The Angband Ladder: Tarwath, Noldor Fingolfin no-class by taptap

  [Sil 1.1.1 Character Dump]

 Name   Tarwath       Age    3,846       Str   2
 Sex    Female        Height    6'       Dex   4
 Race   Noldor        Weight   140       Con   5
 House  Fingolfin                        Gra   3

 Game Turn   13,426   Melee  (+17,3d9)   Melee       17 = 15  +4  -1  -1
 Exp Pool     2,600   Bows    (+7,1d8)   Archery      7 =  3  +4  +1  -1
 Total Exp   39,200   Armor [+20,6-12]   Evasion     20 = 10  +4  +8  -2
 Burden       109.8                      Stealth      3 =  6  +4  -1  -6
 Max Burden   144.0   Health      0:49   Perception   8 =  7  +3      -2
 Depth         650'   Voice      34:34   Will         8 =  6  +3      -1
 Min Depth     550'   Song   the Trees   Smithing     1 =  0  +3      -2
 Light Radius     1                      Song         6 =  5  +3      -2

 You are the only child of a bard from the house of Fingolfin. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You have destroyed the Kemenrauko.
> You miss it. <2x>
> It claws you!
> You are covered in acid!
> Your Mithril Helm is unaffected!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It burns your mouth and throat.
> You feel much better.
> You have 2 Murky Brown Potions of Orcish Liquor (e).
> You begin a song about the Two Trees of Valinor.
> A memory of their light wells up around you.
> It claws you!
> You are covered in acid!
> You die.


  [Screenshot]

         
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  [Equipment]

a) a Greatsword of Hador's House (-2,3d7) [+1] 8.1 lb
   It grants you the ability: Follow-Through.  It requires both
   hands to wield it properly.  
b) a Shortbow (+0,1d7) 1.0 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Silver Ring of Protection [+0,1d2]
d) a Ruby Ring of Evasion [+2]
e) a Ruby Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (with 6002 turns of light)
g) a Mail Corslet [-3,2d2]
h) a Shadow Cloak [+4] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
i) (nothing)
j) a Mithril Helm [+0,1d4]
   It cannot be harmed by the elements.  
k) The Set of Gloves of Brethil (+1)
   It sustains your dexterity.  It cannot be harmed by the
   elements.  It grants you the ability: Throwing Mastery.  
l) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 95 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 52 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 4 Russet Herbs of Rage
b) a Wrinkled Herb of Sustenance
c) 2 Fragments of Lembas
d) a Flask of oil
e) 2 Murky Brown Potions of Orcish Liquor
f) 3 Black Potions of Clarity
g) a Cloudy Potion of Voice
h) 4 Brilliant Blue Potions of Slow Poison
i) a Sparkling Blue Potion of Quickness
j) a Bright Orange Potion of Elemental Resistance
k) 6 Yellow Potions of Dexterity
l) an Azure Potion of Constitution
m) an Ashen Staff of Freedom (6 charges)
n) a Twisted Staff of Slumber (6 charges)
o) a Runed Staff of Majesty (6 charges)
p) an Elm Staff of Recharging (3 charges)
q) a Kite Shield of Frost (-2) [-1,1d6]
   It provides resistance to fire.  
r) The Pair of Boots of Irime [+1,1d1]
   It sustains your dexterity.  It lights your path behind you.  
   It cannot be harmed by the elements.  
s) The Dagger of Nargil (+5,1d5) {@t3} 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (11 squares).  It cannot be harmed by the elements.  
t) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
u) a Deathblade (+2,1d9) [+1] 2.5 lb
   It cannot be harmed by the elements.  
v) a Longsword (+0,2d6) [+1] 3.0 lb
w) a Shovel (-3,2d2) <+1> 5.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Tarwath of the Noldor
Entered Angband on 19 May 2013

    Turn     Depth    Note

   1,290    200 ft    (Precision)
   2,083    250 ft    (Song of Slaying)
   2,322    250 ft    (Finesse)
   3,532    300 ft    (Follow-Through)
   4,612    450 ft    (Parry)
   5,646    450 ft    Encountered Uldor, the Accursed
   5,717    450 ft    Slew Uldor, the Accursed
   5,817    450 ft    1d4 Mithril Helm, nice.
   6,102    500 ft    (Opportunist)
   6,277    500 ft    Encountered Othrod, the Orc Lord
   6,302    500 ft    Slew Othrod, the Orc Lord
   6,437    500 ft    Found The Dagger of Nargil
   7,060    500 ft    (Crowd Fighting)
   7,548    500 ft    (Lore-Keeper)
   7,673    550 ft    Encountered Orcobal, Champion of the Orcs
   7,682    550 ft    (Keen Senses)
   7,741    550 ft    Slew Orcobal, Champion of the Orcs
   8,179    550 ft    Found The Pair of Boots of Finrod (from 500 ft)
   8,182    550 ft    (Lore-Master)
   8,182    550 ft    Found The Pair of Boots of Irime
   9,181    600 ft    (Inner Light)
  10,775    600 ft    Subdued a deathblade. +2, 1d9, +1 2.5lb
  10,857    650 ft    (Zone of Control)
  11,953    650 ft    (Hardiness)
  12,657    700 ft    (Song of the Trees)
  12,685    700 ft    Found The Shortsword 'Dagmor'
  13,002    700 ft    Need new armor, 2d2 corslet is quite pointless.
  13,121    650 ft    Encountered Gilim, the Giant of Eruman
  13,141    650 ft    Slew Gilim, the Giant of Eruman
  13,141    650 ft    Found The Set of Gloves of Brethil

  13,426    650 ft    Slain by a Creeping horror.
  13,426    650 ft    Died on 20 May 2013.




  ['Score' 013086574]


Posted on 20.5.2013 13:17
Last updated on 20.5.2013 19:45

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1339. on the Sil Ladder (of 2253)

Comments

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On 20.5.2013 13:17 taptap wrote:
Attempt at light weapon, melee build, with lots of bonus attacks aiming for opportunist and zoc next, maybe later crowd fighting/two weapon/rapid attack/whirlwind. I dream of taking on Morgoth and Company with Song of Slaying and Sharpness in a whirlwind of spinning blades. Likely it will fail.

On 20.5.2013 14:40 debo wrote:
You are going to want more evasion Real Soon Now :)

On 20.5.2013 14:43 Philip wrote:
That's how I got my one and only win. On the other hand I found glamdring at 300 ft. I ended up going with rapid two weapon attack. I had whirlwind, although rage may be more useful and all that's necessary. Opportunist and zoc are nice, don't forget about flanking if it isn't too expensive. Stats are important, as you will be fighting as if you had 3 less STR and DEX, and surrounded by monsters. Your weapons should have about the same weight as you have STR, as you can down a pot for big fights. Dual deathblades in the throneroom with song of slaying and cruel blow leave Morgy confused and taking 7d10/11 damage every turn if you can pull it off. I used glamdring + delmereth.

On 20.5.2013 16:29 taptap wrote:
Yes, wargs now and cats later. Should worry about them. I haven't fought those in melee for a very long time. Hope high con and 5-17 protection help somewhat, if I find a good sword I will take parry too. I am always spending everywhere early and specialize later - which makes for a bad middle game I guess.

On 20.5.2013 16:31 taptap wrote:
I spent so much on all the skills that I won't continue later (archery, stealth, perception) but I really love to be able to open doors and shoot annoying insects.

On 20.5.2013 17:06 taptap wrote:
50 feet and many turns later. (I did something for my defence.)

On 20.5.2013 18:48 taptap wrote:
Tarwath became quite strong quite fast. I am not used to strong melee after many hunter-builds. Only problem now, low light-level and complete absence of resistances.

On 20.5.2013 18:52 taptap wrote:
Boots of Finrod were a lucky find, the extra evasion comes in handy.

On 20.5.2013 19:44 taptap wrote:
Rushed and dead.

On 20.5.2013 19:45 taptap wrote:
Kemenraukos, Horrors these are things I hadn't to deal with when I played stealth-builds. Otherwise very strong character.

On 20.5.2013 20:36 debo wrote:
I now die most often to horrors and early serpents with non-stealth builds, although I usually play with lower Con (3). Creeping horrors are a bit easier to deal with because they're slow, but I often forget that horrors are even a thing and just assume it's a shadow bat / spider and that I have no chance to flee :)

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