The Angband Ladder: Worm Burner, Noldor Feanor no-class by manchu

  [Sil 1.1.1 Character Dump]

 Name   Worm Burner   Age    4,133       Str   1
 Sex    Male          Height  6'10       Dex   4 =  5      -1
 Race   Noldor        Weight   182       Con   4
 House  Feanor                           Gra   4

 Game Turn    7,006   Melee  (+16,2d7)   Melee       16 = 10  +4  +1  +1
 Exp Pool       158   Bows    (+5,1d8)   Archery      5 =  0  +4      +1
 Total Exp   16,058   Armor [+13,5-16]   Evasion     13 =  6  +4  +3
 Burden        85.0                      Stealth      9 =  7  +4  -2
 Max Burden   120.0   Health     -1:41   Perception   9 =  2  +4  +3
 Depth         400'   Voice      41:41   Will         5 =  1  +4
 Min Depth     300'                      Smithing    11 =  6  +4      +1
 Light Radius     2                      Song         4 =  0  +4

 Your brother was eaten by worms while off trying to 'save the
 world'. You are bent on vengence. The worms must die. After that a
 silmaril should be easy.





  [Last Messages]

> You have been stunned.
> You feel much better.
> You are no longer hungry.
> You have no more Murky Brown Potions of Orcish Liquor (f).
> The Giant hurls a rock at you.
> You miss the Giant.
> The Giant hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are no longer stunned.
> You hit the Giant!!
> The Giant misses you.
> You hit the Giant.
> The Giant hits you.
> You die.


  [Screenshot]

         
         
  #######
  ..G@.. 
  ####.. 
  ####   
         


  [Equipment]

a) a Longsword (+1,2d6) [+1] 3.0 lb
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Garnet Ring of Perception <+2>
   It improves your perception by 2.  
d) a Garnet Ring of Perception <+1>
   It improves your perception by 1.  
e) (nothing)
f) a Brass Lantern of True Sight (with 5032 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Studded Leather [-1,1d7]
h) a Cloak [+1]
i) a Round Shield [+1,1d4]
j) a Helm [+0,1d2]
k) a Set of Gauntlets [+0,1d1]
l) a Pair of Boots [+1,1d2]
m) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 24 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Dark Green Herbs of Rage
b) 3 Yellow Herbs of Terror
c) a Pale Green Herb of Visions
d) a Russet Herb of Entrancement
e) 2 Fragments of Lembas
f) 5 Yellow Potions of Slow Poison
g) 2 Vermilion Potions of Quickness
h) 2 Green Potions of Slowness
i) 2 Black Potions of Poison
j) a Runed Staff of Sanctity (3 charges)
k) a Runed Staff of Sanctity (0 charges)
l) a Jade Ring of Sustenance
   It reduces your need for food.  
m) a Silver Ring of Protection [+0,1d2]
n) an Adamant Ring of Hunger
   It increases your hunger.  
o) a Wooden Torch (with 2000 turns of light)
p) a Shortsword of Doriath (+0,1d7) [+1] {Doriath} 1.3 lb
   It slays wolves and spiders.  
q) a Shortsword of Gondolin (+0,1d7) [+1] 1.3 lb
   It slays orcs and trolls.  
r) a Shortsword (+1,1d8) [+1] 1.6 lb
s) a Bastard Sword of Shadows (-2,3d3) [+1] <+3> 4.9 lb
   It improves your song by 3.  It creates an unnatural darkness.
   It does extra damage when wielded with both hands.  
t) 11 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
u) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Notes]

Worm Burner of the Noldor
Entered Angband on 2 Apr 2013

    Turn     Depth    Note

   1,065    100 ft    (Armoursmith)
   1,065    100 ft    (Artistry)
   1,174    100 ft    Made Studded Leather [-1,1d7]  11.8 lb
   1,312    100 ft    Made a Helm [+0,1d3]  4.2 lb
   1,413    100 ft    Made a Pair of Boots [+1,1d2]  1.9 lb
   2,960    200 ft    Encountered Gorgol, the Butcher
   3,297    250 ft    (Finesse)
   3,729    250 ft    (Assassination)
   4,672    300 ft    Made a Set of Gauntlets [+0,1d1]  2.2 lb
   4,788    300 ft    Made a Round Shield [+1,1d4]  4.2 lb
   4,790    300 ft    (Opportunist)
   7,004    400 ft    (Dodging)

   7,006    400 ft    Slain by a Giant.
   7,006    400 ft    Died on 02 April 2013.




  ['Score' 008092994]


Posted on 3.4.2013 07:07

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1896. on the Sil Ladder (of 2253)

Comments

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On 3.4.2013 07:07 manchu wrote:
Another one bites the dust... I thought Noldor were the 'easy' race...I suck at Noldor, don't know why. I just do.

On 3.4.2013 09:18 Psi wrote:
A few comments based on this dump - hopefully helpful.

- starting stats are obviously based on how you intend to build the character, but I'd say that 1 Str is not enough unless you don't intend to melee. 3443 or 2543 are much more solid starts.

- =Protection are really good (and more so since they are subtracted from breath attacks after resistance has been taken into account). That one in your pack could have saved you.

- Your evasion is not really high enough for your protection (especially when facing giants). The game is a lot easier if you go heavy on melee and evasion to start with (aside from your initial allocation for artistry) before specialising more.

On 3.4.2013 14:05 debo wrote:
I also think Assassination is a bad idea for beginners until you get very strong (or very good at escaping) -- even if you have a build that is focused around one-hit KOing unwary characters. The reason for this is that it encourages you to pick fights that you would usually want to avoid, because you feel like "if I can just get this one good hit off, I can finish this powerful monster before it gets too many swings at me."

And with 9 stealth... well, you're not going to find many unwary monsters that way :) You may have taken it as a prereq to opportunist, which I suppose isn't crazy, but follow-through is probably better if you don't see yourself getting up to 15-20 stealth IMO

I'd definitely go with Psi's advice here -- by 400', you should be looking to have invested 10 points each in melee and evasion if you can manage it -- even if that means having to skimp on abilities.

On 3.4.2013 17:10 manchu wrote:
Yeah, didn't know that was protection in his pack. Should have tried it soon as I found it. Logic with giants is they are easy to hit and do tend to miss a lot. Only problem is they hit hard...
I do find assassination makes more sense as a prereq for opportunist since I'm not planning to do much crowd fighting which is where follow through makes sense to me

On 3.4.2013 23:08 HugoTheGreat2011 wrote:
There also are two unmistakable Giants you have to watch out for...Nan (GREEN) and Gilim (WHITE).

Both hit really hard. Gilim has poor melee accuracy like most Giants. But, Nan on the other hand, has much better melee accuracy (since version 1.1), thus is a lot more dangerous, and is scary as hell, even with high Melee and Evasion (17+ in both categories), yet he beholds the Greatsword 'Glend,' one of greatest Artefacts in the game.

On 3.4.2013 23:10 HugoTheGreat2011 wrote:
The safest way to fight all Giants is to use Bow + Poisoned Arrows or Throwing Axes.

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