The Angband Ladder: clouded, Mindflayer Mage by clouded

  [PosChengband 1.0.3 Character Dump]
              ***LOSER***
 Name       : clouded                      ========== Stats ==========
 Sex        : Female                             STR  :    18/136
 Personality: Shrewd                             INT  :    18/***
 Race       : Mindflayer                         WIS  :     18/52
 Subrace    : None                               DEX  :        15
 Class      : Mage                               CON! :     18/80
 Realm      : Sorcery, Chaos                     Chr  :        15

 Level      :       35                           HP   :    -1/365
 Cur Exp    :   751756                           SP   :   205/328
 Max Exp    :   751756                           AC   :        82
 Adv Exp    :   877500                           Speed:     +1+10

                                           ========== Skills =========
 Gold       :   165043                     Melee      : Fair
 Kills      :     5226                     Ranged     : Very Good
 Uniques    :       66                     SavingThrow: Superb
 Artifacts  :       21                     Stealth    : Superb
                                           Perception : Excellent
 Game Day   :       21                     Searching  : Fair
 Game Time  :    17:01                     Disarming  : Superb
 Play Time  :    24:39                     Device     : Legendary[15]

============================= Character Equipment =============================

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiNt;FaSiLu/*oL~oTP}
b) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCo;Rf(St}
c) The Light Crossbow of Hellfire (x4) (+10,+12) (+4) {StIf;Fi[F|F}
d) a Ring of Ice [+8] (charging)
e) a Ring of Mana {Dm}
f) an Amulet of Intelligence (+6)
g) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
i) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpInSlSr;Cf, Smeagol}
j) a Metal Cap of Intelligence [3,+8] (+2)
l) a Pair of Soft Leather Boots of Stealth [2,+3] (+2 to stealth)


              |)}=="![(] ]                              |)}=="![(] ]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .+.....+.....  65%           Speed      : ........+...#
 Elec       : .......+.....  50%           Free Act   : +............
 Fire       : ..+....+.....  65%           See Invis  : +...........+
 Cold       : .+.+...+....#  75%           Warning    : .............
 Poison     : .............   0%           SlowDigest : .............
 Light      : +............  50%           Regenerate : .............
 Dark       : .......+.....  50%           Levitation : .............
 Confusion  : ........+....  50%           Perm Lite  : +............
 Nether     : +............  50%           Reflection : .+...........
 Nexus      : .......+.....  50%           Hold Life  : .............
 Sound      : .............   0%           Sust Str   : .+...........
 Shards     : .......+.....  50%           Sust Int   : .........+..+
 Chaos      : .............   0%           Sust Wis   : ............+
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .............   0%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : ....+........
 Aura Fire  : ..+...+......                Easy Spell : .............
 Aura Elec  : ......+......                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ............+

              |)}=="![(] ]                              |)}=="![(] ]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : ............+
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : +............
 Elec Brand : .............                ESP Troll  : +............
 Fire Brand : ..+..........                ESP Giant  : +............
 Cold Brand : .............                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .............
 Sharpness  : .............                Infravision: ..+...+...... 110'
 Quake      : .............                Stealth    : ........+..+.
 Vampiric   : .............                Searching  : ........+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : +............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............

              |)}=="![(] ]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : 224....2..... 18/106 -2 -3 -2 10 18/136
        INT : .....6..12..s  18/77  3  3  2  9 18/***
        WIS : ............s  18/32  2  0  0  0  18/52
        DEX : 2............     12  0  0  1  2     15
        CON!: 2............ 18/100 -1 -2 -1  2  18/80
        Chr : .......2.....     18 -1 -2 -1  2     16      15

==================================== Melee ====================================

 Hand #1: The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks Accuracy
 Weight : 7.5 lbs                                            AC Hit
 To Hit : 7 + -13 = -6                                       25  5%
 To Dam : 8 + 10 = 18                                        50  5%
 Blows  : 4                                                  75  5%
 Damage                                                     100  5%
 Crits  : 1.03x + 0.24                                      125  5%
 Normal : 86 (76-96) [1.03x]                                150  5%
 Evil   : 100 (80-120) [2.06x]                              175  5%
 Undead : 114 (84-144) [3.09x]                              200  5%
 Orcs   : 114 (84-144) [3.09x]


=================================== Shooting ==================================

 Shooting: The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
 Range   : 100'
 Shots   : 0.83
 Mult    : 4.36x
 To Hit  : 10 + 7 = 17
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 1 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Mind Blast             5    3   0% dam 9d3
Eat Magic             25    1   0% 
Berserk                8    8   1% 

==================================== Spells ===================================

Realm: Sorcery

     [Beginner's Handbook]   Profic Lv   SP Fail Effect
  a) Detect Monsters          ![Ma]  1    1   0% rad 30
  b) Phase Door                [Sk]  1    2   0% range 10
  c) Detect Doors and Traps   ![Ma]  3    2   0% rad 30
  d) Light Area                [Un]  3    4   0% unknown
  e) Confuse Monster           [Un]  4    4   0% power 52
  f) Teleport                  [Be]  5    5   0% range 175
  g) Sleep Monster             [Un]  6    6   0% unknown
  h) Recharging                [Un]  7    8   0% power 140

     [Master Sorcerer's Hand Profic Lv   SP Fail Effect
  a) Magic Mapping            ![Ma]  9    5   0% rad 30
  b) Identify                 ![Ma] 10    5   0% 
  c) Slow Monster              [Un] 11    8   0% power 70
  d) Mass Stasis               [Un] 13    9   0% unknown
  e) Teleport Away             [Sk] 18   10   0% power 70
  f) Haste Self                [Ex] 22    9   0% dur 35+1d55
  g) Detection True            [Ex] 28   14   0% rad 30
  h) Identify True             [Be] 33   27   6% 

     [Pattern Sorcery]       Profic Lv   SP Fail Effect
  a) Inventory Protection      [Un]  3    4   0% dur 30+1d30
  b) Stair Creation            [Be] 10    9   0% 
  c) Sense Minds               [Un] 14   12   0% dur 25+1d30
  d) Teleport to town          [Be] 18   27   0% 
  e) Self Knowledge            [Un] 20   21   0% 
  f) Teleport Level            [Un] 20   21   0% 
  g) Word of Recall            [Be] 25   22   0% delay 15+1d20
  h) Dimension Door            [Un] 40   48  32% unknown

Realm: Chaos

     [Sign of Chaos]         Profic Lv   SP Fail Effect
  a) Magic Missile            ![Ex]  1    1   0% dam 9d4
  b) Trap / Door Destruction   [Be]  1    2   0% rad 1
  c) Flash of Light           ![Ex]  2    2   0% dam 2d17
  d) Touch of Confusion        [Un]  5    6   0% unknown
  e) Mana Burst               ![Ex]  9    5   0% dam 3d5+52
  f) Fire Bolt                ![Ex] 13    7   0% dam 15d8
  g) Fist of Force            ![Ex] 14    7   0% dam 15d8
  h) Teleport Self             [Un] 15   11   0% unknown

     [Chaos Mastery]         Profic Lv   SP Fail Effect
  a) Wonder                    [Un] 17   12   0% unknown
  b) Chaos Bolt                [Be] 19   11   0% dam 17d8
  c) Sonic Boom                [Sk] 21   11   0% dam 56
  d) Doom Bolt                ![Ex] 23   11   0% dam 18d8
  e) Fire Ball                ![Ex] 25   12   0% dam 90
  f) Teleport Other            [Un] 25   22   0% unknown
  g) Word of Destruction       [Un] 30   21   7% 
  h) Invoke Logrus             [Be] 33   35  21% dam 169


================================ Last Messages ================================

> Utgard-Loke seems weakened.
> You have 19 charges remaining.
> Utgard-Loke seems weakened.
> You have 18 charges remaining.
> Utgard-Loke seems weakened.
> You have 17 charges remaining.
> Utgard-Loke seems weakened.
> You have 16 charges remaining.
> Utgard-Loke shrugs off the attack.
> There is a mountain chain blocking your way.
> You failed to cast Invoke Logrus!
> Utgard-Loke breathes frost.
> Utgard-Loke is no longer ticked off!
> You failed to cast Invoke Logrus!
> You produce a chaotic effect!
> You are surrounded by a white light.
> Utgard-Loke magically summons his minions.
> The Greater titan hits you.
> You feel uneasy.
> You are confused!
> The Greater titan is suddenly very hot!
> The Greater titan gets zapped!
> The Greater titan hits you.
> You feel scared.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> The Greater titan is suddenly very hot!
> The Greater titan gets zapped!
> The Greater titan hits you.
> You stand your ground!
> You die.
> Goodbye, clouded!


=================================== Dungeons ==================================

 Angband         : level  44
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  60
!Forest          : level  32
 Castle          : level  46
 Mountain        : level  36
 Anti-melee cave : level  49
 Chameleon cave  : level  40
!Icky cave       : level  35
 Mount Olympus   : level  95
 Giant's Hall    : level  40

 You were killed by a Greater titan on level 40 of Giant's Hall.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  8
  Warg problem                             (Danger  level:   5) - level 12
  Brodda, the Easterling                   (Dungeon level:   6) - level 14
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 17
  The Sewer                                (Danger  level:  15) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  Vapor Quest                              (Danger  level:  25) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Alberich the Nibelung King               (Dungeon level:  24) - level 29
  The Vault                                (Danger  level:  30) - level 31
  The Barrow Downs                         (Danger  level:  35) - level 33
  The Stormbringer                         (Dungeon level:  38) - level 33

< Failed Quest >
  Dworkin Barimen                          (Dungeon level:  44) - level 34


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 5226 enemies including 66 unique monsters in total.

< Unique monsters top 20 >
  The Stormbringer                         (level  45)
  Ubbo-Sathla, the Unbegotten Source       (level  41)
  Strygalldwir                             (level  41)
  Eol, the Dark Elven Smith                (level  40)
  Morgenstern, Julian's Steed              (level  40)
  Kavlax the Many-Headed                   (level  39)
  Mother Hydra                             (level  38)
  Ar-Pharazon the Golden                   (level  38)
  Pip, the Braver from Another World       (level  35)
  The Minotaur of the Labyrinth            (level  35)
  King Koopa                               (level  34)
  Bert the Stone Troll                     (level  33)
  Arthur Pendragon                         (level  32)
  Shelob, Spider of Darkness               (level  32)
  Luigi                                    (level  31)
  Jaian, the Boss of the Kids              (level  29)
  The Ultimate Dungeon Cleaner             (level  28)
  Grendel                                  (level  27)
  Alberich the Nibelung King               (level  27)
  Red Helm, the King of Bear               (level  25)


=================================== Virtues ===================================

Your alighnment : Lawful

You are the living embodiment of Knowledge.
You have strayed from the path of Mysticism.
You are somewhat virtuous in Enlightenment.
You are the polar opposite of Compassion.
You are an enemy of Chance.
You are the living embodiment of Diligence.
You are virtuous in Sacrifice.
You are the living embodiment of Temperance.


================================== Mutations ==================================

You can drive yourself into a berserk frenzy.


============================= Character Inventory =============================

a) 2 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 2 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) a Sorcery Spellbook [Pattern Sorcery] {@mc!k}
d) 2 Chaos Spellbooks [Sign of Chaos] {@me!k}
e) 2 Chaos Spellbooks [Chaos Mastery] {@mf!k}
f) 6 Pieces of Elvish Waybread
g) 6 Potions of Speed {!k!q}
h) 11 Potions of Cure Critical Wounds
i) 4 Potions of Healing {!k!q}
j) a Potion of Self Knowledge {!k}
k) 5 Potions of Curing
l) 11 Scrolls of Phase Door
m) 5 Scrolls of Teleport Level
n) 5 Rods of Acid Balls (5 charging) {!s!d!k}
o) 3 Rods of Cold Balls {!s!d!k}
p) 4 Wands of Drain Life (16 charges)
q) 8 Wands of Acid Balls (49 charges)
r) a Wand of Dragon's Frost (5 charges)


================================ Home Inventory ===============================

 ( page 1 )
a) 7 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) an Armageddon Spellbook [Path of Destruction]
d) 2 Mushrooms of Restoring {!E}
e) 15 Rations of Food
f) 25 Pieces of Elvish Waybread
g) 48 Potions of Speed {!k!q}
h) 6 Potions of Cure Critical Wounds
i) 15 Potions of Healing {!k!q}
j) a Potion of Life {!k!q}
k) 7 Potions of Restore Mana {!k!q}
l) 14 Potions of Enlightenment

 ( page 2 )
a) 11 Potions of Resistance {!k!q}
b) 7 Potions of Curing
c) 2 Potions of New Life {!*!*}
d) 3 Potions of Clarity
e) 5 Potions of Great Clarity
f) a Scroll of Summon Pet
g) 7 Scrolls of Phase Door
h) 29 Scrolls of Teleportation
i) 36 Scrolls of Teleport Level
j) 6 Scrolls of Word of Recall
k) a Scroll of Destruction {!*}
l) 6 Scrolls of Vengeance

 ( page 3 )
a) a Scroll of Summon Kin
b) 2 Rods of Recall {!z}
c) 2 Rods of Detection
d) a Rod of Pesticide
e) 4 Rods of Light
f) 3 Rods of Acid Bolts
g) 7 Rods of Lightning Bolts
h) 3 Rods of Fire Bolts
i) 2 Rods of Frost Bolts
j) a Rod of Lightning Balls {!s!d!k}
k) a Rod of Fire Balls {!s!d!k}
l) 6 Wands of Teleport Other (43 charges)

 ( page 4 )
a) 8 Wands of Slow Monster (103 charges)
b) 2 Wands of Stinking Cloud (22 charges)
c) 7 Wands of Magic Missile (72 charges)
d) 2 Wands of Acid Bolts (24 charges)
e) a Wand of Fire Bolts (15 charges)
f) 6 Wands of Frost Bolts (42 charges)
g) 2 Wands of Lightning Balls (18 charges)
h) 4 Wands of Cold Balls (28 charges)
i) a Wand of Disintegrate (3 charges)
j) a Wand of Dragon's Flame (4 charges)
k) a Staff of Perception (15 charges)
l) a Staff of Remove Curse (6 charges)

 ( page 5 )
a) a Staff of Starlight (11 charges)
b) a Staff of Object Location (13 charges)
c) a Staff of Curing (8 charges)
d) a Staff of Speed (7 charges)
e) a Staff of Dispel Evil (6 charges)
f) a Staff of Power (4 charges)
g) a Staff of Holiness (5 charges)
h) a Ring of Levitation {Lv}
i) a Ring of Resist Fire
j) a Ring of Resist Cold
k) a Ring of Acid [+9]
l) a Ring of Flames [+10]

 ( page 6 )
a) a Ring of Poison Resistance
b) a Ring of Free Action
c) a Ring of See Invisible
d) a Ring of Constitution (+3)
e) a Ring of Nether Resistance {Nt;Hl}
f) a Ring of Nexus Resistance and Regeneration
g) a Ring of Sound Resistance
h) a Ring of Confusion Resistance
i) a Ring of Shard Resistance
j) a Ring of Warning {Wr}
k) an Amulet of Anti-Teleportation {[T}
l) an Amulet of Magic Device Mastery (+2) <+10%>

 ( page 7 )
a) a Feanorian Lamp of Extra Light
b) The Phial of Galadriel (+1 to searching)
c) The Stone of Lore
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfSo}
e) Double Chain Mail of Elvenkind (-2) [16,+12] (+1 to stealth) {Sl;AcElFiCoBl}
f) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
g) a Robe [2,+4]
h) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
i) The Cloak 'Guard of Law' [1,+17] {CfCaDi}
j) The Cloak 'Kiss of Saccubus' [1,+10] (+3 to stealth) {ChSl;Sh;Si(Ch}
k) an Elven Cloak [4,+5] (+3 to stealth)
l) a Fur Cloak of Freezing [3,+5] {Co[C}

 ( page 8 )
a) a Small Metal Shield of Resist Cold [5,+7]
b) a Small Metal Shield of Resist Acid [5,+6]
c) a Mirror Shield [10,+15] {Rf}
d) a Pair of Soft Leather Boots of Free Action [2,+7]
e) The Dagger 'Dethanc' (1d4) (+4,+6) {ElSo;Th|E}
f) a Main Gauche of *Slay* Giant (1d5) (+5,+4) (+1)
g) The Rapier 'Forasgil' (1d6) (+12,+19) {CoLi;Lu|Co/Z}
h) a Sabre of *Slay* Giant (1d7) (+1,+8) (+2) {St/XP~P}
i) an Executioner's Sword of Extra Attacks (4d5) (+11,+15) (+2 attacks)
j) a Poison Needle (1d1) (+0,+0)
k) a Glaive (Defender) (2d6) (+9,+8) [+2] (+3 to stealth)
{Sl;AcElFiCo;FaSiLv(Ch}
l) a Lajatang (Pattern) (2d7) (+10,+6) (+2) {StDxCn;Cf;FaSi/*UL}

 ( page 9 )
a) a Lance of Westernesse (2d8) (+6,+12) (+2) {StDxCn;FaSi/oTP~oTP}
b) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Cn;AcFiLiDkCa;Fa/XD/oTU}
c) The Fishingpole of Taikobo (1d1) (+0,+0)
d) a Wizardstaff (1d2) (+4,+3) {Dm}
e) a Wooden Statue of Morgana Le Fay
f) an Ivory Statue of a Master vampire
g) a Magic Whistle


==================================== Museum ===================================

 ( page 1 )
a) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "093ea1a61900d3b3ec"]


Posted on 19.1.2013 00:27
Last updated on 21.1.2013 17:12

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Comments

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On 19.1.2013 22:10 clouded wrote:
Found a crash. I have a sabre of *slay* giant in my off-hand, when I wield this Lajatang (Pattern) (2d7) (+10,+6) (+2) {StDxCn;Cf;FaSi/*UL} and go to 'Cw' (i.e. the weapon screen) the crash happens.

On 19.1.2013 22:12 clouded wrote:
Wielding only the lajatang lets me go to that screen fine, but wielding the sabre too to also causes the crash.

On 19.1.2013 22:51 chris wrote:
Well that's lame :)

I made an educated guess what the problem is and uploaded a new version (1.0.2) at https://sites.google.com/site/poschengband/. Can you try upgrading to see if your problem is fixed? Thanks!

On 19.1.2013 23:06 clouded wrote:
Hm, nope, it still crashes. I've tried combinations of my other weapons and non crash, so it must be something specific to the lajatang. I could email you my savefile if that would help.

On 19.1.2013 23:10 chris wrote:
Yes, please. You can email to ckousky at gmail dot com. Thanks.

On 19.1.2013 23:43 chris wrote:
Ugh. I had the correct problem (divide by zero) but put the fix on the wrong line. It is fixed now in 1.0.3.

On 19.1.2013 23:50 clouded wrote:
Confirmed that it works for me, thanks.

On 19.1.2013 23:54 chris wrote:
Cool. Your wacky accuracy percentages on the weapon screen should now be fixed as well. I guess you aren't really using melee? :)

On 20.1.2013 00:00 clouded wrote:
Heh, yeah, not right now. I would be a little but I can't hit anything. I need to train my skills up a bit I guess?

On 20.1.2013 20:15 clouded wrote:
Poked my head into the anti-melee cave, since that seems to be the cool thing to do. Teleported everything out of an hourglass style vault to get the crossbow of hellfire (str is appreciated) and himring, though I can't use the latter yet.

Been diving through dungeons and killing the dungeon guardians as I find them. I'm hesitant to go further into the giant's hall because large rocks hurt like hell. On the first level of the castle I found a ridiculous door mimic pit, it was huge. Still got a couple places in depth to look at... A couple of mountain areas and the chameleon's den.

On 20.1.2013 20:16 clouded wrote:
Magic eating rods seems a pretty good tactic, my acid bolt ones give a pretty big chunk of SP and recharge quick. I did lose a rod once, but that seems very rare.

On 21.1.2013 17:14 clouded wrote:
Hum. I was doing okay against that guy, keeping him confused with invoke logrus, but the first time he summoned something it was included a greater titan, which hit me the same turn -> death

On 21.1.2013 17:15 clouded wrote:
This game really slowed down at CL30, I spent the last 6 or more hours getting nowhere

On 21.1.2013 17:39 Arjen wrote:
Greater Titans can hit you for over 300 damage with ease. They are extreemly dangerous and you really hit the jackpot with getting one summoned on you who has a free move on you too. Unavoidable death.

If I have detection/esp I go to the Dragon Caves around clvl 30-35. Or as pure caster/good ranged/Magic Device user, Anti-melee Cave around 25.

But I never choose Shrew for spellcasters because I want as much Con as possible for HP. I've lost too many character because they just didn't had enough HP to survive the same kind of situations (breathes most of the time).

On 21.1.2013 17:47 chris wrote:
Yeah, mages can do that. They are the most powerful in the end game but somehow, you need to survive that long. I can offer some tips if you like:

[1] The order you choose your spell realms is important. The second realm has a +5% fail rate penalty and you can only gain Expert skill in spells from this realm. Since becoming a Master in a spell confers another -1% fail rate bonus, the second realm is effectively +6% to fail rates. Also, Mages can switch realms in mid game, but they switch their second realm so be sure that your first realm is one you wish to keep all game.

[2] Chaos is a powerful offensive realm, but you need Magic Rocket to gain mid level power. This comes in the 3rd spellbook at L35. A better offensive realm for starting out with a mage is Armageddon, which offers crazy early offense, including the Rocket spell in the 2nd spellbook at L34. So you can be assured of having enough firepower to survive the mid game (DL40s) even if you can't find your third spellbook. Another alternative realm is Crusade, but then you can't really handle non-evil monsters well.

[3] If you can stomach playing with just a single spell realm, than High-Mages are way more powerful than ordinary mages. They gain bonuses to spell capacity, spell fail rates, spell casting costs and even do more damage with their spells, which they learn at earlier levels to boot. But you pretty much have to play without detection in the early game which can be frustrating and need to pick a strong offensive realm so you won't be as flexible as a mage would.

[4] Mindflayers make great mages, but you don't really need their innate telepathy with the Sorcery realm. You could try a race that would have more hp (Dunadan, High-Elf, Athena Demigod are all good alternatives).

[5] Also, Shrewd costs you hp. I usually play Shrewd mages as well but if you aren't allergic to end game spell failings, you could try some other personality. You might get 80 more hp in the end game with Patient, for instance, not counting the extra +3 Con. But you pay +4% higher fails and get -3 Int relative to Shrewd, so it is a difficult choice to make.

On 21.1.2013 19:10 clouded wrote:
Thanks for the advice. Yeah I was desperate for the 3rd chaos book, I found tons of other high level books and wondered about trying to switch since I was having no luck.

I'll try another mage or mage-type sometime, with the comp going I'll try some dragon action first and see how that goes.

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