The Angband Ladder: Caeweil, Noldor Finarfin no-class by <bceason@yahoo.com>

  [Sil 1.1.1 Character Dump]

 Name   Caeweil       Age    4,793       Str   1
 Sex    Female        Height  5'10       Dex   4
 Race   Noldor        Weight   153       Con   4
 House  Finarfin                         Gra   5

 Game Turn    3,932   Melee   (+5,1d8)   Melee        5 =  0  +4      +1
 Exp Pool       484   Bows    (+5,0d0)   Archery      5 =  0  +4      +1
 Total Exp   11,984   Armor   [+5,2-7]   Evasion      5 =  0  +4  +1
 Burden        36.5                      Stealth     16 = 12  +4
 Max Burden   120.0   Health      0:41   Perception  12 =  6  +5      +1
 Depth         450'   Voice      49:49   Will         6 =  1  +5
 Min Depth     200'                      Smithing     5 =  0  +5
 Light Radius     3                      Song         5 =  0  +5

 You are the only child of a bard from the house of Finarfin. You have
 light grey eyes, wavy silver hair, and a fair complexion.






  [Last Messages]

> A group of enemies come up the stair!
> The Orc warrior notices you. <2x>
> You exchange places with the Orc warrior.
> It attacks you as you slip past.
> The Orc warrior hits you.
> The Orc warrior shouts a warning.
> The Orc warrior notices you. <5x>
> The Orc warrior hits you!
> You exchange places with the Orc warrior.
> It attacks you as you slip past.
> The Orc warrior hits you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Orc warrior hits you.
> You die.


  [Screenshot]

    # .  
   #.#.. 
  >.#..  
  #.o@###
  #ooo%  
  #..o%  
  # .o#  


  [Equipment]

a) a Shortsword of Doriath (+0,1d7) [+1] {doriath} 1.6 lb
   It slays wolves and spiders.  
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 2841 turns of light)
g) Leather Armour [+0,1d4]
h) (nothing)
i) a Round Shield [+0,1d3]
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)


  [Inventory]

a) a Russet Herb of Healing
b) 2 Fragments of Lembas {=g@E1}
c) a Murky Brown Potion of Orcish Liquor
d) a Vermilion Potion of Healing
e) a Sparkling Blue Potion of Voice
f) a Copper Speckled Potion of Constitution
g) a Beech Staff of Sanctity (1 charge)
h) a Yew Staff of Self Knowledge (1 charge)
i) a Chalcedony Ring of Evasion [+1]
j) a Moonstone Ring of Frost
   It provides resistance to fire.  
k) a Golden Amulet of Adornment
l) a Driftwood Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
m) 2 Wooden Torches (with 2000 turns of light)
n) a Wooden Torch (with 1688 turns of light)
o) a Pair of Boots [+0,1d1]
p) a Longsword of Gondolin (+0,2d5) [+1] {gondolin} 2.5 lb
   It slays orcs and trolls.  


  [Notes]

Caeweil of the Noldor
Entered Angband on 7 Mar 2013

    Turn     Depth    Note

     503    150 ft    (Disguise)
     648    150 ft    (Keen Senses)
   1,345    250 ft    Fell through a false floor.
   2,851    500 ft    (Exchange Places)
   3,023    400 ft    whew that was close. Wargs + alarm trap + snow trolls. 
   3,023    400 ft    ran blind around to circle back to stairs.
   3,921    450 ft    Encountered Orcobal, Champion of the Orcs

   3,932    450 ft    Slain by an Orc warrior.
   3,932    450 ft    Died on 07 March 2013.




  ['Score' 009096068]


Posted on 27.2.2013 22:31
Last updated on 7.3.2013 21:11

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1710. on the Sil Ladder (of 2253)

Comments

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On 27.2.2013 22:31 bceason@yahoo.com wrote:
An attempt at a stealthy, non-combative character. She made it deeper than any of my others so far, but mostly because I was diving for xp and to avoid fights.

On 28.2.2013 04:13 debo wrote:
I think you maybe have been chasing after Sprinting, but I think these pacifist characters need to emphasize stealth a lot more than evasion in the early game. Sprinting is really not necessary until you get to wargs IMO -- the only really dangerous fast monsters before that are shadow spiders, and you can avoid those by ducking around a corner.

On 28.2.2013 04:14 debo wrote:
"shadow" -> "sword"

On 28.2.2013 14:15 bceason@yahoo.com wrote:
I was chasing Sprinting, because I felt like it would help me get away once I was noticed. I suppose I need to concentrate more on not getting noticed in the first place. Thanks for the advice. :)

On 28.2.2013 17:26 T-Mick wrote:
Try using Finarfin as well. You'll probably want quite a few perception skills, like listen, and every point counts. Plus, they have a grace bonus, which makes singing a bit easier. And trust me, you'll appreciate singing when you get deeper.

On 28.2.2013 20:03 bceason@yahoo.com wrote:
Tried some more, and ended up with this run, which was better than before. Thanks for the advice on Perception. I need a better escape plan for when I do get noticed. An experience like this really highlights the difference between Sil and other games that allow teleport, which was my gut reaction to what I ought to do. :)

On 7.3.2013 21:11 bceason@yahoo.com wrote:
Tried the stealth character again. Was going pretty well, with some narrow escapes when a group of orcs including Orcobal came up the stairs next to me. I maneuvered to the corner, waiting for them to pass, but there were so many that one tried to move into me and noticed me. I almost Exchanged Places out of trouble, but had one too many orcs in the way. Ah well.

In general, is this the right approach with a stealth pacifist? Take all the Stealth you can until 10 or 11, then take some perception to get Keen Senses and Listen? That was my plan, and I was most of the way to Listen when this happened.

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