The Angband Ladder: Remo, Noldor Feanor no-class by manchu

  [Sil 1.1.1 Character Dump]

 Name   Remo          Age    3,381       Str   3 =  2  +1
 Sex    Male          Height   6'8       Dex   5
 Race   Noldor        Weight   186       Con   2 =  3      -1
 House  Feanor                           Gra   4

 Game Turn   17,546   Melee  (+20,2d9)   Melee       20 = 13  +5  +1  +1
 Exp Pool       953   Bows    (+7,0d0)   Archery      7 =  0  +5  +1  +1
 Total Exp   35,153   Armor [+24,6-15]   Evasion     24 = 13  +5  +6
 Burden       106.6                      Stealth      9 =  6  +5  -2
 Max Burden   172.8   Health    -10:28   Perception   9 =  5  +4
 Depth         650'   Voice      41:41   Will         4 =  0  +4
 Min Depth     650'                      Smithing    13 =  8  +4      +1
 Light Radius     2                      Song         6 =  2  +4

 You are the only child of a warrior from the house of Feanor. You have
 light blue eyes, straight auburn hair, and a fair complexion.






  [Last Messages]

> It lets out a terrible cry.
> You are terrified!
> It claws you.
> You are covered in acid!
> Your Set of Gloves is damaged!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Your Twisted Staff of Recharging (used 1 time) (k) was destroyed!
> You feel yourself moving faster!
> You have no more Emerald Potions of Quickness (e).
> You are too afraid to attack it!
> The Creeping horror claws you.
> You are covered in acid!
> Your Pair of Boots is damaged!
> You die.


  [Screenshot]

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  [Equipment]

a) The Longsword 'Narsil' (+0,2d6) [+1] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
b) (nothing)
c) a Silver Ring of Accuracy (+2)
d) a Chalcedony Ring of Evasion [+2]
e) an Amber Amulet of Constitution <+0> {CON}
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern of True Sight (with 6336 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) The Mail Corslet of Gundor (-1) [-1,2d4] <+1>
   It increases your strength by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Crowd Fighting.  
h) a Shadow Cloak [+3] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Dwarf Mask [-1,1d1]
   It provides resistance to fire.  
k) a Set of Gloves [+0,1d1]
l) a Pair of Boots [+0,1d2]
m) 99 Arrows
   They can be shot by a bow.
n) 49 Arrows (+3)
   They can be shot by a bow.


  [Inventory]

a) 3 Black Herbs of Sustenance
b) 5 Mottled Herbs of Terror
c) 2 Fragments of Lembas
d) 2 Bright Orange Potions of True Sight
e) 3 Grey Potions of Elemental Resistance
f) 4 Sparkling Blue Potions of Strength
g) a Sparkling Potion of Dexterity
h) a Shimmering Potion of Grace
i) a Willow Staff of Treasures (3 charges)
j) a Birch Staff of Majesty (4 charges)
k) a Jet Ring of Free Action {free action}
   It grants you freedom of movement.  
l) a Brass Lantern (with 3000 turns of light)
m) The Set of Gloves of Remo
   It cannot be harmed by the elements.  It grants you the
   ability: Two Weapon Fighting.  
n) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
o) a Bastard Sword (-2,3d3) [+1] 3.2 lb
   It does extra damage when wielded with both hands.  
p) a Greatsword of Doriath (-1,3d5) [+1] 7.3 lb
   It slays wolves and spiders.  It requires both hands to wield
   it properly.  
q) a Great Spear of Gondolin (-1,1d13) [+1] 5.0 lb
   It slays orcs and trolls.  It requires both hands to wield it
   properly.  It counts as a type of polearm.  


  [Notes]

Remo of the Noldor
Entered Angband on 16 Apr 2013

    Turn     Depth    Note

     840    100 ft    damn worms...abandoned the forge...
   3,339    250 ft    (Armoursmith)
   3,339    250 ft    (Artistry)
   3,448    250 ft    Made Studded Leather [-1,1d7]  10.9 lb
   3,560    250 ft    Made a Helm [+0,1d3]  4.2 lb
   3,662    250 ft    Made a Pair of Boots [+1,1d2]  1.9 lb
   3,764    250 ft    Made a Set of Gauntlets [+0,1d1]  2.2 lb
   4,177    300 ft    Encountered Gorgol, the Butcher
   4,251    300 ft    Slew Gorgol, the Butcher
   4,282    300 ft    Found The Mail Corslet of Gundor
   5,122    350 ft    (Finesse)
   5,122    350 ft    (Dodging)
   5,893    350 ft    (Jeweller)
   6,830    350 ft    Made a Chalcedony Ring of Evasion [+2]  0.1 lb
   7,004    350 ft    Made a Silver Ring of Accuracy (+2)  0.1 lb
   7,135    350 ft    Made a Cloak [+2]  1.3 lb
   7,341    350 ft    Made a Set of Gauntlets [+1,1d1]  2.8 lb
   9,705    450 ft    (Artifice)
   9,831    500 ft    Encountered Uldor, the Accursed
  10,149    500 ft    Slew Uldor, the Accursed
  10,476    500 ft    Made a Dwarf Mask [-1,1d3]  6.2 lb
  10,827    500 ft    Found The Shortsword of Amrod
  11,092    500 ft    Found The Longsword 'Narsil'
  11,292    500 ft    enchanted forge...2 uses...argh!
  11,780    500 ft    Made a Set of Gloves [+1,1d1]  0.5 lb
  12,498    550 ft    Encountered Gilim, the Giant of Eruman
  13,433    550 ft    (Follow-Through)
  13,433    550 ft    (Opportunist)
  13,433    550 ft    (Focused attack)
  13,433    550 ft    (Song of Slaying)
  13,492    650 ft    (Momentum)
  15,747    650 ft    Made The Set of Gloves of Remo  0.5 lb
  16,610    650 ft    Slew Gilim, the Giant of Eruman

  17,546    650 ft    Slain by a Creeping horror.
  17,546    650 ft    Died on 17 April 2013.

  17,546    650 ft    SOB!! why is my escape route always a dead end!!!



  ['Score' 013082454]


Posted on 18.4.2013 05:20

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1369. on the Sil Ladder (of 2253)

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On 18.4.2013 05:20 manchu wrote:
Damn those creeping horrors. Wreck my gear and then I try to run away and get stuck in a dead end. Shit!

On 18.4.2013 14:38 debo wrote:
Re: your comment "why is my escape route always a dead end"

As much as you can, try to flee down corridors you've already explored, that way this can't happen to you. I'd actually rather run towards e.g. an open room that I know has monsters in it that I've already explored rather than an unknown tunnel.

This is especially true if that monster exudes darkness, because if you get trapped you are REALLY screwed.

If you get trapped in a corner by a creeping horror like that, remember that they're slow (I think? Or is that a lurking horror?) If you have any !Quickness, drink that (like you did), then eat Rage if you have one (looks like you didn't), and then switch to a big weapon (your Bastard Sword wielded in two hands, for example). You might still kill it even if you can't see it!

Your Con here was awful so you were probably screwed in any case, unfortunately.

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