The Angband Ladder: Yeah!, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.1.0 Character Dump]

 Name   Yeah!         Age    1,494       Str   3
 Sex    Male          Height   6'5       Dex   6 =  4  +2
 Race   Noldor        Weight   135       Con   8 =  4  +1      +3
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   12,210   Melee  (+21,3d9)   Melee       21 = 16  +6  -2  +1
 Exp Pool     1,116   Bows    (+7,1d8)   Archery      7 =  0  +6      +1
 Total Exp   39,316   Armor [+20,6-16]   Evasion     20 = 13  +6  +1
 Burden       150.8                      Stealth      2 =  0  +6  -4
 Max Burden   172.8   Health     -2:85   Perception   3 =  0  +3
 Depth         700'   Voice      34:34   Will        13 =  9  +3      +1
 Min Depth     500'                      Smithing     3 =  0  +3
 Light Radius     2                      Song         3 =  0  +3

 You are one of two children of a smith from the house of Fingolfin.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You have no more Shimmering Potions of Constitution (i).
> You recover from the poisoning.
> The Young fire-drake misses you.
> You miss the Young fire-drake.
> The Young fire-drake claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hit the Young fire-drake.
> The Greater werewolf claws you...
> *** LOW HITPOINT WARNING! ***
> The Greater werewolf claws you.
> *** LOW HITPOINT WARNING! ***
> You hit the Greater werewolf.
> The Young fire-drake breathes fire.
> You die.


  [Screenshot]

    #   :
    #C.  
    #d##%
    #@#  
    #.%  
    #.#  
    # #  


  [Equipment]

a) a Greatsword (Defender) (-2,3d5) [+2] 9.9 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow (+0,1d7) 1.8 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Bronze Ring of Free Action
   It grants you freedom of movement.  
d) a Sapphire Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Dragon Tooth Amulet of Constitution <+0> {CON}
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern of True Sight (with 6553 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) a Cloak [+2]
i) (nothing)
j) a Helm of Clarity [-1,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gauntlets of Swordplay [+0,1d2]
   It grants you the ability: Parry.  
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 96 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 25 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 4 Dark Green Herbs of Rage
b) a Wrinkled Herb of Healing
c) 2 Fragments of Lembas
d) 2 Flasks of oil
e) 5 Brown Potions of True Sight
f) an Emerald Potion of Slow Poison
g) 4 Green Potions of Quickness
h) 2 Dark Green Potions of Strength
i) 5 Azure Potions of Dexterity
j) a Golden Staff of Freedom (3 charges)
k) a Birch Staff of Light (3 charges)
l) a Willow Staff of Sanctity (2 charges)
m) a Gnarled Staff of Treasures (2 charges)
n) a Mahogany Staff of Self Knowledge (1 charge)
o) a Marble Ring of Protection [+0,1d2]
p) a Brass Lantern (with 2403 turns of light)
q) a Great Helm of Brilliance [-2,1d3]
   It lights the dungeon around you.  
r) a Greatsword of Hador's House (-2,3d6) [+1] 5.6 lb
   It grants you the ability: Follow-Through.  It requires both
   hands to wield it properly.  
s) a Greatsword of Gondolin (-2,3d5) [+1] 9.8 lb
   It slays orcs and trolls.  It requires both hands to wield it
   properly.  
t) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
u) a Mattock of Belegost (-5,5d2) <+3> 13.7 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Yeah! of the Noldor
Entered Angband on 19 Dec 2012

    Turn     Depth    Note

       8     50 ft    (Power)
     375    100 ft    Found a 7.0 lb Greatsword (-2,3d5) [+1] on the ground 
                      at 100ft 
     525    150 ft    (Dodging)
     537    150 ft    Found a Helm [+0,1d2] on the ground at 150ft...looking 
                      good. 
     557    200 ft    Slew Gorgol, the Butcher
     568    250 ft    (Sprinting)
     903    250 ft    Found what seems to be a Helm [-1,1d2] of True 
                      Sight... 
     903    250 ft    ...a Great Helm of Brilliance
     903    250 ft    ...and a Pair of Greave [+0,1d2], all three up to now. 
     903    250 ft    Looking good
   1,926    250 ft    ...That Helm [-1,1d2] was of Clarity...
   3,028    300 ft    Found a Cloak [+2] on the ground at 300ft
   3,028    300 ft    Sooo lucky, so far...
   3,786    350 ft    STUPID acid trap ruined my perfect set of greaves...
   4,070    350 ft    Found a replacement...
   4,070    350 ft    a Pair of Boots of Softest Treat [+0,1d2] <+2> at 
                      350ft... 
   4,520    350 ft    Slew Boldog, the Merciless
   4,687    350 ft    Found The Mail Corslet of Fingon
   4,687    350 ft    Orc champion drops Fingon at 350ft...Yeehaw!
   6,399    400 ft    Gotta destroy these !Gra
   6,433    450 ft    (Stun)
   6,815    450 ft    (Charge)
   6,948    450 ft    Slew Gilim, the Giant of Eruman
   6,976    450 ft    Found The Shortsword of Amrod
   6,994    450 ft    (Inner Light)
   7,026    450 ft    Found Belegost on the ground at 450ft!
   7,277    450 ft    Found The Spear of Boldog (from 350 ft)
   7,388    450 ft    Slew Ulfang the Black
   8,194    450 ft    Getting rid of this Helm [+0,1d2]....
   8,335    450 ft    Slew Orcobal, Champion of the Orcs
   8,535    450 ft    Found a Set of Gauntlets of Swordplay [+0,1d2] at 
                      450ft, on the groun 
   8,535    450 ft    *ground
   8,648    500 ft    (Crowd Fighting)
   8,648    500 ft    (Hardiness)
   9,552    550 ft    Greatsword (Defender) + Swordplay = Fun!i
   9,721    550 ft    (Critical Resistance)
   9,805    600 ft    (Poison Resistance)
  10,862    650 ft    Found The Pair of Greaves of Orodreth
  10,862    650 ft    Found Orodreth at 650ft...Yeehaw!!!
  10,862    650 ft    (Knock Back)

  12,210    700 ft    Slain by a Young fire-drake.
  12,210    700 ft    Died on 02 January 2013.




  ['Score' 014087790]


Posted on 20.12.2012 05:46
Last updated on 2.1.2013 08:17

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1228. on the Sil Ladder (of 2253)

Related screenshot:
Boldog thinks he can put up a fight...

Comments

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On 20.12.2012 05:46 HugoTheGreat2011 wrote:
Certainly a character worth posting...hence the name, "Yeah!"

With this one, I've been very lucky to encounter non-special armor on ground with extra Evasion bonuses, but WITHOUT having to make them via Smithing!

With this amount of goods, I have 14 Melee and 16 Evasion, both very high at this max depth of only 350ft!!

Stopping before I give Boldog (another shitlisted guy) the deathblow as shown in the screenshot...

On 2.1.2013 08:17 HugoTheGreat2011 wrote:
Things were looking good as I found Fingon and Orodreth by midway through the game.

Then this happened...

I actually had a way out...Southward led to a rubble, which could have been cleared in no time.

But then, I wasn't thinking straight, and instead, tried to fight the young fire-drake directly.

*What was I thinking?*

On 2.1.2013 08:19 HugoTheGreat2011 wrote:
...and 700ft is early for a young fire-drake. I didn't even have any Danger sources in my equipment or inventory. Wow!

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