The Angband Ladder: Eelp, High-Elf High-Mage by <uart@xs4all.nl>

  [ZAngband 2.7.3 Character Dump]

Name     : Eelp                 Age            124     Str:   25.6   27.0
Sex      : Male                 Height          87     INT:   40+
Race     : High-Elf             Weight         184     WIS:   32.7
Class    : High-Mage            Social Class    52     DEX:   33.3
Magic    : Sorcery                                     Con:   36.9   38.5
Patron   : Slortar                                     CHR:   37.9

+ Skill         32     Level                38     Max Hit Points     485
% Deadliness   245     Experience      1685567     Cur Hit Points     485
+ To AC        106     Max Exp         1685567     Max SP (Mana)      537
  Base AC       20     Exp to Adv.      269433     Cur SP (Mana)      522
                       Gold             231487

                         (Miscellaneous Abilities)
Fighting    : Fair           Perception  : Superb         Blows/Round : 3
Bows/Throw  : Very Good      Sensing     : Very Good      Shots/Round : 1.50
Saving Throw: Chaos Rank     Disarming   : Superb         Avg.Dam./Rnd: 49
Stealth     : Amber [5]      Magic Device: Amber [7]      Infra-Vision: 90'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ALWAYS
 Arena Levels:       ENABLED
 Recall Depth:       Level 72 (3600')


Cold  : ......+......
Poison: +.......+....
Fear  : +............
Light : ....+.......+
Dark  : ......+.*....
Shard : .............
Blind : ..........+..
Conf  : ....+........
Sound : .............
Nether: .........+...
Nexus : ........+....
Chaos : ......+.+....
Disnch: ++.....++....
                     
                     
                     
                     

old Life: .............
elepathy: .............
lwDigstn: ..........+..
egen.   : .............
evitate : +........++..
ermLite : ....++.......
utate   : .............
atron   : ........+....
ood Luck: .............
eirdLuck: .............

AutoCurse: .............
Teleport : .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        
                        
                        

 You have defeated 5592 enemies.


  [Top 10 deepest kills]

 1 Goat of Mendes                       Level 75 (3750')
 2 Dark elven shade                     Level 72 (3600')
 5 Dreadmaster                          Level 70 (3500')
 1 Hand druj                            Level 69 (3450')
 2 Nightwing                            Level 68 (3400')
 1 Nycadaemon                           Level 67 (3350')
 1 Judge Fire                           Level 66 (3300')
 3 Nazgul                               Level 66 (3300')
 3 Lesser black reaver                  Level 66 (3300')
 2 Dracolich                            Level 65 (3250')


  [Character Equipment]

a) The Guisarme 'Soluni' (2d5) (+19,+100%) (+3)
b) The Short Bow 'Tarar' (x2) (+20,+95%) (+4)
c) a Ring of Free Action
d) a Ring of Constitution (+6)
e) The Amulet 'Pomar' (+2)
f) The Incandescent Globe of Sawall (+3)
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
h) a Fur Cloak of Aman [3,+24] (+2)
i) The Large Metal Shield 'Ringereg' [8,+17] (+2)
j) a Golden Crown of the Magi [0,+13] (+3)
k) The Set of Gauntlets of Glenda [2,+11] (+3)
l) a Pair of Hard Leather Boots of Speed [3,+11] (+6)


  [Character Inventory]

a) 2 Sorcery Spellbooks [Beginner's Handbook] {@m6}
b) 2 Sorcery Spellbooks [Master Sorcerer's Handbook] {@m7}
c) a Sorcery Spellbook [Pattern Sorcery] {@m8}
d) a Sorcery Spellbook [Grimoire of Power] {@m9}
e) 14 Potions of Healing
f) a Potion of *Healing*
g) 10 Potions of Restore Mana
h) 4 Potions of Restore Life Levels
i) 3 Scrolls of Remove Curse
j) 16 Scrolls of Satisfy Hunger
k) 2 Rods of Acid Balls {@z1}
l) 9 Rods of Lightning Balls (1 charging) {@z2}
m) 2 Rods of Fire Balls {@z3}
n) 5 Rods of Cold Balls
o) a Wand of Stone to Mud (1 charge)
p) a Wand of Drain Life (7 charges)
q) 3 Wands of Acid Balls (17 charges)
r) 3 Wands of Lightning Balls (30 charges)
s) 3 Wands of Fire Balls (17 charges)
t) a Staff of Healing (3 charges)
u) The Phial of the Mirror Image (+3)
v) The Chain Mail of Arvedui (-2) [14,+15] (+2)
w) 12 Seeker Arrows of Returning (1d20) (+15,+85%) (66/99) {@f1=g}


  [Home Inventory - Iathlaure]

a) a Ring of Confusion Resistance
b) The Large Leather Shield 'Skull of Vecna' [6,+19] (+1)
c) The Steel Helm 'Metallicus' [6,+23] {SustAll}


  [Message Log (last 40 messages)]

Select a point and press space.
You feel yourself slow down.
The Ghost is destroyed.
You see a Ring of Constitution.
On the ground: a Ring of Constitution (+4).
You destroy a Ring of Constitution (+4).
You feel yourself moving faster!
Target Selected.
The Nazgul flinches. <4x>
You failed to use the rod properly.
You open a dimensional gate. Choose a destination.
Select a point and press space.
The Nazgul flinches. <7x>
You open a dimensional gate. Choose a destination.
Select a point and press space.
The Nazgul flinches. <2x>
The Nazgul resists a lot.
The Nazgul flinches. <3x>
The Nazgul breathes nether.
The Nazgul flinches.
The Nazgul hisses in pain. <2x>
The Nazgul flees in terror!
The Nazgul hisses in pain.
The Nazgul flees in terror!
The Nazgul snarls with pain.
The Nazgul flees in terror!
The Nazgul is destroyed.
Out of trap detection range.
You see 24 Bolts (1d10).
On the ground: 24 Bolts of Hurt Dragon (1d10) (+9,+65%).
You destroy 24 Bolts of Hurt Dragon (1d10) (+9,+65%).
You enter a maze of down staircases.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of buried treasure!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of invisible creatures!
You sense the presence of monsters!



Posted on 6.5.2003 16:50
Last updated on 8.5.2003 15:59

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108. on the ZAngband Ladder (of 317)
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Comments

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On 8.5.2003 13:51 uart@xs4all.nl wrote:
I still live, but it's now very slow going, as all the monsters have a ton of HP, and zapping/recharging/zapping wands and rods is a long process . Strangely enough FA is a problem, as I have no armour/weapon that gives it, besides boots of FA... but I'd rather wear the FA ring+speedboots. Ah well, haven't found a CON+6 ring, so it's not that urgent.

On 8.5.2003 15:59 uart@xs4all.nl wrote:
Ofcourse, I say that and immediately find a +6 CON ring :)

Dumped a ring of Fate, and feeling a lot more comfortable now with close to 500 hp.

On 8.5.2003 23:48 skadabra67@hotmail.com wrote:
having played something like this (sorcery/nature mage) to winner, i can offer few advices:

i see you use LOS/AI abuse to kill most stuff, this is very good method to kill stuff, carry more stone to mud b/c sometimes you need to make new ways to abuse los if the monster is hiding away
other than that,t speed rings are 100/1 rarity so are difficult to get.
Beware, DD has a small chance of failing (level^2/2)

On 9.5.2003 03:52 uart@xs4all.nl wrote:
Actually, I don't abuse LOS, I just stand in a corridor at speed +16, and zap em when they run up to me, DD to the other side of the corridor, and zap em some more. Then DD to a safe spot (which I create with the Stone to Mud wand if none are available) and recharge everything. If I get hit by a breath I immediately DD as well. Failrate, sad but true, but atleast it will get me to 'somewhere else' if it fizzles, and with my stealth I mostly deal with only one monster at a time. And as for the wand... I always try to keep 2 of each wand I need, but I recently blew up a StM.

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