The Angband Ladder: Hilwe, Noldor Feanor no-class by Daniel Fishman

  [Sil 1.1.1 Character Dump]

 Name   Hilwe         Age    3,071       Str   3 =  2  +1
 Sex    Male          Height   7'3       Dex   5
 Race   Noldor        Weight   159       Con   4
 House  Feanor                           Gra   3

 Game Turn   17,949   Melee  (+21,2d8)   Melee       21 = 14  +5  +1  +1
 Exp Pool     1,021   Bows    (+8,1d8)   Archery      8 =  0  +5  +2  +1
 Total Exp   46,921   Armor [+23,6-16]   Evasion     23 = 13  +5  +5
 Burden        96.2                      Stealth      9 =  6  +5  -2
 Max Burden   172.8   Health     -2:41   Perception  10 =  7  +3
 Depth         750'   Voice      34:34   Will        10 =  7  +3
 Min Depth     700'                      Smithing    10 =  6  +3      +1
 Light Radius     3                      Song         3 =  0  +3

 You are one of several children of an archer from the house of Feanor.
 You have light grey eyes, straight brown hair, and a fair complexion.






  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You hit the Troll guard...
> The Troll guard misses you.
> You hit the Troll guard.
> The Troll guard misses you.
> You hit the Troll guard...
> You miss the Troll guard.
> The Troll guard misses you.
> You hit the Troll guard.
> The Troll guard misses you.
> You hit the Troll guard!!
> The Troll guard misses you.
> You hit the Troll guard!
> The Troll guard hits you.
> You die.


  [Screenshot]

  #   #  
  ##  %  
  .%%%%..
  .TT@'..
  .%%%%%#
  #%     
  #      


  [Equipment]

a) a Longsword of Nargothrond (+0,2d5) [+1] 2.6 lb
   It slays dragons and raukar.  
b) The Shortbow 'Death's Sting' (+1,1d7) 1.0 lb
   It cannot be harmed by the elements.  It grants you the
   ability: Crippling Shot.  It can shoot arrows 12 squares
   (with your current strength).
c) a Golden Ring of Evasion [+2]
d) a Moonstone Ring of Accuracy (+1)
e) a Bronze Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern of Brightness (with 4480 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Leather Armour [+0,1d5]
h) The Cloak of Thingol [+2]
   It provides resistance to cold and fire.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
i) a Round Shield [+1,1d4]
j) a Dwarf Mask [-1,1d3]
   It provides resistance to fire.  
k) a Set of Gauntlets of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 31 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) 74 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Black Herbs of Rage
b) 4 Pale Herbs of Sustenance
c) 2 Yellow Herbs of Healing
d) 2 Thorny Herbs of Restoration
e) a Clear Potion of Miruvor
f) 11 Murky Brown Potions of Orcish Liquor
g) 2 Brown Potions of Clarity
h) an Emerald Potion of Voice
i) a Black Potion of True Sight
j) 4 Crimson Potions of Slow Poison
k) 2 Vermilion Potions of Quickness
l) 3 Sky Blue Potions of Strength
m) a Yellow Potion of Dexterity
n) 2 Cloudy Potions of Constitution
o) a Sparkling Potion of Grace
p) an Ebony Staff of Light (6 charges)
q) an Aspen Staff of Treasures (3 charges)
r) an Aspen Staff of Treasures (1 charge)
s) a Silver Staff of Foes (4 charges)
t) a Walnut Staff of Recharging (3 charges)
u) a Brass Lantern of True Sight (with 5998 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
v) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+3>
   It improves your smithing by 3.  
w) a Mattock of Belegost (-5,5d3) <+3> 10.4 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Hilwe of the Noldor
Entered Angband on 9 Apr 2013

    Turn     Depth    Note

       3     50 ft    (Armoursmith)
       3     50 ft    (Artistry)
     815    100 ft    Made Leather Armour [+0,1d5]  7.0 lb
     916    100 ft    Made a Round Shield [+1,1d4]  5.0 lb
   1,017    100 ft    Made a Helm [+0,1d3]  5.0 lb
   4,811    250 ft    Made a Cloak [+2]  2.0 lb
   4,935    250 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
   6,684    400 ft    (Lore-Keeper)
   6,684    400 ft    (Lore-Master)
   8,044    500 ft    Encountered Orcobal, Champion of the Orcs
   8,066    500 ft    (Power)
   8,070    500 ft    Slew Orcobal, Champion of the Orcs
   9,320    550 ft    (Finesse)
   9,875    550 ft    Encountered Ulfang the Black
   9,937    550 ft    (Zone of Control)
   9,938    550 ft    Encountered Uldor, the Accursed
   9,977    550 ft    Slew Ulfang the Black
   9,977    550 ft    Found The Shortbow 'Death's Sting'
   9,985    550 ft    Slew Uldor, the Accursed
   9,986    550 ft    (Blocking)
  10,318    550 ft    (Dodging)
  10,908    550 ft    Encountered Duruin, Least of the Balrogs
  11,170    500 ft    (Inner Light)
  11,988    550 ft    (Keen Senses)
  12,354    550 ft    Encountered Gilim, the Giant of Eruman
  12,384    550 ft    Slew Gilim, the Giant of Eruman
  12,660    600 ft    (Charge)
  13,797    600 ft    (Assassination)
  14,054    600 ft    (Opportunist)
  14,554    650 ft    Encountered Delthaur, Balrog of Terror
  14,609    650 ft    Destroyed Delthaur, Balrog of Terror
  15,184    650 ft    Made a Dwarf Mask [-1,1d3]  6.2 lb
  15,742    700 ft    (Hardiness)
  16,451    700 ft    Entered Cat Fortress
  17,301    700 ft    Found The Cloak of Thingol
  17,310    700 ft    (Clarity)
  17,421    750 ft    (Poison Resistance)

  17,949    750 ft    Slain by a Troll guard.
  17,949    750 ft    Died on 10 April 2013.




  ['Score' 015082051]


Posted on 10.4.2013 01:37

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1154. on the Sil Ladder (of 2253)

Comments

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On 10.4.2013 01:37 Daniel Fishman wrote:
Best attempt yet. Careless death, really, should have healed at 11hp. But I was going through consumables alarmingly quickly...

On 10.4.2013 03:21 HugoTheGreat2011 wrote:
Troll guards hit hard, even with Evasion well into 20s and fair protection at around 15.

On 10.4.2013 03:53 debo wrote:
Out of curiosity -- Why'd you take assassination instead of follow-through as a prereq for opportunist?

On 10.4.2013 03:53 debo wrote:
Especially since you had charge -- those two don't play nice together :)

On 10.4.2013 11:00 Daniel Fishman wrote:
(a) It was a lot cheaper xp-wise, with 4 melee abilities and 0 stealth ones (and that difference unlikely to change much).
(b) I failed to realise that assassination didn't work with charge (until after I'd taken it!)
(c) I misunderstood Follow-through, didn't realise it was a complete extra attack (similar abilities in, say, Cheng, just give you the "rest" of your attack against the next enemy)
Lesson: read the manual better!

On 10.4.2013 23:07 debo wrote:
Holy crap the cloak of thingol is good. I don't think I've ever found that before.

On 10.4.2013 23:53 HugoTheGreat2011 wrote:
Thingol is really good if you don't die with it ;(

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