The Angband Ladder: Leafblighter II, Ent Loremaster by <bceason@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Leafblighter II        Age                297       STR!     40       
 Sex   : Neuter                 Height              76       INT!     36       
 Race  : Ent                    Weight              88       WIS!     40       
 Class : Loremaster             Social Class        13       DEX!     40       
 Body  : Great Wyrm of Power                                 CON!     36       
 God   : Eru Iluvatar                                        CHR!     37       
                                                                               
 + To Melee Hit          97 Level             50    Hit Points     4524/  4524 
 + To Melee Damage       74 Experience  33547026    Spell Points     22/    22 
 + To Ranged Hit         97 Max Exp     33547026    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                45804 
   AC                172+163Gold         3267069    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[32]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  836-3454  
 Stealth     : Bad          Magic Device: Legendary[25]Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       very fast 
                         (Character Background)                                
          You were born an ent with the soul of a dragon.  You seek            
          to become what you were born to be.                                  
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body is a Great Wyrm of Power.
 You are currently in the town of Lothlorien.
 You have defeated 15629 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 32 princess quests.
 You have completed 32 lost sword quests.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    efghijkmnosz{@              
        Add Str   : 23.3..4...3...              
        Add Int   : 23.3..........              
        Add Wis   : 23....4......+              
        Add Dex   : 23*.......3...              
        Add Con   : 23........3...              
        Add Chr   : 23....4.......              
        Mul Mana  : .............+              
        Add Stea. : 2.............              
        Add Sear. : ....1.........              
        Add Infra : ...3..........              
        Add Speed : 23*...4.......              
        Add Blows : ...31.........              
        Sust Str  : .+++......+...              
        Sust Int  : +.............              
        Sust Wis  : +...+....+....              
        Sust Dex  : .+.......++...              
        Sust Con  : .+........+...              
        Sust Chr  : +........+....              
        Invisible : ....+.........              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : +++.....+....+              
        Hold Life : ++............              
        Imm Acid  : ..+.+....*+..+              
        Imm Elec  : .*.+....*+...+              
        Imm Fire  : ......+.*....+              
        Imm Cold  : *.........+..+              
        Res Pois  : .++...+......+              
        Res Fear  : ...+..+...+...              
        Res Light : .........+....              
        Res Dark  : ..+.......+...              
        Res Blind : +.............              
        Res Conf  : ..++.........+              
        Res Sound : ...+..........              
        Res Shard : ........+.....              
        Res Neth  : ........+....+              
        Res Nexus : ..+.......+..+              
        Res Chaos : ..++..........              
        Res Disen : .++.+.+.++...+              
        Aura Fire : .............+              
        Aura Elec : .........+...+              
        Levitate  : .+...........+              
        Lite      : .......+......              
        See Invis : ++............              
        Digestion : .+........+...              
        Regen     : .+............              
        Activate  : ++..+.+.......              
        Full ESP  : +.............              

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        00.700 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      49.600 [0.900]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                              01.300 [0.700]
          . Disarming                            03.600 [0.700]
 - Magic                                         01.596 [0.600]
          . Magic-Device                         48.500 [1.000]
          . Conveyance                           03.200 [0.500]
          . Runecraft                            01.000 [0.300]
 - Spirituality                                  34.100 [0.700]
          . Prayer                               15.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  19.480 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  28.300 [0.700]
          . Possession                           49.500 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking


  [Fates]

You may meet an Ice skeleton on level 9.
You are fated to find a Wand of Magelock on level 1.
You may meet a Green worm mass on level 1.


  [Character Equipment]

e) The Ring of Power 'Nenya' (+9,+9) (+2) {@w1}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
g) The Ring of Vatannas (+10) {+SP,dex r.dk,ch}
    It increases your dexterity and speed by 10.  It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to acid, poison, dark, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
h) The Ring 'Amdante' (+3) {+att r.sn,ch}
    It increases your strength, intelligence, infravision and attack speed
     by 3.  It sustains your strength.  It makes you completely fearless.  
    It provides resistance to electricity, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 88 of Angband.
i) The Ring of Gunumborm [+12] (+1 attack) {invis,r.dis}
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your searching and attack speed by 
    1.  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to acid and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 69 of Erebor.
j) a Ring of Accuracy (+21)
    
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {@A2}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
    
m) The Anchor of Space-Time {@w0}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Soft Studded Leather of Vorin [5,+10] {I.e,f r.sh}
    It provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
    
o) The Mouse Fur of Mithilmo [1,+12] {I.acid, r.dis}
    It sustains your wisdom, dexterity and charisma.  It provides immunity 
    to acid.  It provides resistance to electricity, light and 
    disenchantment.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Tome of Leafblighter II {!k!d!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) a Runestone of Knowing {@m1!k!d!v!s}
c) a Runestone of Warding {@m0!k!d!v!s}
d) The Gem of Hate {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 22 of A lost temple.
e) The Skull of Ancient Wisdom {heal 700 @A1 !k!d!v!s}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Crystal Ball of The Witch-King of Angmar {restore @A7 !k!d!v!s}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 26 of The Sandworm lair.
g) 28 Scrolls of Satisfy Hunger {@r0}
h) a Silver Rod of the Istari of Detection (200/200) {@z1!k!d!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 36 of Mordor.
i) a Golden Rod of the Istari of Speed (250/250) {@z4!k!d!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 109 of
    Angband.
j) a Golden Rod of Simplicity of Recall (125/125) {@z9!*}
    
    You found it lying on the ground on level 29 of The Sandworm lair.
k) a Mithril Rod of the Istari of Disarming (320/320) {@z3!k!d!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dreadlord on level 86 of Angband.
l) a Wand of Stone Prison[2|17] (2 charges)
m) The Wand of Digging of Thrain (250 charges) {@a4!k!d!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) a Staff of Probability Travel[4|25] (1 charge)
o) a Staff of Healing[4|34] (5 charges) {@u1}
p) The Golden Horn of the Thunderlords (5 charges) {@u9!*}
    
    It was given to you as a reward.
q) The Ring of Flare (+3) {@w1}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the wilderness or in a town.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Holy Tomes of Eru Iluvatar
b) a Runestone of Probing
c) a Runestone of Self Knowledge
d) The Bottomless Bottle {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 5 of A lost temple.
e) Raistlin's Ready Ranger {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) 6 Sprigs of Athelas
g) 2 Morphic Oils of Spider
h) 11 Potions of Cure Insanity
i) 20 Potions of Heroism
j) 3 Potions of Berserk Strength
k) 13 Potions of Healing {@q2}
l) 61 Potions of *Healing* {@q2}
m) 4 Potions of Life
n) 4 Potions of Restore Mana
o) 19 Potions of Augmentation
p) 6 Potions of Enlightenment
q) a Potion of Invulnerability
r) 4 Scrolls of *Destruction*
s) a Silver Rod of the Istari of Disarming (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) a Mithril Rod of Capacity of Nothing (320/320)
u) a Rod Tip of Detection (80 Mana to cast)
v) 2 Rod Tips of Restoration (140 Mana to cast)
w) a Staff of Remove Curses[2|24] (5 charges)
x) a Great Wyrm of Power corpse


  [Home Inventory - Gondolin ]

a) Benetar's Mana Battery {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Monastic lich on level 70 of Paths of the
    Dead.
b) The Clay Tablets of Antiquity {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Spectre on level 95 of Angband.
c) The Hand of Vecna {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 70 of Paths of the Dead.
d) The Crumpled Scroll of Mass Resurrection
e) The Ring of Power of Adunaphel the Quiet (+5 to speed)
    It increases your speed and ability to score critical hits by 5.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to cold, light, blindness and nether.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 68 of Angband.
f) The Ring of Fauros (+14 to damage) (+5) {+CON r.li,dk,sn}
    It increases your constitution by 5.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    light, dark, sound, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 79 of
    Angband.
g) a Ring of Slaying (+16,+16)
    
h) an Indestructible Ring of Speed (+13)
i) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
j) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 64 of Dol
    Guldur.
m) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it lying on the ground on level 68 of Erebor.
n) an Amulet of Doom [+3] (+9)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 9.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Halfling slinger on level 65 of Erebor.
o) The Amulet of Gondron (+2)
    It increases your strength, wisdom, constitution and charisma by 2.  
    It makes you completely fearless.  It provides resistance to fire, 
    blindness and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) an Amulet of Anti-Magic
q) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
r) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Erebor.
s) The Amulet of Gwinya (+3)
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, stealth and infravision by 3.  It sustains your wisdom and 
    charisma.  It provides resistance to life draining, fire, light, dark, 
    sound and nether.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the wilderness
    or in a town.
t) a Dwarven Lantern of the Magi [See the Music] (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
u) 2 Feanorian Lamps
v) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
w) The Star of Elendil (+1) {@w0@A0}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Erebor.


  [Home Inventory - Minas Anor ]

a) The Lost Works of Kenault {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 100 of Angband.
b) a Parchment titled ''Immortality For Dummies'' {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 100 of Angband.
c) Pytar's Portable Pandemonium {teleport level @A9}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) 2 Scrolls of Genocide
e) a Scroll of Mass Genocide
f) a Moonstone Rod of the Istari of Teleport Other (150/150) {@z4!k!d!v!s}
g) a Rod Tip of Havoc (90 Mana to cast)
h) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) a Wand of Manathrust[11|31] (8 charges)
j) a Wand of Firewall[6|32] (5 charges)
k) a Wand of Tidal Wave[4|35] (10 charges)
l) a Wand of Noxious Cloud[9|45] of Plenty (15 charges)
    
    You found it lying on the ground on level 64 of Dol Guldur.
m) a Staff of Remove Curses[2|27] (8 charges)
n) a Staff of Teleportation[12|31] (12 charges)
o) 2 Staffs of Probability Travel[1|8] (2 charges)
p) a Staff of Healing[3|31] (3 charges) {@u1}
q) a Staff of Healing[3|29] (3 charges)
r) a Staff of Genocide[1|15] (3 charges)
s) a Staff of Genocide[1|11] (3 charges)
t) a Staff of Genocide[1|10] (3 charges)
u) 4 Staffs of Genocide[1|5] (4 charges)
v) a Staff of Mana[3|33] (4 charges)
w) a Staff of Mana[3|28] (5 charges)


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Vilkata [2,+15](40%) (+2)
    It provides light (radius 2) forever.  It increases your intelligence
     and spell power by 2.  It increases your mana capacity by 40%.  It
    sustains your intelligence.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and good beings.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
b) 2 Scrolls of Reset Recall
c) a Wand of Haste Monster[1|20] (13 charges)
d) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Arkenstone of Thrain (+3) {@w0}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) a Balance Dragon Scale Mail (-2 to accuracy) [30,+20]
g) The Metal Scale Mail of Valdil (-2 to accuracy) [13,+16] {I.ac,el}
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to light and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 43 of Mordor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 36 of
    Mordor.
i) a Robe of Permanence [2,+10]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 48 of Mordor.
j) The Hard Studded Leather of Quenie (-1 to accuracy) [7,+10]
    It sustains your strength and constitution.  It provides resistance to 
    acid, shards, nether, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water area.
k) The Padded Armour 'Fareg' [4,+6]
    It sustains your intelligence.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to fire, dark, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    Dol Guldur.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Leather Scale Mail 'Liolinwe' (-1 to accuracy) [11,+14]
    It sustains your strength.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to sound and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 86 of
    Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
p) an Elven Cloak of Stealth [4,+11] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
q) an Elven Cloak [4,+11] (+3 to stealth)
r) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Mumak Hide of Air [1,+16]
    It allows you to breathe without air.  
    It was given to you as a reward.
t) a Golden Crown of Seeing [0,+10] (+2 to searching) {ESP}
    It increases your searching by 2.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  
    You found it in the remains of a Young red dragon on level 99 of Mount
    Doom.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 113 of
    Angband.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance in the wilderness
    or in a town.
w) The Iron Helm 'Holhenneth' [5,+9] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
x) a Dragon Helm of Water Breathing [8,+17]
    It makes you completely fearless.  It provides resistance to nexus.  
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 66 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It increases your speed and ability to score critical hits by 4.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to cold, sound and nether.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath in the town of Gondolin .
b) The Ring of Power of The Witch-King of Angmar (+2 attacks)
    It increases your constitution and attack speed by 2.  It makes you
    invisible.  It provides resistance to dark and nether.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 99 of
    Angband.
c) The Ring of Power of Hoarmurath of Dir (+5 to searching)
    It increases your dexterity and searching by 5.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to poison
    , sound and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
d) The Ring of Power of Ren the Unclean (+3)
    It increases your strength and wisdom by 3.  It makes you invisible.  
    It sustains your wisdom.  It provides resistance to confusion and 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 64 of Mordor.
e) The Ring of Power of Khamul, the Black Easterling (+4 to infravision)
    It increases your constitution and infravision by 4.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to dark, nexus and chaos.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 90 of
    Angband.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    It increases your charisma by 4.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to fire and confusion.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Erebor.
g) The Ring of Power of Uvatha the Horseman (+1)
    It increases your charisma by 1.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to electricity, light, 
    dark, sound and nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) an Elven Cloak of the Bat (-7,-8) [4,+24] (+3)
    It increases your stealth, searching, infravision, speed and luck by 3
    .  It provides resistance to dark.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
i) The Dragon Helm of Thrain [8,+12]
    It provides light (radius 5) forever.  It sustains your wisdom and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 21.3.2013 20:28
Last updated on 16.4.2013 19:29

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791. on the Ladder (of 19090)
344. on the ToME Ladder (of 3155)
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Yellow Brick Road to the Machine

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On 21.3.2013 20:28 bceason@yahoo.com wrote:
Fired up 2.3.5 again for some dragon possessing. Tweaked the game to make Runecraft a FF reward, but no other tweaks. I had fun last time I did this, so I'm doing it again. Got a ridiculously good quest reward on BDw 10 when the princess gave me a RoS+7. :) Descending in Erebor looking for my next dragon body and looking for potions.

On 22.3.2013 03:03 HugoTheGreat2011 wrote:
Just watch out for !Corruption, if you encounter them.

On 24.3.2013 23:21 HugoTheGreat2011 wrote:
There's a command to fill the bottles from the fountain. I think it's either [capital] 'H' or [capital] 'F.' I forgot which one. But, there is a definite way of filling the bottles and IDing them. You can quaff, which is risky, by using 'q'

On 24.3.2013 23:24 HugoTheGreat2011 wrote:
If you want to try some !Corruption fun as Possessor/Loremaster, try Spectre Troll Loremaster. :)

On 26.3.2013 16:03 bceason@yahoo.com wrote:
Continuing to go well. Found a !o*Healing* in Erebor and got 40 of them from it. :) Went down to the bottom of Erebor and got Glaurung to summon a GWoL for me to possess, but left Glaurung alone so I can maybe get the ring from him later.

Used GWoL to polish off Maeglin and then used my summoning power to pick up the GWoB I'm currently possessing. Tried and tried for a GWoP in the Maeglin quest (I've done it before), but had no luck, so settled for Balance. I'll finish up Mordor now and then head to Dol Guldur.

On 26.3.2013 18:48 HugoTheGreat2011 wrote:
You can get a GWoP from killing Moldoux or from your own Wyrm kin while doing the Thunderlords quest (when you reach character level ?45).

If you really want, you can summon like a madman during the Thunderlords quest until Ancalagon shows up.

On 26.3.2013 19:14 HugoTheGreat2011 wrote:
And also, *don't forget* to watch the Mana while you're going on a summon frenzy. You don't want to be kicked out of the body while in Angband or Mt Doom.

On 5.4.2013 20:46 bceason@yahoo.com wrote:
Had a seriously close call. I was in the Dim Gates, finally at GWoP depth, and I had a nice clear chamber, so I started summoning (I was in Glaurung's body) looking for a GWoP to possess. I was being really careful, watching my SP, except for the one time I forgot to. I got kicked out of my body. Thankfully, the chamber was cleared, so I didn't die from the elements, but I had no corpses lying around, I'd dropped all my eq and couldn't even pick it up again as a spirit. I had a GWoB corpse in Minas Arnor, but I didn't want to leave my eq on the floor, and I'd been auto-destroying uninteresting corpses with the Automatizer, so there wasn't even a corpse on the floor. I looked around for a long time, wondering what to do, and whether or not I should just pack it in and re-roll. Then I noticed a wand of Summon Animal. I got a Greater Basilisk and a Hellhound. I decided to let the Basilisk kill the Hellhound and crossed my fingers for a corpse drop and no breath directed at me. I had no offensive wands nor ability to cast offensive spells. What to do? I ended up throwing wands and randarts at the Hellhound until he got mad, then got the heck out of the way while the Basilisk took him out for me. Thankfully, the Hellhound targeted the Basilisk first and I didn't get caught in and breath splash. Lo and behold, the Hellhound died and left me a corpse, but of course, it would be lying on a pool of deep lava from his breath attacks. Well, I have no other choice, so I go ahead and step onto it, hoping that I'm on the right turn not to take damage from the move. I was lucky, and incarnated into the Hellhound. Picked up my dragon eq from the floor, wore what I could and carried the rest. Recalled to Minas Arnor and got out my GWoB corpse, which is where I am now. Couldn't believe I was so lucky!

On 6.4.2013 05:05 HugoTheGreat2011 wrote:
You *really* need to watch the SP because it can be heart-breaking if shit hits the fan.

With a GWoB you start summoning GWoPs in latter Angband depths, and if you want.... when coast is really, really, *pick up* the extreme weight, and take it to town, and switch corpses then. just make sure you don't go hungry as extreme weight increases hunger by a huge amount.

On 6.4.2013 05:09 HugoTheGreat2011 wrote:
For comparison, here's my Possessing-Loremaster:

http://angband.oook.cz/ladder-show.php?id=12029

It's a hell of one, just by looking at my damage...

On 6.4.2013 05:13 HugoTheGreat2011 wrote:
Seek for more Nazgul Rings or Randart Rings with Extra Attacks. It will make your experience WAY more fun!

On 6.4.2013 05:20 HugoTheGreat2011 wrote:
Another pointer: Watch for Sanity-blasting foes. Good to see that you have Superb Saving Throw. Having high WIS helps. But, don't let your WIS drop. If you encounter a Fumblefingers quest for, you know, Skull drujs, *skip this, please,* and move on.

On 8.4.2013 20:33 bceason@yahoo.com wrote:
Hugo, actually your saving throw does not depend on WIS, but on Spirituality. See this: http://www.killerbunnies.org/angband/skill-230.html?GBYPASS=E4282EC55A5FFD20B18A484CF0B01FF11365446190#spirituality for a full explanation. Thus, my 34 in spirituality, and sanity attacks are exactly the reason I put all those points there.

On 8.4.2013 20:35 bceason@yahoo.com wrote:
Sorry, this link:
http://www.killerbunnies.org/angband/skill-230.html#spirituality

stupid filter messed up the other.

On 11.4.2013 20:10 bceason@yahoo.com wrote:
Got the ring. Now off to Mt. Doom.

On 12.4.2013 01:45 HugoTheGreat2011 wrote:
You are right that Saving Throw depends on Spirituality. However, the amount of Sanity (755 in your case) depends on WIS. If you let your WIS really low, your Sanity would drop that low accordingly.

On 12.4.2013 14:41 bceason@yahoo.com wrote:
Gotcha. Sorry. I misunderstood what you meant. :)

On 16.4.2013 19:29 bceason@yahoo.com wrote:
Winner. :) Considering the void, but will go potion scumming and ring-scumming first, as well as offing the remaining ringwraiths before going in. I've got a nice +tohit, but I could use some more damage.

Sauron did not show up in Mt. Doom, so I had to hunt him down in Angband, which took quite a while before he showed up, netting me Nenya and Vilya in the process of hunting him. Also got a nice golden rod of the istari drop from Sauron that I made into a speed rod.

Fight with Morgoth was uneventful. I slowed him three times with inertia breath before starting melee, and used Runespell Armageddon Protection (my Runesone of Warding) to fill the gaps in the earthquake zone to prevent summoning. Between my significant speed advantage and the stunning from barehanded attacks, he really didn't even get in but a few shots, and my saving throw took care of most of those (Hand of Doom).

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