The Angband Ladder: BeleriandGirl, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.1.1 Character Dump]

 Name   BeleriandGirl Age      431       Str   2 =  3  -1
 Sex    Female        Height  5'10       Dex   5 =  4  +1
 Race   Noldor        Weight   150       Con   4
 House  Fingolfin                        Gra   2

 Game Turn   16,559   Melee  (+24,3d8)   Melee       24 = 17  +5  +1  +1
 Exp Pool     1,546   Bows    (+6,1d8)   Archery      6 =  0  +5      +1
 Total Exp   51,946   Armor [+21,6-17]   Evasion     21 = 18  +5  -2
 Burden       133.4                      Stealth      3 =  0  +5  -2
 Max Burden   144.0   Health      0:41   Perception   2 =  0  +2
 Depth         850'   Voice      28:28   Will        12 =  9  +2      +1
 Min Depth     650'                      Smithing     2 =  0  +2
 Light Radius     2                      Song         2 =  0  +2

 You are the only child of a warrior from the house of Fingolfin. You
 have light green eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You hit the Troll guard!
> The Troll guard misses you.
> You hit the Troll guard!
> You have slain the Troll guard.
> You hit the Troll guard!
> The Troll guard hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It burns your mouth and throat.
> You feel much better.
> You have 6 Murky Brown Potions of Orcish Liquor (d).
> The Troll guard misses you.
> You hit the Troll guard!
> The Troll guard hits you.
> You die.


  [Screenshot]

         
  ####   
   ..####
   ..@T. 
   ..####
  ####   
         


  [Equipment]

a) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb
   It slays undead.  It cuts easily through armour.  It grants
   you freedom of movement and the ability to see invisible
   creatures, but it also draws wraiths to your level.  It
   cannot be harmed by the elements.  It requires both hands to
   wield it properly.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Golden Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Bloodstone Ring of Frost
   It provides resistance to fire.  
e) a Coral Amulet of Adornment
f) a Brass Lantern of True Sight (with 4164 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mithril Corslet [-2,2d4]
   It cannot be harmed by the elements.  
h) a Cloak [+2]
i) (nothing)
j) a Great Helm [-1,1d3]
k) a Set of Gauntlets of Treachery [-1,1d1] <-1>
   It decreases your strength by 1.  It grants you the ability: 
   Opportunist.  
l) The Pair of Greaves of the Helcaraxe [-1,1d3]
   It provides resistance to cold.  It sustains all your stats.  
   It cannot be harmed by the elements.  
m) 17 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) 35 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Wrinkled Herbs of Rage
b) 3 Fragments of Lembas
c) 3 Flasks of oil
d) 6 Murky Brown Potions of Orcish Liquor
e) a Cloudy Potion of Clarity
f) a Bright Orange Potion of Healing
g) 5 Dark Potions of Slow Poison
h) 6 Milky White Potions of Quickness
i) 2 Shimmering Potions of Elemental Resistance
j) 2 Sparkling Blue Potions of Strength
k) a Brown Potion of Dexterity
l) 3 Black Potions of Grace
m) an Ebony Staff of Freedom (4 charges)
n) a Gnarled Staff of Light (3 charges)
o) a Walnut Staff of Revelations (8 charges)
p) a Rosewood Staff of Self Knowledge (2 charges)
q) a Bronze Ring of Free Action
   It grants you freedom of movement.  
r) a Beryl Ring of Damage <+1>
   It improves your damage sides by 1.  
s) a Mail Corslet of Venom's End (-1) [-3,2d5]
   It provides resistance to poison.  
t) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
u) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
v) a War Hammer of Hador's House (-1,4d2) 4.4 lb
   It grants you the ability: Follow-Through.  It does extra
   damage when wielded with both hands.  
w) a Mattock of Belegost (-5,5d2) <+3> 10.3 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

BeleriandGirl of the Noldor
Entered Angband on 1 Feb 2013

    Turn     Depth    Note

     247    100 ft    (Dodging)
     247    100 ft    (Charge)
     720    150 ft    Encountered Gorgol, the Butcher
     736    150 ft    Slew Gorgol, the Butcher
     900    150 ft    (Power)
   1,429    150 ft    (Sprinting)
   2,830    250 ft    A newlip dropped Saitnar for me at 250ft
   3,241    300 ft    Found The Greatsword of Saithnar (from 250 ft)
   4,321    350 ft    (Momentum)
   6,018    450 ft    Good lord...Don't drop Saitnar...PLEASE!
   6,706    450 ft    (Crowd Fighting)
   8,370    550 ft    Encountered Ulfang the Black
   8,415    550 ft    Slew Ulfang the Black
  10,387    550 ft    Found Ring of Damage <+1> at 550ft in vault
  10,601    550 ft    Found Belegost within same vault as the Ring of Damage 
                      at 550ft 
  10,695    550 ft    Encountered Orcobal, Champion of the Orcs
  10,723    550 ft    Slew Orcobal, Champion of the Orcs
  10,729    550 ft    This 3.0lb Speak (-1,1d9) is VERY special!!
  12,069    600 ft    I was duped...
  12,069    600 ft    That Spear was just Nargothrond...
  12,069    600 ft    It wasn't Aeglos!!
  13,039    700 ft    (Inner Light)
  13,161    700 ft    Found a Ring of Frost at 700ft
  13,722    700 ft    Switched out the Mail Corslet of Protection (-1) [-
                      3,2d5] 
  13,722    700 ft    in favor of a Mithril Corslet [-2,2d4]
  13,725    700 ft    Mithril Corslet = Mail Corslet of Protection, more or 
                      less 
  13,779    700 ft    (Hardiness)
  14,084    700 ft    Fell through a false floor.
  14,115    750 ft    MORON...WHY did I wield the Longsword of Fury?!
  14,115    750 ft    (Curse Breaking)
  14,544    750 ft    Found The Pair of Greaves of the Helcaraxe
  14,546    750 ft    Nice to have Helcaraxe
  15,169    750 ft    (Critical Resistance)
  15,421    750 ft    Encountered Umuiyan, the Doorkeeper
  15,612    750 ft    (Majesty)
  15,620    750 ft    Slew Umuiyan, the Doorkeeper
  16,326    800 ft    (Poison Resistance)
  16,369    800 ft    Fell through a false floor.
  16,418    850 ft    Encountered The Deathblade 'Delmereth'
  16,426    850 ft    Subdued The Deathblade 'Delmereth'
  16,426    850 ft    Found The Deathblade 'Delmereth'

  16,559    850 ft    Slain by a Troll guard.
  16,559    850 ft    Died on 02 February 2013.




  ['Score' 017083441]


Posted on 2.2.2013 06:12
Last updated on 3.2.2013 04:19

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940. on the Sil Ladder (of 2253)

Comments

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On 2.2.2013 06:12 HugoTheGreat2011 wrote:
This girl is looking great with only Melee and Evasion, and nothing else...so far!

I have TWO choices:
Either (1) continue on with just these TWO

OR

(2) "Bail out" (i.e., forget the Melee & Evasion only challenge) and get Will (and/or other additional ability trees as well).

We'll see what goes...

I have to admit that Saitnar sure as hell make life a lot easier, even the Wraiths don't stop me from having fun.

On 2.2.2013 13:36 Thraalbeast wrote:
Good luck! I hope you find a good helm of defiance or similiar. Scary with Will at 3

On 2.2.2013 15:57 HallucinationMushroom wrote:
Interesting that you continue to use the opportunist gloves at -1 strength... I guess I wound run away from this guy too! I think Aeglos is +1, 1d9, or very similar. I remember it being pretty recognizable from basic attributes.

Since you mainly use 2handers, why did you take momentum? Were you sword and shielding at some point? Just curious. I don't see how you make the early 2hand work. I make the decision to jump to 2hand, if at all, way late, when there is enough damage to 1 hit kill the monsters, or actually kill ancient serpents. You move so fast though, maybe that is what I'm missing. I can't sprint and I grind grind where you fly fly. I will try again at some point.



On 2.2.2013 20:30 HugoTheGreat2011 wrote:
For some reason, I thought Momentum added some benefit to heavy two-handed weapons. Or maybe it's meant for lighter weapons?

On 2.2.2013 21:07 HugoTheGreat2011 wrote:
I DO move very fast...I have Sprinting and I always make an effort to get Sprinting because it helps defensively and offensively. Defensively, it helps me out of tight situations, which happen to me very often. Offensively, it helps me to make quick -HIT AND RUN- moves on certain deeper monsters.

On 2.2.2013 22:22 HallucinationMushroom wrote:
Yeah, momentum doubles weapon weight in regards to strength sides. But, the same time they introduced that, they made weapons have a flat 1 side per 1 lb, not 1.5 anymore for 2hand. It's almost like 2 handers already have momentum. Saithnar at 7lbs would only benefit from momentum if you hit an '8' or higher strength, which is perfectly plausible for buffed fights though likely out of your reach currently, but, say Glend... you will not likely break 12 str even buffed. I would guess that they meant to make really light weapons more damaging... say < or = 2 lbs, but it also makes things like battleaxes and bastard swords in the 5 lb range really deadly for buffed up fights. You likely know most of that, but, there it is anyway. :)

On 2.2.2013 22:31 HugoTheGreat2011 wrote:
That makes more sense...I'll keep an eye out for the next Glamdring, Anguirrel/Anglachel, or Mithril Greatsword I see

On 3.2.2013 04:19 HugoTheGreat2011 wrote:
Ugh...Stupid Troll guard killed me at the same time I struck a hit.

As it you can see, I decided to go get Will while I was at it, and you can tell it was probably worth it.

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