The Angband Ladder: Thirim, Naugrim Nogrod no-class by taptap

  [Sil 1.1.1 Character Dump]

 Name   Thirim        Age      143       Str   4 =  3  +1
 Sex    Male          Height   4'1       Dex   4 =  2          +2
 Race   Naugrim       Weight   162       Con   8 =  5  +3
 House  Nogrod                           Gra   3 =  2  +1

 Game Turn   29,405   Melee (+23,3d10)   Melee       23 = 19  +4  -1  +1
 Exp Pool     3,437   Bows    (+5,0d0)   Archery      5 =  0  +4  +2  -1
 Total Exp   92,437   Armor [+27,8-25]   Evasion     27 = 20  +4  +3
 Burden        98.0                      Stealth     15 = 11  +4
 Max Burden   207.3   Health     82:85   Perception  10 =  7  +3
 Depth           0'   Voice      46:69   Will        13 =  9  +3  +1
 Min Depth       0'                      Smithing    12 =  6  +3  +1  +2
 Light Radius     7                      Song        13 = 10  +3

 You are the only child of a Dwarven Craftsman. You are a credit to the
 family. You have dark brown eyes, straight black hair, a two foot
 beard, and a ruddy complexion.





  [Last Messages]

> You hit the Troll guard!!
> You have slain the Troll guard.
> You hit the Troll guard!
> You have slain the Troll guard.
> You hit the Troll guard.
> You have slain the Troll guard.
> You see a Mottled Herb of Visions.
> You see an Azure Potion of Voice.
> Your feel your power renew.
> You see no more Azure Potions of Voice.
> You recover from the poisoning.
> You see a Mottled Herb of Visions.
> Your rage subsides.
> You end your song.
> Illegal edit key! <4x>


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Battle Axe of Hurin (-3,3d5) <+1> {@w5} 4.5 lb
   It increases your constitution by 1.  It improves your will
   by 1.  It slays trolls.  It provides resistance to fear.  It
   cannot be harmed by the elements.  It grants you the ability: 
   Song of Slaying.  It does extra damage when wielded with both
   hands.  
b) (nothing)
c) a Silver Ring of Accuracy (+3)
d) a Beryl Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [+4] <+4>
   It improves your stealth by 4.  It sustains your grace.  It 
   creates an unnatural darkness.  It cannot be harmed by the
   elements.  It grants you the ability: Song of Lorien.  
i) The Kite Shield of Hador (-1) [+0,1d6] {@w1}
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Dwarf Mask [-1,1d3]
   It provides resistance to fire.  
k) a Set of Mithril Gauntlets of the Forge [+0,1d2] <+1>
   It improves your smithing by 1.  It cannot be harmed by the
   elements.  
l) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 8 Grey Herbs of Rage
b) 9 Russet Herbs of Healing
c) a Dark Green Herb of Restoration
d) 4 Fragments of Lembas
e) 3 Clear Potions of Miruvor
f) a Dark Blue Potion of Healing
g) 2 Azure Potions of Voice
h) a Crimson Potion of Quickness
i) 2 Black Potions of Elemental Resistance
j) 2 Milky White Potions of Dexterity
k) 2 Brown Potions of Grace
l) a Birch Staff of Freedom (1 charge)
m) an Ivory Staff of Revelations (2 charges)
n) a Dragon Tooth Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
o) The Mithril Shield of Valinor [+1,1d6] <+1> {@w1}
   It increases your grace by 1.  It lights the dungeon around
   you.  It cannot be harmed by the elements.  
p) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (14 squares).  It cannot be harmed by the
   elements.  
q) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> {@w1} 3.3 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
r) a Great Axe of Final Rest (-4,4d5) {@w2} 10.3 lb
   It slays undead.  It grants you freedom of movement.  It
   requires both hands to wield it properly.  
s) a Mattock of Belegost (-5,5d2) <+3> {@w3} 10.5 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Thirim of the Naugrim
Entered Angband on 16 Jun 2013

    Turn     Depth    Note

       0     50 ft    (Charge)
       0     50 ft    (Armoursmith)
       0     50 ft    (Artistry)
     715    100 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
     806    100 ft    Made Leather Armour [+0,1d5]  7.0 lb
     930    100 ft    Made a Helm [+0,1d3]  5.0 lb
   2,633    250 ft    Encountered Gorgol, the Butcher
   2,741    250 ft    Slew Gorgol, the Butcher
   4,876    400 ft    (Lore-Keeper)
   4,971    400 ft    Encountered Othrod, the Orc Lord
   5,039    400 ft    Slew Othrod, the Orc Lord
   5,365    400 ft    Encountered Uldor, the Accursed
   5,443    400 ft    Slew Uldor, the Accursed
   6,133    400 ft    (Jeweller)
   6,229    400 ft    Made a Feanorian Lamp  1.0 lb
   6,371    400 ft    Made a Silver Ring of Accuracy (+2)  0.1 lb
   6,587    400 ft    Made a Silver Ring of Accuracy (+2)  0.1 lb
   7,478    400 ft    Encountered Gilim, the Giant of Eruman
   8,113    400 ft    (Lore-Master)
   8,131    400 ft    Encountered Ulfang the Black
   8,168    400 ft    Slew Ulfang the Black
   9,929    500 ft    (Knock Back)
   9,929    500 ft    (Crowd Fighting)
   9,959    500 ft    Slew Gilim, the Giant of Eruman
  10,587    500 ft    Found The Shortsword of Amrod
  10,620    500 ft    Encountered Delthaur, Balrog of Terror
  10,940    550 ft    (Rauko-Bane)
  11,262    600 ft    Found The Longsword 'Glamdring'
  11,322    600 ft    Found The Shadow Cloak of Luthien
  11,949    600 ft    Made a Set of Gloves [+1]  0.5 lb
  11,955    600 ft    (Power)
  12,711    650 ft    (Inner Light)
  12,711    650 ft    (Hardiness)
  13,770    750 ft    Found The Pair of Boots of Finrod
  14,463    700 ft    Found The Kite Shield of the Swan
  14,545    700 ft    Encountered Belegwath, Balrog of Shadow
  14,585    700 ft    Destroyed Belegwath, Balrog of Shadow
  15,142    750 ft    (Poison Resistance)
  16,629    750 ft    Encountered Umuiyan, the Doorkeeper
  16,647    750 ft    Slew Umuiyan, the Doorkeeper
  16,959    800 ft    Encountered Scatha the Worm
  16,959    800 ft    Found The Dagger 'Angrist'
  16,959    800 ft    Found The Mail Corslet of Fingon
  17,175    800 ft    Scatha escaped me... Should take sprinting.
  17,492    800 ft    Found The Dagger of Azaghal
  17,492    800 ft    (Blocking)
  17,628    800 ft    Found The Mithril Shield of Valinor
  18,643    850 ft    Encountered Tevildo, Prince of Cats
  18,643    850 ft    Encountered Oikeroi, Guard of Tevildo
  18,664    850 ft    Slew Oikeroi, Guard of Tevildo
  19,647    850 ft    Made a Set of Gauntlets [+0,1d2]  3.0 lb
  20,024    900 ft    900ft without elemental resistance.
  20,550    900 ft    (Dexterity)
  20,704    900 ft    Lost potions to an ancient serpent mixed with 
                      vampires. 
  21,383    900 ft    2x8 + 1x6 revelation. If I could decide what to drop 
                      to carry it. 
  21,451    900 ft    (Song of Slaying)
  21,642    900 ft    Found The Longbow 'Belthronding'
  21,644    900 ft    I would be happy if I had any archery at all.
  21,725    900 ft    Great cold drake got one hit in then panicked.
  21,725    900 ft    Slaying helps
  21,770    900 ft    And I killed it with Glamdring (higher evasion).
  22,728    950 ft    Found The Set of Gloves of Rumil
  22,770    950 ft    (Song of Sharpness)
  22,984    900 ft    Fell through a false floor.
  23,103    950 ft    Left gloves of Rumil behind.
  24,038    950 ft    Found The Kite Shield of Hador
  24,044    950 ft    (Clarity)
  24,676    900 ft    Encountered The Deathblade 'Delmereth'
  24,689    900 ft    Subdued The Deathblade 'Delmereth'
  24,693    900 ft    Found The Deathblade 'Delmereth'
  24,776    900 ft    (Follow-Through)
  24,776    900 ft    (Opportunist)
  24,947    900 ft    Seriously, a chest of shields now?
  25,040    900 ft    Found The Battle Axe of Hurin
  25,221    900 ft    Elemental Resistance is Black, I guess I missed some.
  25,569    900 ft    Encountered Vallach, Balrog of Sudden Flame
  25,579    900 ft    Destroyed Vallach, Balrog of Sudden Flame
  25,597    900 ft    Encountered Dagorhir, the Elfbane
  25,613    900 ft    Slew Dagorhir, the Elfbane
  25,641    900 ft    Encountered Turkano, Balrog of the Hosts
  25,651    900 ft    Destroyed Turkano, Balrog of the Hosts
  25,850    900 ft    Slew Tevildo, Prince of Cats
  25,867    900 ft    (Rapid Attack)
  25,867    900 ft    (Unwavering Voice)
  25,884    900 ft    Fell through a false floor.
  25,887    950 ft    This lost me my reserve feanorian lamps. Guess I don't 
                      need them. 
  26,472    950 ft    Combined Gwathraukos make some serious darkness.
  26,507    950 ft    Encountered Ancalagon the Black
  26,509    950 ft    (Woven Themes)
  26,955    950 ft    Made a Dwarf Mask [-1,1d3]  8.0 lb
  27,217  1,000 ft    Entered Morgoth's throne room
  27,233  1,000 ft    Encountered Thuringwethil, the Vampire Messenger
  27,237  1,000 ft    Encountered Glaurung, the Deceiver
  27,237  1,000 ft    Encountered Morgoth, Lord of Darkness
  27,237  1,000 ft    Found The Leather Armour of Caranthir
  27,251  1,000 ft    Slew Thuringwethil, the Vampire Messenger
  27,251  1,000 ft    Found The Bat-Fell of Thuringwethil
  27,252  1,000 ft    (Heavy Armour Use)
  27,259  1,000 ft    Found The Massive Iron Crown of Morgoth
  27,273  1,000 ft    Cut a Silmaril from Morgoth's crown
  27,274  1,000 ft    Slew Glaurung, the Deceiver
  27,897    700 ft    Another revelations staff.
  28,192    500 ft    (Dexterity)
  29,154    100 ft    Fell through a crumbling stair.
  29,290     Gates    Entered The Gates of Angband
  29,329     Gates    Encountered Carcharoth, the Jaws of Thirst
  29,375     Gates    Slew Carcharoth, the Jaws of Thirst

  29,404     Gates    You escaped the Iron Hells on 17 June 2013.
  29,404     Gates    You brought back a Silmaril from Morgoth's crown!

  29,405     Gates    I tried to kill Morgoth on the ascent.
  29,405     Gates    But forgetting quickness for a while, running low of 
                      strength 
  29,405     Gates    and keeping a retreat open I missed him
  29,405     Gates    Had him on 2 confidence in between.



  ['Score' 041170595]


Posted on 16.6.2013 16:18
Last updated on 17.6.2013 01:58

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438. on the Sil Ladder (of 2253)

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On 16.6.2013 16:18 taptap wrote:
My badly drained Naugrim. Intention was to play a smith, but likely I am both too slow to look around for forges deeper. Didn't even start with smithing kit. Should have put some points in will earlier.

On 16.6.2013 16:20 taptap wrote:
Oh, just saw now that I saw the shadow cloak of Luthien. Grace sustain at last...

On 16.6.2013 17:48 taptap wrote:
Now a seriously strong melee character. Drain resolved, but no forges found. I guess I go with all the artefacts I found. Scathas lair and some other artefacts around here. Can't decide what to keep, but no obvious weapon for the throne room yet.

On 16.6.2013 17:57 taptap wrote:
Valinor / Swan, Angrist / Azaghal / none (I can take out serpents, grotesques easy enough with the great axe), ...

Artistry start is nice, but how do I hate horror acid, it destroys everything. The helmet was +0, 1d3 once.

On 16.6.2013 18:25 clouded wrote:
I'd certainly keep Angrist.

You have a lot of revelations, it would make sense to use them to find some forges.

Creeping horrors are slow, unless you get trapped you should be able to hit them and move back a space repeatedly, they won't hit you this way.

On 16.6.2013 20:02 taptap wrote:
Sitting on a 3 use forge w/ close to 7k XP and wondering whether I should forget smithing. I already have artefacts for 4 armor slots (Fingon, Luthien, Finrod + 2 great shields), Angrist to get a Sil out in case I have to hurry. I would like to have a better axe although I am using mostly Glamdring right now, but investing in smithing looks like such a waste. I mean 7k = Song of Sharpness.

That you can knockback with light weapons looks wrong to me - knockback strength should be limited to weapon weight or so.

On 16.6.2013 21:20 taptap wrote:
Decided against more smithing. Now standing next to sleeping Great Cold Drake and wonder whether I should attack. 5 evasion advantage isn't really enough to be sure not to be hit often, is it?

On 16.6.2013 22:27 debo wrote:
I'd worry less about the evasion and more about getting terrified/confused, 16 will or no 16 will. Is it on something particularly good, or do you just want the experience? If it's the latter, I don't really think it's worth it.

On 16.6.2013 22:38 debo wrote:
Also, I love the 5 light despite the shadow cloak :)

On 16.6.2013 23:28 taptap wrote:
Ok, I bought Clarity to avoid confusion etc. I also took sharpness. I found yet another artefact shield, I keep Valinor / Hador and drop the shield of the swan. Still no obvious weapon / strategy for the throne room. My first time in the throne room with melee. I am terrified, want to have a shield but don't know how to do damage. I wonder whether I should take momentum and go with Glamdring.

On 16.6.2013 23:34 taptap wrote:
But if I go with Glamdring, I probably need rapid attack as well.

So either Momentum, Rapid Attack, Woven Theme (all quite expensive) or ??? Two-handed axe and pray. Hmm.

On 16.6.2013 23:42 HugoTheGreat2011 wrote:
Rapid Attack is the way to go, especially if combined with Song of Sharpness.

On 16.6.2013 23:43 HugoTheGreat2011 wrote:
Also, I'd take Unwavering Voice before Woven Theme...to make the Song of Sharpness last longer.

On 16.6.2013 23:44 taptap wrote:
Rapid Attack needs Subtlety or Opportunist, so I need 2 other abilities either way. Follow Through / Opportunist looks like the more useful way. 5000 XP for this alone.

On 16.6.2013 23:50 debo wrote:
Glamdring is an awkward weapon for momentum + subtlety. It's a difficult question, if I were playing this dwarf I would probably just go with the great axe and buff like crazy and use herbs of rage to crush everything.

If this is your first time in the throne room, I'd forget about the fancy abilities and trying to kill Morgoth, in which case you don't really need rapid attack.

A very viable strategy is to stand on the stairs, sing Slaying, pull a lot of monsters to you, and then just whirlwind them to death with a big weapon. Then you can switch to sharpness if necessary, but slaying alone should be enough to cause a lot of carnage.

If you go the Glamdring -> subtlety -> rapid attack route, you will need to sing sharpness for sure, or else I doubt you will be able to hurt anything.

Your life would be a lot easier if you had a clearly awesome artefact axe :)

On 16.6.2013 23:59 taptap wrote:
Look what I found and what I did with it. (Only used a potion of voice for Vallach.)

On 17.6.2013 00:01 taptap wrote:
All problems solved. I am ready I guess.

On 17.6.2013 00:03 taptap wrote:
It certainly pays out not to be afraid of Cold Dragons, thanks to Clarity. Hurins axe was in a jewelled chest next to another Great Cold Dragon.

On 17.6.2013 00:06 debo wrote:
Ho damn.

IMO it's worth taking momentum with Hurin so that you get 7 damage sides -- that is, if you don't go with Rapid Attack. But it looks like you're already trending in the direction of RA anyways :)

On 17.6.2013 00:20 HugoTheGreat2011 wrote:
Watch out for Great Fire Dragons, as well as Glaurung, Smaug, Ancalagon, and of course, Scatha too.

The unique fire dragons move FAST and the fire breath is very nasty. You will need at least 2 Fire Resistance sources and !Quickness to safely fight them. Beware of this if you bump into them

On 17.6.2013 00:23 taptap wrote:
I almost killed Scatha before, fled from me. But yes - I had some problems even with the young ones earlier. Thank god I have some stealth, so I meet them sleeping usually. I only have Hador and potion as sources for resistance. So I guess I should just hurry in the throne room grab a Sil and get out.

On 17.6.2013 00:26 HugoTheGreat2011 wrote:
Nice to see that you dispatch Turkano and his entourage. Gothmog and Lungorthin are tougher and can show up anytime in the Throne Room. Lungorthin also breathes fire too, if I'm not mistaken.

On 17.6.2013 00:39 taptap wrote:
Made a dwarf mask for more fire resistance and wait on the stairs to go to party. (Loremaster helps so much by telling me how horrible high the damage of dragon fire is.)

On 17.6.2013 00:42 taptap wrote:
Turkano and Vallach were both pretty alone. I guess their entourage was afraid. I love rauko-bane.

On 17.6.2013 01:58 taptap wrote:
Yes. Done it. So happy, my first melee winner.

Wasn't enough for kill - due to some mistakes and keeping a safe retreat - after repositioning he was almost healed. I got confused and entranced each once in the throne room. Tried Morgoth in the throne room (after taking the Sil) and on the ascent. Quite close. Without slaying bonus in the 2nd attempt I wasn't always hitting him - but got him down to 2 confidence.

In the throne room I dropped a feanorian lamp, buffed up and then started singing. Never left the anteroom (but probably this limited the slaying bonus) and I had some trouble to change sharpness minor theme to major theme (so only had 60% on him most of the time in the throne room), better on the ascent after I recollected some more potions.

On 17.6.2013 02:09 HugoTheGreat2011 wrote:
!Quickness + !STR + !DEX +!CON + Song of Sharpness + !Voice + !Miruvor + Rapid Attack + Focused Attack + Concentration + your best weapon attack are your best friends for the Morgoth fight. :)

On 17.6.2013 02:17 taptap wrote:
I didn't have concentration. I believe it would have been possible even without concentration by better placement (gathering more slaying bonus in the throne room, making repositioning in the middle of the fight unnecessary on the 2nd attempt). Once I run out of !STR I stopped trying.

It was much less crowded on the ascent than with my other winner. The single Sil makes the difference I guess.

On 17.6.2013 02:53 HugoTheGreat2011 wrote:
Having >1 Sil increases monster populations during Post-Throne room ascents. :)

On 17.6.2013 14:51 HallucinationMushroom wrote:
Congrats man! It's interesting to me that you keep up with their confidence levels.

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