The Angband Ladder: Araxe, Edain Hador no-class by WildKhaine

  [Sil 1.1.0 Character Dump]

 Name   Araxe         Age       16       Str   3
 Sex    Female        Height   6'6       Dex   3
 Race   Edain         Weight   125       Con   2
 House  Hador                            Gra   1

 Game Turn    5,538   Melee (+18,2d13)   Melee       18 = 16  +3  -3  +2
 Exp Pool     5,220   Bows    (+2,1d8)   Archery      2 =  0  +3  -1
 Total Exp   37,820   Armor  [-5,5-14]   Evasion     -5 = 11  +3  +2 -21
 Burden        88.4                      Stealth     10 =  6  +3  +1
 Max Burden   172.8   Health     -4:28   Perception   8 =  7  +1
 Depth         700'   Voice      24:24   Will         1 =  0  +1
 Min Depth     250'                      Smithing     1 =  0  +1
 Light Radius     4                      Song         1 =  0  +1

 Whatever...







  [Last Messages]

> You break through the granite.
> You clear the rubble.
> The Cat warrior notices you.
> The Oathwraith notices you.
> You miss the Cat warrior.
> The Cat warrior wakes up.
> The Cat warrior notices you.
> The Cat warrior cries out a warning.
> The Cat warrior moves through your zone of control.
> You hit the Cat warrior.
> The Cat warrior claws you... <2x>
> The Oathwraith stares deep into your eyes!
> You fall into a deep trance!
> The Cat warrior claws you!!!
> You die.


  [Screenshot]

         
         
  #######
  #Wf@..+
  f.####.
  # #   #
  # #~: #


  [Equipment]

a) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb
   It improves your tunneling by 3.  It cuts easily through
   armour.  It cannot be harmed by the elements.  It requires
   both hands to wield it properly.  It counts as a type of
   polearm.  
b) a Shortbow of Radiance (+0,1d7) 1.3 lb
   It fires shining arrows.  It can shoot arrows 12 squares
   (with your current strength).
c) a Turquoise Ring of Protection [+0,1d2]
d) a Moonstone Ring of Evasion [+1]
e) a Crystal Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) Studded Leather of Stealth [-2,1d6] <+3>
   It improves your stealth by 3.  
h) a Cloak of Warmth [+2]
   It provides resistance to cold.  
i) (nothing)
j) a Mithril Helm of Brilliance [-1,1d3]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Swordplay (-1) [+0,1d2]
   It grants you the ability: Parry.  
l) a Pair of Boots [+0,1d1]
m) 62 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) 21 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) a Wrinkled Herb of Restoration
b) 2 Yellow Herbs of Emptiness
c) 5 Pieces of Dark Bread
d) a Clear Potion of Miruvor
e) 5 Murky Brown Potions of Orcish Liquor
f) 6 Black Potions of Clarity
g) 6 Smoky Potions of Healing
h) a Bright Orange Potion of Voice
i) 3 Sparkling Potions of True Sight
j) 2 Dark Green Potions of Slow Poison
k) 7 Vermilion Potions of Quickness
l) a Crimson Potion of Elemental Resistance
m) 3 Cloudy Potions of Strength
n) 3 Brown Potions of Dexterity
o) 2 Violet Potions of Constitution
p) 3 Brilliant Blue Potions of Grace
q) a Runed Staff of Sanctity (3 charges)
r) a Jet Ring of Perception <+2>
   It improves your perception by 2.  
s) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
t) The Shortsword of Galadriel (+0,1d8) [+3] 2.0 lb
   It sustains your grace.  It cannot be harmed by the elements.
   It grants you the ability: Riposte.  
u) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
v) The Longsword 'Narsil' (+0,2d6) [+1] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
w) 4 Throwing Axes (+1,2d4) 6.0 lb
   It can be thrown effectively (9 squares).  


  [Notes]

Araxe of the Edain
Entered Angband on 27 Dec 2012

    Turn     Depth    Note

       5     50 ft    (Power)
       5     50 ft    (Finesse)
       5     50 ft    (Polearm Mastery)
      68     50 ft    (Follow-Through)
   1,015    250 ft    (Opportunist)
   2,072    400 ft    (Crowd Fighting)
   2,476    400 ft    (Zone of Control)
   3,525    500 ft    (Lore-Keeper)
   3,525    500 ft    (Lore-Master)
   3,525    500 ft    Found The Glaive of Gaurin (from 50 ft)
   3,619    500 ft    Slew Othrod, the Orc Lord
   3,619    500 ft    Found The Longsword 'Narsil'
   4,357    650 ft    Found The Shortsword 'Dagmor'
   5,249    700 ft    Found The Shortsword of Galadriel

   5,538    700 ft    Slain by a Cat warrior.
   5,538    700 ft    Died on 27 December 2012.




  ['Score' 014094462]


Posted on 27.12.2012 12:01
Last updated on 27.12.2012 12:56

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1188. on the Sil Ladder (of 2253)

Comments

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On 27.12.2012 12:01 WildKhaine wrote:
Got Gaurin this time around. Been nice so far. Good dmg and crowd control finally. Couple other melee abilities I want to grab later on but for now it'll just be working on getting my skills up.

On 27.12.2012 12:56 WildKhaine wrote:
Thought I put on my FA boots but guess I forgot. Got knocked out by an Oathwraith and stupid cat killed me. Oh well.

On 27.12.2012 12:58 WildKhaine wrote:
I really like that glaive. Gaurin is pretty sweet.

On 27.12.2012 13:05 Thraalbeast wrote:
I had Gaurin only once and then dropped it without thought - regrettably, but I had much luck in later finds to compensate.

After a trance induced death in the throne room (and I've only been there twice), I always boost Will early. Does FA block trance?

On 27.12.2012 13:17 WildKhaine wrote:
It won't always block it but does increase your chances of resisting I believe.

On 27.12.2012 13:19 WildKhaine wrote:
If you find the right gear you can get away with not boosting will. I've had characters with no will kill Morgy and escape.

On 27.12.2012 18:52 Scatha wrote:
Yes, FA gives a +10 bonus to your rolls to resist entrancement and slowing, and to escaping webs and I think pits.

On 27.12.2012 19:01 WildKhaine wrote:
Cool, thanks for the info. Didn't know it helped escape webs. That's nice.

On 28.12.2012 03:58 HugoTheGreat2011 wrote:
Didn't know that it helps with escaping from pits.

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