The Angband Ladder: Vorgul, Edain Haleth no-class by manchu

  [Sil 1.1.1 Character Dump]

 Name   Vorgul        Age       22       Str   2
 Sex    Male          Height   6'1       Dex   3
 Race   Edain         Weight   174       Con   2 =  3      -1
 House  Haleth                           Gra   1

 Game Turn    9,723   Melee   (+7,3d9)   Melee        7 =  8  +3  -4
 Exp Pool       741   Bows    (+2,1d8)   Archery      2 =  0  +3  -1
 Total Exp   18,541   Armor [+12,4-10]   Evasion     12 =  9  +3
 Burden       109.1                      Stealth     11 =  8  +3  -1  +1
 Max Burden   144.0   Health     -2:28   Perception   7 =  5  +1  +1
 Depth         400'   Voice      24:24   Will         2 =  1  +1
 Min Depth     400'                      Smithing     4 =  0  +1  +3
 Light Radius     3                      Song         1 =  0  +1

 You are one of several children of a farmer. You are the black sheep
 of the family. You have hazel eyes, straight brown hair, and an
 average complexion.





  [Last Messages]

> The Distended spider notices you.
> You miss the Distended spider.
> The Distended spider misses you.
> You miss the Distended spider.
> The Distended spider bites you.
> You have been severly poisoned.
> You are terrified!
> You feel yourself moving faster!
> You see a Chalcedony Ring.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have a Chalcedony Ring (m).
> *** LOW HITPOINT WARNING! *** <4x>
> The Shadow mold releases a cloud of spores.
> You die.


  [Screenshot]

  .......
  .......
  .......
  ...@m..
  ##'####
  #.    #
  # # # #


  [Equipment]

a) a Battle Axe of Doriath (-3,3d7) 4.1 lb
   It slays wolves and spiders.  It does extra damage when
   wielded with both hands.  
b) a Shortbow (+0,1d7) 1.4 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Silver Ring of Perception <+1>
   It improves your perception by 1.  
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 6506 turns of light)
g) The Leather Armour of Gorlim [+0,1d5]
   It causes you to panic in combat.  It cannot be harmed by the
   elements.  It grants you the ability: Exchange Places.  
h) a Cloak [+1]
i) (nothing)
j) a Helm [-1,1d3]
k) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+3>
   It improves your smithing by 3.  
l) a Pair of Boots [+0,1d1]
m) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 22 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 3 Pale Green Herbs of Rage
b) 3 Pieces of Dark Bread
c) a Copper Speckled Potion of Slow Poison
d) 3 Cloudy Potions of Quickness
e) an Elm Staff of Imprisonment (6 charges)
f) an Elm Staff of Imprisonment (5 charges)
g) a Gnarled Staff of Light (6 charges)
h) a Twisted Staff of Treasures (0 charges)
i) an Aspen Staff of Majesty (6 charges)
j) a Runed Staff of Self Knowledge (0 charges)
k) a Chalcedony Ring of Sustenance
   It reduces your need for food.  
l) a Chalcedony Ring of Sustenance
   It reduces your need for food.  
m) a Beryl Ring of Hunger
   It increases your hunger.  
n) a Driftwood Amulet of Adornment
o) a Silver Amulet of Grace <+0>
   It increases your grace by 0.  It sustains your grace.  
p) a Golden Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
q) a Brass Lantern (with 3000 turns of light)
r) a Round Shield [+0,1d3]
s) a Kite Shield of Protection (-2) [+0,1d7]
   It cannot be harmed by the elements.  
t) a Pair of Greaves of Free Action [-1,1d2] {free action}
   It grants you freedom of movement.  
u) a Curved Sword (+0,2d5) [+1] 3.0 lb
v) a Battle Axe of Gondolin (-3,3d4) 4.0 lb
   It slays orcs and trolls.  It does extra damage when wielded
   with both hands.  
w) a Shovel (-3,2d2) <+1> 7.4 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Vorgul of the Edain
Entered Angband on 9 Mar 2013

    Turn     Depth    Note

       0     50 ft    (Assassination)
       0     50 ft    (Finesse)
   1,182    100 ft    worms!!!!!!
   1,182    100 ft    no mention of dungeons
   1,182    100 ft    overun with worms by JRRT
   1,374    100 ft    Found The Leather Armour of Gorlim
   2,056    150 ft    forging always find with non smiths
   4,246    250 ft    Encountered Gorgol, the Butcher
   4,555    250 ft    Slew Gorgol, the Butcher
   7,138    350 ft    (Opportunist)
   7,138    350 ft    (Focused attack)
   7,406    400 ft    (Disguise)
   7,982    400 ft    Fell through a false floor.
   8,853    450 ft    (Cruel Blow)
   8,853    450 ft    (Dodging)

   9,723    400 ft    Slain by a Shadow mold.
   9,723    400 ft    Died on 09 March 2013.




  ['Score' 008090277]


Posted on 12.3.2013 20:29

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1914. on the Sil Ladder (of 2253)

Comments

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On 12.3.2013 20:29 manchu wrote:
did i mention i hate worms? here's what I want...either my enemies must also get swarmed and immobilized by hoards of worms. Or...I get to wade through them. they are mindless after all, should attack everything. lost many an early character to getting blocked from the only stairs by a room full of worms. and every worm has some way of doing additional hurt, poison, acid, stat drain, etc. its not enough they surround you and slowly chew your health away as you are hacking a path through them that is closing as fast as you can make it?

On 13.3.2013 13:24 debo wrote:
If worms take over a down staircase in the early game, go back to the up staircase and reset the level.

If you're trapped in a room of them and need to wade through them to get out, eat a herb of rage and jump in. It's great fun, although very dangerous.

If you're having a hard time getting to deep depths, I'd start playing only Noldor Feanor artistry-start characters for a while and just keep going until you make it a long way. The other races are fun to use but are arguably worse in every way than the Noldor.

You seem to have learned the basic rules, now it's all about learning what decisions to make when you meet specific monsters and challenges. It takes a while :)

On 15.3.2013 01:52 half wrote:
You can also use worm masses + a herb of rage to increase your Song of Slaying bonus!

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