The Angband Ladder: The Hugo K.O., Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.1.1 Character Dump]

 Name   The Hugo K.O. Age    2,169       Str   5 =  3  +1      +1
 Sex    Male          Height   7'6       Dex   9 =  4  +1      +4
 Race   Noldor        Weight   160       Con   6 =  4      -2  +4
 House  Fingolfin                        Gra  -4 =  2      -6

 Game Turn   23,150   Melee (+29,3d12)   Melee       29 = 20  +9  -1  +1
 Exp Pool     1,054   Bows   (+12,1d8)   Archery     12 =  0  +9  +2  +1
 Total Exp   68,354   Armor [+29,6-15]   Evasion     29 = 20  +9
 Burden       140.9                      Stealth      9 =  0  +9
 Max Burden   248.7   Health     -8:59   Perception  -4 =  0  -4
 Depth         1000'  Voice        9:9   Will         9 = 12  -4      +1
 Min Depth     1000'                     Smithing    -4 =  0  -4
 Light Radius     3                      Song        -4 =  0  -4

 You are one of two children of a warrior from the house of Fingolfin.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The bleeding stops.
> It breathes poisonous gas.
> You hear a feeble cry.
> You hear a furious hissing.
> You hear several screams of agony!
> You have been poisoned.
> *** LOW HITPOINT WARNING! ***
> You feel more agile.
> You have gorged yourself!
> You can't eat or drink any more until you recover.
> You have 3 Pale Green Potions of Dexterity (h).
> *** LOW HITPOINT WARNING! ***
> Your rage subsides.
> It breathes darkness.
> You die.


  [Screenshot]

    #..  
    #.#. 
    #.. #
    #@###
    # STS
    ####T
       ##


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow of Doriath (+0,1d7) 1.4 lb
   It slays wolves and spiders.  It can shoot arrows 12 squares
   (with your current strength).
c) a Chalcedony Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Silver Ring of Frost
   It provides resistance to fire.  
e) a Silver Amulet of Adornment
f) a Brass Lantern of Brightness (with 4220 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Protection [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Warmth [+2]
   It provides resistance to cold.  
i) (nothing)
j) a Jewelled Crown of True Sight [+0,1d1]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
k) a Set of Gloves of Archery [+0,1d1] <+2>
   It improves your archery by 2.  
l) a Pair of Boots of Softest Tread [+0,1d2] <+3>
   It improves your stealth by 3.  
m) 67 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) 38 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Pale Green Herbs of Rage
b) a Thorny Herb of Healing
c) 2 Fragments of Lembas
d) a Murky Brown Potion of Orcish Liquor
e) a Dark Potion of Voice
f) 5 Crimson Potions of Slow Poison
g) 5 Brilliant Blue Potions of Quickness
h) 2 Vermilion Potions of Strength
i) 3 Pale Green Potions of Dexterity
j) a Dark Blue Potion of Constitution
k) a Beech Staff of Understanding (1 charge)
l) a Walnut Staff of Revelations (5 charges)
m) a Garnet Ring of Warmth
   It provides resistance to cold.  
n) a Jade Ring of Venom's End
   It provides resistance to poison.  
o) The Kite Shield of Fingolfin (-2) [+0,1d8] <+1>
   It increases your constitution by 1.  It provides resistance
   to fear.  It sustains your constitution.  It cannot be harmed
   by the elements.  
p) a Jewelled Crown of Brilliance
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
q) a Great Helm of Clarity [-2,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  
r) a Pair of Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
s) a Great Axe (-3,4d5) 12.3 lb
   It requires both hands to wield it properly.  
t) a War Hammer of Nargothrond (-2,4d1) 5.7 lb
   It slays dragons and raukar.  It does extra damage when
   wielded with both hands.  
u) a Mattock of Belegost (-5,5d2) <+3> 14.1 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

The Hugo K.O. of the Noldor
Entered Angband on 16 Feb 2013

    Turn     Depth    Note

     376    100 ft    (Dodging)
     376    100 ft    (Charge)
     661    200 ft    (Sprinting)
     897    200 ft    Encountered Gorgol, the Butcher
     927    200 ft    Slew Gorgol, the Butcher
   1,127    200 ft    Found 1st Greatsword (-2,3d5) [+1], in vault, 200ft
   1,775    350 ft    Found a much needed Herb of Restoration to my CON back 
                      to 4 from 3 
   3,932    400 ft    (Power)
   4,955    400 ft    Encountered Uldor, the Accursed
   6,045    400 ft    Encountered Orcobal, Champion of the Orcs
   6,105    400 ft    Slew Orcobal, Champion of the Orcs
   6,324    400 ft    Found The Shortsword 'Dagmor'
   8,671    500 ft    Encountered Ulfang the Black
   8,691    500 ft    Slew Ulfang the Black
   9,036    500 ft    Found The Shortsword of Amrod
   9,600    500 ft    Encountered Gilim, the Giant of Eruman
   9,740    500 ft    Slew Gilim, the Giant of Eruman
   9,788    500 ft    Found a Ring of DEX <+1> at 500ft
   9,865    500 ft    Encountered Nan, the Giant
   9,870    500 ft    Nan sighting!!
  10,557    500 ft    Nan is stupidly dangerous in v1.1
  10,691    500 ft    Slew Nan, the Giant
  10,692    500 ft    GOT HIM1
  10,692    500 ft    GOT HIM!!
  10,751    500 ft    Found The Greatsword 'Glend'
  10,753    500 ft    Stupid orcs *NEED* to stay out of my way
  11,414    500 ft    Tossing Dagmor and Amrod
  11,677    550 ft    Slew Uldor, the Accursed
  12,268    550 ft    (Knock Back)
  12,372    550 ft    Nether worms everywhere
  12,372    550 ft    I'm out of this level
  12,594    500 ft    Encountered Duruin, Least of the Balrogs
  12,624    500 ft    Destroyed Duruin, Least of the Balrogs
  12,627    500 ft    These Balrogs can be bastards...
  12,627    500 ft    Was able to take out Duruin.
  12,650    500 ft    (Flanking)
  12,757    500 ft    Encountered Othrod, the Orc Lord
  12,782    500 ft    Slew Othrod, the Orc Lord
  13,198    500 ft    A Battle Axe (-2,3d5) {special}, 5.0lb...Dramborleg?
  13,198    500 ft    Hmm.
  14,193    550 ft    Found a Lurking Horror...Let's pay attention
  14,261    550 ft    Killed the bastard
  14,724    600 ft    (Crowd Fighting)
  14,749    600 ft    Blew it...
  14,749    600 ft    I *FORGOT* to recharge the Staff of Sanctity
  14,903    600 ft    Found The Kite Shield of Fingolfin
  14,936    600 ft    The Melee/Evasion only business is over for this 
                      guy... 
  14,936    600 ft    I need to get Curse Breaking now to get this Vampiric 
                      Longsword off! 
  14,936    600 ft    (Curse Breaking)
  14,937    600 ft    That 5.0lb Battle Axe was for Final Rest...oh well
  15,935    600 ft    (Hardiness)
  16,163    650 ft    (Poison Resistance)
  17,457    700 ft    Fell through a false floor.
  18,350    750 ft    (Critical Resistance)
  18,552    750 ft    Whoa, almost got fried by youn fire-drake at close 
                      range 
  18,552    750 ft    without ResistFire
  19,492    750 ft    Encountered Delthaur, Balrog of Terror
  19,529    750 ft    Destroyed Delthaur, Balrog of Terror
  19,562    750 ft    Found a Ring of Frost
  19,941    800 ft    (Dexterity)
  21,488    900 ft    Fell through a false floor.
  21,510    950 ft    Encountered Turkano, Balrog of the Hosts
  21,513    950 ft    Whoa, got spotted by Turkano + his entourage...
  21,513    950 ft    Well, there's this upwars shaft...
  21,513    950 ft    I'm outta here
  21,735    850 ft    Encountered Umuiyan, the Doorkeeper
  21,738    850 ft    (Strength)
  21,834    850 ft    Slew Umuiyan, the Doorkeeper
  22,177    850 ft    Found The Kite Shield of Hador (from 750 ft)
  22,177    850 ft    Tossing Hador's Shield
  23,093  1,000 ft    Entered Morgoth's throne room
  23,093  1,000 ft    Got forced here, by Gwathraukar and a Vampire lord...
  23,094  1,000 ft    (Constitution)

  23,150  1,000 ft    Slain by an Ancient amethyst serpent.
  23,150  1,000 ft    Died on 16 February 2013.




  ['Score' 020076850]


Posted on 17.2.2013 03:03
Last updated on 17.2.2013 04:16

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636. on the Sil Ladder (of 2253)

Comments

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On 17.2.2013 03:03 HugoTheGreat2011 wrote:
Finally, a somewhat more successful Melee+Evasion run, especially since I now have Glend.

By the way, Nan can be a bastard in v1.1. Dude has better accuracy his Giant colleagues.

On 17.2.2013 04:16 HugoTheGreat2011 wrote:
I ended up taking up Will because I was getting stuck without a Staff of Sanctity, making it just Melee/Evasion/Will, nothing else. Afterwards, I went deeper, but took on the Throne Room a bit too early. Upon entering, a Vampire lord awoke to my appearance. I went towards the West wing. But, shit hit the fan when something 'dark' came in and that synergized the beating I got from the Troll Guards. Is it just me, or these Troll Guards are way tougher in v.1.1? I also didn't buff appropriately...I buffed just CON initally. I was too low on consumables. I *FORGOT* to wear the Jewelled Crown of Brilliance in the midst of fighting. I didn't get Inner Light this time as I spent initial points on Curse Breaking, and a few other things, not to mention it's expensive at this time. It was an Ancient Amethyst Serpent that screwed up the fun.

Oh well...

On 17.2.2013 04:18 HugoTheGreat2011 wrote:
By the way, I got forced into the Throne Room by some nasty Gwathraukar and Vampire Lord who leave me alone.

On 17.2.2013 04:31 clouded wrote:
Trolls did change a bit. Mountain, snow and cave all got +1 accuracy, guards got +2. Mountain lost a small amount of health but the others all gained a bit more (an extra 2d4 for guards, which ups regen a bit too I suppose). Also they all have lower perception and will.

Snow trolls and troll guards can definitely be problematic when you first meet them.

On 17.2.2013 04:55 HugoTheGreat2011 wrote:
Snow were still easy even with initial encounters. On the othee hand, half and Scatha stepped it up the Troll Guards in v1.1.1

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