The Angband Ladder: Tanfaur, Noldor Feanor no-class by taptap

  [Sil 1.1.1 Character Dump]

 Name   Tanfaur       Age    1,915       Str   3 =  2  +1
 Sex    Male          Height    7'       Dex   4
 Race   Noldor        Weight   162       Con   5 =  4  +1
 House  Feanor                           Gra   4

 Game Turn   13,652   Melee  (+20,2d8)   Melee       20 = 13  +4  +2  +1
 Exp Pool     4,548          (+16,2d6)   Archery      5 =  0  +4      +1
 Total Exp   40,348   Bows    (+5,1d8)   Evasion     23 = 12  +4  +7
 Burden       117.7   Armor [+23,5-12]   Stealth      4 =  2  +4  -2
 Max Burden   172.8                      Perception  13 =  7  +4  +2
 Depth         600'   Health     49:49   Will         9 =  5  +4
 Min Depth     550'   Voice      41:41   Smithing    11 =  6  +4      +1
 Light Radius     3                      Song         4 =  0  +4

 You are the only child of a smith from the house of Feanor. You have
 light blue eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
b) a Shortbow of Radiance (+0,1d7) 1.5 lb
   It fires shining arrows.  It can shoot arrows 12 squares
   (with your current strength).
c) an Amethyst Ring of Accuracy (+2)
d) a Bloodstone Ring of Evasion [+2]
e) a Driftwood Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (with 5159 turns of light)
g) a Mail Corslet of Resilience (-1) [-3,2d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) a Shadow Cloak [+4] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
i) The Longsword 'Narsil' (+0,2d6) [+1] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Speed [+0,1d1]
   It grants you the ability: Sprinting.  
m) 87 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 84 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 8 Russet Herbs of Rage
b) 4 Grey Herbs of Healing
c) 2 Dark Green Herbs of Restoration
d) a Fragment of Lembas
e) a Flask of oil
f) 2 Clear Potions of Miruvor
g) 10 Murky Brown Potions of Orcish Liquor
h) 2 Emerald Potions of Healing
i) 3 Pale Green Potions of True Sight
j) 3 Grey Potions of Slow Poison
k) 4 Sky Blue Potions of Quickness
l) 4 Azure Potions of Strength
m) a Copper Speckled Potion of Dexterity
n) 5 Vermilion Potions of Grace
o) a Twisted Staff of Treasures (2 charges)
p) a Jewelled Crown of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
q) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
r) a Pair of Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
s) a Pair of Mithril Greaves [+0,1d3]
   It cannot be harmed by the elements.  
t) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
u) a Longsword of the Feanorians (+0,2d5) [+1] <+1> 3.3 lb
   It increases your dexterity and grace by 1.  It makes you
   encounter more dangerous creatures (even when not worn).  
v) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
w) a Shovel (-3,2d2) <+1> 4.9 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Tanfaur of the Noldor
Entered Angband on 10 Jan 2013

    Turn     Depth    Note

     909     50 ft    (Armoursmith)
     909     50 ft    (Enchantment)
     948     50 ft    Made a Mail Corslet (-1) [-3,2d4]  21.0 lb
   1,039     50 ft    Made a Pair of Boots of Speed [+0,1d1]  2.0 lb
   1,130     50 ft    Made a Helm of Brilliance [-1,1d2]  5.0 lb
   3,528    250 ft    Made a Set of Gloves of the Forge <+2>  0.5 lb
   3,653    250 ft    Made a Cloak of Protection [+1,1d1]  2.0 lb
   3,774    250 ft    Made a Round Shield of Deflection [+2,1d3]  5.0 lb
   3,858    250 ft    Made a Set of Gloves of Swordplay  0.5 lb
   4,377    300 ft    Encountered Gorgol, the Butcher
   4,537    300 ft    Slew Gorgol, the Butcher
   6,338    400 ft    Encountered Boldog, the Merciless
   6,357    400 ft    Slew Boldog, the Merciless
   6,461    400 ft    (Lore-Keeper)
   7,091    400 ft    (Lore-Master)
   7,091    400 ft    Found The Spear of Boldog
   7,153    400 ft    (Jeweller)
   7,291    400 ft    Made a Bloodstone Ring of Evasion [+2]  0.1 lb
   7,442    400 ft    Made an Amethyst Ring of Accuracy (+2)  0.1 lb
   7,896    450 ft    Encountered Orcobal, Champion of the Orcs
   7,917    450 ft    (Finesse)
   7,950    450 ft    Slew Orcobal, Champion of the Orcs
   7,950    450 ft    Found The Longsword 'Orcrist'
   8,364    450 ft    (Inner Light)
   9,190    500 ft    Encountered Othrod, the Orc Lord
  10,452    550 ft    Encountered Ulfang the Black
  10,755    550 ft    Slew Ulfang the Black
  10,822    550 ft    Found The Longsword 'Narsil'
  10,994    500 ft    Encountered Uldor, the Accursed
  11,053    500 ft    (Subtlety)
  11,053    500 ft    (Two Weapon Fighting)
  11,131    500 ft    Slew Uldor, the Accursed
  11,446    550 ft    (Rauko-Bane)
  11,754    550 ft    (Parry)
  11,754    550 ft    (Riposte)
  11,831    650 ft    Encountered Gilim, the Giant of Eruman
  12,301    550 ft    (Crowd Fighting)
  12,356    550 ft    Slew Gilim, the Giant of Eruman
  12,411    550 ft    Found The Shortsword 'Dagmor'
  12,636    600 ft    Encountered Nan, the Giant
  12,646    600 ft    Slew Nan, the Giant
  12,646    600 ft    Found The Greatsword 'Glend'



  ['Score' 012086348]


Posted on 10.1.2013 14:08
Last updated on 10.1.2013 19:07

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1464. on the Sil Ladder (of 2253)

Comments

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On 10.1.2013 14:08 taptap wrote:
This is a smith with enough flexibility to develop in different directions. But I usually die somewhere 500-600 nonetheless. Advice?

On 10.1.2013 15:14 Psi wrote:
What usually kills you?

On 10.1.2013 15:31 taptap wrote:
Changes a lot, usually the situation deteriorates when I find a forge and feel I have to clean the area before smithing or when I get too greedy and try to get the most out of special areas and then have to face harder monsters that take too long to kill.

The stats look good now for my taste - I never had a smith +17/+17 at this depth, but 6 evasion points depend on the weapon and shield, but when I need more damage output suddenly I am very easy to hit. I guess the combination of low damage output, no resistance starts to hurt against many opponents soon.

On 10.1.2013 16:48 Psi wrote:
The way your build is going, I'd be looking at pumping Evasion and picking up Riposte. You are also going to want a source of rFire pretty soon. If you're staying one-handed then blocking on a big shield helps against the breathers (and archers of course).

On 10.1.2013 18:48 taptap wrote:
I found Narsil on the ground :). Then picked two-weapon-fighting to combine benefits, parry (was from gloves before), riposte, subtlety (should have read the text better), rauko-bane (I now see them without needing an amulet). At least against enemies without critical resistance I have a ridiculous high damage output. Killed the easterling and giant uniques and now I sit on a pile of artefact swords. Orcrist, Narsil, Dagmor, Feanorian, Glend (not to mention all the enchanted ones that I dropped earlier.)

No forge this time. 600ft.

On 10.1.2013 19:15 taptap wrote:
Luxury problems - which artefact sword should I dump?

On 11.1.2013 04:57 HugoTheGreat2011 wrote:
Dump the Longsword of Feanorians, if it makes survival difficult.

On 11.1.2013 08:46 taptap wrote:
Tevildo and Oikeroi got me. (Tried a bit more with a savefile, but this doesn't belong in the ladder.)

Smithing is really awesome - if you find enough forges and have enough mithril.

On 11.1.2013 09:04 Psi wrote:
Sorry to hear of your demise. FYI Feanorians is ego sword rather than artefact.

On 11.1.2013 09:36 taptap wrote:
No problem. It was my first time that deep and I rushed. When trying on a bit somehow it felt easier than the lower depth - especially with all the bonus from bane and master hunter and / or slaying / sharpness almost everything went down.

On 11.1.2013 16:19 debo wrote:
The last bastion of things that can be super-surprisingly-powerful in the last 100' of the game are

a) very fast monsters that hit incredibly hard (f and v lords / uniques)

b) Big breathers (red Ds and all S + dragon uniques), although this is usually your own fault since they are territorial

c) Too many crazy dark monsters in a room

Once you learn how to deal with these, you're going to have a lot more fun at 800'+ :)

On 12.1.2013 15:37 taptap wrote:
Probably I should improve my early game so I see that part more often. :)

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