The Angband Ladder: Redmage, Noldor Feanor no-class by HallucinationMushroom

  [Sil 1.1.1 Character Dump]

 Name   Redmage       Age    1,846       Str   4 =  3          +1
 Sex    Male          Height   6'8       Dex   3 =  4          -1
 Race   Noldor        Weight   169       Con   8 =  4          +4
 House  Feanor                           Gra   3 =  3  +1      -1

 Game Turn   15,202   Melee  (+8,3d10)   Melee        8 =  9  +3  -2  -2
 Exp Pool       897   Bows   (+10,2d9)   Archery     10 =  7  +3  +1  -1
 Total Exp   40,097   Armor [+15,5-14]   Evasion     15 = 10  +3  +6  -4
 Burden       120.3                      Stealth     -3 =  6  +3  +4 -16
 Max Burden   207.3   Health      0:85   Perception   7 =  8  +3      -4
 Depth         700'   Voice      24:34   Will         5 =  6  +3      -4
 Min Depth     600'   Song     Slaying   Smithing     6 =  6  +3      -3
 Light Radius     1                      Song         9 = 10  +3      -4

 A little of a lot?







  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You strike out at everything around you!
> You miss the Cat warrior.
> You miss the Werewolf. <2x>
> *** LOW HITPOINT WARNING! *** <2x>
> The Werewolf bites you!
> You have been further poisoned.
> The Werewolf misses you.
> The Cat warrior claws you!
> *** LOW HITPOINT WARNING! ***
> You have been given a cut.
> You strike out at everything around you!
> You miss the Cat warrior.
> You miss the Werewolf. <2x>
> You die.


  [Screenshot]

         
     f   
   ff::  
  Rf#@:  
    #CC  
         
      ##.


  [Equipment]

a) a Battle Axe of Hador's House (-3,3d5) 5.0 lb
   It grants you the ability: Follow-Through.  It does extra
   damage when wielded with both hands.  
b) a Longbow of Radiance (+0,2d6) [-1] 3.2 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) an Adamant Ring of Accuracy (+2)
d) an Adamant Ring of Accuracy (+2)
e) a Dragon Tooth Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Feanorian Lamp
g) The Leather Armour of Caranthir [+1,1d4] <+4>
   It improves your stealth by 4.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
h) a Shadow Cloak [+4] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
i) a Kite Shield of Deflection (-2) [+1,1d6]
   It cannot be harmed by the elements.  
j) a Jewelled Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets (-1) [+1,1d1]
l) a Pair of Greaves of Free Action [+0,1d2] {Freedom}
   It grants you freedom of movement.  
m) 98 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 25 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Mottled Herbs of Sustenance
b) a Yellow Herb of Restoration
c) a Thorny Herb of Emptiness
d) a Strip of Dried Meat
e) 2 Fragments of Lembas
f) 5 Brown Potions of Slow Poison
g) a Dark Green Potion of Strength
h) a Cloudy Potion of Constitution
i) 2 Brilliant Blue Potions of Grace
j) an Oak Staff of Sanctity (4 charges)
k) an Ebony Staff of Understanding (0 charges)
l) an Ashen Staff of Foes (5 charges)
m) a Maple Staff of Self Knowledge (0 charges)
n) Studded Leather [-1,1d7]
o) a Cloak of Warmth [+1]
   It provides resistance to cold.  
p) a Dwarf Mask [-1,1d2]
   It provides resistance to fire.  
q) The Set of Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
r) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
s) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
t) a Bastard Sword of Gondolin (-2,3d3) [+1] 4.7 lb
   It slays orcs and trolls.  It does extra damage when wielded
   with both hands.  
u) a Mattock (-5,5d3) <+2> 10.8 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Redmage of the Noldor
Entered Angband on 10 Feb 2013

    Turn     Depth    Note

       5     50 ft    (Armoursmith)
       5     50 ft    (Artistry)
     775    100 ft    Made Studded Leather [-1,1d7]  14.2 lb
     891    100 ft    Made a Helm [+0,1d3]  5.4 lb
   1,006    100 ft    Made a Pair of Boots [+1,1d2]  2.1 lb
   1,116    150 ft    (Focused attack)
   1,551    150 ft    (Power)
   1,687    150 ft    Encountered Gorgol, the Butcher
   1,870    200 ft    (Song of Slaying)
   2,827    250 ft    Slew Gorgol, the Butcher
   3,388    300 ft    (Concentration)
   4,806    350 ft    (Inner Light)
   5,125    400 ft    (Precision)
   5,311    400 ft    (Follow-Through)
   5,986    400 ft    Made a Cloak [+2]  2.7 lb
   6,087    400 ft    Made a Set of Gauntlets (-1) [+1,1d1]  4.1 lb
   6,191    400 ft    Made a Dwarf Mask [-1,1d2]  8.7 lb
   6,969    450 ft    (Opportunist)
   8,214    500 ft    (Crippling Shot)
   8,240    500 ft    Encountered Gilim, the Giant of Eruman
   8,325    500 ft    Slew Gilim, the Giant of Eruman
   8,592    500 ft    Encountered Uldor, the Accursed
   8,627    500 ft    Slew Uldor, the Accursed
   8,979    550 ft    Encountered Ulfang the Black
   8,991    550 ft    Slew Ulfang the Black
   9,023    550 ft    Found The Shortsword of Amrod
   9,672    550 ft    Encountered Duruin, Least of the Balrogs
  10,268    550 ft    Found The Serpentine Ring of Barahir
  10,887    550 ft    Destroyed Duruin, Least of the Balrogs
  11,287    550 ft    Found The Set of Gloves of Celebrimbor
  11,537    650 ft    (Dodging)
  11,537    650 ft    (Sprinting)
  11,816    650 ft    (Jeweller)
  11,885    650 ft    Made a Feanorian Lamp  1.0 lb
  12,099    650 ft    Made an Adamant Ring of Accuracy (+2)  0.1 lb
  12,232    650 ft    Made an Adamant Ring of Accuracy (+2)  0.1 lb
  12,550    650 ft    (Hardiness)
  12,900    550 ft    (Flaming Arrows)
  13,124    550 ft    Found The Leather Armour of Caranthir
  13,271    550 ft    (Assassination)
  13,884    650 ft    Found The Shortsword 'Dagmor'
  14,185    650 ft    Found The Longsword 'Orcrist'
  14,386    650 ft    Encountered Othrod, the Orc Lord
  14,462    650 ft    Slew Othrod, the Orc Lord

  15,201    700 ft    Slain by poison.
  15,201    700 ft    Died on 10 February 2013.




  ['Score' 014084798]


Posted on 10.2.2013 15:46
Last updated on 10.2.2013 18:32

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1251. on the Sil Ladder (of 2253)

Comments

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On 10.2.2013 15:46 HallucinationMushroom wrote:
A little bit o everything concept. So far, artistry with good evasion makes just about anything possible. This is much easier than the challenge that I was working on, which was no stealth/melee/archery, relying only on song and perception for fighting. I got to 550' with that one, but, not much fun - purely theoritical. This is actually kind of neat.

On 10.2.2013 16:09 HallucinationMushroom wrote:
Wow, archery like... actually can kill stuff? Who knew?! I haven't shot an arrow since last January. I was able to cripple Gilim and have him running away before he even got close to me. Cool. Still, not my thing, but, cool.

On 10.2.2013 17:10 HallucinationMushroom wrote:
I have about zilcho knowledge about stealth, and less than none about archery. This is fun!

On 10.2.2013 17:43 Scatha wrote:
Nice build. We were thinking of having a challenge like this when we put achievements into the game, and I'm glad to hear it's enjoyable! Is it hard so far?

On 10.2.2013 17:51 HallucinationMushroom wrote:
I hit 650' a little too early and the cat warriors were my first real death-threat. My evasion was ~15 with insufficient protection. I still killed about a dozen kitties, but I bled for it. I haven't been too daring with pace, so that could account for a lot of my comfort wit this character. I could probably head back to 650' and be fine now that my evasion is at 20. I'm probably not taking enough advantage of archery as it is really so foreign to me. When I remember to use it, it is pretty good.

For me, perception is the real treat. It's like my manapool. I can wait and shoot and wait to attack and buildup with it. I'd *love* Melian's ring, or to nab a lot more perception points.

On 10.2.2013 18:17 HallucinationMushroom wrote:
So, I've never really skulked in this game before... so question about turncount... if I am in stealth mode, am I burning my time at twice the regular speed for every move I make?

On 10.2.2013 18:32 HallucinationMushroom wrote:
Ah, bit off more than I could chew in the form of Kemraukar. The surrounding cat warriors and werewolves didn't help much! Exchange places would've saved my life, I should've grabbed it instead of preparing for song of sharpness.

The loss of 2 to evasion from my crown and boots also hurt. Crowd control is another skill that could've turned the tide. I just kept expecting my axe to cleave the path. Oh well, this is certainly a fun idea, I'll have to try again soon.

On 10.2.2013 18:33 HallucinationMushroom wrote:
I was heavily stunned, which didn't help either!

On 10.2.2013 19:51 jdh wrote:
A turn in stealth mode still only counts as 1 turn, I believe. It just takes longer. :)

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