The Angband Ladder: Worm Eater, Edain Hador no-class by manchu

  [Sil 1.1.1 Character Dump]

 Name   Worm Eater    Age       22       Str   4 =  3  +1
 Sex    Male          Height   5'8       Dex   3
 Race   Edain         Weight   151       Con   3 =  2          +1
 House  Hador                            Gra   1

 Game Turn   20,648   Melee (+19,3d11)   Melee       19 = 18  +3  -3  +1
 Exp Pool     2,631   Bows    (+2,1d8)   Archery      2 =  0  +3  -1
 Total Exp   51,031   Armor [+16,8-18]   Evasion     16 = 11  +3  +2
 Burden       167.9                      Stealth      8 =  7  +3  -2
 Max Burden   207.3   Health     -4:34   Perception   7 =  6  +1
 Depth         800'   Voice      24:24   Will        13 = 12  +1
 Min Depth     750'                      Smithing     4 =  0  +1  +3
 Light Radius     2                      Song         1 =  0  +1

 You are the only surviving member of an entire clan wiped out by
 worms. There is only one thing you care about. Annihilation of all
 worms. Its not an option, its a burning fire in your soul.





  [Last Messages]

> You are enveloped in flames!
> You miss the Ururauko.
> The Ururauko hits you.
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel much better.
> You have no more Russet Herbs of Healing (a).
> The Ururauko hits you.
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Ururauko hits you!
> You are enveloped in flames!
> You die.


  [Screenshot]

  +#####+
     # . 
   #.#R##
   #.@.# 
   ######
         
  # #### 


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow (+1,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Bronze Ring of Protection [+0,1d1]
d) a Topaz Ring of Evasion [+2]
e) a Golden Amulet of Grace <+0>
   It increases your grace by 0.  It sustains your grace.  
f) a Brass Lantern of Brightness (with 6824 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  
h) a Shadow Cloak [+4] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
i) (nothing)
j) a Dwarf Mask [-2,1d2]
   It provides resistance to fire.  
k) a Set of Gauntlets of the Forge (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  
l) a Pair of Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 99 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Pieces of Dark Bread
b) 3 Clear Potions of Miruvor
c) a Brilliant Blue Potion of Clarity
d) 5 Crimson Potions of True Sight
e) 6 Grey Potions of Slow Poison
f) 10 Cloudy Potions of Quickness
g) 2 Dark Potions of Elemental Resistance
h) a Dark Green Potion of Strength
i) 3 Milky White Potions of Constitution
j) an Ivory Staff of Understanding (0 charges)
k) a Walnut Staff of Revelations (1 charge)
l) an Oak Staff of Treasures (0 charges)
m) a Maple Staff of Foes (5 charges)
n) a Turquoise Ring of Perception <+3>
   It improves your perception by 3.  
o) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
p) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
q) a Round Shield of Deflection [+2,1d4]
   It cannot be harmed by the elements.  
r) The Dagger of Azaghal (+1,1d6) {rfire xdrag} 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (13 squares).  It cannot be
   harmed by the elements.  
s) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
t) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
u) a Bastard Sword of Final Rest (-2,3d3) [+1] 3.8 lb
   It slays undead.  It grants you freedom of movement.  It does
   extra damage when wielded with both hands.  
v) a Shovel (-3,2d3) <+1> 4.3 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Worm Eater of the Edain
Entered Angband on 24 Mar 2013

    Turn     Depth    Note

      57     50 ft    (Charge)
     515    100 ft    no armor FU rng!
     622    100 ft    first room full of worms encountered
     909    100 ft    (Power)
   3,635    250 ft    a chest...my other pet peeve
   3,635    250 ft    never worth the exp to boost pcptn
   3,913    250 ft    omg, worms!! hero just pee'd himself...
   6,493    250 ft    Encountered Gorgol, the Butcher
   6,495    250 ft    Slew Gorgol, the Butcher
   7,146    350 ft    (Crowd Fighting)
   7,146    350 ft    (Follow-Through)
   7,305    350 ft    Found The Filthy Rag of Dungalef
   7,308    350 ft    nice rag, for a stealth build
   7,871    350 ft    Found The Shortsword 'Dagmor'
   9,027    400 ft    Found The Longsword 'Orcrist'
  11,710    450 ft    argh need a _sanc stupid lantern
  12,090    450 ft    Encountered Orcobal, Champion of the Orcs
  12,102    450 ft    Encountered Ulfang the Black
  12,141    450 ft    Slew Orcobal, Champion of the Orcs
  12,163    450 ft    Slew Ulfang the Black
  12,468    450 ft    (Keen Senses)
  12,523    450 ft    Encountered Uldor, the Accursed
  12,579    450 ft    Slew Uldor, the Accursed
  12,899    450 ft    4 bloody lanterns on the level
  12,899    450 ft    lots of fuel for my flickering lantern
  12,899    450 ft    wheres that staff??
  13,038    550 ft    (Knock Back)
  14,124    550 ft    Encountered Duruin, Least of the Balrogs
  14,161    550 ft    (Dodging)
  14,161    550 ft    (Sprinting)
  14,315    550 ft    Found The Mail Corslet of Durin (from 450 ft)
  14,617    600 ft    Durins nice but need the con badly
  14,617    600 ft    have a corslet of resilience
  14,993    600 ft    Encountered Nan, the Giant
  15,172    600 ft    (Hardiness)
  15,473    600 ft    Found The Mail Corslet of Fingon
  15,473    600 ft    from a barrow
  15,601    600 ft    Encountered Gilim, the Giant of Eruman
  16,228    600 ft    (Curse Breaking)
  16,233    600 ft    fine! no staff damn lanterns makin
  16,233    600 ft    me crazy
  16,595    650 ft    Fell through a false floor.
  16,606    700 ft    Found The Cloak of Maglor
  16,774    700 ft    (Constitution)
  17,199    650 ft    need rpois badly
  17,708    650 ft    Destroyed Duruin, Least of the Balrogs
  17,718    650 ft    (Poison Resistance)
  18,609    700 ft    Found The Dagger of Azaghal (from 450 ft)
  18,662    700 ft    Slew Nan, the Giant
  18,663    700 ft    score settled Nan...
  18,709    700 ft    Found The Greatsword 'Glend'
  18,956    700 ft    (Opportunist)
  19,286    700 ft    Encountered Umuiyan, the Doorkeeper
  19,389    700 ft    Slew Umuiyan, the Doorkeeper
  19,551    750 ft    Encountered Belegwath, Balrog of Shadow
  19,744    750 ft    Destroyed Belegwath, Balrog of Shadow

  20,648    800 ft    Slain by an Ururauko.
  20,648    800 ft    Died on 25 March 2013.

  20,648    800 ft    WTF! 2 forms of rfire plus potion!
  20,648    800 ft    this dude was rockin, thought he'd 
  20,648    800 ft    go all the way :(



  ['Score' 016079352]


Posted on 25.3.2013 08:53

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1060. on the Sil Ladder (of 2253)

Comments

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On 25.3.2013 08:53 manchu wrote:
A disappointing end to a nice Edain run. Thought he might have the balls to finish. Didn't count on getting pounded through 2 forms of res fire plus a potion. Just needed a step and could have run off. Should have healed instead of taking the one step I needed to get away.

On 25.3.2013 09:00 Psi wrote:
Fire branded monster attacks work the same way as for the player. There is one extra dice if the victim doesn't resist the element. Therefore more than one form of resist makes no difference here. That is only useful for area attacks like breaths.

On 25.3.2013 09:08 manchu wrote:
Ahhh, didn't know that. Well anyway, made the classic mistake of stepping in too deep and leaving an extra step to get away. Screen shot shows he's on the angle but actually engaged him one step to the right of that. This guy was fun, had some really nice gear. If I knew about the fire resist would have left on Fingon for the Con point. Would have been enough to run off and heal. Glend with charge, knockback, follow through, power and opportunist was a slayer.

On 25.3.2013 14:16 HallucinationMushroom wrote:
lol, I love your character history.

On 25.3.2013 20:36 debo wrote:
FYI, with Ururauko the fire part of the attack is really almost irrelevant to how dangerous they are -- they hit for 4d10 if you resist fire, 5d10 if you don't. Either way, with 34 HP, you're asking for trouble if you take more than one hit in a row from them. :)

On 26.3.2013 03:37 HugoTheGreat2011 wrote:
You need at least 23 Melee and Evasion (based on my experience) to take on them safely.

On 26.3.2013 03:47 HugoTheGreat2011 wrote:
The only good thing? They're very brittle. So, either stay away or beat them outright before they get you.

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