The Angband Ladder: Calembar, Noldor Feanor no-class by WildKhaine

  [Sil 1.1.1 Character Dump]

 Name   Calembar      Age      965       Str   5 =  2  +2      +1
 Sex    Female        Height    6'       Dex   6 =  5          +1
 Race   Noldor        Weight   137       Con   6 =  4  +2
 House  Feanor                           Gra   3

 Game Turn   13,114   Melee (+20,3d14)   Melee       20 = 20  +6  -7  +1
 Exp Pool    12,793   Bows    (+5,1d9)   Archery      5 =  0  +6  -2  +1
 Total Exp   76,293   Armor [+23,6-21]   Evasion     23 = 20  +6  -3
 Burden       158.6                      Stealth      1 =  0  +6  -5
 Max Burden   248.7   Health     39:59   Perception   3 =  0  +3
 Depth           0'   Voice      34:34   Will         4 =  0  +3  +1
 Min Depth       0'                      Smithing     4 =  0  +3      +1
 Light Radius     8                      Song         3 =  0  +3

 Two skills only - Melee/Evasion







  [Last Messages]

> It hits!
> The Troll guard grunts in anger.
> It fires an arrow.
> It hits!
> It fires an arrow.
> You hit the Troll guard.
> The Troll guard misses you.
> You hit the Troll guard!
> The Troll guard misses you. <3x>
> You hit the Troll guard.
> You have slain the Troll guard.
> You continue your attack!
> You hit the Troll guard!
> It fires an arrow.
> It hits!


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 11.0 lb
   It increases your constitution by 1.  It is branded with 
   flame.  It makes you more vulnerable to cold.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  
b) a Shortbow of Radiance (+0,1d7) 1.8 lb
   It fires shining arrows.  It can shoot arrows 13 squares
   (with your current strength).
c) a Marble Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Jade Ring of Protection [+0,1d2]
e) The Jewel 'Elessar' <+1>
   It increases your constitution by 1.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  It grants you the ability: 
   Strength in Adversity.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Hauberk of Maedhros (-2) [-3,2d6]
   It provides resistance to fire and poison.  It cannot be
   harmed by the elements.  
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) (nothing)
j) The Great Helm of Dor-Lomin [-2,1d4] <+1>
   It increases your strength by 1.  It improves your will by 1.
   It provides resistance to fear and stunning.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 6 Thorny Herbs of Rage
b) 2 Fragments of Lembas
c) 3 Clear Potions of Miruvor
d) 8 Murky Brown Potions of Orcish Liquor
e) a Violet Potion of Clarity
f) 12 Brilliant Blue Potions of Healing
g) 8 Golden Potions of Quickness
h) 5 Azure Potions of Elemental Resistance
i) 5 Shimmering Potions of Strength
j) 7 Dark Potions of Dexterity
k) 3 Dark Blue Potions of Constitution
l) a Mahogany Staff of Revelations (7 charges)
m) a Mahogany Staff of Revelations (0 charges)
n) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  
o) The Kite Shield of Fingolfin (-2) [+0,1d8] <+1>
   It increases your constitution by 1.  It provides resistance
   to fear.  It sustains your constitution.  It cannot be harmed
   by the elements.  
p) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (19 squares).  It cannot be harmed by the elements.  
q) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
r) The Battle Axe 'Dramborleg' (-2,3d5) 5.0 lb
   It slays orcs, trolls, and raukar.  It cannot be harmed by
   the elements.  It does extra damage when wielded with both
   hands.  
s) a Mattock of Belegost (-5,5d2) <+3> 16.8 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Calembar of the Noldor
Entered Angband on 7 May 2013

    Turn     Depth    Note

   1,472    250 ft    Encountered Gorgol, the Butcher
   1,499    250 ft    Slew Gorgol, the Butcher
   3,057    350 ft    Fell through a false floor.
   3,731    400 ft    Encountered Uldor, the Accursed
   3,782    400 ft    Slew Uldor, the Accursed
   4,639    500 ft    Encountered Orcobal, Champion of the Orcs
   4,665    500 ft    Slew Orcobal, Champion of the Orcs
   4,821    500 ft    (Finesse)
   4,821    500 ft    (Follow-Through)
   4,821    500 ft    (Whirlwind Attack)
   4,821    500 ft    (Zone of Control)
   5,090    500 ft    Encountered Ulfang the Black
   5,102    500 ft    (Crowd Fighting)
   5,200    500 ft    Slew Ulfang the Black
   5,208    500 ft    Found The Shadow Cloak of Luthien
   5,654    550 ft    (Dodging)
   5,654    550 ft    (Flanking)
   5,871    550 ft    Encountered Gilim, the Giant of Eruman
   5,892    550 ft    Slew Gilim, the Giant of Eruman
   6,079    550 ft    Encountered Duruin, Least of the Balrogs
   6,109    550 ft    Destroyed Duruin, Least of the Balrogs
   6,152    550 ft    Found The Dagger of Nargil
   6,277    550 ft    (Controlled Retreat)
   6,677    600 ft    Encountered Delthaur, Balrog of Terror
   6,700    600 ft    Destroyed Delthaur, Balrog of Terror
   6,714    600 ft    Found The Great Helm of Dor-Lomin
   7,504    650 ft    Encountered Othrod, the Orc Lord
   7,566    650 ft    Slew Othrod, the Orc Lord
   8,231    700 ft    Found The Cloak of Maglor
   9,284    750 ft    Found The Kite Shield of Fingolfin
   9,776    850 ft    Found The Hauberk of Maedhros
   9,887    850 ft    Found The Battle Axe 'Dramborleg'
   9,953    850 ft    Encountered Tevildo, Prince of Cats
   9,959    850 ft    Encountered Oikeroi, Guard of Tevildo
   9,965    850 ft    Slew Tevildo, Prince of Cats
   9,985    850 ft    Slew Oikeroi, Guard of Tevildo
  10,337    850 ft    Fell through a false floor.
  10,348    900 ft    (Dexterity)
  10,863    900 ft    Found The Greatsword 'Calris'
  10,946    900 ft    Encountered Dagorhir, the Elfbane
  10,952    900 ft    Slew Dagorhir, the Elfbane
  11,330    950 ft    Encountered Turkano, Balrog of the Hosts
  11,346    950 ft    Found The Mail Corslet of Durin (from 900 ft)
  11,349    950 ft    Destroyed Turkano, Balrog of the Hosts
  11,460    950 ft    Encountered Draugluin, Sire of Werewolves
  11,562    950 ft    Slew Draugluin, Sire of Werewolves
  11,569    950 ft    Found The Wolf-Hame of Draugluin
  11,668    950 ft    Encountered Maeglin, Betrayer of Gondolin
  11,686    950 ft    Slew Maeglin, Betrayer of Gondolin
  11,689    950 ft    Found The Galvorn Armour of Maeglin
  11,758    950 ft    Encountered Vallach, Balrog of Sudden Flame
  11,787    950 ft    Destroyed Vallach, Balrog of Sudden Flame
  11,975    950 ft    Found The Jewel 'Elessar'
  11,977    950 ft    Found The Longsword 'Orcrist'
  11,982  1,000 ft    (Power)
  11,982  1,000 ft    (Knock Back)
  11,982  1,000 ft    (Strength)
  11,982  1,000 ft    Entered Morgoth's throne room
  11,992  1,000 ft    Encountered Morgoth, Lord of Darkness
  11,996  1,000 ft    Encountered Gorthaur, Servant of Morgoth
  12,005  1,000 ft    Slew Gorthaur, Servant of Morgoth
  12,007  1,000 ft    Encountered Ancalagon the Black
  12,020  1,000 ft    Slew Ancalagon the Black
  12,021  1,000 ft    Found The Massive Iron Crown of Morgoth
  12,027  1,000 ft    Cut a Silmaril from Morgoth's crown
  12,050    950 ft    Left without entering Cat Fortress
  12,889    150 ft    Fell through a crumbling stair.
  13,029     Gates    Entered The Gates of Angband
  13,079     Gates    Encountered Carcharoth, the Jaws of Thirst

  13,113     Gates    You escaped the Iron Hells on 08 May 2013.
  13,113     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041186886]


Posted on 7.5.2013 14:09
Last updated on 9.5.2013 07:26

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378. on the Sil Ladder (of 2253)

Comments

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On 7.5.2013 14:09 WildKhaine wrote:
Melee/Evasion only this time around. Should have a fairly easy time of it 'til I get fairly deep. Gear is looking okay and haven't had too much trouble yet.

On 8.5.2013 09:16 WildKhaine wrote:
She's doing pretty good. Found some decent gear so that should help. This is the first game I've ever taken Flanking and have to say it's pretty fun. Controlled Retreat is nice too. I'll have to use them more often in the future.

On 9.5.2013 05:48 WildKhaine wrote:
Haven't run across anything I couldn't handle with a little work though Cat Assassins are being a major pain in the ass. Gear is meh, hoping a find a better weapon before the throne room. On the plus side, have quite a stock of consumables.

Pretty sure I can at least grab a Sil from the crown and make it out if I don't do anything too stupid. Don't think I'll have much of a chance to kill Morgy though :(

On 9.5.2013 07:26 WildKhaine wrote:
Got a few stars off Morgy but just wasn't enough. So just grabbed a Sil and booked it out. Ascent was easy with all the charges on my _Rev. Only problem was when I got sandwiched between Morgy and a Great cold-drake. That was a bit rough.

On 9.5.2013 07:29 WildKhaine wrote:
So a win using only 2 skills. Doesn't feel like much of win since I didn't kill Morgy. Might have to try again using a different set of skills and see if I could kill him but that's for another time.

On 9.5.2013 09:15 Psi wrote:
Great effort in that turn count though. I am aware of two melee/evasion only kills of Morgoth - its well within your capabilities if you spend a little more time gathering XP to increase skills/abilities.

On 9.5.2013 09:23 WildKhaine wrote:
Yeah, I'm gonna try again at some point. Next time I'll definitely spend a bit more time on the way down gathering xp.

On 9.5.2013 09:51 Scatha wrote:
Yeah, I'm impressed. Aesthetic reason to stop at 20/20 melee/evasion?

On 9.5.2013 10:03 WildKhaine wrote:
Got melee/evasion up to 20 for the stat pts. Never got around to spending the xp from the throne room/ascent so they just stayed at 20.

On 9.5.2013 12:38 debo wrote:
I really wish you'd video yourself playing one day...

On 9.5.2013 12:45 Psi wrote:
...or just a screencast of the game :)

On 9.5.2013 13:09 WildKhaine wrote:
Never made a video before so no idea how to make one and no mic anyway. Might look into one of these days. I don't know why anyone would want to watch one of me playing, I suck :). Personally, I'd like to see a video of Psi playing.

On 9.5.2013 14:58 Psi wrote:
I think it is because your turncount is just insane. If you want to visualise my play - just do what you do in twice as many turns.

On 9.5.2013 16:51 HallucinationMushroom wrote:
You need to find that permahaste granting artifact robe early. It would be cool to watch you mow your own turncount down. I don't think I've ever breached 20,000, and am happy if it's less than 30,000. Good job man.

On 9.5.2013 16:53 debo wrote:
Unfortunately, I don't think haste affects your actual turncount -- just the relative moves that a monster gets per one of your turns. (Not sure how it affects torch/oil burning, or food consumption though. I know being in stealth mode definitely consumes 2 units of light per turn.)

On 9.5.2013 19:45 WildKhaine wrote:
@Psi - If you want a turncount like mine, only spend 500-1000 turns per lvl and take a few shafts on the way down. No replaying levels either really. Maybe 900-950' for consumables if needed.

On 10.5.2013 00:57 HugoTheGreat2011 wrote:
Since Christmas time, WildKhaine has taken the Top 5 of Sil ladder. He's certainly doing something very effective. :)

On 10.5.2013 01:34 WildKhaine wrote:
Well, a couple of those are a bit cheap for wins since I started with a good artefact from the present. People seem to wonder how I go so fast and it's no real secret. I just love melee heavy characters and tend to stand and fight rather than retreat down a corridor or something. Since I don't care about stealth, I just stomp around like I own the place and everything comes to me. Saves time. Then you just try to ramp up the dmg as much as possible so things die fast. Get the right set of abilities and stuff just dies when it gets close :). Good times.

On 10.5.2013 09:34 WildKhaine wrote:
So I looked into some screencasting software and messed around with it. Think I might make a screencast of one of my games when I get some time. Did a short little game to test out the software, got peppered by orc archers at 150'. Was pretty funny to watch. Good times.

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