The Angband Ladder: Habel, Noldor Feanor no-class by meneldil

  [Sil 1.1.0 Character Dump]

 Name   Habel         Age    3,361       Str   2
 Sex    Female        Height    6'       Dex   5
 Race   Noldor        Weight   144       Con   6 =  4  +2
 House  Feanor                           Gra   4 =  3  +1

 Game Turn    8,037   Melee (+14,3d10)   Melee       14 = 13  +5  -5  +1
 Exp Pool       289   Bows    (+6,0d0)   Archery      6 =  0  +5      +1
 Total Exp   28,689   Armor [+18,5-11]   Evasion     18 = 12  +5  +1
 Burden       136.4                      Stealth      2 =  0  +5  -3
 Max Burden   144.0   Health     -8:59   Perception   7 =  3  +4
 Depth         550'   Voice      41:41   Will        11 =  7  +4
 Min Depth     350'                      Smithing    11 =  6  +4      +1
 Light Radius     4                      Song         4 =  0  +4

 You are one of two children of a bard from the house of Feanor. You
 have light grey eyes, straight auburn hair, and a fair complexion.






  [Last Messages]

> The Werewolf misses you.
> You hit the Werewolf.
> You have slain the Werewolf.
> You hit the Shadow.
> You have destroyed the Shadow.
> You hit the Snow troll.
> The Snow troll misses you.
> You hit the Snow troll.
> You have slain the Snow troll.
> You see a Smoky Potion of Quickness.
> You have nothing to fire with.
> You have 4 Smoky Potions of Quickness (g).
> You miss the Sapphire serpent.
> The Sapphire serpent breathes frost.
> You die.


  [Screenshot]

     ## #
  ##  ## 
  .####..
  ^+.@ss.
  .####..
  .# # ##
  .# ##..


  [Equipment]

a) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 11.0 lb
   It increases your constitution by 1.  It is branded with 
   flame.  It makes you more vulnerable to cold.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  
b) (nothing)
c) a Topaz Ring of Accuracy (+1)
d) a Bronze Ring of Evasion [+1]
e) a Golden Amulet of the Blessed Realm <+0>
   It increases your grace by 0.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Brass Lantern (with 6791 turns of light)
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) a Cloak [+2]
i) (nothing)
j) a Jewelled Crown of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Boots of Treacherous Paths [+0,1d1]
   It makes you encounter more dangerous creatures (even when
   not worn).  
m) (nothing)
n) (nothing)


  [Inventory]

a) 3 Wrinkled Herbs of Rage
b) a Yellow Herb of Sustenance
c) 2 Grey Herbs of Restoration
d) 4 Fragments of Lembas
e) a Murky Brown Potion of Orcish Liquor
f) 3 Violet Potions of Clarity
g) 2 Dark Green Potions of Healing
h) 2 Vermilion Potions of Slow Poison
i) 3 Smoky Potions of Quickness
j) 2 Grey Potions of Strength
k) a Sparkling Blue Potion of Constitution
l) a Golden Potion of Grace
m) a Birch Staff of Light (4 charges)
n) an Aspen Staff of Sanctity (3 charges)
o) a Sea Shell Amulet of Constitution <+0> {regen?}
   It increases your constitution by 0.  It sustains your 
   constitution.  
p) 4 Wooden Torches (with 2000 turns of light)
q) a Wooden Torch (with 1711 turns of light)
r) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
s) a Kite Shield (-1) [+0,1d7]
t) a Great Helm [-1,1d3]
u) a Longsword of Final Rest (+1,2d6) [+1] 2.8 lb
   It slays undead.  It grants you freedom of movement.  
v) 2 Tridents of Gondolin (-1,1d10) [+1] 10.0 lb
   They slay orcs and trolls.  It can be thrown effectively (4
   squares).  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
w) a Great Axe of Final Rest (-3,4d4) 6.8 lb
   It slays undead.  It grants you freedom of movement.  It
   requires both hands to wield it properly.  


  [Notes]

Habel of the Noldor
Entered Angband on 30 Dec 2012

    Turn     Depth    Note

       4     50 ft    Found The Greatsword 'Calris'
      10     50 ft    (Charge)
     576    100 ft    (Jeweller)
     654    100 ft    Made a Bronze Ring of Evasion [+1]  0.1 lb
     715    100 ft    Made a Topaz Ring of Accuracy (+1)  0.1 lb
   1,584    250 ft    Slew Gorgol, the Butcher
   2,172    300 ft    Found The Mail Corslet of Fingon
   2,705    350 ft    (Power)
   2,705    350 ft    (Follow-Through)
   3,275    350 ft    Made a Brass Lantern (with 0 turns of light)  3.0 lb
   3,355    350 ft    Made an Amber Amulet of Haunted Dreams  0.3 lb
   3,891    400 ft    (Dodging)
   4,360    400 ft    (Flanking)
   4,726    400 ft    Almost killed by Giants and Wargs.
   4,726    400 ft    I think Calris + Fingon give false feeling of 
                      invulnerability 
   5,438    450 ft    Slew Gilim, the Giant of Eruman
   6,735    500 ft    Made a Golden Amulet of the Blessed Realm <+0>  0.3 lb 
   6,916    500 ft    Slew Uldor, the Accursed
   7,152    500 ft    (Hardiness)
   8,031    550 ft    (Poison Resistance)

   8,037    550 ft    Slain by a Sapphire serpent.
   8,037    550 ft    Died on 31 December 2012.




  ['Score' 011091963]


Posted on 31.12.2012 18:07
Last updated on 31.12.2012 18:15

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1512. on the Sil Ladder (of 2253)

Comments

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On 31.12.2012 18:07 meneldil wrote:
This character is fun. Found Calris as my present. Later found Fingon. It's hard not to feel pretty invincible, though I know I'm not.

On 31.12.2012 18:09 meneldil wrote:
Pretty tempted to aim for Crowd Fighting + Whirlwind with this guy. Might be a tad optimistic though.

On 31.12.2012 18:15 meneldil wrote:
Oh dear. I forgot that Calris made me vulnerable to cold. The serpent breathed cold for 31. That was silly of me. (And maybe means I shouldn't play Sil while trying to watch people play Bridge)

On 31.12.2012 18:40 half wrote:
Interesting. The way we'd ideally like vulnerabilities to work is that the player takes special care to avoid his new nemesis monsters, rather than that the player occasionally dies instantly when they forget to. We'll take this as a data point.

On 1.1.2013 11:42 fph wrote:
Did you spot the grammar error in the dump?

v) 2 Tridents of Gondolin (-1,1d10) [+1] 10.0 lb
They slay orcs and trolls. It can be thrown effectively (4
squares). It does extra damage when wielded with both hands.
It counts as a type of polearm.

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