The Angband Ladder: Pax, Noldor Finarfin no-class by Cirion

  [Sil 1.1.1 Character Dump]

 Name   Pax           Age      292       Str   0
 Sex    Male          Height   6'6       Dex   9 =  4  +1      +4
 Race   Noldor        Weight   167       Con   6 =  3          +3
 House  Finarfin                         Gra  12 =  6  +2      +4

 Game Turn   10,350   Melee   (+5,1d9)   Melee        5 =  0  +9  -4
 Exp Pool       561   Bows    (+7,0d0)   Archery      7 =  0  +9  -3  +1
 Total Exp   50,561   Armor [+14,7-24]   Evasion     14 =  7  +9  -2
 Burden        86.8                      Stealth     28 = 19  +9  -1  +1
 Max Burden   100.0   Health     59:59   Perception  21 =  8 +12      +1
 Depth           0'   Voice    265:356   Will        16 =  4 +12
 Min Depth       0'   Song      Lorien   Smithing    14 =  0 +12  +2
 Light Radius     9                      Song        27 = 13 +12  +2

 You are one of several children of a smith from the house of Finarfin.
 You have light grey eyes, straight golden hair, and a fair complexion.






  [Last Messages]

> You have a Cloudy Potion of Elemental Resistance (k).
> You feel more agile.
> You have a Violet Potion of Dexterity (m).
> The Troll guard falls asleep.
> You feel more resilient.
> You have 2 Shimmering Potions of Constitution (n).
> You feel more attuned to the world.
> You have no more Bright Orange Potions of Grace (o).
> Your vision sharpens.
> You have a Black Potion of True Sight (h).
> The Troll guard falls asleep.
> Excessive skills! <2x>
> The Troll guard falls asleep.
> You have picked the lock.
> You feel yourself slow down.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Spear of the Vanyar (-1,1d9) <+1> 3.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (4 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
b) (nothing)
c) an Emerald Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Turquoise Ring of Protection [+0,1d2]
e) a Golden Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Mail Corslet of Protection [-3,2d6]
   It cannot be harmed by the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) a Kite Shield (-2) [+0,1d6]
j) a Crown of Clarity [+0,1d1]
   It provides resistance to confusion, stunning, and 
   hallucination.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
   It improves your smithing by 2.  
l) a Pair of Boots of Softest Tread [+0,1d2] <+3>
   It improves your stealth by 3.  
m) (nothing)
n) (nothing)


  [Inventory]

a) a Dark Green Herb of Sustenance
b) 3 Pale Herbs of Healing
c) 3 Fragments of Lembas
d) a Clear Potion of Miruvor
e) a Smoky Potion of Clarity
f) 4 Sky Blue Potions of Healing
g) a Golden Potion of Voice
h) a Black Potion of True Sight
i) 2 Sparkling Blue Potions of Slow Poison
j) 5 Emerald Potions of Quickness
k) a Cloudy Potion of Elemental Resistance
l) 2 Brown Potions of Strength
m) a Violet Potion of Dexterity
n) 2 Shimmering Potions of Constitution
o) a Brass Trumpet of Blasting
p) an Aspen Staff of Sanctity (3 charges)
q) a Willow Staff of Understanding (3 charges)
r) an Ashen Staff of Recharging (3 charges)
s) an Ivory Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
t) a Shovel (-2,2d2) <+1> 5.1 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Pax of the Noldor
Entered Angband on 19 Apr 2013

    Turn     Depth    Note

       7     50 ft    (Keen Senses)
       7     50 ft    (Listen)
     431    200 ft    (Lore-Keeper)
     892    350 ft    (Lore-Master)
   1,013    400 ft    Fell through a crumbling stair.
   1,645    500 ft    (Dodging)
   1,654    500 ft    Encountered Ulfang the Black
   1,968    550 ft    (Sprinting)
   2,160    550 ft    Found The Cloak of Maglor
   2,190    600 ft    (Disguise)
   2,190    600 ft    (Exchange Places)
   2,553    600 ft    Encountered Duruin, Least of the Balrogs
   2,854    600 ft    (Vanish)
   3,701    650 ft    Sheesh, first lantern at 650'
   3,835    700 ft    (Song of Silence)
   3,838    700 ft    Fell through a crumbling stair.
   4,260    650 ft    (Song of Lorien)
   4,274    650 ft    Encountered Gilim, the Giant of Eruman
   4,486    700 ft    Fell through a false floor.
   6,944  1,000 ft    Entered Morgoth's throne room
   6,944  1,000 ft    (Dexterity)
   6,944  1,000 ft    (Grace)
   6,944  1,000 ft    (Woven Themes)
   6,987  1,000 ft    Encountered Gothmog, High Captain of Balrogs
   6,987  1,000 ft    Encountered Morgoth, Lord of Darkness
   6,988  1,000 ft    Encountered Thuringwethil, the Vampire Messenger
   7,016  1,000 ft    Found The Dagger 'Angrist'
   7,111  1,000 ft    Found The Massive Iron Crown of Morgoth
   7,119  1,000 ft    Cut a Silmaril from Morgoth's crown
   7,586    900 ft    Encountered Smaug the Golden
   7,958    850 ft    Encountered Tevildo, Prince of Cats
   7,959    850 ft    Encountered Oikeroi, Guard of Tevildo
   8,034    800 ft    Encountered Draugluin, Sire of Werewolves
   8,816    550 ft    Encountered Uldor, the Accursed
   9,088    450 ft    Encountered Lungorthin, Lord of Balrogs
   9,783    250 ft    Encountered Vallach, Balrog of Sudden Flame
   9,806    250 ft    Encountered Gorgol, the Butcher
  10,288     Gates    Here we go...
  10,288     Gates    Entered The Gates of Angband
  10,332     Gates    Encountered Carcharoth, the Jaws of Thirst

  10,349     Gates    You escaped the Iron Hells on 23 April 2013.
  10,349     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041189650]


Posted on 23.4.2013 23:41

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372. on the Sil Ladder (of 2253)

Comments

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On 23.4.2013 23:41 Cirion wrote:
My first success as a pure-pacifist character, with zero attacks through the whole game. The key for me was rushing Listen at the VERY beginning, then avoiding all monsters as I dove as quickly as possible. I should have made more use of Song of Lorien on my descent; I used it more on the way up, and was really impressed at how effective it is. I was briefly tempted to go for multiple Silmarils, but Angrist snapped at my first attempt on the second jewel, and woke Morgoth when it grazed him.

On 24.4.2013 05:09 debo wrote:
Wow great job! I knew what this character was going to be about as soon as I saw the name :)

Angrist and Maglor were hugely lucky finds for this build, especially considering they were the only artefacts you came across!

On 24.4.2013 07:11 Cirion wrote:
Thanks! Yes, they were both hugely fortunate finds. Maglor came EARLY, too... I think I still had 0 Song when I picked it up, and it was a while before I could take advantage of it. I was planning to buy Song of Sharpness when I reached the throne room, but I'm glad I waited until after I explored the side rooms and found that Angrist saved me the bother!

On 24.4.2013 11:36 Scatha wrote:
Nice going. We've not had many pacifists since the tweak to Vanish in 1.1.1, but I wondered if they were just out of fashion.

Obviously your stealth was very high by the end, but how effective did you find Vanish?

On 24.4.2013 18:40 Cirion wrote:
Vanish was moderately useful, but in retrospect I could have done without it. During the descent, my standard response to trouble was to Sprint for the nearest flight of stairs. On the way back up, Lorien could turn almost anyone unwary within a few turns. However, Vanish did seem to cause at least a few monsters to lose interest, and I'm pretty sure it helped me escape Morgoth at least once during the ascent.

I actually found Vanish much more useful on my stealth archer, since I could lure away an opponent from a larger group, make him unwary, then sneak back and kill him. It was still nice on Pax, but didn't feel like a key ability.

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