warded deathblade in vault. But probably too strong 
                      w/o !STR 
  10,080    550 ft    Found The Set of Gloves of Celebrimbor
  10,154    550 ft    Finding this gloves of all... after deciding not to 
                      bother smithing. 
  10,647    550 ft    Slew Ulfang the Black
  10,661    550 ft    Helm of Defiance +3 and Boots of Free Action from 
                      Ulfang. 

  10,708    550 ft    Slain by a Shadow worm mass.
  10,708    550 ft    Died on 22 June 2013.




  ['Score' 011089292]


Posted on 22.6.2013 18:57
Last updated on 22.6.2013 20:10

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1545. on the Sil Ladder (of 2253)

Comments

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On 22.6.2013 18:57 taptap wrote:
Need to reduce my sword collection. Seriously considering dropping Orcrist first.

On 22.6.2013 19:17 HugoTheGreat2011 wrote:
Tough call. You might need Orcrist to take out Troll guards in late game, though. I'd toss the Trumpet of Terror, if you're not using it.

Longsword of Hador's House vs. Greatsword of Hador's House?

I'd favor Greatsword because I'm very biased and almost always go two-handed. If you do plan to get Subtlety, then keep the Longsword of Hador's House, instead. But then, the Greatsword is good for knocking out the *critical-resistant* chumps...Keremraukar and Ancient Serpents come to mind...

On 22.6.2013 19:20 taptap wrote:
I am fairly sure until this point about abilities I want. But I wonder what to take next. Wishlist: ZoC, Opportunist, Cruel Blow, Riposte, Song of Slaying, Rauko-Bane, enough will and free action items, Rapid Attack, maybe Whirlwind.

On 22.6.2013 19:27 HugoTheGreat2011 wrote:
I would take Opportunist in a heart beat. Get Rapid Attack in late game once you have very high Melee accuracy. Riposte is terrific with very high Evasion.

I'm not sure how effective Cruel blow is with berserk gameplay. (I'll defer Cruel blow input to someone else who know better.)

Whirlwind is fun, but *very* risky, imo. You'll want to be able to KO all enemies in fewest hits possible.

Rauko-Bane is on most people's lists...though sometimes, I favor Serpent-Bane to dispatch the Ancient Sapphire serpents, etc.

On 22.6.2013 19:31 taptap wrote:
I keep the greatsword for crit. resistant enemies. Otherwise I will go one-handed w/ subtlety and shortsword or deathblade by default. Currently I keep the slaying weapons to have a chance to do moral damage when pinned (armour is so low that I really want to have all evasion I can) and I kept the trumpet for the same reason, even if I am not using it and probably can't with my current will. In late game I hope to substitute moral damage from slay by moral damage from cruel blow.

On 22.6.2013 19:35 HugoTheGreat2011 wrote:
The Trumpet of Terror (with high Will) helps against orcs. Maybe cats? Not sure...

I don't think this Trumpet will help in late game against Troll guards, vampires, and Ancient Serpents (not sure about this one...).

On 22.6.2013 19:36 taptap wrote:
I asked for cruel blow effect on the forum, but no answer. I don't know how likely direction misses are say for a 10 will confused enemy - if it works it combines well with ZoC/Opportunist. (For the player higher will reduces the likelihood of confusion having any effect afaik.) But I want the moral effect most of all - all my other subtlety / flanking builds died either to entrancement or pinned down by too many enemies.

I also am somewhat inspired by your non-sharpness kill. So, I wonder whether I can do non-sharpness with a light weapon w/ song of slaying / mastery maybe.

On 22.6.2013 19:39 taptap wrote:
Update. Wasted some potions on a pinned (glyphs) deathblade in a vault - but can't do it without strength I guess.

On 22.6.2013 19:39 HugoTheGreat2011 wrote:
Getting Majesty helps in lowering monster morale as well. It causes cats, vampires, and some raukar to flee away. AFAIK, Troll guards (or even Trolls in general) don't flee when they have low morale. Instead, low morale Troll (Confident -1) use Orc tactics to come after you.

On 22.6.2013 19:48 HugoTheGreat2011 wrote:
You definitely need a big dice weapon with high accuracy to take down any Deathblade. Charge helps with this.

If you want to go for the none-Sharpness light-weapon Morgoth kill, that's going to interesting. If I'm not mistaken, that Dude has very high protection. Or maybe Morgoth does not and I'm wrong? I don't know.

To maximize light-weapon melee power: you'd want the 'Two-Handed Weapon' ability, Rapid Attack, and Riposte (provided that you have *high* Evasion. I don't know what happens if Cruel Blow is combined with these effects, but it would be fun to know.

On 22.6.2013 20:10 taptap wrote:
Another completely unnecessary death.

On 22.6.2013 20:11 taptap wrote:
I am too careless. :(

On 22.6.2013 22:18 HugoTheGreat2011 wrote:
In situations like this, I like to take BOTH Keen Senses and Inner Light for synergistic defense against darkness. It's very effective against Shadow worm masses.

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