The Angband Ladder: Ibun, Naugrim Nogrod no-class by debo

  [Sil 1.1.1 Character Dump]

 Name   Ibun          Age       40       Str   3
 Sex    Male          Height   4'5       Dex   3
 Race   Naugrim       Weight   152       Con   4
 House  Nogrod                           Gra   2 =  1  +1

 Game Turn   12,751   Melee (+20,1d11)   Melee       20 = 15  +3  +2
 Exp Pool     1,433   Bows    (+2,0d0)   Archery      2 =  0  +3      -1
 Total Exp   31,333   Armor [+23,3-10]   Evasion     23 = 15  +3  +5
 Burden        72.6                      Stealth      2 =  0  +3  -1
 Max Burden   172.8   Health     -3:41   Perception   6 =  2  +2  +2
 Depth         650'   Voice      28:28   Will         6 =  4  +2
 Min Depth     550'                      Smithing    12 =  8  +2      +2
 Light Radius     4                      Song         2 =  0  +2

 You are the only child of a Dwarven Smith. You are a credit to the
 family. You have dark brown eyes, straight black hair, a three foot
 beard, and a ruddy complexion.





  [Last Messages]

> The staff has no charges left.
> You miss it.
> The Sapphire serpent notices you.
> You miss it.
> It bites you...
> You see an Ashen Staff of Recharging {empty}.
> It bites you!
> Your vision quickly clears.
> You were wielding a Battle Axe of Hador's House (-3,3d5) (t).
> You are wielding The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> {!d} (a).
> It bites you!
> You are blind!
> It bites you.
> It bites you!
> You die.


  [Screenshot]

         
         
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     @M  
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  [Equipment]

a) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> {!d} 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
b) (nothing)
c) a Ruby Ring of Evasion [+1]
d) a Turquoise Ring of Perception <+2>
   It improves your perception by 2.  
e) a Driftwood Amulet of Constitution <+0> {Con}
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) Leather Armour [+0,1d5]
h) a Cloak [+2]
i) (nothing)
j) a Helm [+0,1d3]
k) a Set of Gloves
l) a Pair of Boots [+1,1d2]
m) (nothing)
n) (nothing)


  [Inventory]

a) 2 Wrinkled Herbs of Rage
b) 3 Pieces of Dark Bread
c) a Clear Potion of Miruvor
d) 3 Murky Brown Potions of Orcish Liquor
e) 2 Bright Orange Potions of Healing
f) a Vermilion Potion of True Sight
g) 2 Shimmering Potions of Slow Poison
h) 2 Violet Potions of Quickness
i) 3 Smoky Potions of Strength
j) a Birch Staff of Freedom (4 charges)
k) a Golden Staff of Revelations (6 charges)
l) an Amethyst Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
   
m) a Pearl Ring of Frost
   It provides resistance to fire.  
n) an Ivory Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
o) a Round Shield [+1,1d4]
p) a Great Helm of True Sight [-2,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
q) 3 Daggers (Poisoned) (+0,1d5) {poison} 2.4 lb
   They are branded with venom.  It can be thrown effectively
   (12 squares).  
r) a Mithril Longsword (+2,2d5) [+1] 2.3 lb
   It cannot be harmed by the elements.  
s) 2 Throwing Axes of Hador's House (+1,2d5) {@t2} 3.0 lb
   It can be thrown effectively (9 squares).  It grants you the
   ability: Follow-Through.  
t) a Battle Axe of Hador's House (-3,3d5) 3.2 lb
   It grants you the ability: Follow-Through.  It does extra
   damage when wielded with both hands.  
u) a Battle Axe of Gondolin (-3,3d4) {Gondolin} 4.5 lb
   It slays orcs and trolls.  It does extra damage when wielded
   with both hands.  
v) a Shovel (-2,2d3) <+1> 8.2 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
w) 23 Pieces of Mithril


  [Notes]

Ibun of the Naugrim
Entered Angband on 13 Mar 2013

    Turn     Depth    Note

       8     50 ft    (Armoursmith)
       8     50 ft    (Artistry)
   1,208    100 ft    Made Leather Armour [+0,1d5]  5.9 lb
   1,309    100 ft    Made a Helm [+0,1d3]  4.6 lb
   1,410    100 ft    Made a Cloak [+2]  1.5 lb
   1,916    150 ft    Whoa a  mithril helm on this floor? [-1, 1d3]
   2,141    150 ft    Encountered Gorgol, the Butcher
   5,143    350 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
   5,208    350 ft    Made a Set of Gloves [+1]  0.5 lb
   5,309    350 ft    Made a Round Shield [+1,1d4]  5.0 lb
   7,036    400 ft    (Jeweller)
   7,165    400 ft    Made a Feanorian Lamp  1.0 lb
   7,263    400 ft    Made an Ivory Amulet of Haunted Dreams  0.3 lb
   7,361    400 ft    I've smacked like 50 orcs with this axe, and my dense 
                      little 
   7,361    400 ft    Naugrim still doesn't realize it's Gondolin :)
   7,380    400 ft    Found The Shortsword of Amrod
   7,380    400 ft    Whoa.
   8,010    450 ft    Siiiick. Battle axe of Hador's House.
   8,184    450 ft    God, do we hate herbs of visions.
   8,469    450 ft    Whoa staff of treasures already!!!
   8,479    450 ft    And a staff of revelations!!! WTF!
   9,753    500 ft    WHOA I DISARMED A TRAP!
   9,804    500 ft    Encountered Orcobal, Champion of the Orcs
   9,804    500 ft    Bwahaha
   9,820    500 ft    ACK THE STAIRS FUCK
   9,942    500 ft    Encountered Ulfang the Black
   9,950    500 ft    I seem to remember him being tough
   9,981    500 ft    All of a sudden they're running??
   9,986    500 ft    I didn't even hit him
  10,123    500 ft    Slew Ulfang the Black
  10,125    500 ft    holy shit [+2,2d5] mithril longsword
  10,690    500 ft    FUCK
  10,690    500 ft    Double-drained on dex
  11,422    550 ft    (Power)
  11,438    550 ft    WOOT CON
  11,634    600 ft    Took a risk and used a revelations charge... no forge 
                      here :( 
  11,661    600 ft    Found The Shortsword 'Dagmor'
  11,661    600 ft    What's with all the shortsword artefacts. Srsyl.
  11,693    600 ft    WOOT RESTORATION \o/
  12,000    600 ft    Encountered Othrod, the Orc Lord
  12,110    600 ft    Slew Othrod, the Orc Lord
  12,514    650 ft    No forge here either :(

  12,751    650 ft    Slain by a Shadow spider.
  12,751    650 ft    Died on 15 March 2013.




  ['Score' 013087249]


Posted on 14.3.2013 04:29
Last updated on 15.3.2013 12:23

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1335. on the Sil Ladder (of 2253)

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On 14.3.2013 04:29 debo wrote:
My birthday is coming up, so I decided to give myself a bit of a reward by allowing for a short lifting of my anti-videogaming ban.

Decided to run a Naugrim Nogrod with a slightly weird stat allocation for the fun of it. I had one going strong at 500' before I got cute with a shadow mold and stupidly killed him. This one actually managed to find a second forge, and artistry is starting to kick in now.

The Gondolin axe was pretty much the best thing I could have hoped to find at the early depths, so that was very lucky.

The low grace is the hardest part of this so far... I think I've tripped every single trap that I've come across so far :)

On 14.3.2013 04:30 debo wrote:
Weird, I didn't even realize I'd seen Gorgul. I think he would have destroyed me at 150' regardless :)

On 14.3.2013 05:45 manchu wrote:
I'll be watching his development. I know I'm supposed to 'train' on Noldor. But I just can't resist a dwarven smith...

On 14.3.2013 13:52 debo wrote:
If it feels good, do it :)

I dunno how long this one will last. Usually stopping and restarting a game drastically increases my chances of instadying to a silly situation.

On 14.3.2013 17:07 debo wrote:
Going to try for artifice with this guy. Had I known this in advance, I probably wouldn't have gone with this stat allocation, but even if I get a loremaster helm out of it, it will be worth it I think.

Not sure how I'll survive having such low perception, either. Traps are already _really_ bad.

Since I'm not going to be gunning for my usual loremaster ability at this stage, I tried to id as much of my stuff by use as possible, which left me with some drained stats. Still survivable, though, I think, and I'm sure I'll come across a !Con or !Gra soon enough. [File under 'famous last words'.]

On 15.3.2013 04:41 debo wrote:
Still going, after surviving some major stat drains (-3 dex and -2 con at one point.) I somehow misplaced / destroyed the treasures staff I found earlier on, which is somewhat annoying, but I'm sure it would have been burnt up once I met my first baby d anyways :)

On 15.3.2013 11:48 debo wrote:
Can someone remind me what the anti-drop inscription is? I really think I need to start using that.

On 15.3.2013 12:15 debo wrote:
Would really love to find a forge. Even with _Revelations, haven't been able to convince one to appear. I want my loremaster help kthx

On 15.3.2013 12:16 debo wrote:
*helm

Also, I figured out what the drop inscription (!d) is :)

On 15.3.2013 12:22 debo wrote:
A few miskeys around a shadow spider, and bam! I'm dead :) Totally forgot I wasn't wearing a shield, I think I would have fared better if that was the case.

A fun diversion -- good to see I still remember the basics of how things work lol

On 15.3.2013 12:23 debo wrote:
Will using a staff a freedom next to a chest open it?

On 15.3.2013 12:24 debo wrote:
Also, I had 4 light radius and still couldn't see the spider... that seems a little more hardcore than I remember?

On 15.3.2013 12:25 debo wrote:
Oh wait -- maybe I wielded Dagmor and then was immediately blinded. Should have drank !True Sight. He took me from 14HP to -3 in that last hit, I thought I had a bit more wiggle room.

On 15.3.2013 14:26 HallucinationMushroom@Yahoo.egg wrote:
Freedom will unlock the chests, making them auto-success open. It's the main reason I carry them, unless I have godly perception. I want to say they disarm the traps too, but don't quote me on that. If it doesn't, it doesn't matter really, just don't open with low hp. One of the vaults in the game has something like, 3, 4, 5 chests... it's wonderful to pile them up in the middle of the vault and zap a staff of freedom and bam, floor litter.

On 15.3.2013 14:28 debo wrote:
I wish I'd thought to try it -- I found 6 chests this game that I couldn't open, and one of them was a large steel. Might have helped -- at least just to ID the freedom staff!

On 15.3.2013 14:37 HallucinationMushroom@Yahoo.egg wrote:
I started to mention that I don't think chests will ID the freedom staff. I think you will just hear a 'click'. Maybe something drastic has to happen to ID freedom, like blasting rubble away, or a door flying off the hinge. Meh, maybe it does ID... I'm travelling and can't play.

I understood your character better when he was wielding the nice batle axe. Dagmor? What's up with that? I rarely take charge, but a dwarf with a good axe would make a good arguement to take charge. My last dwarf used it, anyway.

Lol, I just remembered you write a lot of notes. That's some funny stuff.

On 15.3.2013 14:42 debo wrote:
Dagmor shines -- I was trying to get my light radius up to 4 so that I could see the little fucker. I wasn't really thinking clearly, I should have stuck my shield on and wacked him in the face.

I might have considered charge with a great axe, but with 3 str and a 4 or 5lb axe it doesn't really make sense to me. Although I guess I could pair charge and momentum now -- hadn't really thought of that.

I find with Naugrim I really have to keep the abilities to the bare minimum until I get very deep and my melee and evasion are top-notch.

On 15.3.2013 14:46 HallucinationMushroom wrote:
Yeah, I'm dwarf rusty. I haven't played a dwarf in quite a while. I forgot that you actually have to purchase momentum to get the double str thing... lol. I always take it so I forget that it's not an automatic purchase.

On 15.3.2013 18:25 manchu wrote:
Yep. Shadow spiders way easier when you can see them. Sometimes a staff of light can boost background light enough that your own levels do enough. Your prot seems low but then I see the shield in your pack. Running a dwarf right now with charge and momentum. He's a killer. Won't be able to update til next week though.

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