The Angband Ladder: Areth, Noldor Fingolfin no-class by Thraalbeast

  [Sil 1.1.0 Character Dump]

 Name   Areth         Age    1,787       Str   3 =  1  +1      +1
 Sex    Female        Height    6'       Dex   6 =  5          +1
 Race   Noldor        Weight   168       Con   6 =  4  +1      +1
 House  Fingolfin                        Gra   3 =  3  +1      -1

 Game Turn   27,505   Melee  (+19,2d8)   Melee       19 =  7  +6      +6
 Exp Pool       770   Bows  (+20,1d10)   Archery     20 = 17  +6  -1  -2
 Total Exp   69,370         (+20,1d10)   Evasion     13 =  8  +6  -1
 Burden       110.5   Armor [+13,7-22]   Stealth     19 = 13  +6
 Max Burden   172.8                      Perception  11 =  8  +3
 Depth         1000'  Health      0:59   Will        12 =  8  +3      +1
 Min Depth     1000'  Voice      34:34   Smithing     7 =  4  +3
 Light Radius     4                      Song         6 =  3  +3

 You are the only child of a bard from the house of Fingolfin. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You exchange places with the Troll guard.
> It attacks you as you slip past.
> The Troll guard misses you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <2x>
> Gorthaur, Servant of Morgoth claws you!
> *** LOW HITPOINT WARNING! ***
> You have been given a cut.
> You see Galvorn Armour of Venom's End [-1,2d4].
> *** LOW HITPOINT WARNING! *** <4x>
> Gorthaur, Servant of Morgoth stares deep into your eyes!
> You fall into a deep trance!
> *** LOW HITPOINT WARNING! ***
> The trance is broken!
> You die.


  [Screenshot]

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    #@#  
    #C#  
    #'#  
    #TC  


  [Equipment]

a) a Longsword of Nargothrond (+1,2d5) [+1] 2.8 lb
   It slays dragons and raukar.  
b) a Longbow of Nargothrond (+0,1d10) [-1] 3.3 lb
   It slays dragons and raukar.  It can shoot arrows 15 squares
   (with your current strength).
c) a Jade Ring of Warmth
   It provides resistance to cold.  
d) a Chalcedony Ring of Frost
   It provides resistance to fire.  
e) a Coral Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Feanorian Lamp
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) a Shadow Cloak [+3] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
i) a Kite Shield of Frost (-1) [+0,1d6]
   It provides resistance to fire.  
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) a Set of Gauntlets of Strength [+0,1d2] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Softest Tread [+0,1d2] <+2>
   It improves your stealth by 2.  
m) 81 Arrows
   They can be shot 15 squares (with your current strength and bow).
n) 56 Arrows (Poisoned)
   They are branded with venom.  They can be shot 15 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Mottled Herbs of Sustenance
b) 4 Black Herbs of Restoration
c) a Golden Potion of Voice
d) 3 Milky White Potions of Strength
e) 4 Violet Potions of Dexterity
f) a Silver Trumpet of Blasting
g) a Runed Staff of Revelations (1 charge)
h) a Yew Staff of Treasures (3 charges)
i) a Rosewood Staff of Majesty (5 charges)
j) an Oak Staff of Warding (3 charges)
k) a Marble Ring of Protection [+0,1d2]
l) a Pearl Ring of Damage <+1>
   It improves your damage sides by 1.  
m) a Golden Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
n) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb
   It slays undead.  It cuts easily through armour.  It grants
   you freedom of movement and the ability to see invisible
   creatures, but it also draws wraiths to your level.  It
   cannot be harmed by the elements.  It requires both hands to
   wield it properly.  
o) 32 Arrows (+3)
   They can be shot 15 squares (with your current strength and bow).
p) 39 Arrows
   They can be shot 15 squares (with your current strength and bow).


  [Notes]

Areth of the Noldor
Entered Angband on 22 Nov 2012

    Turn     Depth    Note

       0     50 ft    (Versatility)
       0     50 ft    (Careful Shot)
       0     50 ft    (Point Blank Archery)
     557     50 ft    nice first level. galvorn armour (my first ever) and
     557     50 ft    special arrow and arrows and I'm doing an archery run! 
     889     50 ft    (Weaponsmith)
     940     50 ft    Made a Longbow (+0,1d9) [-1]  3.0 lb
     950     50 ft    Made 24 Arrows  2.4 lb
     960     50 ft    Made 24 Arrows  2.4 lb
   3,299    200 ft    Slew Gorgol, the Butcher
   5,182    200 ft    Made 24 Arrows  2.4 lb
   5,192    200 ft    Made 24 Arrows  2.4 lb
   6,296    250 ft    (Flaming Arrows)
   7,534    350 ft    (Lore-Keeper)
   7,534    350 ft    (Lore-Master)
   8,148    350 ft    Made 24 Arrows  2.4 lb
   8,158    350 ft    Made 24 Arrows  2.4 lb
   8,168    350 ft    Made 24 Arrows  2.4 lb
   9,646    400 ft    Found The Mail Corslet of Fingon
  10,387    450 ft    (Precision)
  10,387    450 ft    (Rapid Fire)
  10,968    450 ft    6.1 lb Galvorn armour [-1, 2d4] - dropping it
  10,968    450 ft    +1 con and grace is nice too
  10,968    450 ft    but Fingon is 26 lb heavy!
  11,513    500 ft    Slew Uldor, the Accursed
  12,248    500 ft    (Dodging)
  12,248    500 ft    (Sprinting)
  12,413    500 ft    Made 24 Arrows  2.4 lb
  12,423    500 ft    Made 24 Arrows  2.4 lb
  12,433    500 ft    Made 24 Arrows  2.4 lb
  12,634    500 ft    Found The Glaive of Gaurin
  13,329    500 ft    (Crippling Shot)
  13,893    500 ft    Slew Othrod, the Orc Lord
  13,916    500 ft    -1 [-3,2d6] corselet, not bad but
  13,916    500 ft    2d4 and con+1 is better, i think
  14,388    550 ft    (Keen Senses)
  15,187    600 ft    (Disguise)
  16,105    600 ft    Made 24 Arrows  2.4 lb
  16,456    600 ft    Made 24 Arrows  2.4 lb
  16,536    600 ft    Made 24 Arrows  2.4 lb
  17,212    650 ft    Entered Cat Fortress
  17,273    650 ft    Found The Long Corslet of Amon Rudh
  17,277    650 ft    good armour keeps pouring down
  17,277    650 ft    now the Long Corslet of Amon Rudh
  17,277    650 ft    -4,2d6 and critical resistance
  17,280    650 ft    unfortunately I need to extra con and cant carry both
  17,358    650 ft    smithy, need it to make arrows but
  17,358    650 ft    cat warriors ar too tough. what to do?
  18,388    700 ft    Made 24 Arrows  2.4 lb
  18,398    700 ft    Made 24 Arrows  2.4 lb
  18,408    700 ft    Made 24 Arrows  2.4 lb
  18,409    700 ft    yes! got some ammo again. 
  18,410    700 ft    mattock has to go, to heavy load.
  18,410    700 ft    I hope I won't regret it. ?blasting is good though 
                      when voice lefrt 
  18,996    700 ft    longsword of the Feanorians. Cool, but ... no
  18,996    700 ft    cold-drake is dangerous, killed my last character
  18,996    700 ft    and even with double cold resist and flaming poison 
                      arrows it 
  18,996    700 ft    took me down to 16hp
  18,996    700 ft    (Hardiness)
  18,996    700 ft    (Poison Resistance)
  18,996    700 ft    xp enough to get posion resistance! Yay, that was 
                      welcome 
  19,412    700 ft    Found The Shortsword of Amrod
  19,601    700 ft    Calris in hidden room next to me. Probably well 
                      guarded. 
  19,601    700 ft    but with melee 12 it's hardly worth the risk
  19,712    700 ft    (Crowd Fighting)
  20,047    700 ft    (Jeweller)
  20,116    700 ft    Made a Feanorian Lamp  1.0 lb
  20,140    700 ft    Made 24 Arrows  2.4 lb
  20,150    700 ft    Made 24 Arrows  2.4 lb
  20,204    700 ft    stealth 20 when slow helps!
  20,323    750 ft    Found The Battle Axe 'Dramborleg'
  20,701    750 ft    (Exchange Places)
  21,370    750 ft    (Song of Silence)
  21,656    800 ft    (Vanish)
  21,708    800 ft    ouch, smithing interrupted by Tevildo, Oikerio and 
                      guards.   
  21,708    800 ft    I did sing silence, but failed
  21,731    800 ft    Saved by !con but miskeyed second quaff to !con 
                      instead of !heal 
  21,745    800 ft    Slew Tevildo, Prince of Cats
  21,798    800 ft    Made 24 Arrows  2.4 lb
  21,808    800 ft    Made 24 Arrows  2.4 lb
  21,818    800 ft    Made 24 Arrows  2.4 lb
  22,527    800 ft    Found The Set of Gloves of Brethil
  22,822    800 ft    Made 24 Arrows  2.4 lb
  22,832    800 ft    Made 24 Arrows  2.4 lb
  22,833    800 ft    another set of ammo. Yay!
  23,003    800 ft    (Dexterity)
  23,152    800 ft    Song of silence is good! 
  23,152    800 ft    Fought ruby serpent until it fled and multiple cat 
                      warriors+assasins 
  23,152    800 ft    A few steps away from a ruby serpent. It did not 
                      notice 
  23,499    850 ft    850 ft, getting scarier by the minute!
  23,875    850 ft    found first Feanorian lamp. Already made one
  24,256    850 ft    (Dexterity)
  24,551    850 ft    One-shot a Ringrauko! Poisoned flaming arrow + 
                      nargothrond 
  24,556    850 ft    Ooops, song of silence was a life saver. 
  24,556    850 ft    The Ringrauko stepped two steps out of room with
  24,556    850 ft    Silent Watcher + 9x Ururauko +3x Kemenrauko
  24,556    850 ft    +1 Gwathrauko +1 Ringrauko + 1 Sulrauko + 2x Unmourned 
                      ... 
  24,578    850 ft    ... and I sneaked in and stole the chest!!!
  24,578    850 ft    just one vampire noticed and died
  24,659    850 ft    Anyway, the chest did not help.
  24,659    850 ft    But if was fun!
  24,787    850 ft    ouch, ancient sapphire serpent. trapped. baaad
  24,787    850 ft    no !con either
  24,789    850 ft    And down it goes. Two double shots, thats it!
  24,789    850 ft    Archery only at 16, but I find it more than enough.
  24,789    850 ft    No, sorry. Six arrows in total.
  24,942    950 ft    first time at 950 ft! By far.
  25,065    950 ft    Ancient spider. Won't fight that. Scary
  25,366    950 ft    Ouch, unmourned woke up. Does not seem to bother with 
                      my arrows 
  25,369    950 ft    Good time to disable rapod shot. Down it went
  25,504    950 ft    Killed a few ruby serpents. had to, also some invisible 
                      types. 
  25,504    950 ft    scared but still alive. burned another !con though
  25,530    950 ft    another fine Galvorn armour. 2d6
  25,530    950 ft    [+0,2d6] and light. That's nice!
  25,530    950 ft    but I want my +1con
  25,538    950 ft    actually two pieces of Galvorn. Ancalagon is guarding 
                      one of them. 
  25,538    950 ft    And I'm looting his lair :-)
  25,538    950 ft    not feeling up to a fight with him. 
  25,555    950 ft    still I got some potions and a great axe. that helps
  25,761    950 ft    ten cells. probably bad guards? 
  25,910    950 ft    lots of monsters, no loot to talk of.
  26,001    950 ft    Found The Greatsword of Saithnar
  26,021    950 ft    (Clarity)
  26,109    950 ft    Ooops, short-cut through Ancalagons lair. Bad idea
  26,260  1,000 ft    Entered Morgoth's throne room
  26,340  1,000 ft    galvorn armour [-1,2d4] venom's end. nice!
  26,464  1,000 ft    Shelob with chest. steal it?
  26,476  1,000 ft    Stolen!
  26,495  1,000 ft    2x healing 1x Miruvor. nice chest! Thanks Shelob
  26,495  1,000 ft    still looking for !con
  26,552  1,000 ft    big room. not back door though. scared!
  26,555  1,000 ft    I see him!
  26,651  1,000 ft    1x !CON
  26,807  1,000 ft    crap, all hell breaks loose and I'm in a secret room.
  26,807  1,000 ft    Gothmog incoming
  26,866  1,000 ft    lol, of course I can't flee upstairs. yet.
  26,866  1,000 ft    but I don't want to fight Gothmog. He is hard to hit!
  26,903  1,000 ft    Whew, god bless Vanish!
  26,903  1,000 ft    In opposite end from where the fight begun. Alive.
  26,930  1,000 ft    The bastard stole my sword with +stealth
  26,930  1,000 ft    but I managed to pickup Saithnar so it could be worse
  27,023  1,000 ft    Searching for door in the back. Not in Silent watcher room

  27,065  1,000 ft    (Power)
  27,125  1,000 ft    Hmm, southbound corridor in lower left. Door stuck.
  27,125  1,000 ft    This could be good. Or bad.
  27,125  1,000 ft    Silence + blasting. And some luck?
  27,127  1,000 ft    lol, song + trumpet is not doable.
  27,129  1,000 ft    chest
  27,167  1,000 ft    x2 !Miruvor. Thank you
  27,171  1,000 ft    But still no back door to the throne room.
  27,187  1,000 ft    OK. SO I TOOK SOME HELP AFTER THE CONFRONTATIONS
  27,187  1,000 ft    I'M BACK AT THE BACK DOOR + Silent Watcher.  
  27,187  1,000 ft    THANKS DEBO - SILSTREAMER EPISODE HELPED A LOT! 
  27,198  1,000 ft    Silent Watcher guarding the room with the back door. 
  27,198  1,000 ft    I don't want to blast it. But it won't be found
  27,239  1,000 ft    S##t, I woke the watcher up and the door did not open.
  27,248  1,000 ft    But song of silence is evidently a good thing!
  27,248  1,000 ft    The screeching was dampened by the song. Good for me
  27,256  1,000 ft    Gotta love Vanish. All things cool again
  27,263  1,000 ft    Except door does not open (actually not being detected) 
  27,288  1,000 ft    Song of silence + ?Blasting. Exit. Vanish. 
  27,403  1,000 ft    Peeking into the room. No one is close
  27,418  1,000 ft    Must draw their attention and get them a bit closer.
  27,418  1,000 ft    Foes in upper end of throne room and me in lower 
  27,418  1,000 ft    Morgoth is way far up, can't reach him
  27,444  1,000 ft    Shooting safely when Gorthaur comes from nowhere, ouch!
  27,444  1,000 ft    This is where !con would be nice. 
  27,444  1,000 ft    I'm too slow! Trying to escape and vanish but keep
failing
  27,473  1,000 ft    Taking hits and chugging potions, but now at 4 HP!
  27,487  1,000 ft    run run run. Ok, then I'll try to shoot him at point
blank.
  27,503  1,000 ft    5 HP, bleeding & posioned and the big C on my tail. 
                      It all ends here I guess 
  27,504  1,000 ft    Slain by a fatal wound.
  27,504  1,000 ft    Died on 28 November 2012.


  ['Score' 020072495]


Posted on 25.11.2012 17:04
Last updated on 28.11.2012 20:07

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651. on the Sil Ladder (of 2253)

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Comments

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On 25.11.2012 17:04 Thraalbeast wrote:
Trying archery this time. Really scary when out of arrows but I've managed to survive way beyond expectations. Nargothrond longbow with rapid fire + flaming arrows + crippling shot is *very* effective but expensive too. I find the balance of the game fantastic as always. Arrows and smithies are just barely frequent enough to make it doable. Got stealth really late which made things interesting, just did not have xp for it earlier. Same for song of silience. !Con helped me much many times

On 25.11.2012 20:14 debo wrote:
FYI from your comments: Cold Drakes don't actually have anything to do with frost. They're "cold" in the sense that they don't breathe fire, so no amount of cold resistance would help you fight them. Unless you meant an ancient sapphire serpent or something :)

Also, elemental resistances don't help much at all against monsters who use physical branded attacks ("It hits you! You are covered with frost!").

On 25.11.2012 20:18 debo wrote:
OMG did you drop the glaive of gaurin??? It has sharpness and is a better digger than a mattock of belegost for low-str characters!

On 25.11.2012 21:32 Thraalbeast wrote:
Trying archery this time. Really scary when out of arrows but I've managed to survive way beyond expectations. Nargothrond longbow with rapid fire + flaming arrows + crippling shot is *very* effective but expensive too. I find the balance of the game fantastic as always. Arrows and smithies are just barely frequent enough to make it doable. Got stealth really late which made things interesting, just did not have xp for it earlier. Same for song of silience. !Con helped me much many times

On 25.11.2012 21:40 Thraalbeast wrote:
Thanks for the info on the cold-drake. That explains a lot including my last characters death. I thought any cold attack would be reduced by warmth.

I noticed the Glaive in the log but never realized it was an artifact when I had it. Since my melee score was very low I did not care to test it and I was lacking space as well as weight allowance at the time so unfortunately I ditched it.

What about the Great Axe of Fury (-3, 4d5). Will it be useful later or will my melee never be high enough? I know I need to deal a lot of damage to get the Silmaril but have no idea if the bow can be used. If not, I thought the axe might come in handy. Also sharpness is good I understand.

Hm, why the double post?

On 26.11.2012 19:09 Thraalbeast wrote:
Still hanging in there and now with more ammo. Spent many charges of _revelations to find smithies and floors with smithies. I know that _ is good for the ascent, but survival depends on ammo.
Good thing is xp are plentiful so I've been able to boost stealth a lot lately.

On 26.11.2012 19:23 debo wrote:
So, I think you're going through so many arrows because a) your archery score is terrible, b) Rapid Fire, and c) I'm guessing you're trying to kill everything?

Also, do you keep Flaming Arrows activated all the time?

As an FYI for later games, you really don't need all those archery abilities IMO. Careful Shot and Point Blank Archery are easy to live without.



On 26.11.2012 19:47 debo wrote:
FYI re: endgame, it really depends on whether you're going for 1 Sil or for all of them. I think with this character, if you were to get a big dice weapon (e.g. that battle axe you threw away :D) and quaffed !Str and maybe !Dex, you should be able to do enough raw damage to get the Sil out.

Beyond that one though, you'll probably need Sharpness on your weapon or from Song. Song of Sharpness is particularly badass with archery, because it lets you shoot through several monsters at once if they line up. Concentration is great if you're going to fight Morgy, but I'm not sure you'll be able to afford all that unless you pull a Psi and squeeze the XP out of Angband like water from a stone.

On 26.11.2012 21:15 Thraalbeast wrote:
Thanks for more valuable advise.
I use fire only when I have to. But with good stealth score so (way too) late an no exchange places or silence, I got trapped over and over again and had to shoot my way out. With bad foes like troll guards and such I had to kill fast. Same for groups of catpeople etc.

Dropping the glaive was a huge mistake. I was so focused on archery. Did not think about end game. Never made it all the way down before.

Spending xp inefficient is natural, this is my first archer beyond 150ft. Next time will be better, but this is already a good result for me.

Hopefully I'll find a new high dice weapon. And survive at least to see the throne room. don't want to savescum so I have to learn piece by piece.

On 26.11.2012 21:52 HugoTheGreat2011 wrote:
Soon enough, you'll find Archery-based character easier to win the game. :)

On 26.11.2012 21:57 debo wrote:
Hmmn. Well, if you spend the rest of your turns around 900'-950', you should have no trouble finding a big weapon. Even if that fails, there is a ton of swag in the throne room. I think you should be fine :)

I mean, even that Greatsword of yours should do the trick if you're buffed. (You'd get 3d10 w/ !Str -- I think the first stage of the crown averages 25 protection roll, so eventually you'll get it :)

On 26.11.2012 22:04 Thraalbeast wrote:
Saithnar - a great weapon for the endgame! I guess, or will it draw wraiths to me even if not wielded? Would that be a problem at this point?

Also, soon I have 7500 xp which is what it takes to get the song of sharpness. But do I need that song (although good) or do I need more stealth or melee / archery / evasion? All of them are low except stealth, but without rapid fire I hit most targets most of the time.

On 26.11.2012 22:08 debo wrote:
Haha you lucky bastard. Hold onto that greatsword with your life!!

With archery you want the score to be high so you get multi-crits. This helps with crippling shot and general damage. Bows are single-die-large-side weapons, so all your damage comes from crits.

If it was me playing this char, I'd probably say "Fuck it" and go for 1 Sil. With that in mind, I'd:

a) pump archery as high as possible, ignoring Song
b) Sneak into the throne room, shoot Morgoth's crown off, then vanish away
c) Wack out a Sil with Saithnar
d) GTFO

Sharpness would be much more important if you were going to give a go at killing Morgy and/or wiping out the throne room, but with 27 (!) stealth, you should be fine to just sneak in, grab the goods, and sneak out.

Make sure you stick to the walls. Even better, you might want to use Morgoth's Secret Hallway, but I won't spoil you any further if you don't know what that is and want to find out on your own.



On 26.11.2012 22:46 Thraalbeast wrote:
Luck helps! Dropping the first sharpness artifact was so-so, but finding Saithmar 362 xp before spending 7500 xp on song and song of sharpness including it's prereq song is very nice indeed.

Thanks for helping! I'll make the attempt tomorrow.

I will be very happy even with one Silmaril, there is no way I'm going for two this time.
I know the floor is rectangular with the throne room in the middle and rooms on the side. But not where everything/one are located, although I guess he'll be in the opposite end of where I come down.
The plan is to start by using the staff of revelations. Then to sneak along the outer sides first to understand what and who is there plus to find Morgy. If there is a back door to the throne room this is to be preferred. I'll search for it in the opposite end of the floor.
Escape + Vanish is to be preferred and fighting only if necessary and with song of silence on.
In case of being trapped by surrounding foes I'll try the _Majesty and see if it scares foes off so I can get out of sight and vanish again. Otherwise "X" or possibly Rage + Saithmar but Melee is low so preferrably not.


On 26.11.2012 23:57 debo wrote:
I don't think Majesty will work on anything down there except cats and other harmless things (like orcs), and you don't want to be wasting a turn if you're surrounded. Better off hugging the walls/pillars, staying hasted, and exchanging places back into a tunnel if you need to get out of trouble.

It looks like you're out of !Con, which is regrettable. You should still be fine though. Don't be afraid to use !Quickness + Stealth mode to stay nigh-invisible.

It's regrettable that you don't have any _Treasures. If you do find one before you're pushed into the throne room, see if you can use it to farm consumables before the big game.

If you want a huge spoiler, you can watch my stealth/archer throne room gambit on youtube (at tube.com/user/silstreamer). I'd recommend you try it on your own first though :)

Good luck!


On 26.11.2012 23:57 debo wrote:
hmmn, my link got munged somehow. http://youtube.com/user/silstreamer

On 28.11.2012 20:07 Thraalbeast wrote:
FAILURE. Of sorts. But getting to shoot at Morgoth is half a win for me. By far my best result with Sil and next time will be much easier now that I've seen all levels and most monsters. I've learned a *lot* through experience and good advice!

I tried exploring all the areas surrounding the throne room first without getting all spoilers. I thought stealth 27 would be enough but I did get detected by a vampire in the lower right part with loads of foes nearby. This resulted in much fighting and fleeing, from there all the way up to the NW part where I managed to vanish. I survived, but it drained about half of my stock of !'s.

After that I decided it was time to take a look at the relevant Silstreamer episode and realized I had already been in the right place for the back door but my perception was too low so I did not find it. Also, with a Silent Watcher guarding the room I had not dared hitting the wall.

Finally I had to find the door with ?blasting and as a side effect woke the Silent Watcher. But Song of Silence evidently turned out to be a very good thing when a SW is screeching. Didn't know that before.

Once I got to the position peeking into the throne room, I saw that the mob was in the far north end. My plan was then to shoot a number of monsters that I could kill from distance and then vanish once they got a bit closer and then repeat. IT went well for a while, but Gurthaur was much closer than I knew, invisible or hidden by a pillar or darkness. I did not realize this until he was upon me. At that time I realized I was in sereious problems. And I never managed to get rid of him, I was too slow to escape and too weak to kill him.

Great game! Will try again, probably with an archer again.

On 28.11.2012 20:13 debo wrote:
Gorthaur is a serious bitch. IMO he's the toughest unique in the game (Morgoth included, since you're not really forced to deal with him). You absolutely cannot run from him unless your will is high and you're hasted, and even then it's not a great idea. No shame in dying to him.

As an archer, my only way of dealing with him has been to cripple him and GTFO, or just buff and kill him. But, if he surprises you, you are basically fucked.

Good game! You did very well. Maybe next time, Gorthaur won't even be in the throne room :)

P.S. It's a great idea to have a staff of foes for the throne room, if you can manage it. That lets you know what you're facing beforehand. If Gorthaur is there, you can play more conservatively / safely.

On 29.11.2012 03:54 HugoTheGreat2011 wrote:
Gorthaur is no joke. He is no ordinary wolf. Once you spot him, RUN like a mo-fo!

On 29.11.2012 03:57 HugoTheGreat2011 wrote:
If you do want to try killing them, you'd need *VERY HIGH* Melee and Evasion, like 30+ to confidently take on him. If not, maybe 27+, AFAIK.

On 29.11.2012 03:57 HugoTheGreat2011 wrote:
*try killing him

him, meaning Gorthaur; the stupid 'C' we know and love.

On 29.11.2012 19:35 HallucinationMushroom wrote:
I think it just about requires at least one Morgy meeting, with subsequent failure, to win since the whole situation is so vastly different than regular Angband. I'm thick, it took me three attempts, but I did play spoilerless, unless you count a ladder comment here or there. I'm rambling. What I'm trying to say is, I think a win on your first throne room would be quite an accomplishment.

On 30.11.2012 20:16 half wrote:
Great work, and great commentary in the notes file: I really like the immediacy of it. I wonder if Gorthaur is too powerful? He is Sauron though, and shouldn't just be the kind of creature you kill when he is in your way.

Is he really head and shoulders above the other level 24 creatures (Ungoliant, Gothmog, Glaurung)? They are all canonically beings of tremendous power and I'm not sure which should be the toughest if encountered in Angband. Sauron/Gorthaur is the one I'd least like to be in a war with, but maybe Gothmog would be the toughest in combat? I seem to recall he saves Morgoth from Ungoliant, which suggests Gothmog > Ungoliant > Morgoth in single combat.

On 30.11.2012 22:51 jdh@people.homeip.net wrote:
Gorthaur is tougher than the rest because he's so fast -- it's almost impossible to escape from him. (Glaurung and Ungoliant are territorial, which makes escaping significantly easier.) If you're not prepared for him he can easily kill you before you realize how much trouble you're in -- also true when stepping into LoS of a dragon -- but less true with Morgoth and Gothmog, who take a bit more time about it. If you are playing a stealth character, Vallach is challenging for the same reason, though perhaps not quite as dangerous.

On 1.12.2012 17:27 Thraalbeast wrote:
I can't say much about who is toughest, but I definitely like that there are a few guys that you really don't want to be surprised by in the the throne room. Without _foes or perfect sneaking and taking notes, this part of the game should always be a high risk adventure in my opinion.

I don't remember if I had a _foes or not this game. I usually do, but if I did it was only one and that was in the mid game when I had inventory space problems. Next time I'll aim for having a _foes before descending to 1000 ft, at least if effective stealth is less than 30


On 1.12.2012 22:22 jdh@people.homeip.net wrote:
You could also try Listen from the Perception tree as an alternative to _Foes.

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