The Angband Ladder: Falmenur, Noldor Feanor no-class by taptap

  [Sil 1.1.1 Character Dump]

 Name   Falmenur      Age    1,007       Str   2 =  1  +1
 Sex    Male          Height    7'       Dex   6 =  5          +1
 Race   Noldor        Weight   161       Con   5 =  4  +1
 House  Feanor                           Gra   5 =  4  +1

 Game Turn   19,889   Melee  (+24,1d9)   Melee       24 = 15  +6  +2  +1
 Exp Pool       762   Bows    (+8,1d9)   Archery      8 =  0  +6  +1  +1
 Total Exp   59,062   Armor   [-5,5-8]   Evasion     -5 = 20  +6  +6 -37
 Burden        86.0                      Stealth     14 =  6  +6  +2
 Max Burden   144.0   Health     -5:49   Perception  14 =  7  +5  +2
 Depth         900'   Voice      49:49   Will        11 =  6  +5
 Min Depth     750'                      Smithing     8 =  2  +5      +1
 Light Radius     2                      Song         5 =  0  +5

 You are one of two children of a warrior from the house of Feanor. You
 have light grey eyes, straight silver hair, and a fair complexion.






  [Last Messages]

> The Great cold-drake reels in pain!
> It lets out a terrible cry.
> You are terrified!
> You feel bolder now.
> You hit the Great cold-drake!!!!
> The Great cold-drake misses you.
> You hit the Great cold-drake...
> The Great cold-drake misses you.
> You hit the Great cold-drake!!!
> The Great cold-drake misses you.
> You hit the Great cold-drake!!!!
> The Great cold-drake stares deep into your eyes!
> You fall into a deep trance!
> The Great cold-drake bites you!!
> You die.


  [Screenshot]

         
   :... #
   .....#
   ..@..#
   .D...#
  ####'##
     # # 


  [Equipment]

a) a Shortsword (Defender) (+1,1d7) [+2] 1.0 lb
   It cannot be harmed by the elements.  
b) a Shortbow of Radiance (+0,1d7) 1.7 lb
   It fires shining arrows.  It can shoot arrows 13 squares
   (with your current strength).
c) an Amethyst Ring of Accuracy (+2)
d) an Onyx Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Crystal Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern of True Sight (with 4746 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Leather Armour of Stealth [-1,1d4] <+1>
   It improves your stealth by 1.  
h) a Cloak [+2]
i) (nothing)
j) a Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
m) 16 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) 51 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 7 Pale Green Herbs of Rage
b) a Thorny Herb of Restoration
c) 4 Fragments of Lembas
d) 3 Azure Potions of Healing
e) 4 Golden Potions of Voice
f) 3 Yellow Potions of Quickness
g) 2 Violet Potions of Elemental Resistance
h) 3 Copper Speckled Potions of Strength
i) 4 Crimson Potions of Dexterity
j) 5 Grey Potions of Constitution
k) a Sky Blue Potion of Grace
l) an Oak Staff of Freedom (7 charges)
m) a Beech Staff of Treasures (2 charges)
n) a Bloodstone Ring of Protection [+0,1d2]
o) a Moonstone Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
p) a Brass Lantern (with 6999 turns of light)
q) The Filthy Rag of Dungalef [+1] <+1>
   It improves your stealth by 1.  It cannot be harmed by the
   elements.  It grants you the abilities: Disguise and Vanish.  
   
r) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
s) a Longsword of Nargothrond (+1,2d5) [+1] 3.0 lb
   It slays dragons and raukar.  
t) a Longsword of Doriath (+0,2d5) [+1] 3.2 lb
   It slays wolves and spiders.  
u) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb
   It slays undead.  It cuts easily through armour.  It grants
   you freedom of movement and the ability to see invisible
   creatures, but it also draws wraiths to your level.  It
   cannot be harmed by the elements.  It requires both hands to
   wield it properly.  
v) a Mattock (-5,5d2) <+2> 10.5 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Falmenur of the Noldor
Entered Angband on 19 Jun 2013

    Turn     Depth    Note

       6     50 ft    (Dodging)
     463    100 ft    (Weaponsmith)
     608    100 ft    Made a Longsword (+0,2d5) [+1]  2.0 lb
     669    100 ft    Made a Shortsword (+0,1d7) [+1]  1.0 lb
     739    100 ft    Made a Mattock (-5,5d2) <+2>  10.5 lb
   1,101    100 ft    (Finesse)
   1,802    200 ft    Encountered Gorgol, the Butcher
   1,861    200 ft    Slew Gorgol, the Butcher
   3,146    250 ft    Made a Shortbow (+0,1d7)  1.0 lb
   3,379    300 ft    (Flanking)
   3,902    350 ft    (Subtlety)
   4,167    350 ft    Found The Filthy Rag of Dungalef
   4,947    350 ft    The 3rd forge already, but no smithing this time.
   5,585    450 ft    (Lore-Keeper)
   5,962    450 ft    First wargs.
   6,029    450 ft    Nothing easier than that.
   6,361    450 ft    And the first giant.
   6,971    500 ft    (Lore-Master)
   7,512    500 ft    (Sprinting)
   8,053    550 ft    Nether worms had taken over 500ft. floor.
   8,098    550 ft    Encountered Duruin, Least of the Balrogs
   8,101    550 ft    Duruin is too tough for me now. +18 to hit against my 
                      21 evasion. 
   8,347    500 ft    Encountered Uldor, the Accursed
   8,536    500 ft    Slew Uldor, the Accursed
   9,612    550 ft    (Inner Light)
  10,804    550 ft    (Zone of Control)
  14,325    700 ft    Fell through a false floor.
  14,330    750 ft    (Clarity)
  14,781    750 ft    Found The Longsword 'Orcrist'
  15,131    750 ft    (Assassination)
  15,411    800 ft    Found The Pair of Boots of Taur-nu-Fuin
  15,566    800 ft    Encountered Umuiyan, the Doorkeeper
  15,599    800 ft    (Rauko-Bane)
  15,947    800 ft    Slew Umuiyan, the Doorkeeper
  16,304    800 ft    Encountered Tevildo, Prince of Cats
  16,309    800 ft    Encountered Oikeroi, Guard of Tevildo
  16,373    800 ft    Slew Tevildo, Prince of Cats
  16,388    800 ft    Slew Oikeroi, Guard of Tevildo
  16,439    800 ft    Wow. Tevildo and Oikeroi were manageable. But with 
                      them was a serpent 
  16,439    800 ft    Very down on healing now. Only one potion left.
  16,470    800 ft    (Cruel Blow)
  18,388    900 ft    (Dexterity)
  18,703    900 ft    Entered Hoard of the Worm of Greed
  18,839    900 ft    Encountered Glaurung, the Deceiver
  18,846    900 ft    Found The Greatsword of Saithnar
  19,520    900 ft    (Hardiness)
  19,571    900 ft    Stole a chest from glaurung. Fine longsword and some 
                      daggers :( 
  19,733    900 ft    (Parry)

  19,889    900 ft    Slain by a Great cold-drake.
  19,889    900 ft    Died on 19 June 2013.




  ['Score' 018080111]


Posted on 19.6.2013 15:11
Last updated on 19.6.2013 19:44

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878. on the Sil Ladder (of 2253)

Comments

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On 19.6.2013 15:11 taptap wrote:
Another flanking / subtlety fighter.

On 19.6.2013 15:12 taptap wrote:
Reasonably fast as well. I wonder about sprinting / crowd fighting next. I want both, but sprinting is probably better.

On 19.6.2013 15:22 debo wrote:
I'm impressed that you can rush to subtlety so fast and have it work for you. I'm guessing the extra/passive attacks from flanking give you more chances to strike at enemies -> increases odds of a good crit?

I usually have to switch to a heavier weapon from 400'-700' before my stabbiness really comes into its own, which means I generally don't take subtlety or assassination etc. until 800'-900'. At this point, roflstompage of my enemies is nigh :)


On 19.6.2013 15:54 clouded wrote:
When I do a stabber character, I go for subtlety as soon as possible and then cruel blow immediately afterwards. Even without assassination bonuses, I still confuse things around 350'-400' often.

On 19.6.2013 15:58 debo wrote:
Yes certainly, but that's not the depth I have trouble with -- it's the 50% - 75% mark where I start to struggle :)

On 19.6.2013 16:29 taptap wrote:
The idea is to make more whirlwind of death than assassin, I will take assassination for cruel blow. Flanking gives not only attack but +3 evasion via dodge this is what keeps this guy alive. But the damage output is in fact higher than that most other chars even if you just wield a lowly shortsword.

I should start worrying about Sulraukar though. And my light level. And resistances. And my lack of will.

On 19.6.2013 19:44 taptap wrote:
Well... too confident again. Completely avoidable. Effective 35 evasion is apparently not enough.

On 19.6.2013 19:44 taptap wrote:
When you get entranced.

On 19.6.2013 19:47 debo wrote:
Well, your evasion is set to -5 when you're entranced, so yeah lol

Nice run though!!

On 19.6.2013 19:47 taptap wrote:
But well... is light weapon, high evasion possible in the throne room, when I got entranced even with clarity and 15 will or so last time? Or do you survive because the next hit is then always not by Glaurung or some equally heavy hitter but by some troll or so?

On 19.6.2013 19:50 debo wrote:
I've never done throne weapon with a light weapon and low stealth AND low will. I'm sure someone else will have better insight.

You weren't wearing anything with free action in this case, so you were more or less asking for it. With a grace potion and free action, you'd have an effective will of 24 against entrancement, which is a reasonably tough nut to crack.

Also, I don't care how stabby a character I build, if I find Saithnar I go whole hog with it lol. SO GOOD



On 19.6.2013 19:51 debo wrote:
The only other will-based thing that can screw you badly in the throne room is fear, and you can get around that with murky browns, herbs of rage, etc.

On 19.6.2013 19:51 debo wrote:
"throne weapon" lol CLEARLY I HAVE SWORDS ON THE BRAIN

On 19.6.2013 19:55 debo wrote:
Also with 35 evasion, riposte would have been SO GOOD

On 19.6.2013 20:31 taptap wrote:
Well, I knew something was missing :) - it was a stupid idea to drop the greaves of free action even for artefact boots and then to attack a dragon - and the whole thing only for a slightly improved Nargothrond weapon when I already had Saithnar. Lost track of priorities here. Clarity isn't exactly a substitute for free action.

I avoided taking riposte early on purpose - because it basically increases my damage output even more, but it was already more than enough I thought and to keep me cautious ... didn't work out so great.

Flanking / subtlety (and sprinting) is so great a combination, I am pretty confident now that I can make a winner with this combination, with Feanor and maybe afterwards with Beor. Next time I keep a shield against archers (Umuiyan nearly killed me) and remember the free action / will thing.

On 19.6.2013 20:32 debo wrote:
Well, I was going to do my next video series on a spear-stabber, but I think I might try this build instead if you're ok with that :)

On 19.6.2013 20:33 debo wrote:
PS I used to make that exact initial set of weapons with weaponsmith for my stabbers :)

On 19.6.2013 20:39 taptap wrote:
Sure, I am ok with that. Nothing copyrighted here. (I intended to increase will towards the throne room.)

On 20.6.2013 00:23 debo wrote:
Why do you start with such high grace?

On 20.6.2013 01:07 taptap wrote:
Where else to put it? I don't really need strength apart from breaking free from webs (and I don't carry heavy armor anyway) and more dexterity is really expensive, I also like to be able to open doors / resist early drain effects. And it is an elf.

On 20.6.2013 01:15 debo wrote:
Hmmn. If you start with 2 strength, it should be easy to get to 4 str which would give you 1 effective str with rapid attack... I guess that's not a big diff from 0 str if you're using anything but a custom shortsword.

I started with 2 str and 3 gra and made a 2.7 lb bastard sword which i used 2-handed for the first 400', and I roflstomped everything with it. Flanking is off the hook. At 500' and still havent' taken subtlety, might do it soon tho. This is fun!

On 20.6.2013 01:15 debo wrote:
Also I'm at 500' with no body armor still lol

On 20.6.2013 11:30 taptap wrote:
I compute this in a completely different way. 1 STR + !STR = 4 STR which I can utilize with rapid attack, but w/ 4 STR + !STR I need rapid attack, momentum and a 2lb weapon (deathblade, galadriels sword) to really benefit from the incredible strength of 7 while playing a light weapon user. I build for efficiency when buffed up, not for normal use (it is deadly enough for everything but the throne room imo).

But you sure can build flanking/finesse builds without ultra-light weapons but spears, customized great spears and bastard swords as well. Then you are in a better position to switch when you find Saithnar or Anglachel etc. as well, but I am quite focused on making a one handed light weapon melee fighter for the throne room.

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