The Angband Ladder: Og, Noldor Feanor no-class by jdh

  [Sil 1.1.1 Character Dump]

 Name   Og            Age    3,328       Str   3 =  3  +1  -1
 Sex    Male          Height  5'10       Dex   4
 Race   Noldor        Weight   166       Con   4
 House  Feanor                           Gra   3

 Game Turn   13,285   Melee (+19,3d10)   Melee       19 = 15  +4  -1  +1
 Exp Pool     1,727   Bows    (+5,1d8)   Archery      5 =  0  +4      +1
 Total Exp   44,127   Armor [+25,5-12]   Evasion     25 = 17  +4  +4
 Burden       130.3                      Stealth      9 =  7  +4  -2
 Max Burden   172.8   Health     -1:41   Perception  16 =  6  +3  +7
 Depth         750'   Voice      34:34   Will         9 =  6  +3
 Min Depth     550'                      Smithing    10 =  6  +3      +1
 Light Radius     2                      Song         3 =  0  +3

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You miss Belegwath, Balrog of Shadow.
> Belegwath, Balrog of Shadow hits you!
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hit it.
> Belegwath, Balrog of Shadow misses you.
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It claws you!
> *** LOW HITPOINT WARNING! ***
> It claws you.
> You die.


  [Screenshot]

    # ###
    #.#  
    #.#  
    #@#  
  ###H###
    R    
         


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow of Radiance (+0,1d7) 1.5 lb
   It fires shining arrows.  It can shoot arrows 12 squares
   (with your current strength).
c) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
d) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
e) a Crystal Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (with 6401 turns of light)
g) Leather Armour [+0,1d5]
h) a Cloak [+2]
i) (nothing)
j) a Dwarf Mask [-1,1d2]
   It provides resistance to fire.  
k) a Set of Mithril Gauntlets [+0,1d2]
   It cannot be harmed by the elements.  
l) a Pair of Boots [+1,1d2]
m) 10 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) 24 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 7 Black Herbs of Rage
b) 3 Fragments of Lembas
c) 3 Flasks of oil
d) a Dark Green Potion of Clarity
e) a Milky White Potion of Voice
f) 3 Sparkling Potions of Slow Poison
g) 4 Dark Blue Potions of Quickness
h) a Brilliant Blue Potion of Dexterity
i) a Vermilion Potion of Constitution
j) 2 Grey Potions of Grace
k) a Golden Trumpet of Thunder
l) a Rosewood Staff of Light (4 charges)
m) a Gnarled Staff of Sanctity (3 charges)
n) a Yew Staff of Understanding (3 charges)
o) a Silver Staff of Warding (2 charges)
p) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
q) a Pair of Mithril Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
r) a Longsword (Defender) (+0,2d5) [+2] {@w0} 2.3 lb
   It cannot be harmed by the elements.  
s) a Greatsword of Doriath (-1,3d5) [+1] 7.4 lb
   It slays wolves and spiders.  It requires both hands to wield
   it properly.  
t) a Greatsword of Gondolin (-2,3d5) [+1] 6.7 lb
   It slays orcs and trolls.  It requires both hands to wield it
   properly.  
u) a Spear of Hador's House (-1,1d10) 3.0 lb
   It can be thrown effectively (6 squares).  It grants you the
   ability: Follow-Through.  It does extra damage when wielded
   with both hands.  It counts as a type of polearm.  
v) The Battle Axe 'Dramborleg' (-2,3d5) 5.0 lb
   It slays orcs, trolls, and raukar.  It cannot be harmed by
   the elements.  It does extra damage when wielded with both
   hands.  
w) a Mattock (-4,5d3) <+2> 15.3 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Og of the Noldor
Entered Angband on 30 Jan 2013

    Turn     Depth    Note

     572    100 ft    (Armoursmith)
     572    100 ft    (Artistry)
     819    100 ft    Made Leather Armour [+0,1d5]  7.0 lb
     956    100 ft    Made a Round Shield [+1,1d4]  5.0 lb
   1,057    100 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
   1,921    250 ft    Miruvor
   3,739    350 ft    Encountered Boldog, the Merciless
   3,790    350 ft    Slew Boldog, the Merciless
   4,365    350 ft    Encountered Gorgol, the Butcher
   5,065    350 ft    (Power)
   5,329    350 ft    (Follow-Through)
   5,596    400 ft    Made a Dwarf Mask [-1,1d2]  8.0 lb
   5,953    400 ft    Found The Battle Axe 'Dramborleg'
   6,627    450 ft    (Opportunist)
   6,688    450 ft    Encountered Uldor, the Accursed
   6,799    450 ft    Slew Uldor, the Accursed
   6,801    450 ft    Beat Uldor, all I get is a torch?
   7,402    450 ft    Found The Spear of Boldog (from 350 ft)
   8,359    500 ft    Encountered Gilim, the Giant of Eruman
   8,362    500 ft    Found The Kite Shield of Hador (from 400 ft)
   8,368    500 ft    Slew Gilim, the Giant of Eruman
   8,451    500 ft    (Inner Light)
   8,644    500 ft    Encountered Ulfang the Black
   8,749    500 ft    (Parry)
   8,805    500 ft    Slew Ulfang the Black
   9,267    500 ft    (Hardiness)
   9,298    550 ft    (Keen Senses)
   9,546    550 ft    Fell through a false floor.
   9,770    600 ft    Found The Serpentine Ring of Barahir (from 500 ft)
   9,866    600 ft    Encountered Orcobal, Champion of the Orcs
   9,914    600 ft    Slew Orcobal, Champion of the Orcs
  10,688    600 ft    (Rauko-Bane)
  10,911    650 ft    Encountered Nan, the Giant
  10,946    650 ft    Slew Nan, the Giant
  10,951    650 ft    Found The Ring of Melian
  10,954    650 ft    Found The Greatsword 'Glend'
  11,024    650 ft    Encountered Delthaur, Balrog of Terror
  11,062    650 ft    Destroyed Delthaur, Balrog of Terror
  11,334    650 ft    Encountered Duruin, Least of the Balrogs
  11,347    650 ft    Destroyed Duruin, Least of the Balrogs
  13,206    700 ft    Mist trap with level half explored. Oh well
  13,259    750 ft    Encountered Belegwath, Balrog of Shadow

  13,285    750 ft    Slain by a Grotesque.
  13,285    750 ft    Died on 30 January 2013.




  ['Score' 015086715]


Posted on 31.1.2013 04:12

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1109. on the Sil Ladder (of 2253)

Comments

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On 31.1.2013 04:12 jdh wrote:
Grotesques sure do a lot of damage. Yikes.

On 31.1.2013 05:12 HugoTheGreat2011 wrote:
The noteworthy thing about Grotesques they attack only when not seen, especially in darkness...which probably happened when the Balrog showed up.

On 31.1.2013 13:15 jdh wrote:
Actually, I think the Balrog showed up first. At least I saw it first, and when something started clawing me I assumed it was a horror (I suppose the grotesque is a horror, but not the usual sort) and tried to run away. But with such a huge shadow radius, I don't think I had any hope at that point. Should've worn Curufin (Listen shows grotesques pretty well) or ditched it because of the danger, but I only thought of that when I saw the dump. If I had known in advance I would be dealing with a grotesque in the dark it might've helped to take Song of Trees instead of dumping a point or two more into Melee.

It would be an evil surprise to have a Balrog with grotesques as an intentional entourage. It also makes me wonder about the possibilities of an intentional pair of (weaker) monsters, like Tevildo and Oikeroi, one of which would create darkness and the other would use it.

On 31.1.2013 17:02 jdh wrote:
Just discovered in another game that Knock Back works on Grotesques, and they swap places with the monster behind. This might have possibilities...

On 31.1.2013 23:30 HugoTheGreat2011 wrote:
Knock Back does work on Grotesques...and especially effective with a large dice weapons, like Greatswords...such as Glend.

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