The Angband Ladder: Artemis, Noldor Feanor no-class by WildKhaine

  [Sil 1.1.0 Character Dump]

 Name   Artemis       Age    3,756       Str   2
 Sex    Female        Height   5'8       Dex   5
 Race   Noldor        Weight   155       Con   4
 House  Feanor                           Gra   3

 Game Turn    6,293   Melee   (+9,1d8)   Melee        9 =  0  +5      +4
 Exp Pool       222   Bows  (+12,1d11)   Archery     12 =  7  +5  -1  +1
 Total Exp   15,022   Armor [+10,5-11]   Evasion     10 =  7  +5  -2
 Burden        82.9                      Stealth     12 =  7  +5
 Max Burden   144.0   Health     -1:41   Perception   8 =  3  +3  +2
 Depth         400'   Voice      34:34   Will         8 =  5  +3
 Min Depth     300'                      Smithing     6 =  2  +3      +1
 Light Radius     1                      Song         3 =  0  +3

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Orc warrior misses you.
> You hit the Orc warrior.
> The Orc warrior hits you.
> You hit the Orc warrior!
> The Orc warrior misses you.
> You hit the Orc warrior...
> You miss the Orc warrior.
> The Orc warrior misses you.
> You miss the Orc warrior.
> The Orc warrior hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hit the Orc warrior...
> The Orc warrior hits you.
> You die.


  [Screenshot]

  #  #...
  #  #...
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  ' ]@ooo
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  #      
  #  ####


  [Equipment]

a) The Shortsword of Amrod (+1,1d7) [+1] <+2> {@w0} 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
b) a Longbow (+0,1d9) [-1] 3.0 lb
   It can shoot arrows 16 squares (with your current strength).
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (with 2065 turns of light)
g) Leather Armour [-1,1d4]
h) a Cloak
i) a Round Shield [+0,1d3] {@w1}
j) a Helm of True Sight [-1,1d2]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Boots [+0,1d1]
m) 50 Arrows
   They can be shot 16 squares (with your current strength and bow).
n) 72 Arrows
   They can be shot 16 squares (with your current strength and bow).


  [Inventory]

a) a Wrinkled Herb of Visions
b) 2 Fragments of Lembas
c) 3 Murky Brown Potions of Orcish Liquor
d) a Black Potion of True Sight
e) 4 Smoky Potions of Slow Poison
f) 2 Grey Potions of Dexterity
g) 2 Dark Blue Potions of Constitution
h) an Ebony Staff of Sanctity (2 charges)
i) a Mahogany Staff of Majesty (5 charges)
j) a Sea Shell Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
k) 2 Wooden Torches (with 2000 turns of light)
l) a Brass Lantern (with 1393 turns of light)
m) a Shortsword of Doriath (+0,1d7) [+1] 1.3 lb
   It slays wolves and spiders.  
n) a Longsword (+0,2d5) [+1] 2.0 lb
o) a Greatsword (-2,3d5) [+1] 5.1 lb
   It requires both hands to wield it properly.  
p) a Mattock (-5,5d2) <+2> {@w0} 10.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Artemis of the Noldor
Entered Angband on 2 Dec 2012

    Turn     Depth    Note

       1     50 ft    Challenge: Disconnected stairs
       1     50 ft    Challenge: Straight down (no up stairs until endgame)
      21     50 ft    (Versatility)
   1,213    100 ft    (Weaponsmith)
   1,242    100 ft    Made a Longbow (+0,1d9) [-1]  3.0 lb
   1,303    100 ft    Made a Longsword (+0,2d5) [+1]  2.0 lb
   1,365    100 ft    Made a Mattock (-5,5d2) <+2>  10.9 lb
   2,015    200 ft    (Keen Senses)
   2,583    200 ft    Slew Gorgol, the Butcher
   4,408    300 ft    Entered the forge 'Orodruth'
   4,718    300 ft    (Precision)
   4,718    300 ft    (Crippling Shot)
   4,718    300 ft    (Dodging)
   4,718    300 ft    (Sprinting)
   4,727    300 ft    Made 24 Arrows  2.4 lb
   4,737    300 ft    Made 24 Arrows  2.4 lb
   4,747    300 ft    Made 24 Arrows  2.4 lb
   5,489    350 ft    Found The Shortsword of Amrod
   5,634    350 ft    (Inner Light)

   6,293    400 ft    Slain by an Orc warrior.
   6,293    400 ft    Died on 03 December 2012.


  [Challenges]

Disconnected stairs                          
Straight down (no up stairs until endgame)   


  ['Score' 008093707]


Posted on 3.12.2012 07:26
Last updated on 4.12.2012 07:33

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1885. on the Sil Ladder (of 2253)

Comments

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On 3.12.2012 07:26 WildKhaine wrote:
First time building a char using stealth or archery so it'll be a bit of learning experience.

On 3.12.2012 14:56 debo wrote:
Well, you found the right sword for it.

Remember to hug walls and to avoid making noise (e.g. bashing doors down.) Hugging walls is super helpful to staying out of sight.

Also, get Disguise ASAP. It's not just a precursor to Vanish, it's a great ability in its own right. I've played many a 1.1 stealth character that took Disguise without Vanish.

You're going to hit an annoying point in the midgame (500'-700') when you suddenly can't hurt anything anymore. Flaming arrows will help here, or you can alternately try rushing to Song of Sharpness (very dangerous).

Hopefully you'll find some light-boosting equipment soon, as vision is an especially valuable resource as an archer.

This should be one of the easier characters to play ironman style, IMO. Not that I would ever do such a ridiculous thing :)

Good luck!

On 3.12.2012 15:34 WildKhaine wrote:
Thanks for the advice.

On 3.12.2012 21:37 Thraalbeast wrote:
Stealth is going to help you the most. I totally agree with debo's advice on this.

I find flaming arrows really useful against uniques and really dangerous monsters. Especially if your archery score is not that high. But... they burn your ammo real quick, especially if your archery score is low and you miss every other arrow. So you don't want it turned on unless you really have to. With ironman maybe not at all, but sometimes you got to make a tough kill to survive.

I do use song of sharpness with archery much more than flaming arrows in the current game. Really helps against things I used to have problems killing before, like the serpents. But then you don't actually have to kill serpents. Usually it's easy to avoid them. This is more expensive in xp than getting flaming arrows, but it does not auto-break each arrow used.

In my last run I got song of silence. This was very useful when bashing doors, meeting screeching monsters and when fighting close to other monsters. Many times the others did not realize there was a fight. Really helps you take them on one-by-one.

I never survived the deeper levels without Exchange places. Of course it is not necessary, but I really like that skill. Saved my ass so many times.

On 3.12.2012 21:41 debo wrote:
Note that you will break more arrows than 'normal' when using Song of Sharpness as well. There's a higher chance of an arrow breaking if it hits a wall (40% instead of 20%, I believe), and sharpness causes arrows to fly right throw bad guys :)

On 3.12.2012 23:33 HugoTheGreat2011 wrote:
All I have to say is, you will have fun winning with a Stealth + Archer combo.

On 4.12.2012 07:33 WildKhaine wrote:
Got a bit sloppy and wasn't paying attention to my hp. Oh well, got some experience playing this type of build at least. Thanks for all the tips. They'll come in handy for my next try.

On 4.12.2012 08:33 Thraalbeast wrote:
Btdt. So many things to find out, but in average you'll get further and further each game.

Getting trapped in a corridor with many foes in line happens a lot. Orc warriors are tough and numerous in the late early game, later you may have a Rauko and some trolls or cat warriors in line to beat you up. This is where you need to maximize your damage output per turn since escapes through _?... are very rare in this game.

You could turn on the flaming arrows ability (if you have it) which makes a dramatic difference against orc warriors when archery score is still low, or using sharpness song/piercing arrows and keep shooting at point blank. That's often all it takes to take them down quickly. But with a higher archery score you would also do more damage per round and cripple/slow them.

You could use exchange places. Then you can step out of there step by step, getting hit while passing the monsters, but at least with the help of !booze or better you'll probably make it through. With sprinting you can then escape to an up/downstair or outrun the monsters.

On 4.12.2012 08:46 WildKhaine wrote:
I have a hack'n'slash type play style. I tend to like to have good ol' slugfests. Just plant my feet and swing away. Playing a more timid type char like this is a bit of challenge for me. Take a bit of getting used to I think.

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